Pzt_Crackwise wrote (View Post): |
the trees on the map are original to this mod, but to a person like me who is accustomed to the regular tree graphics (as in GJS), I didn't like how they look. |
squadleader_id wrote (View Post): |
the custom big trees are a nice touch...but a bit too big and obscure views too much IMO |
CSO_Talorgan wrote (View Post): | ||||
Sounds like the two of you are in the same boat (or maybe that should be "the same dugout"!). It should be fairly easy to change the trees back. |
Pete wrote (View Post): |
In GJS the Mauser and Bren have assault fire enabled but the SMLE Mk4 has not. I do not know the reason for that but I would choose similar settings for similar weapons. |
reinald wrote (View Post): |
I once fired a modernized MG42 from the hip. Had a belt going from it around my neck, was standing still and crouching in anticipation. Aiming downwards at a target lying in the grass a few feet in front of me. The second bullet was already off target and the weapon was marching uncontrollably upwards and to the right with me in tow. No human strength can control that. Apart from the fact that noone on that day hit the target which was practically point blank anyways. Conclusion: SAWs and assault fire = forget it. Must deploy. |
Buck_Compton wrote (View Post): | ||
Hmm well i have fired my share of machineguns from the hip. and i was always able to book hits on the target.... In the army to fire a MG as follows... Hold the mg tight to the hip. Unlock the bipod grip both legs/arms (what ever you would call that) lean forward... like your legs make a kind of triangle shape... if you fire in bursts the mg should stay on target and not tip you of ballance... I know there was an instruction vid on youtube... coudnt find it... CHeers Buck |
Pete wrote (View Post): |
The remark about the 2inch mortar was anticipated, only sooner . Will try and fix this in the patch that I am currently working on. The same for assault fire: I think stock CC has this enabled in order make close assaulting more effective. Disabling it could result in your assaulting squad being slaughtered before they reach their target. I am going to test this though. |
Pete wrote (View Post): |
The same for assault fire: I think stock CC has this enabled in order make close assaulting more effective. Disabling it could result in your assaulting squad being slaughtered before they reach their target. I am going to test this though. |
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