Is Cross of Iron any good?
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Close Combat Series -> Close Combat Cross of Iron

#1: Is Cross of Iron any good? Author: namztukxamLocation: Portland, Oregon PostPosted: Fri Feb 26, 2010 3:28 am
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I just purchase CoI and played a few battles.  I know that's not giving it much of a chance but, after playing WaR and TLD, it just seems primitive and honestly a little lame......  In it's defense, I don't really have a good handle on the requisition and refit stuff and that may add a bit of fun to it.  Any suggestions, comments, or thoughts on this?

#2: Re: Is Cross of Iron any good? Author: mooxe PostPosted: Fri Feb 26, 2010 3:52 am
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I like CoI for MMCC3. There has been problems with the servers lately tho, I will pick up again when they are stable.

#3: Re: Is Cross of Iron any good? Author: southern_land PostPosted: Fri Feb 26, 2010 4:48 am
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personally I think COI/CC3 has the best CG for H2H play...

and of course if you are carefull with your points there are lots of nice tanks to play with too Very Happy

#4: Re: Is Cross of Iron any good? Author: namztukxamLocation: Portland, Oregon PostPosted: Fri Feb 26, 2010 5:07 am
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I'm kinda newb.... CG?

#5: Re: Is Cross of Iron any good? Author: BazookajoeLocation: Portland, Oregon PostPosted: Fri Feb 26, 2010 7:03 am
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I had enjoyed Der Ost Front, beautiful maps, and think I will start again with RD Death Dealers new vetmod.  With req points it seems value your men more.

#6: Re: Is Cross of Iron any good? Author: RD_DeathDealerLocation: Bavaria, Germany PostPosted: Fri Feb 26, 2010 9:44 am
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Yes

For those who don't know, Cross of Iron has a different approach to strategy. Rather than having a strat map with battlegroups moving around, it presents a 'story' for the player to follow through historical operations. You can span the course of years in the game, unlike TLD, CC5 and WaR. This makes for interesting selections (when your opponent suddenly realizes as the battle starts that you've gone from PzIIIs to Tigers  Shocked ). There are some interesting mods out there for it too.

And also if you didn't know...Southern_Land is a master at making Eastern Front maps.

#7: Re: Is Cross of Iron any good? Author: southern_land PostPosted: Fri Feb 26, 2010 7:01 pm
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namztukxam wrote (View Post):
I'm kinda newb.... CG?


opps  Grand campaign abbreviated, then spelt wrong.  You'd think I'd get two letters right wouldn't you?    GC

#8: Re: Is Cross of Iron any good? Author: Sapa PostPosted: Fri Feb 26, 2010 10:31 pm
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he is the master of ALL maps!! and i love him soooo Mr. Green

//Mats

#9: Re: Is Cross of Iron any good? Author: US_BrakeLocation: USA PostPosted: Sun Feb 28, 2010 12:32 am
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Cross of Iron is great for h2h play. I play on gameranger and it is great fun to play the grand campaign or custom ops or for a quick 1 day game.

#10: Re: Is Cross of Iron any good? Author: vonB PostPosted: Wed Mar 10, 2010 1:45 am
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Each CC has it's merits and defects, but they are all good, especially when you get onto the battlefield!  CC3/CoI is my all time favourite, and still is.  I like the way you can get very close to each soldier and unit as you follow them through the battles, operations and campaigns.  Check out their kills and medals, their bravery and cowardice, their wounds and their deaths.  This is something that is difficult to do in the same way with IV/War or V/TLD, as there are so many Units in total, and you lose track of them easily.

It is also the dogs bollocks for H2H play.  You can design a battle with fixed Teams on each side, but the preference is to allocate points and choose your own Teams.  it is ideal for one off H2H battles.  Strategically, IV or V are better for H2H if you want an ongoing Operation or Campaign, though you could use the MMCCIII Campaign system for 3/CoI for that as well, though it is somewhat different to the strategic layer in IV/V.

It has an impressive line up of Mods and Maps.  If has good morale modelling and accurate weaponry.  My main criticism is that Tanks are way too powerful against infantry, and some low performance cannons such as light/medium AT are too effective against medium and heavy tanks, but that's just my opinion.  Another criticism is the somewhat lame AI, though it has been improved in CoI.  You have to balance that against the fact I have been playing CC for over 10 years, and the AI springs few surprises anymore (though it can occasionally surprise me), and I get my added value by exploring new Maps.  Those who are new to the game can often find it quite a challange.  If you want the best AI gameplay, then CC2 I think is the best.  The AI tends to be worse on large maps with lots of VL's (Victory Locations), which is one reason I find V a bit tedious sometimes.  The best AI battles tend to be on Maps with only a few VL's.

