TLD Public GC 1 Results save 79.jpg | ||
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TLD Open GC 1 1st turn.JPG | ||
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The Longest Day Open GC 1.zip | |||
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Filename: | The Longest Day Open GC 1.zip | ||
Filesize: | 80.6 KB | ||
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kasta wrote (View Post): |
Sounds like alot of fun. Thanks for getting a sound mod! Without a good sound mod you loose that "battle" atmosphere. |
Pzt_Crackwise wrote (View Post): |
One question though, isn't it better if the participators are grouped in two teams as germans and allies. I mean it would be kind of awkward if I played as germans one turn, then as allies the other turn.
Other thing is I think playing against AI idea is good to get only-AI-players involved, but still I think it will disrupt the general game progress. But your ideas are quite original and maybe I'm wrong and it will be lots of fun, who knows |
The Longest Day Open GC 1.zip | |||
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Filename: | The Longest Day Open GC 1.zip | ||
Filesize: | 81.2 KB | ||
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ChrisC wrote (View Post): |
Wouldn't it be an idea that if someone picks up the save game he just leaves a note in the forums. So, the game is "blocked"...I liked the idea of making teams for Axis and Allies and have this GC fought h2h...as the AI is no real deal for any passionate player...
ChrisC (QuietGeorgey) |
mooxe wrote (View Post): |
My Suggestions....
- A player should notify that he has the file out by posting in the thread. - A player should have about... 6hrs to post the results - If the 6hrs passes, a moderator shall delete his post saying the file is out thereby opening it up again for other players |
The Longest Day Open GC 1.zip | |||
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Filename: | The Longest Day Open GC 1.zip | ||
Filesize: | 81.06 KB | ||
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ChrisC wrote (View Post): |
I hereby block the GC and will post the Save Game when finished!
EDIT: I played RD_DeathDealer! Unfortunately, and due to my overworked brain I took the wrong saved game and we fought the battles that have already taken place...La Fiere and Amfreville. Stupid, Stupid... So no upload here! Dang! EDIT EDIT: Please note that the Saved Games are found in the OnGroundFX folder when you have the sound mod installed!!!! That's why I took the wrong file!!! |
RD_DeathDealer wrote (View Post): |
I like Pzt_Crackwise's idea of picking a side.
Maybe a Team Roster for each side can be made in this string and modifed as players join in- or just play one side on 'the honor system'. Put me on the Allied team. |
TLD Public GC 1 save 4.zip | |||
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Filename: | TLD Public GC 1 save 4.zip | ||
Filesize: | 89.36 KB | ||
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Pzt_Crackwise wrote (View Post): |
It's really nice to see that the whole thing is progressing slowly but steadily. But I am a bit confused about something. Why so you insist on maintaining some amount of points when choosing the teams from the forcepool? And if i have understood correctly, the final decision is to maintain what the game deals out as the battlegroup and exchange only one team. But what's the point in this? I mean if you can not pick your teams according to the map and the tactics you are planning to, then where is the tactics and fun in this? For example there could only be decided on max allowed tank number points and say it is 5 for instance. Panthers and tigers 1.5 points, all other tanks 1 points. (these are imaginary of course) Halftracks, armored cars 0.5 points or 0 points. |
TLD Public GC 1 save 5.rar | |||
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Filename: | TLD Public GC 1 save 5.rar | ||
Filesize: | 54.74 KB | ||
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RD_DeathDealer wrote (View Post): |
I think players should be able to keep or select units in their battlegroup as they wish.
That way they can plan their units according to their tactics and mission on the map. |
Priapus wrote (View Post): |
Hey, I'd like to get involved if you guys are still taking on recruits. I'd prefer to play as the Germans if that's possible.
