mooxe wrote (View Post): |
Since 2006 there has been no major mods made for the rereleases. Why? Most likely because there is little interest in learning how to do it combined with there being a very small amount of people that even want to do it... and a small amount of people that even want to play the mods. Take the lack of interest and ask yourself if mods were eventually made, would it increase the life of the rereleases? I say no.
Should thier be any extra focus on making the re-releases moddable? |
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southern_land wrote (View Post): |
These days as the average age of the players increases I'd suppose their disposable time is somewhat less than previous gamers. Add to that the global economic crisis where people are working harder than ever just to keep afloat. |
schrecken wrote (View Post): |
In general it is too negative and instead it should support and encourage the modding community. |
schrecken wrote (View Post): |
I recommend you ban Dima for ripping shreds off anyone who puts forward ideas for mods... I think this would add a lot and increase the number of mods available. |
schrecken wrote (View Post): |
Yes
I think this site should post more guides and tutorials on modding the CC games. In general it is too negative and instead it should support and encourage the modding community. I recommend you ban Dima for ripping shreds off anyone who puts forward ideas for mods... I think this would add a lot and increase the number of mods available. |
schrecken wrote (View Post): |
In general it is too negative and instead it should support and encourage the modding community. |
schrecken wrote (View Post): |
I recommend you ban Dima for ripping shreds off anyone who puts forward ideas for mods... I think this would add a lot and increase the number of mods available. |
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f people do not make constructive posts. |
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because there is little interest in learning how to |
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lack of interest |
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But maybe it’s all to slow to late and to sad. |
AT_Stalky wrote (View Post): |
Why have moders not migrated to the new games…
The problem has been pointed to EVEN before WaR was relised, and argued by the moders many time after WaR was relised, BUT the developer has not listened.. The main problem is the strategy editing tool, or rather the missing strat edit tool for WaR and TLD. The CC5 moders had this tool for CC5, and it has been essential for moding the strat map. I bet we will se porting of old CC5 - 44 map mods to TLD, but I doubt we see any or many 64 map mods or new strat may layouts as long as there is no strat edit tool. However, seemingly many moders has given up moding CC after voicing this and the poor, slow respond from the developer. But maybe it’s all to slow to late and to sad. |
platoon_michael wrote (View Post): |
I also thought Firefox was able to put in a new strat map as well as Tejszd |
platoon_michael wrote (View Post): | ||
Doesn't Mafi's BED9v.1.02 thing work? |
AT_Stalky wrote (View Post): |
Instead it seems you have constant conflicts with most moders in this community. To mention some of the moders you had numerous conflicts with: 1) Dima, co maker of Stalingrad, maker of Utah, GJS-TRSM and probley some more. 2) Sapa, maker of Karelia I/II, and Tali-I, 3) Therion, submod maker to CCMT, and small soldier mod maker 4) PJ, maker of SOC;SDK, SDKDK 5) Squadleader, in making of Soerabaja 6) Stwa, maker of may CCMT mods 7) PM, grapix mods in progress Firefox, maker of many many many mods 9) [Moders name here] 10) Sbuf, maker of many mods, maps and totorials |
Dundradal wrote (View Post): |
I would love to see some of the great mods ported to WAR or TLD or COI (whichever works I guess for the mod) and I would play them all. |
CSO_Sbufkle wrote (View Post): |
[
The end product is the community is a shell of what it used to be, and the call "Its an old game what do you expect?" doesnt hold ground with me, there are older games communities still around that are far far far more together that the fractured CC group. As big as a knob Shreck is, hell have a better reply for whats invovled in conversion of older mods to the rereleases. In fact I am sure hed welcome soemone to help. Provided of course you kiss his ass and never say anything bad about the rereleases, whcih are the greatest things ever made in gaming community. |
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It seems odd that people are so willing to shoot themselves in the foot. |
schrecken wrote (View Post): |
Unfortunately there is a small but vocal group that don';t play the game but hang out in the forums bad mouthing everything and everyone that comes along. |
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It started years ago with the lament that this game has never been updated... which was true as the developer, Atomic Games, just walked away leaving the last of the series (CC5) in quite a sorry state. |
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Fortunately a group of community members got together and have managed to breathe life into the game through the re-releases and updates.... this has been a great volunteer effort as all had real jobs and families to consider.