The lack of a true Strategic Layer in 3/CoI is a shortcoming, but in balance, I can live with that, and I can still play any of the other CC games I want anyway!

Is it any good?  There are those that like it and those who don't.  There is only one way to find out...

#11: Re: Is Cross of Iron any good? Author: Dundradal PostPosted: Sat Mar 20, 2010 7:43 pm
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I like Cross of Iron a lot. I got into CC with CC3 and recently got back into CC because of CC3 and CoI.

To me the other CC's seem strange. I greatly enjoy fitting out my troops with a limited number of points that force me to think wisely about my decisions and the terrain I will face.

I recently discovered the mods to CC3 and CoI and have been enjoying them thoroughly. I've only played H2H once, but it was an awesome experience and winning certainly helped. Smile

#12: Re: Is Cross of Iron any good? Author: Pzt_KanovLocation: México PostPosted: Sat Mar 20, 2010 7:58 pm
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All the Close combats should have the single battle option like CC3/CoI, only giving points to each opponent and letting him choose from all the teams available for both sides, some times you just want to play a single battle not complete operations or campaigns.

#13: Re: Is Cross of Iron any good? Author: -Jager-Location: stockholm PostPosted: Fri May 07, 2010 12:22 pm
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Oh so in CoI you can replace soldiers and uppgrade you tank crew! Right?
Same as Close Combat Russian Front!

This is wy i realy love CC3 at the final Campaign you love the soldiers.

And hate about the others TLD and War
i try to get hight score whit my Tank in Tld. One track damage and the tank and crew is replaced Crying or Very sad

#14: Re: Is Cross of Iron any good? Author: Dundradal PostPosted: Fri May 07, 2010 1:25 pm
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Yeah after having now played a lot more of CC5/WAR/TLD, I still find myself drawn to the CC3/CoI model. Not having the strat map is a bit of a downer, but MMCC3 sort of makes up for it (when it is up!).

I'd love to see some more MMCC3 mods, it seems like a little smoother way of doing community grand campaigns.

#15: Re: Is Cross of Iron any good? Author: Troll69Location: Barcelona, Spain PostPosted: Fri May 07, 2010 5:39 pm
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Well, I buyed this one today from Matrix online store, I expect that It will be good as CC3 at least!  Very Happy

#16: Re: Is Cross of Iron any good? Author: Dundradal PostPosted: Fri May 07, 2010 6:14 pm
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Troll69 wrote (View Post):
Well, I buyed this one today from Matrix online store, I expect that It will be good as CC3 at least!  Very Happy


It's basically an improved version of CC3.

Although the MMCC3 servers ares still down. I've started a thread over at the Matrix COI Forum asking people to file help desk reports. One would hope that with enough paying customers demanding a real fix they would get on it.

#17: Re: Is Cross of Iron any good? Author: US_BrakeLocation: USA PostPosted: Sun May 09, 2010 4:35 pm
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Cross of Iron has alot of replay possibilities.

Create a 15 Day 5 Map Op with 50 points per day for your side and give the AI 300 points per day for some interesting battles.

#18: Re: Is Cross of Iron any good? Author: MF_Church PostPosted: Mon May 10, 2010 11:21 pm
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Sounds V.G. !

Very Good !    US Brake!  

Tks for that sir!

#19: Re: Is Cross of Iron any good? Author: vonB PostPosted: Tue May 11, 2010 3:32 pm
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Quote:
Cross of Iron has a lot of replay possibilities.


Oh yes!

Once upon a time, a very popular H2H environment were the '3 day Ops'.  Can't remember now who initiated them.  Could have been Drill, but they were a blast!.  Long enough to get your teeth into, and short enough to do in one sitting.  The advantage of the 3 Day Ops (which CC3/CoI is perfect for), it that it allowed a bit of to and fro.  You may be on the back foot to start with, but have the opportunity to make good, or vice versa!  You may think you are winning, then see all your hard work (or luck  Wink ) disintegrate before your eyes.  I can recommend them to anyone interested in H2H action.

I even put together a 'Saving Private Ryan' scenario (the one where they assault the German MG position), just for a bit of fun.  Can't see how that could have been done with any other version, though to be fair, I have't tried to.

As I said before, CC3/CoI is not everyone's cup of tea (though CC Battles are CC Battles whatever the version), and the linear Operation/Campaign method can be a bit unappealing, but it's still my favourite.  If the CCM system had a good Operation/Campaign System and a WWII production, with the ability of CC3 for custom Battles, then I could see it as taking my top spot...

