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Pzt_Kanov wrote (View Post): |
-Change the .30 cal 1919A4 from the AB-MG team to the 1919A6. Leave the .30 cal MMG team as it is. |
squadleader_id wrote (View Post): |
Weren't BARs dropped in cannisters on D-Day? I read also that the PIR troops obtained/swapped BARs from GIR troops...so maybe having a limited number of AB (PIR) LMG squads with the BAR showing up on day 3-4 should be fun. |
squadleader_id wrote (View Post): |
Recon teams should be available for the AB...no more using Zook teams for scouts |
Pzt_Kanov wrote (View Post): |
Yes get rid of medium mortars, I just did a quick test and cut&paste ab-81 mortars and ab-recon and switched places and it worked, tried to only change the class value but it didn't work, seems the game counts line by line or something. They have the availability of mortars though, that could be from 1 through 4 for each turn with a 2.5 average. To change availability one would have to modify the FPools.txt file for all turns and all difficulties.
Other changes could be: -Change the description of BAR team from 'MG team' to Medium Infantry or something. -Give molotovs to Osttruppen and other german infantry -Change the .30 cal 1919A4 from the AB-MG team to the 1919A6. Leave the .30 cal MMG team as it is. |
7A_Woulf wrote (View Post): | ||
Don't want to be a wiseacre, but the M1919A6 wasn't issued to Airborne units until after the Normandy campaign. And davidssfx. Isn't this a good way to start your modding-carrier? It's easy to work with tLD if you got Excel. If I had more time on my hands I could help you, but I'm busting my balls at work right now, can hardly get enough time and brain-functions for my own little project. |
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As for the (MG) Teams.
This class of Team is putting an unrealistic amount of MG fire power into play. I would prefer any Team ending in (MG) to have its MG replaced with a sub machine gun ... like a Thompson or MP40. There are many other Teams with MG42, BAR, Bren, etc. |
7A_Woulf wrote (View Post): | ||
No probs mates, always glad to help. 8)
And Pzt_Kanov, I've got that page, but haven't got around to read the debriefings. Seems to be a lot of info in them as well, thx for pointing that out.
The eternal discussion of mg's My humble opinion is that there's a realistic amount of mg's in the game, but it's a question of taste. You should at least keep the heavy mg's, since they weren't squad level weapons but rather a support weapon. And the US Airborne had no HMG, so they should keep their M1919A4s (The M2HB were in fact an AA-MG...) And looking at the Commonwealth doctrine a 10-men squad had a Bren, either in the rifle section (7 men, with a 3 men recce group) or as an individual 3 men Bren group with a 7 men rifle section. Hence you should keep the small Bren group for realism. If you don't want the MG-teams, why not remove them from the BG's instead of creating some type of SMG teams? Good luck and cheers |
davidssfx wrote (View Post): |
My point was ... some of these German BG's have two MG42 Teams, and two Grenadiere (MG) Teams. This puts four MG42's on a single CC map. Then if changes to the Active Roster are allowed .... then there will probably be two more. Either way it's just too much fire power for the amount of soldiers available. By editing out the MG42's from the teams ending with "(MG)" ... you will still have a unique and powerful unit left, with: two MP40's and two K98 rifles. I can see two MG42 Teams supporting, but four or more is unrealistic ... imo. And since this mod does away with the 81mm mortar ... the Allied infantry are going to have to take out the ATG's. No more quick one or two mortar rounds finishing off an ATG. |
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The U.S. Airborne does need "MG Teams" since they have no BAR's. Also, from what I can see in the game ... the U.S. Airborne doesn't have BAR's , which I think is OK. |
7A_Woulf wrote (View Post): |
My bad David
Thought you meant the MG teams (as in M1919A4 .30 cal MG), but I'm tired as well. But you have to choose between realism and game-play in this case, because the high number of German MG's isn't unrealistic. It's called 'Dual Base of fire', giving each infantry squad two machine guns (or BAR's in the US infantry squad). You can read more about it (and other aspects of small unit tactics) here: http://www.bayonetstrength.150m.com/Tactics/Formations/rifle_squad.htm But you don't have to follow this, everyone doesn't have to be a 'realism-freak' like me! Your idea about SMG's instead (or why not StG44, to compromise between a MG and a SMG) might just as well. The goal is a good game, isn't it? And don't think of my posts as 'corrections', I'm just enjoying to share my lifelong interest in WW II and unit organisation with others. Since I've got Gremlins in my h2h gaming (and I can't enjoy vs. AI games any more) I might as well share the fruits of hours of research? CC gets to you, and if you can't do one thing, then you have to concentrate on another aspect of the game. |
Pzt_Kanov wrote (View Post): |
I just checked and noticed that the following teams use the leMG42 which in the game is the 'assault' version of the MG42 with the ammo drums, these are the ones that have limited ammo at 50 rounds per clip with 5 clips and assault fire (fire on the move), they are designated as personal weapons so no need to have an assistant, also means that when the guy dies, no other member of the squad gets the weapon:
-PzAufklärer(MG) - Regular and SS -PzGrenadiere(gp) The others that are designated with an (MG) have the regular belt fed MG42. I don't know how I feel about this, I guess in one hand the germans have too many MG's but on the other hand they probably had that many historically and also gives them an advantage against infantry where allies have an advantage in everything else. Another related but different issue, how would you guys feel if the BAR was designated as a personal weapon? i.e. only one man fires and controls it, no need for an assistant but when the BAR guy dies the gun is lost, until it is scavenged and then maybe. |
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Naval barrage will represent both Naval and heavy Artillery/Mortar support
Mortar barrage will represent Medium Mortar support ... since Medium Mortars are no longer available in BG's. Since Naval barrages are available as soon as the battle starts ... this will represent a pre attack barrage. And most significantly, it will hinder/stop H2H players from stacking units around the sometimes very small entry/attack deployment zones. This should solve one of the most annoying aspects of the game. |
Dima wrote (View Post): | ||
hehe, and you removed 81mm mortars as beeing too big threat for ATGs... to mass more men and equipment than your opponent in one spot is a skill and not "annoying aspect of the game" . |
schrecken wrote (View Post): |
you could pinch the vox file from WaR |
schrecken wrote (View Post): |
the only thing in it that will upset you is "The snow is slowing us down"
But just pinch the ones you need I think it's #97 you are looking for http://closecombat.matrixgames.com/WaR/WaRVox.html |
squadleader_id wrote (View Post): |
Looking good! Great work, Guys!
When's the 'ETA' for the mod? Maybe I can throw in some graphics stuffs (new expanded custom rank graphics, Roque5's weapons art, maybe a new main screen and other minor stuff). |
ROG Tiger icon.jpg | ||
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1) All menu graphics that identify BG "901 Pz.Gr./Panzer Lehr" need to be changed to "316 Pz.Kp./Panzer Lehr". |
Dima wrote (View Post): | ||
316.PzKp(Fkl) was attached to Pz-LR.130. Why there is no PzIV on your pic? . Strange ratio of AVF, why only 2 StuGIII but all 3 TigerI made it's way to FP? |
stiener wrote (View Post): |
the changes look good david / game rat! i look forward to trying it out! thanks for modding TLD it needed it!
MSN me and we'll play test it together! RD Steiner |
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Quoted from above link: The Funklenk company fought in Normandy with the Panzer Lehr Regiment, beginning with 9 StuG IIIs and 3 Tiger Is. |
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I inferred from the quote above that the three Tigers were deployed with or near to the 9 StuG IIIs.
Also, looking at the reference ... it seems FKL used StuG IIIs. |
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As for the 316 BG ... it has not yet been assembled. The screen shot was just too ask about the icon location. |
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I'm guessing these three Tigers would have been deployed together, but there seems to be no record of them fighting or surviving, but it does say ... 7 StuG IIIs were still operational in July 1944, |
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Maybe the Tigers were knocked out up front and some of the StuG III's pulled back and survived (at least until July). Since there is no detailed history ... I'll just go with this for now. |
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Another quote from Niklas Zetterling's Normandy 1944:
Also it seems that the Panzer-Kompanie 316 (Funklenk), which was attached to the Panzer Lehr Division, had three Tiger I's when it went to Normandy.Thus it is most likely that 126 Tiger I's participated in the Normandy Campaign |
Dima wrote (View Post): | ||
The time Z. was written his book he was basing on report from early June 1944 that counted 3 T1 with 316.PzKp(Fkl). Nowadays there are new reports found that state those 3 T1 were sent back to Germany shortly after 316.PzKp(Fkl) was deployed to St.Denis . I suggest at least 1 SdKfz 251/10 to replace at least 1 Zugtrupp as PLD PzGrenBats were highly mechanized, actually the only PzD during the war that had HT for each Trupp. Btw, StuGIIIG was renamed to StuGIII in early 1944 . |
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Do you have any reference to these new reports regarding the Tiger I's not participating in Normandy |
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I'll keep them in game until these new reports can be verified. |
stiener wrote (View Post): |
its your mod......and u have our support i think...put the tigers in...the Stugs and the Mk4's........ |
Pz.130-Lehr Active Roster.JPG | ||
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Dima wrote (View Post): |
David,
there were no 5cm mortars in PLD. Maybe it's good idea to add some Pumas? |
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I've seen 5cm mortars listed for some German units in Normandy, but since it is a small weapon ... it may not have been listed consistently throughout different record keeping. As you say though, there probably wasn't any in Lehr. |
Dima wrote (View Post): | ||
5cm were listed with Type 1941 IDs only. PzDs didn't have 5cm from 1941 . |
7A_Woulf wrote (View Post): |
Hi David.