There is also a group who have played for free for years by downloading illegal copies of the game, this site even hosted illegal copies for a while... the new releases are not compatible with the these games so they feel ripped off... LOL. |
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The owner of this site has only recently returned to playing CC, due to the re-releases no doubt, after previously stating he doesn't play anymore. |
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So, although the "community" has it's problems things are looking up.
Visits to this site are at an all time high , I believe, as is the volume of downloaded mods etc. from this site, also the community H2H campaigns and community V AI campaigns looked to be quite successful... check the number of visits to those threads. The "community" is strong, it is vibrant and it is full of characters... that's what makes a community. |
schrecken wrote (View Post): |
The owner of this site has only recently returned to playing CC, due to the re-releases no doubt, after previously stating he doesn't play anymore.
|
schrecken wrote (View Post): |
There is also a group who have played for free for years by downloading illegal copies of the game, this site even hosted illegal copies for a while... |
platoon_michael wrote (View Post): |
1)The problem lies in the fact that those who do complain were here back in the Hey day of CC.
They want to see that Hey day again with lots of people playing online and great mods once again produced. |
schrecken wrote (View Post): |
...elimination of the crawl of death, |
schrecken wrote (View Post): |
so stop whinging then :)
or do you just like whinging for the sake of it? |
mooxe wrote (View Post): | ||
1) Its not a problem. I dont care about the hey days. I don't like the fact that these rereleases are so off the cuff, seat of your pants push it out the door projects. 10 years after the last classic version was released we still have the same old game with a ton of strategic add-ons that are half tested and bugged all to hell. The decision makers are holding the game back from a higher potential by inserting these bugged features and not focusing on the tactical phase. There is very little testing, no "checks and balances". There is very few people actually doing the work to make the game better. There is just half baked ideas hacked into the game and sold as, "hey atleast you are getting a "new" game after all these years!" The word atleast means we are compromising. New maps and new strategic maps do not make a new Close Combat. New tactical features, less bugs, updated graphics (or atleast stop shortcutting on the "3d" buildings and vehicles) and a consolodation of all the great features of all Close Combat versions make a new Close Combat. With the CC2 rerelease we will once again see a slew of new strategic features, more maps that are probably made from cut and paste sections of a 1000 previous maps but nothing new to the actual Close Combat. Summary - 10 years later we are still at square one with just as many bugs. Thats whats annoying me, and many others. |
platoon_michael wrote (View Post): |
In a nut shell as I see it............
2) The Mods that were first released for CCIV(VetBoB,TrueGreen) and CCV (GJS) were considered MUST have Mods. these were the mothers of all Mods because they were the first of their kind. 3)Since then many Mods have been release but none have seem to taken the roll of MUST HAVE Mods. . |
platoon_michael wrote (View Post): |
In a nut shell as I see it............
1)The problem lies in the fact that those who do complain were here back in the Hey day of CC. They want to see that Hey day again with lots of people playing online and great mods once again produced. 2) The Mods that were first released for CCIV(VetBoB,TrueGreen) and CCV (GJS) were considered MUST have Mods. these were the mothers of all Mods because they were the first of their kind. 3)Since then many Mods have been release but none have seem to taken the roll of MUST HAVE Mods. 4)Online gameplay has died as has an appropriate ONE SITE for all to congregate. 5)We we cheated by Atomic with a shitty CCV and never got a proper patch for it,instead we were told BUY THIS NEW GAME 6)The re-releases despite having many UPGRADES over its previous version still has many bugs some of which has had to be forced down the throat of those who created it to be considered a bug and HAS NOT been able to duplicate the HEY DAY we all so much crave. |
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Its not a problem. I dont care about the hey days. I don't like the fact that these rereleases are so off the cuff, seat of your pants push it out the door projects. 10 years after the last classic version was released we still have the same old game with a ton of strategic add-ons that are half tested and bugged all to hell. The decision makers are holding the game back from a higher potential by inserting these bugged features and not focusing on the tactical phase. There is very little testing, no "checks and balances". There is very few people actually doing the work to make the game better. There is just half baked ideas hacked into the game and sold as, "hey atleast you are getting a "new" game after all these years!" The word atleast means we are compromising. |
Stwa wrote (View Post): |
The game is graphics AND data intensive, and cannot rid itself of every anomolie.