Cheers, Priapus |
TLD Public GC 1 save 6.zip | |||
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Filename: | TLD Public GC 1 save 6.zip | ||
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TLD Public GC 1 save 7 debrief.JPG | ||
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TLD Public GC 1 save 7.zip | |||
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Filename: | TLD Public GC 1 save 7.zip | ||
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TLD Public GC 1 save 8 debrief.JPG | ||
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TLD Public GC 1 save 8.zip | |||
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Filename: | TLD Public GC 1 save 8.zip | ||
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TLD Public GC 1 save 9 debrief.JPG | ||
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TLD Public GC 1 save 9.zip | |||
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Filename: | TLD Public GC 1 save 9.zip | ||
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TLD Public GC 1 save 10 debrief.JPG | ||
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TLD Public GC save 10.zip | |||
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Filename: | TLD Public GC save 10.zip | ||
Filesize: | 106.9 KB | ||
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Save 11.jpg | ||
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TLD Public GC Save 11.zip | |||
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Filename: | TLD Public GC Save 11.zip | ||
Filesize: | 100.23 KB | ||
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namztukxam wrote (View Post): |
Add me to Allies please!? |
TLD Public GC 1 save 12 map view.jpg | ||
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TLD Public GC1 save 12.zip | |||
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Filename: | TLD Public GC1 save 12.zip | ||
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TLD Public GC 1 save 16 debrief.JPG | ||
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TLD Public GC 1 save 15 debrief.JPG | ||
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TLD Public GC1 save 16.zip | |||
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Filename: | TLD Public GC1 save 16.zip | ||
Filesize: | 106.18 KB | ||
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TLD Public GC 1 save 17 debrief.JPG | ||
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TLD Public GC1 save 17.zip | |||
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Filename: | TLD Public GC1 save 17.zip | ||
Filesize: | 105.74 KB | ||
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RD_DeathDealer wrote (View Post): |
QUESTION: Are we using the "VL" rule in regards to deployment?
VL Rule: A player may only deploy forces in setup areas that are solidly (or 'block') connected to a VL under friendly control. Areas touching by corner only are not considered to be connected. Example of what would be allowed in a German deploy (Green=yes, Red=no): |
TLD Public GC 1 save 5 map view.jpg | ||
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TLD Public GC 1 save 17.jpg | ||
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TLD Public GC 1 Save 18.zip | |||
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Filename: | TLD Public GC 1 Save 18.zip | ||
Filesize: | 100.66 KB | ||
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namztukxam wrote (View Post): |
hOsTyLe vs. namztukxam
After being all but routed in our last battle and seeing some of the recent allied results, I decided to be very patient and just gain a good foothold for next turn. |
TLD Public GC1 save 20.zip | |||
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Filename: | TLD Public GC1 save 20.zip | ||
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gc 21.jpg | ||
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gc 20.jpg | ||
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TLD Public GC 1 save 21 (Allied).zip | |||
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Filename: | TLD Public GC 1 save 21 (Allied).zip | ||
Filesize: | 99.77 KB | ||
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TLD Public GC 1 save 22 debrief.JPG | ||
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TLD Public GC 1 save 23 debrief.JPG | ||
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TLD Public GC1 save 23.zip | |||
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Filename: | TLD Public GC1 save 23.zip | ||
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TLD Public GC 1 save 24 debrief.JPG | ||
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TLD Public GC 1 save 25 debrief.JPG | ||
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TLD Public GC1 save 25.zip | |||
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Filename: | TLD Public GC1 save 25.zip | ||
Filesize: | 118.28 KB | ||
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TLD_PubGC_save26.zip | |||
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Filename: | TLD_PubGC_save26.zip | ||
Filesize: | 1.69 MB | ||
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save26.jpg | ||
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[Ger Host]TLD Public GC1 save 26.gc | |||
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Filename: | [Ger Host]TLD Public GC1 save 26.gc | ||
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TLD Public GC 1 save 28 debrief.JPG | ||