#20: Re: Is Cross of Iron any good? Author: CSO_SbufkleLocation: Canada PostPosted: Wed May 12, 2010 12:26 pm
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Beebs, that was Gunner who got us all into 3 day ops a good 7-10 years ago...

I agree, 3 day ops rock, best way to play outside H2H campaign.

#21: Re: Is Cross of Iron any good? Author: Dundradal PostPosted: Wed May 12, 2010 12:39 pm
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I like both styles of "strategic" level seen in CC. The CC3 method appeals to me because it's my first experience with CC. You can fall back on supplies if you need to (or if you need to rest the troops).

I like the requisition system of CC3/CoI the best. You have to use your points wisely to make repairs, refill teams, etc otherwise you can find your ass in the vice if you spend them carelessly.

However, for CC4/5/WAR/TLD the other system makes sense. You are connected to supply depots by roads and are constantly receiving supplies and the CoI system would probably be a huge headache.

#22: Re: Is Cross of Iron any good? Author: vonB PostPosted: Wed May 12, 2010 11:29 pm
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Quote:
that was Gunner who got us all into 3 day ops a good 7-10 years ago...


You are right.  I used to get the two mixed up once upon a time  Shocked

Here are some samples (dated 2001, so 9 years ago!).  For CCIII.  I think Ramelle is standard Game and the other 2 for the WF Mod, but I suspect will probably work with CoI?



CSOHILLSMAP-WF.zip
 Description:
3 Day Op.

Download
 Filename:  CSOHILLSMAP-WF.zip
 Filesize:  2.4 KB
 Downloaded:  293 Time(s)


CSOHill192op-wf.zip
 Description:
3 Day Op.

Download
 Filename:  CSOHill192op-wf.zip
 Filesize:  2.41 KB
 Downloaded:  325 Time(s)


CSO_Ramelle.zip
 Description:
3 Day Op.

Download
 Filename:  CSO_Ramelle.zip
 Filesize:  2.46 KB
 Downloaded:  244 Time(s)


#23: Re: Is Cross of Iron any good? Author: Privateryan1 PostPosted: Thu May 13, 2010 5:51 pm
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My problem with COI is that it seems to be impossible to mod any tanks , ammo , armour and such . I have tried excell , Quibble and of course QClone but get an eror every time . Does anyone out there know how to edit these values without a crash as i have added scores of new tanks but now i cant change their armour or ammo values .

#24: Re: Is Cross of Iron any good? Author: Dundradal PostPosted: Thu May 13, 2010 6:28 pm
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I've actually got a Der Ost Front GC going with Dampsquib from over at the Matrix forums.

I have to say I think I'm enjoying it more than the GC's I've got in TLD, WAR and Stalingrad. Perhaps it's because my heart still does go out to CC3.

#25: Re: Is Cross of Iron any good? Author: Therion PostPosted: Thu May 13, 2010 7:16 pm
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Privateryan1 wrote (View Post):
My problem with COI is that it seems to be impossible to mod any tanks , ammo , armour and such . I have tried excell , Quibble and of course QClone but get an eror every time . Does anyone out there know how to edit these values without a crash as i have added scores of new tanks but now i cant change their armour or ammo values .

How you changed the number of rows in the first row of the txt file after adding the tanks?

#26: Re: Is Cross of Iron any good? Author: schreckenLocation: Sydney, Australia PostPosted: Thu May 13, 2010 8:18 pm
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CoI is the easiest of all CC's to mod - use exactly the same tools as CC3.


I must say CoI is my favourite iteration of the CC series especially with the MMCC3 option used in single or multiplayer mode.

#27: Re: Is Cross of Iron any good? Author: Dundradal PostPosted: Thu May 13, 2010 11:09 pm
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Log onto Hamachi some time and we can play a few games.

#28: Re: Is Cross of Iron any good? Author: Hans-Ulrich_RudelLocation: Germany PostPosted: Sat Aug 28, 2010 3:01 pm
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I'm still not sure about buying CoI because I own Close Combat III. CoI is in my opinion very expensive for a remake.

#29: Re: Is Cross of Iron any good? Author: mooxe PostPosted: Sat Aug 28, 2010 3:03 pm
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CoI is identical to CC3in most ways. There are some fixes so its compatible with WindowsXP, and a new MMCC3 client. The campaigns are the same, as is all the graphics and data.

#30: Re: Is Cross of Iron any good? Author: Hans-Ulrich_RudelLocation: Germany PostPosted: Sat Aug 28, 2010 3:06 pm
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Well, I think it's pointless for me to buy CoI because I don't want to play MP.
Thanks for the hint.

