vonB wrote (View Post): |
At the end of the day. Mod whatever you want to Mod. It's up to you. However, I would have thought that if you want to give the best opportunity to new people joining the Community, you would want to make Mods for the newer releases? |
CSO_Linebacker wrote (View Post): | ||
I take it you're not a career man yet. It's not quite as simple when you can't cut and paste copyrighted pictures into the gui and gadgets. |
platoon_michael wrote (View Post): |
$3 million just to get a new computer game?
You got to be kidding me.... right? No granted I have no idea what anyone in the game industry makes but THAT just sounds incredibly stupid to me. So how much did it cost to make God of War 3? Billions? |
CSO_Linebacker wrote (View Post): |
Therion, you were never this angry as a tester fro CCMT |
Dundradal wrote (View Post): | ||
He's not kidding. $3 million may have been a lot when CC first came out in the late 1990s. (Most expensive game of that period was Wing Commander 4 in 1996 with a budget of $10 million, but soon after game budgets skyrocketed...) Most games today cost tens of millions of dollars to produce. God of War 3 cost $44 million dollars to produce. Halo 3 cost $30 million So no it's not stupid or jesting. He was dead serious. |
Dundradal wrote (View Post): |
The re-releases would need better advertisement. Hell, I've been going to matrix games for several years and had never noticed the re-releases until a few months ago! I'm sure there is a good-sized audience out there for the games. They just need to know they exist. |
CSO_Linebacker wrote (View Post): | ||
Get your facts straight. Matrix didn't buy the rights. Simtek made a rights agreement with Destineer. Simtek would work on the re-releases, but Destineer gets the largest cut of the pie from the 3, or more, hands going into the pie as the rights holder. Simtek goes the way of the Dodo, and Strategy3Tactics evolves from the ashes in an effort to complete the Simtek contract with Destineer...all the while hoping that their piece of the pie...the smallest of all the hands in the pie...will be enough to produce a brand new game on a brand new engine once out from underneath the licensing rights. Therion, you were never this angry as a tester fro CCMT |
Therion wrote (View Post): |
Let's face it. The real reason why new and improved CC isn't produced aren't financial reasons, because all the objectives for new and improved CC can be fulfilled on low budget.
The real reason is that the lack of talent. Such project can succeed at a very low budget if it would be led by a programist-designer, not by a group of modders. |
CSO_Sbufkle wrote (View Post): |
The only way your idea of a Programist-designer developing a new CC engine would be if he largely did it for the love of the game not to make or even recoup the money the time needed would dictate as far as financial compensation. that means a team of guys doing it for nothing, or next to nothing. |
CSO_Sbufkle wrote (View Post): |
As far as knocking game slike Halo and Gears of War, more pople play those than ever played CC at any point in time, so supply and demand dictates where the money is spend in the goal of making more. If you had a poll of CC vs Halo 3, what do you like better? CC would probably take in single diget numbers of support.. I love CC.. but you cant deny is 'market appeal' in 2010. |
CSO_Sbufkle wrote (View Post): |
Matrix takes niche games, not as high profile and does what they can on a limited budget (Not a knock, just a fact) this includes buying old titles and keeping them alive in what probably is the only way they will be since a mega million producer would kind of be committing financial suicide if they spend a few million trying to make a new CC that would even pay for its own development. |
Therion wrote (View Post): |
And nowadays even modders are declining a lot. For example, Airborne Assault fans are begging developers to give them editing tools for modifying ToEs and vehicles and weapons. 10 years ago modders would simply open a hex editor and would start analysing the data file themselves. Which is exactly what I have started to do. |
Therion wrote (View Post): |
Probably anyone who works on tactical wargames does it for the love of the game anyway, as it means resigning from much more lucrative jobs. As for the financial compensation - according to his CV, the guy that made Firefight lives from making/selling games and does it for the most of his life. He did develop several other games, though and good AI seems to be one of the main features of all of them. Since there are modders who are willing to put thousands of hours into modding, it's not an unrealistic expectation anyway - hell, there are even open source games after all. If you have tons of creative people willing to put thousands hours of their work into games, you'll surely going to see lots of new indie developers, right? Wrong! What went wrong is that people with passion for video games are becoming modders and are very busy modding other people's games instead of going to an university or even buying a few good books and making their own games. Basically - learning how to mod provides much faster gratification than learning how to code and writing ones own game. |
Therion wrote (View Post): |
Which is why these games and reality of their production are irrelevant. The truth is that new wargames are being made and they often come out in a much more finished state than any CC game, despite being sold for the same or lower price. |
Therion wrote (View Post): |
The problem with Matrix Games is that the game it sells vary in quality from genius to utter crap and often a bugged, faulty game whose major faults will never be fixed is sold for the same price and is as much hyped as a genial game. |
Dundradal wrote (View Post): | ||
There is a difference in the average computer user of 2000 and 2010. Today's modders are much like Therion describes, they want the tools, but not the knowledge of how to make the tools. I worked on one of the few WC mods to come to completion. It took us 10 years (roughly 5-9 team members at any time) from start to finish to complete the project! We had no modding tools, no developer assistance, etc. However, we did have a group of individuals who worked in the game field as well as several who are programming wizards (which is what really allowed us to even go forward at all). In the past, when programming skills were needed...people learned to program....today it's not the case. |
CSO_Sbufkle wrote (View Post): |
I remember when Sulla asked me to add soem textures ect and fart around with Firefight.... was an interesting little game.. but kinda Mickey Mouse. |
CSO_Sbufkle wrote (View Post): |
If the guy isw trying to make a lviing out of it.. thats fine, but its kind of like the starving artist.. they create soemthign they love, and odnt care if they sleep under a bridge. (Which is tough if you mod games and have t0o drag your pc from bridge to bridge. |
CSO_Sbufkle wrote (View Post): |
As far as modding, and I am only speakign for myself.. I mod things becuase I like the state of a game and want to enhance it. Also if were talking technical aspects, if I am modding I add teams, sounds and grapics, thats dynamically different than crunching codes. I enjoy tweaking paramaters in games, I dotn enjoy spending hours and hours setting those parameters. |
CSO_Sbufkle wrote (View Post): |
You are pretty well bang on. The reality is CC is, as much as I love it.. or loved it.. an old game. Designed when gaming was far different due to limitations on computers/technology. Yes it could be improved upon... but supply/demand. |
CSO_Sbufkle wrote (View Post): |
People still play turn based war table top games, but the demand isnt near what it used to be. (Off the top of my head) |
CSO_Sbufkle wrote (View Post): |
Hype it veyr improtant part of gamign industry. |
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