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TLD Public GC 1 save 29 debrief.JPG | ||
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TLD Public GC 1 save 30 debrief.JPG | ||
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TLD Public GC1 save 30.zip | |||
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Filename: | TLD Public GC1 save 30.zip | ||
Filesize: | 114.94 KB | ||
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schrecken wrote (View Post): |
This may make an interesting comparison
http://www.matrixgames.com/forums/tm.asp?m=2144335 |
TLD Public GC 1 save 31 debrief.JPG | ||
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TLD Public GC 1 save 32 debrief.JPG | ||
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TLD Public GC1 save 32.zip | |||
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Filename: | TLD Public GC1 save 32.zip | ||
Filesize: | 114.35 KB | ||
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TLD Public GC 1 Save 32 (Axis).zip | |||
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Filename: | TLD Public GC 1 Save 32 (Axis).zip | ||
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TLD Public GC 1 save 33 debrief.JPG | ||
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TLD Public GC1 save 33.zip | |||
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Filename: | TLD Public GC1 save 33.zip | ||
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TLD Public GC 1 save 34 debrief.JPG | ||
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TLD Public GC 1 save 35 debrief.JPG | ||
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TLD Public GC1 save 35.zip | |||
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Filename: | TLD Public GC1 save 35.zip | ||
Filesize: | 114.2 KB | ||
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TLD PUBLIC 35.zip | |||
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Filename: | TLD PUBLIC 35.zip | ||
Filesize: | 114.19 KB | ||
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TLD Public GC 1 save 36 debrief.JPG | ||
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TLD Public GC 1 save 37 debrief.JPG | ||
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TLD Public GC1 save 37.zip | |||
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Filename: | TLD Public GC1 save 37.zip | ||
Filesize: | 113.47 KB | ||
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TLD Public GC 1 Save 37 (Axis).zip | |||
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Filename: | TLD Public GC 1 Save 37 (Axis).zip | ||
Filesize: | 107.02 KB | ||
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TLD Public GC1 save 40.zip | |||
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Filename: | TLD Public GC1 save 40.zip | ||
Filesize: | 118.59 KB | ||
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Untitled.jpg | ||
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TLD Public GC 1 Save 41 (Axis).zip | |||
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Filename: | TLD Public GC 1 Save 41 (Axis).zip | ||
Filesize: | 112.82 KB | ||
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Untitled.jpg | ||
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TLD Public GC 1 Save 42 (Ally).zip | |||
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Filename: | TLD Public GC 1 Save 42 (Ally).zip | ||
Filesize: | 112.62 KB | ||
Downloaded: | 386 Time(s) |
TLD Public GC1 save 46.zip | |||
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Filename: | TLD Public GC1 save 46.zip | ||
Filesize: | 117.71 KB | ||
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TLD Public GC1 save 48.zip | |||
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Filename: | TLD Public GC1 save 48.zip | ||
Filesize: | 117.58 KB | ||
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Untitled.jpg | ||
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TLD Public GC 1 Save 49 (Ally).zip | |||
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Filename: | TLD Public GC 1 Save 49 (Ally).zip | ||
Filesize: | 111.1 KB | ||
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TLD Public GC 1 save 49 debrief.JPG | ||
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TLD Public GC1 save 51.zip | |||
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Filename: | TLD Public GC1 save 51.zip | ||
Filesize: | 120.48 KB | ||
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TLD Public GC 1 save 52 debrief.JPG | ||
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TLD Public GC1 save 52.zip | |||
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Filename: | TLD Public GC1 save 52.zip | ||
Filesize: | 119.85 KB | ||
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TLD Public GC1 save 54.zip | |||
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Filename: | TLD Public GC1 save 54.zip | ||
Filesize: | 118.63 KB | ||
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RD_DeathDealer wrote (View Post): |
Just throwing this out there...
I am against the 'point' constraints to the BGs. If you have it in your BG, you should be able to use it. When the crack German BGs eventually arrive, they will be weakened by the point system...and this will probably cause the Germans to lose this campaign (Steiner brought this up and I agree with him). It's just an opinion. Does anyone else agree with me on this? |
RD_DeathDealer wrote (View Post): |
Just throwing this out there...