But, the investment dollars dried up. |
Stwa wrote (View Post): |
I think I could declare CCMT officially DEAD. I might be the only person on the planet playing the game at all. |
Stwa wrote (View Post): |
Graphics and data is easy to fix and it doesn't require paying anyone. The main financial problem are engine updates and removing the engine bugs. |
Dundradal wrote (View Post): |
...would you want to support a community that on the one hand is supporting your work but on the other distributing the old product for free? |
Dundradal wrote (View Post): |
I can understand why at times the developer might not want to update the game if they feel that the community will just stick it to them. Now this might not be the case, I'm just posing an example. |
Dundradal wrote (View Post): |
Also, haven't any of the older community members formed relationships with the developers? |
Dundradal wrote (View Post): |
I'm not going to judge this site for choosing to host illegal copies, |
Dundradal wrote (View Post): |
I would do the same if I thought someone was demanding something from me while at the same time stealing... |
schrecken wrote (View Post): |
In that context then.... GJS was the first real mod of the Strat. map series of game... a mighty fine effort too.
Although, in my view, if you change so much as one weapons data you have created a real mod. |
AT_Stalky wrote (View Post): |
And hi to you to. |
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On what base are you saying this site is distributing pirate copies?? If you refer to the (short) time CC2 was hosted here, it was regarded as abandon ware and it soon was made clear it was not, it was removed. |
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Are you suggesting that the developer make poor games on purpose, with poor data and buggy as hell just because some pirate there product, and this is the reason why they don’t fix and update CCMT, WaR and TLD? |
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Well, the community use to go hand in hand with the current developer, the developer run a cc site named CSO since 1997.
And one sunny day some years back, they got the rights to “develop” CC, and all was fine to begin with, until they realised COI. Then the CSO-community (mostly CC3-ers) started to bring forward complains about that product, and the developer systematically iron fisted em and anyone who dared to suggest that there product had flaws (look at this thread, page 1, post 4 and 9, they are illustrative of what I mean). The CSO site is today all but dead, non except the developer dares post there and non have done so for years… I supose thats what they (really) mean with when they talk about "positive"? |
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Ok Judge, …. Illegal … copies … |
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Stealing… a community made up by thieves…. Isnt that nice.. Wellcome "mate".. My mother keeps warning me about the bad company... Dont whant to be mixed in with em do we, |
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Any more deep insight about this community you whant to share with us? |
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Instead of being supportive, the developers mock users lack of knowledge at times. It was really sad to see and read. |
Dundradal wrote (View Post): |
Bottom of this page has a link to CC torrents on Piratebay. |
Dundradal wrote (View Post): |
Information I was not aware of...that's certainly unfortunate. I took some time and read some of the posts over there and do see what you are saying. Instead of being supportive, the developers mock users lack of knowledge at times. It was really sad to see and read. Although I did see glimmers of hope in there as well... |
Dundradal wrote (View Post): |
By positive, I meant relations that are constructive, looking at CSO, it appears that the admins don't know how to ignore harsh criticism and focus on what is good and what they need to improve. Instead, I see both positive and negative comments over there. I think they just need to be told some old advice, "Don't take it personally, but take it seriously" when it comes to people's thoughts. |
Dundradal wrote (View Post): |
See now why are you trying to incite me here? I was expressing what I thought...I see a link that goes to Piratesbay...did I make a mistake? If so please tell me. |
Dundradal wrote (View Post): |
Instead of engaging in a friendly discussion right off the bat you are trying to anger and entice me. |
Dundradal wrote (View Post): |
And nice to meet you and hopefully we can maybe play a game or two soon! |
AT_Stalky wrote (View Post): |
Not all on pirate bay is illegal. The link go there because u may download mods from there, and in that way relive the stress on the limited bandwhide on this site. Though i belive thats no problem no more, maybe Mooxe can validate that. |
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indeed, Puts things in perspective doesn’t it. Though most horrible things they posted is since deleted. The thing u see them say here and the constant provocations you see here they already practiced and developed at CSO years ago.
So its well rehearsed and all in the party line. One wonder whats "positive" with killig the CC3- CSO community, just becose the CSO community have issues with there product? |
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Not at all, I was more amazed about all the hm "flammable" words used, as in pirating, judging, illegal, etc..