#31: Re: Is Cross of Iron any good? Author: TejszdLocation: Canada PostPosted: Sat Aug 28, 2010 4:35 pm
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mooxe wrote (View Post):
CoI is identical to CC3in most ways. There are some fixes so its compatible with WindowsXP, and a new MMCC3 client. The campaigns are the same, as is all the graphics and data.


It does have the old campaigns/operations/battles plus a new campaign "Fuger's Ostliche Wut 43 ~ 44" with new maps....

#32: Re: Is Cross of Iron any good? Author: US_BrakeLocation: USA PostPosted: Sat Aug 28, 2010 8:03 pm
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Close Combat III and it's updated version Cross of Iron is the Heart and Soul of the series.

Why is it the Soul of the series?
When the game came out, large numbers of former CC2 players and WWII history buffs from all over the world met for the first time at the MSN Zone. A game sub culture was born. Clans sprang up, Pet maps were used, Forums were full of insults. It was cool. This was before Strat maps and tiny box in the corner deployments. This is when CC was in it's glory.

Want to reenact a historical battle Operation or campaign against the AI or a friend, no problem, It only takes a few minutes to Use Mod Swap and the Battlemaker to create a single day battle or multi-day Op from nearly any theatre and any time frame of WWII. Grand Campaigns are excellent, however most players who start one rarely complete them. An Op could be made on the fly and provide a quality game start to finnish in just a couple hours of gameplay.

Why is COI the Heart of the series?
Becouse you can start the War with individual soldiers. You learn their names, you build them up into uber soldiers, you see the medals collect of their chests, you protect them, risk them, admire them, and curse the enemy when they die.

These features were dropped for CCIV, CCV. It left us CCIII grunts saying... WTF? New Players would say, "but new game has a Strat layer!" And we would say Yes, but I already have a copy of the game RISK, I am here for Close Combat.

My advice today? Collect every version of CC enjoy them all, but whatever you do, don't go without Cross of Iron. It is the best of the series.

#33: Re: Is Cross of Iron any good? Author: Superkala PostPosted: Wed Sep 08, 2010 3:30 pm
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So just to be clear, CC3\CoI uses the requisition point based system, but the MMCC3 mod adds the possibility to also play a strategic map layer style as seen in CC5\CC4?

Sigh...really need an extensive FAQ stickied in the forum on what this game offers because i really dont get it at all! Wink

#34: Re: Is Cross of Iron any good? Author: mooxe PostPosted: Wed Sep 08, 2010 5:21 pm
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Superkala wrote (View Post):
Sigh...really need an extensive FAQ stickied in the forum on what this game offers because i really dont get it at all! Wink



Good idea......

#35: Re: Is Cross of Iron any good? Author: Dundradal PostPosted: Wed Sep 08, 2010 7:02 pm
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Superkala wrote (View Post):
So just to be clear, CC3\CoI uses the requisition point based system, but the MMCC3 mod adds the possibility to also play a strategic map layer style as seen in CC5\CC4?


Yes, they use a req point system and MMCC3 adds a strategic layer to the game. It's really fun too.

#36: Re: Is Cross of Iron any good? Author: schreckenLocation: Sydney, Australia PostPosted: Wed Sep 08, 2010 8:04 pm
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http://closecombat.matrixgames.com/coi/CoI_MMCCIII/CoI_MMCCIII.html

#37: Re: Is Cross of Iron any good? Author: Superkala PostPosted: Wed Sep 08, 2010 11:57 pm
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That site\page wouldnt load for me, i tried before.

I guess ill be picking up CoI when possible if for no other reason than to actually check this out myself. It sure is confusing though, knowing which CC is optimal to purchase and perhaps not even the most "recent" one.

#38: Re: Is Cross of Iron any good? Author: schreckenLocation: Sydney, Australia PostPosted: Thu Sep 09, 2010 3:58 am
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might be a bit big... but try this

http://closecombat.matrixgames.com/coi/vids/BOMMCC3-3/BOMMCC3-3.html

#39: Re: Is Cross of Iron any good? Author: mooxe PostPosted: Thu Sep 09, 2010 1:35 pm
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If you want multiplayer, there are lots of CC5 guys playing through Hamachi and Gameranger.

#40: Re: Is Cross of Iron any good? Author: Superkala PostPosted: Tue Sep 14, 2010 11:02 pm
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Did you just imply that if i had CC5 and played multiplayer with it, there is no particular reason to need CoI or that massive multiplayer mod?  Shocked  Wink

#41: Re: Is Cross of Iron any good? Author: mooxe PostPosted: Wed Sep 15, 2010 12:01 am
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MMCC3 is fun, but there are not many actualy H2H games. Most people play vs AI.



Close Combat Series -> Close Combat Cross of Iron


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