Realism On Ground (ROG) mod
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#81: Re: Realism On Ground (ROG) mod Author: davidssfx PostPosted: Tue Apr 20, 2010 5:41 pm
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golani_2 wrote (View Post):
Sounds awesome, but where is the download link? Very Happy


Hi,
I've submitted it to mooxe for review.
Therefore, it may be available in the Close Combat Series download section ... some time in the future.

Thanks

#82: Re: Realism On Ground (ROG) mod Author: davidssfx PostPosted: Wed Apr 21, 2010 10:33 pm
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Decided to hold off with the upload for a bit, in order to do some "Elements" editing.

as part of the list of changes:

-Small Hedgerow, changed to: block Line of Sight
-Large Hedgerow, changed to: similar to Bocage ... vehicles can't pass through

As in Normandy ... each field surrounded by hedgerows was a separate battlefield.

The above changes will reflect more realistic terrain conditions, as follows:
1) No Line of Sight through any Hedgerow, Hedge, or Bocage ... unless unit is directly beside
2) Vehicles can not pass through Large Hedgerows ... similar to Normandy
3) Tanks can only get very limited Line of Sight through Large Hedgerows ... similar to a small gap in real life
4) ATG's can deploy against Large Hedgerows, but with narrow and limited firing lanes ... similar to a small gap in real life

#83: Re: Realism On Ground (ROG) mod Author: stienerLocation: Gibsons B.C. canada PostPosted: Thu Apr 22, 2010 2:06 am
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a/t guns should be able to deploy IN hedgerows with regular LOS. as was the german practice in normandy.

#84: Re: Realism On Ground (ROG) mod Author: davidssfx PostPosted: Thu Apr 22, 2010 3:46 am
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stiener wrote (View Post):
a/t guns should be able to deploy IN hedgerows with regular LOS. as was the german practice in normandy.


Most of the Hedges seen in TLD are coded Small Hedgerow and Large Hedgerow ... with a smaller portion being Bocage.
To best represent Normandy in the early stages ... tanks could not go through most hedgerows. Later they found ways for tanks to push through with welded attachments or with explosives.
I think most German ATG's were positioned in tree lines and small hedges, or corners of hedgerows. But am not sure how they would deploy in the types of hedgerows that were the main design of the landscape.

See link below ... part way down:
http://www.freerepublic.com/focus/f-vetscor/1343370/posts

#85: Re: Realism On Ground (ROG) mod Author: schreckenLocation: Sydney, Australia PostPosted: Thu Apr 22, 2010 3:51 am
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David

Just make sure you avoid tank traps.. where a tank deploys surrounded by impassablke terrain and so is trapped in there for the duration of the battle.

A better solutrion, though laborious, would be to recode parts of the Large Hedgerow as Bocage.

#86: Re: Realism On Ground (ROG) mod Author: davidssfx PostPosted: Thu Apr 22, 2010 4:27 am
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schrecken wrote (View Post):
David

Just make sure you avoid tank traps.. where a tank deploys surrounded by impassablke terrain and so is trapped in there for the duration of the battle.

A better solutrion, though laborious, would be to recode parts of the Large Hedgerow as Bocage.


Good point ... thanks.
I'm not willing to recode everything so ... I'll change the Large Hedgerow back to its original coding, but keep the Small Hedgerow with Line of Sight blocked.
Then, at least, there won't be any long distance firing through hedgerows.

#87: Re: Realism On Ground (ROG) mod Author: stienerLocation: Gibsons B.C. canada PostPosted: Thu Apr 22, 2010 6:29 am
    —
david
i dont disagree for the most part, but the difference is the germans had time to dig into the hedge rows and dig in the a/t guns. they had time. [ of course not in all cases did they have time ] it was a prepared defense. they dug in tanks also into the hedge rows in prepared defences and fall back positions.
this was the problem the allies faced......each hedge row was a fortress for the germans because they were already dug in.
there are numerous references in books to these prepared hedgerow defences.
Smile
the germans were masters of camoflage as well............

#88: Re: Realism On Ground (ROG) mod Author: davidssfx PostPosted: Thu Apr 22, 2010 7:54 am
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stiener wrote (View Post):
david
i dont disagree for the most part, but the difference is the germans had time to dig into the hedge rows and dig in the a/t guns. they had time. [ of course not in all cases did they have time ] it was a prepared defense. they dug in tanks also into the hedge rows in prepared defences and fall back positions.
this was the problem the allies faced......each hedge row was a fortress for the germans because they were already dug in.
there are numerous references in books to these prepared hedgerow defences.
Smile
the germans were masters of camoflage as well............