Amazed as in if you read yer post abow one more time, pretending that I posted that in your wing command site. Amazed in that way. |
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Hoping so. |
CSO_Linebacker wrote (View Post): |
[quote=]
Graphics and data is easy to fix and it doesn't require paying anyone. The main financial problem are engine updates and removing the engine bugs. |
Stwa wrote (View Post): |
OK Great
But since, you have converted Meuse to run with TLD, can you estimate how many hours that project required. If so, can we see what it would take to convert some other mod, like Stalingrad to TLD. |
CSO_Linebacker wrote (View Post): |
[quote=]
Graphics and data is easy to fix and it doesn't require paying anyone. The main financial problem are engine updates and removing the engine bugs. |
Dundradal wrote (View Post): |
Something like that you need to campaign the developer for. While at times Matrix drives me up the wall, they also have a gaming niche I absolutely love. If the company receives enough emails, phone calls, etc from PAYING customers (that's key here...and maybe a reason some here feel that the developer has told them to piss off...would you want to support a community that on the one hand is supporting your work but on the other distributing the old product for free? (Which you can still find and purchase online if you look) I can understand why at times the developer might not want to update the game if they feel that the community will just stick it to them. Now this might not be the case, I'm just posing an example. |
Dundradal wrote (View Post): |
They definitely have some issues. I'm going to keep hounding them about the MMCC3 servers until something is done. I encourage everyone else to simply fill up the help desk with CC-related requests. That's the best way to get their attention.
Make detailed bug reports and put them into the help desk. All of us can report them over and over...until either they drive off a cliff to avoid us or do something about it... |
Therion wrote (View Post): |
Nah. The main problem is that the Matrix decided that buying the rights to CC was a big enough cost and decided that they'll release modded games with small engine tweaks for full prices of new games. |
Stwa wrote (View Post): |
Regarding the skill required to do a job, its hard to imagine putting 1000 hours into anything. I wasn't there, so I wont comment futher, only to say that if these hours represented work and not simply duration, some eyebrows must have been raised. |
vonB wrote (View Post): |
At the end of the day. Mod whatever you want to Mod. It's up to you. However, I would have thought that if you want to give the best opportunity to new people joining the Community, you would want to make Mods for the newer releases? |
CSO_Linebacker wrote (View Post): | ||
I take it you're not a career man yet. It's not quite as simple when you can't cut and paste copyrighted pictures into the gui and gadgets. |
platoon_michael wrote (View Post): |
$3 million just to get a new computer game?
You got to be kidding me.... right? No granted I have no idea what anyone in the game industry makes but THAT just sounds incredibly stupid to me. So how much did it cost to make God of War 3? Billions? |
CSO_Linebacker wrote (View Post): |
Therion, you were never this angry as a tester fro CCMT |
Dundradal wrote (View Post): | ||
He's not kidding. $3 million may have been a lot when CC first came out in the late 1990s. (Most expensive game of that period was Wing Commander 4 in 1996 with a budget of $10 million, but soon after game budgets skyrocketed...) Most games today cost tens of millions of dollars to produce. God of War 3 cost $44 million dollars to produce. Halo 3 cost $30 million So no it's not stupid or jesting. He was dead serious. |
Dundradal wrote (View Post): |
The re-releases would need better advertisement. Hell, I've been going to matrix games for several years and had never noticed the re-releases until a few months ago! I'm sure there is a good-sized audience out there for the games. They just need to know they exist. |
CSO_Linebacker wrote (View Post): | ||
Get your facts straight. Matrix didn't buy the rights. Simtek made a rights agreement with Destineer. Simtek would work on the re-releases, but Destineer gets the largest cut of the pie from the 3, or more, hands going into the pie as the rights holder. Simtek goes the way of the Dodo, and Strategy3Tactics evolves from the ashes in an effort to complete the Simtek contract with Destineer...all the while hoping that their piece of the pie...the smallest of all the hands in the pie...will be enough to produce a brand new game on a brand new engine once out from underneath the licensing rights. Therion, you were never this angry as a tester fro CCMT |
Therion wrote (View Post): |
Let's face it. The real reason why new and improved CC isn't produced aren't financial reasons, because all the objectives for new and improved CC can be fulfilled on low budget.
