Porting Other mods.
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Close Combat Series -> Modding Workshop

#1: Porting Other mods. Author: Pzt_KanovLocation: México PostPosted: Sat May 08, 2010 4:37 am
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Any one know of a tutorial regarding the porting of CC5 and CC4 mods to TLD? I'm porting one right now but I'm stuck in the FPools data porting, some mods use beyond 25 teams in the FP, how should I approach this?

The strategic map, where do I get the coordinates necessary in the StratMap.txt?

Must the map order match the index.mpi file?

Any other input is appreciated.

Trying to port Kreta btw.

#2: Re: Porting Other mods. Author: TejszdLocation: Canada PostPosted: Sat May 08, 2010 5:05 am
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Here are my notes from working to get Meuse mod on TLD....


Convert Mod To CC5Reb.zip
 Description:

Download
 Filename:  Convert Mod To CC5Reb.zip
 Filesize:  12.42 KB
 Downloaded:  376 Time(s)


#3: Re: Porting Other mods. Author: Pzt_KanovLocation: México PostPosted: Sat May 08, 2010 5:25 am
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Thank you very much, this looks like just what I need.

#4: Re: Porting Other mods. Author: schreckenLocation: Sydney, Australia PostPosted: Sat May 08, 2010 8:54 am
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Check stratmap.txt of ClassicCC5 against the index.mpi of Invasion Normandy

Also check the strat map txt co-ordinates for the Classic CC5... Hint try adjusting the co-ordinates of a known map ie map 00... see how the offset changes... this should get you well on the way.

You can also use Mafi's BTD Editor 2009




Close Combat Series -> Modding Workshop


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