I am against the 'point' constraints to the BGs. If you have it in your BG, you should be able to use it. When the crack German BGs eventually arrive, they will be weakened by the point system...and this will probably cause the Germans to lose this campaign (Steiner brought this up and I agree with him). It's just an opinion. Does anyone else agree with me on this? |
mooxe wrote (View Post): | ||
The points restriction is more of a layer of protection to a public GC. If you do not restrict random public players from choosing (and losing) all the high value units then this could ruin the game for others. Now this hasnt been proven, its just a theory. |
German BG original points.JPG | ||
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German BG point limit.JPG | ||
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German BG no points limit.JPG | ||
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Allied BG original points.JPG | ||
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St Marcouf Allied start deployment.JPG | ||
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Quote: |
The points restriction is more of a layer of protection to a public GC. If you do not restrict random public players from choosing (and losing) all the high value units then this could ruin the game for others. |
RD_DeathDealer wrote (View Post): |
The game is more than just a repeat of history to me. I like the fact that I can rewrite history playing CC games. |
TLD Public GC 1 save 56 debrief.JPG | ||
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TLD Public GC 1 save 57 debrief.JPG | ||
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TLD Public GC1 save 58.zip | |||
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Filename: | TLD Public GC1 save 58.zip | ||
Filesize: | 115.78 KB | ||
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TLD Public GC1 save 62.zip | |||
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Filename: | TLD Public GC1 save 62.zip | ||
Filesize: | 120.02 KB | ||
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hermanville_MOOXEvsDavid.jpg | ||
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Pegasus_MOOXEvsDavid.jpg | ||
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GoldB_MOOXEvsDavid.jpg | ||
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Azeville_MOOXEvsDavid.jpg | ||
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(Axis Host)TLD Public GC 62.gc | |||
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Filename: | (Axis Host)TLD Public GC 62.gc | ||
Filesize: | 1.74 MB | ||
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TLD Public GC 1 save 63 debrief.JPG | ||
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TLD Public GC1 save 63.zip | |||
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Filename: | TLD Public GC1 save 63.zip | ||
Filesize: | 119.68 KB | ||
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TLD Public GC 1 save 64 debrief.JPG | ||
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TLD Public GC 1 save 65 debrief.JPG | ||
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TLD Public GC 1 save 66 debrief.JPG | ||
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TLD Public GC1 save 67.zip | |||
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Filename: | TLD Public GC1 save 67.zip | ||
Filesize: | 117.42 KB | ||
Downloaded: | 295 Time(s) |
davidssfx wrote (View Post): |
Regarding earlier mentioned concerns about German elite BG's being weakened by the point system, it seems the opposite is true ... regarding Hermanville anyway.
The German BG had 948 ... and with the points system, maximum allowed is 950 (five tanks in the active roster, I think). The Allied BG had 468 ... and with the points system, maximum allowed is 500. The Allies had two tanks in their active roster ... nine Sherman and two Stuart in their Force Pool. just noting this for anyone following the points system topic. |
davidssfx wrote (View Post): |
Allies lost the map, and suffered another BG disbanding ... due to the TLD retreat bug. |
Quote: |
Allies lost the map, and suffered another BG disbanding ... due to the TLD retreat bug. |
Tejszd wrote (View Post): | ||
By default in TLD the BG retreat option is off. Having said that though, if you taken the time to enable the retreat option before starting the GC you will find there is a bug based on feedback from some mod makers.... |
schrecken wrote (View Post): | ||
As tejszd said ..tLD is working as designed in this respect.... no bug is evident in your campaign. |
Tejszd wrote (View Post): |
It really isn't meant for end users and affects all campaigns/operations started after it is changed so there is no option for it shown on any screen in the game.
It also only affects campaigns/operations started after the change, along with all the other options in the file, \Close Combat The Longest Day\DATA\BASE\campaign.txt. # BGs retreat on rout (0 = disband on rout, 1 = retreat on rout) 0 |