The real reason is that the lack of talent. Such project can succeed at a very low budget if it would be led by a programist-designer, not by a group of modders. |
CSO_Sbufkle wrote (View Post): |
The only way your idea of a Programist-designer developing a new CC engine would be if he largely did it for the love of the game not to make or even recoup the money the time needed would dictate as far as financial compensation. that means a team of guys doing it for nothing, or next to nothing. |
CSO_Sbufkle wrote (View Post): |
As far as knocking game slike Halo and Gears of War, more pople play those than ever played CC at any point in time, so supply and demand dictates where the money is spend in the goal of making more. If you had a poll of CC vs Halo 3, what do you like better? CC would probably take in single diget numbers of support.. I love CC.. but you cant deny is 'market appeal' in 2010. |
CSO_Sbufkle wrote (View Post): |
Matrix takes niche games, not as high profile and does what they can on a limited budget (Not a knock, just a fact) this includes buying old titles and keeping them alive in what probably is the only way they will be since a mega million producer would kind of be committing financial suicide if they spend a few million trying to make a new CC that would even pay for its own development. |
Therion wrote (View Post): |
And nowadays even modders are declining a lot. For example, Airborne Assault fans are begging developers to give them editing tools for modifying ToEs and vehicles and weapons. 10 years ago modders would simply open a hex editor and would start analysing the data file themselves. Which is exactly what I have started to do. |
Therion wrote (View Post): |
Probably anyone who works on tactical wargames does it for the love of the game anyway, as it means resigning from much more lucrative jobs. As for the financial compensation - according to his CV, the guy that made Firefight lives from making/selling games and does it for the most of his life. He did develop several other games, though and good AI seems to be one of the main features of all of them. Since there are modders who are willing to put thousands of hours into modding, it's not an unrealistic expectation anyway - hell, there are even open source games after all. If you have tons of creative people willing to put thousands hours of their work into games, you'll surely going to see lots of new indie developers, right? Wrong! What went wrong is that people with passion for video games are becoming modders and are very busy modding other people's games instead of going to an university or even buying a few good books and making their own games. Basically - learning how to mod provides much faster gratification than learning how to code and writing ones own game. |
Therion wrote (View Post): |
Which is why these games and reality of their production are irrelevant. The truth is that new wargames are being made and they often come out in a much more finished state than any CC game, despite being sold for the same or lower price. |
Therion wrote (View Post): |
The problem with Matrix Games is that the game it sells vary in quality from genius to utter crap and often a bugged, faulty game whose major faults will never be fixed is sold for the same price and is as much hyped as a genial game. |
Dundradal wrote (View Post): | ||
There is a difference in the average computer user of 2000 and 2010. Today's modders are much like Therion describes, they want the tools, but not the knowledge of how to make the tools. I worked on one of the few WC mods to come to completion. It took us 10 years (roughly 5-9 team members at any time) from start to finish to complete the project! We had no modding tools, no developer assistance, etc. However, we did have a group of individuals who worked in the game field as well as several who are programming wizards (which is what really allowed us to even go forward at all). In the past, when programming skills were needed...people learned to program....today it's not the case. |
CSO_Sbufkle wrote (View Post): |
I remember when Sulla asked me to add soem textures ect and fart around with Firefight.... was an interesting little game.. but kinda Mickey Mouse. |
CSO_Sbufkle wrote (View Post): |
If the guy isw trying to make a lviing out of it.. thats fine, but its kind of like the starving artist.. they create soemthign they love, and odnt care if they sleep under a bridge. (Which is tough if you mod games and have t0o drag your pc from bridge to bridge. |
CSO_Sbufkle wrote (View Post): |
As far as modding, and I am only speakign for myself.. I mod things becuase I like the state of a game and want to enhance it. Also if were talking technical aspects, if I am modding I add teams, sounds and grapics, thats dynamically different than crunching codes. I enjoy tweaking paramaters in games, I dotn enjoy spending hours and hours setting those parameters. |
CSO_Sbufkle wrote (View Post): |
You are pretty well bang on. The reality is CC is, as much as I love it.. or loved it.. an old game. Designed when gaming was far different due to limitations on computers/technology. Yes it could be improved upon... but supply/demand. |
CSO_Sbufkle wrote (View Post): |
People still play turn based war table top games, but the demand isnt near what it used to be. (Off the top of my head) |
CSO_Sbufkle wrote (View Post): |
Hype it veyr improtant part of gamign industry. |
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