Yes, I think you are right

#89: Re: Realism On Ground (ROG) mod Author: davidssfx PostPosted: Thu Apr 22, 2010 7:55 am
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Here is an interim DL link:

http://uploading.com/files/ea9e95b8/TLD_GroundTactics_v1.0_installer.zip/

#90: Re: Realism On Ground (ROG) mod Author: RedLocation: Dans un monde merdique PostPosted: Thu Apr 22, 2010 12:03 pm
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Hi

Great job, but the DL link don't work

#91: Re: Realism On Ground (ROG) mod Author: davidssfx PostPosted: Sat Apr 24, 2010 10:43 pm
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Attached is a zipped single battle ...
130/Lehr counter attacks the Brit 185/3 at Bretteville.
The German side has Heavy support accompanying.
The Allies have Air support and both have a Mortar barrage.

Unzip the file and put it in:
C:\Matrix Games\Close Combat The Longest Day\Games\Battles
... then access it through the "User Scenarios" tab.



130-Lehr vs 185-3.zip
 Description:

Download
 Filename:  130-Lehr vs 185-3.zip
 Filesize:  314 Bytes
 Downloaded:  328 Time(s)


#92: Re: Realism On Ground (ROG) mod Author: schreckenLocation: Sydney, Australia PostPosted: Sat Apr 24, 2010 11:15 pm
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Is thiss for youur mod or the Stock game david?

#93: Re: Realism On Ground (ROG) mod Author: davidssfx PostPosted: Sat Apr 24, 2010 11:36 pm
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schrecken wrote (View Post):
Is thiss for youur mod or the Stock game david?


Hi,
Mod needss to be instaalled first


Last edited by davidssfx on Sun Apr 25, 2010 2:09 am; edited 1 time in total

#94: Re: Realism On Ground (ROG) mod Author: stienerLocation: Gibsons B.C. canada PostPosted: Sun Apr 25, 2010 2:09 am
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hey david..........is there a link to your new mod? i couldnt find it in the TLD DL section?

#95: Re: Realism On Ground (ROG) mod Author: wurger PostPosted: Sun Apr 25, 2010 2:12 am
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davidssfx wrote (View Post):
Here is an interim DL link:

http://uploading.com/files/ea9e95b8/TLD_GroundTactics_v1.0_installer.zip/  


he posted it up alrdy, i m playing it now.

#96: Re: Realism On Ground (ROG) mod Author: schreckenLocation: Sydney, Australia PostPosted: Sun Apr 25, 2010 6:03 am
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David

the path to the save game is probably wrong then....



It should be something like (will DL and install now to check)

C:\Matrix Games\Close Combat The Longest Day\ROGM\Games\Battles

#97: Re: Realism On Ground (ROG) mod Author: schreckenLocation: Sydney, Australia PostPosted: Sun Apr 25, 2010 6:04 am
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Link supplied doesn't work for me...

#98: Re: Realism On Ground (ROG) mod Author: davidssfx PostPosted: Mon Apr 26, 2010 8:18 am
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schrecken wrote (View Post):
David

the path to the save game is probably wrong then....



It should be something like (will DL and install now to check)

C:\Matrix Games\Close Combat The Longest Day\ROGM\Games\Battles


Hi schrecken,
I pulled down the link after thinking about why you asked if the battle was for stock or mod.

Everything worked fine, but as you were probably thinking ... the battle should be in the GroundTactics mod folder.

I took a look at it tonight ... and it seems I removed the Games folder from the mod install program while moving in new files and clearing out old ones.
It is fixed now in ver1.1 ... now that the Games folder has been put back in.

Thanks for noticing this error I made.

For anyone who downloaded and installed ver1.0 ... please remove it and get ver1.1 (sorry for the inconvenience).

Here is the new ver1.1 link:

http://uploading.com/files/m7451542/CCTLDModGroundTacticsv1.1.zip/

#99: Re: Realism On Ground (ROG) mod Author: wurger PostPosted: Mon Apr 26, 2010 9:07 am
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do i just delete the ver1 ground tactics folder to uninstall?

#100: Re: Realism On Ground (ROG) mod Author: davidssfx PostPosted: Mon Apr 26, 2010 7:32 pm
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wurger wrote (View Post):
do i just delete the ver1 ground tactics folder to uninstall?


Hi,
To uninstall version 1.0 ... follow the below instructions:

-Start
-Settings
-Control Panel
-Add or Remove Programs
-CC TLD Ground Tactics
-Remove
-Yes

Thanks
David



Close Combat Series -> Close Combat The Longest Day


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