namztukxam wrote (View Post): |
I'm kinda newb.... CG? |
Troll69 wrote (View Post): |
Well, I buyed this one today from Matrix online store, I expect that It will be good as CC3 at least! |
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Cross of Iron has a lot of replay possibilities. |
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that was Gunner who got us all into 3 day ops a good 7-10 years ago... |
CSOHILLSMAP-WF.zip | |||
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Filename: | CSOHILLSMAP-WF.zip | ||
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CSOHill192op-wf.zip | |||
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Filename: | CSOHill192op-wf.zip | ||
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CSO_Ramelle.zip | |||
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Filesize: | 2.46 KB | ||
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Privateryan1 wrote (View Post): |
My problem with COI is that it seems to be impossible to mod any tanks , ammo , armour and such . I have tried excell , Quibble and of course QClone but get an eror every time . Does anyone out there know how to edit these values without a crash as i have added scores of new tanks but now i cant change their armour or ammo values . |
mooxe wrote (View Post): |
CoI is identical to CC3in most ways. There are some fixes so its compatible with WindowsXP, and a new MMCC3 client. The campaigns are the same, as is all the graphics and data. |
Superkala wrote (View Post): |
Sigh...really need an extensive FAQ stickied in the forum on what this game offers because i really dont get it at all! |
Superkala wrote (View Post): |
So just to be clear, CC3\CoI uses the requisition point based system, but the MMCC3 mod adds the possibility to also play a strategic map layer style as seen in CC5\CC4?
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