Talked to Dima about this some weeks ago, he said "709 and 716 had them for sure as they were Type 1941 Bodestandig (static) divisions". Cheers |
davidssfx wrote (View Post): |
-Naval support changed to Heavy support. Voice cues don't say "Naval". Note: text info "in game" still shows "Naval" |
squadleader_id wrote (View Post): | ||
The list looks great! Nice work!
You can edit that text in CCResourceDLL.dll. Use a nifty free program called ResHacker to edit the file. |
golani_2 wrote (View Post): |
Sounds awesome, but where is the download link? |
stiener wrote (View Post): |
a/t guns should be able to deploy IN hedgerows with regular LOS. as was the german practice in normandy. |
schrecken wrote (View Post): |
David
Just make sure you avoid tank traps.. where a tank deploys surrounded by impassablke terrain and so is trapped in there for the duration of the battle. A better solutrion, though laborious, would be to recode parts of the Large Hedgerow as Bocage. |
stiener wrote (View Post): |
david
i dont disagree for the most part, but the difference is the germans had time to dig into the hedge rows and dig in the a/t guns. they had time. [ of course not in all cases did they have time ] it was a prepared defense. they dug in tanks also into the hedge rows in prepared defences and fall back positions. this was the problem the allies faced......each hedge row was a fortress for the germans because they were already dug in. there are numerous references in books to these prepared hedgerow defences. the germans were masters of camoflage as well............ |
130-Lehr vs 185-3.zip | |||
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Filename: | 130-Lehr vs 185-3.zip | ||
Filesize: | 314 Bytes | ||
Downloaded: | 330 Time(s) |
schrecken wrote (View Post): |
Is thiss for youur mod or the Stock game david? |
davidssfx wrote (View Post): |
Here is an interim DL link:
http://uploading.com/files/ea9e95b8/TLD_GroundTactics_v1.0_installer.zip/ |
schrecken wrote (View Post): |
David
the path to the save game is probably wrong then.... It should be something like (will DL and install now to check) C:\Matrix Games\Close Combat The Longest Day\ROGM\Games\Battles |
wurger wrote (View Post): |
do i just delete the ver1 ground tactics folder to uninstall? |
squadleader_id wrote (View Post): |
Nice work...installed the mod and tried a couple of quick battles vs AI.
The data changes seem to make the AI more aggressive (maybe by lowering weapon ranges?)...awesome! |
stiener wrote (View Post): |
just played the 130 lehr battle against the AI........the AI and the Fire Fly's kicked my butt!!!!!!!!
a FF at very long range with its butt turned to me nailed my tiger in 4 shots in a duel..... i hit the FF in the rear at least 4 times and no damage!!!!!!! my MK 4's faired no better against the FF and some shermans........hope this isnt shades of things to come!? the german heavy arty was nice tho....... |
Pzt_Kanov wrote (View Post): |
Maybe after a patch that corrects some serious bugs in the game there would be an update to the mod, I am already working on weapon values and have corrected only the small arms for now, lowered their kill rating and their range also made the snipers deadlier like on GJS and hid their muzzle flash. |
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...also added squadleader_id's PG uniform conversion from GJS that is already included with the official patch but that the game doesn't use for some reason, new voices for SS pzcrews and PG foot soldiers too taking advantage of the fact that they are using another nation slot, made the soldiers heavier, but not by much so they tire faster and move a bit slower. |
Tejszd wrote (View Post): |
The Tiger was not used in TLD thus there could be issues with its data.
But after taking a quick look at the data the Tiger shouldn't usually have a problem taking out a Sherman/Firefly unless it is using HE shells. |
Pzt_Kanov wrote (View Post): |
Great main screen! I like it very much. Also, why is the dl not available here? no word from mooxe? |
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