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Pzt_Kanov wrote (View Post): |
-Change the .30 cal 1919A4 from the AB-MG team to the 1919A6. Leave the .30 cal MMG team as it is. |
squadleader_id wrote (View Post): |
Weren't BARs dropped in cannisters on D-Day? I read also that the PIR troops obtained/swapped BARs from GIR troops...so maybe having a limited number of AB (PIR) LMG squads with the BAR showing up on day 3-4 should be fun. |
squadleader_id wrote (View Post): |
Recon teams should be available for the AB...no more using Zook teams for scouts |
Pzt_Kanov wrote (View Post): |
Yes get rid of medium mortars, I just did a quick test and cut&paste ab-81 mortars and ab-recon and switched places and it worked, tried to only change the class value but it didn't work, seems the game counts line by line or something. They have the availability of mortars though, that could be from 1 through 4 for each turn with a 2.5 average. To change availability one would have to modify the FPools.txt file for all turns and all difficulties.
Other changes could be: -Change the description of BAR team from 'MG team' to Medium Infantry or something. -Give molotovs to Osttruppen and other german infantry -Change the .30 cal 1919A4 from the AB-MG team to the 1919A6. Leave the .30 cal MMG team as it is. |
7A_Woulf wrote (View Post): | ||
Don't want to be a wiseacre, but the M1919A6 wasn't issued to Airborne units until after the Normandy campaign. And davidssfx. Isn't this a good way to start your modding-carrier? It's easy to work with tLD if you got Excel. If I had more time on my hands I could help you, but I'm busting my balls at work right now, can hardly get enough time and brain-functions for my own little project. |
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As for the (MG) Teams.
This class of Team is putting an unrealistic amount of MG fire power into play. I would prefer any Team ending in (MG) to have its MG replaced with a sub machine gun ... like a Thompson or MP40. There are many other Teams with MG42, BAR, Bren, etc. |
7A_Woulf wrote (View Post): | ||
No probs mates, always glad to help. 8)
And Pzt_Kanov, I've got that page, but haven't got around to read the debriefings. Seems to be a lot of info in them as well, thx for pointing that out.
The eternal discussion of mg's My humble opinion is that there's a realistic amount of mg's in the game, but it's a question of taste. You should at least keep the heavy mg's, since they weren't squad level weapons but rather a support weapon. And the US Airborne had no HMG, so they should keep their M1919A4s (The M2HB were in fact an AA-MG...) And looking at the Commonwealth doctrine a 10-men squad had a Bren, either in the rifle section (7 men, with a 3 men recce group) or as an individual 3 men Bren group with a 7 men rifle section. Hence you should keep the small Bren group for realism. If you don't want the MG-teams, why not remove them from the BG's instead of creating some type of SMG teams? Good luck and cheers |
davidssfx wrote (View Post): |
My point was ... some of these German BG's have two MG42 Teams, and two Grenadiere (MG) Teams. This puts four MG42's on a single CC map. Then if changes to the Active Roster are allowed .... then there will probably be two more. Either way it's just too much fire power for the amount of soldiers available. By editing out the MG42's from the teams ending with "(MG)" ... you will still have a unique and powerful unit left, with: two MP40's and two K98 rifles. I can see two MG42 Teams supporting, but four or more is unrealistic ... imo. And since this mod does away with the 81mm mortar ... the Allied infantry are going to have to take out the ATG's. No more quick one or two mortar rounds finishing off an ATG. |
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The U.S. Airborne does need "MG Teams" since they have no BAR's. Also, from what I can see in the game ... the U.S. Airborne doesn't have BAR's , which I think is OK. |
7A_Woulf wrote (View Post): |
My bad David
Thought you meant the MG teams (as in M1919A4 .30 cal MG), but I'm tired as well. But you have to choose between realism and game-play in this case, because the high number of German MG's isn't unrealistic. It's called 'Dual Base of fire', giving each infantry squad two machine guns (or BAR's in the US infantry squad). You can read more about it (and other aspects of small unit tactics) here: http://www.bayonetstrength.150m.com/Tactics/Formations/rifle_squad.htm But you don't have to follow this, everyone doesn't have to be a 'realism-freak' like me! Your idea about SMG's instead (or why not StG44, to compromise between a MG and a SMG) might just as well. The goal is a good game, isn't it? And don't think of my posts as 'corrections', I'm just enjoying to share my lifelong interest in WW II and unit organisation with others. Since I've got Gremlins in my h2h gaming (and I can't enjoy vs. AI games any more) I might as well share the fruits of hours of research? CC gets to you, and if you can't do one thing, then you have to concentrate on another aspect of the game. |
Pzt_Kanov wrote (View Post): |
I just checked and noticed that the following teams use the leMG42 which in the game is the 'assault' version of the MG42 with the ammo drums, these are the ones that have limited ammo at 50 rounds per clip with 5 clips and assault fire (fire on the move), they are designated as personal weapons so no need to have an assistant, also means that when the guy dies, no other member of the squad gets the weapon:
-PzAufklärer(MG) - Regular and SS -PzGrenadiere(gp) The others that are designated with an (MG) have the regular belt fed MG42. I don't know how I feel about this, I guess in one hand the germans have too many MG's but on the other hand they probably had that many historically and also gives them an advantage against infantry where allies have an advantage in everything else. Another related but different issue, how would you guys feel if the BAR was designated as a personal weapon? i.e. only one man fires and controls it, no need for an assistant but when the BAR guy dies the gun is lost, until it is scavenged and then maybe. |
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