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schrecken wrote (View Post): |
SAPA
this is not about you. |
platoon_michael wrote (View Post): |
You could also consider re-painting the old CCII maps with newer textures.
. |
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believe me when i say repainting old maps with mew textures is bloody hard work. It's actually easier to start from scratch and use the old maps strictly as a template. I "winterized" a few Cc3 maps a way back and realistically it probably wasn't worth the effort. I'd have been more productive starting something fresh |
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ronson: Again, you probably shouldn't have said anything. |
7A_Woulf wrote (View Post): |
Talking about the XXX Corps; -Have you thought of creating a stratmap where the airborne units can move aside and leave a clear way for the Guards Armour? It's a small prob with the CC engine that you can't move a BG through a friendly BG... |
7A_Woulf wrote (View Post): |
There is one thing I've been thinking about regarding Market Garden for CC: -Is it possible to 'randomise' the map where airborne supply lands? In CC4 and tLD it lands at the designated map, doesn't it? Played board-game in my youth, 'Market-Garden: Decent into Hell ' and there your airborne supply could scatter, much annoying when your evil big-brother and his wicked Germans got your much needed supply... |
vonB wrote (View Post): |
The biggest hurdle being the issue of Map Coding I think |
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It's the graphics which present the challenge to us left-brained types. |
platoon_michael wrote (View Post): |
Where is Student's First Parachute Army? |
platoon_michael wrote (View Post): |
I also don't see Von Zangen's Fifteen Army included in the list.
Or am I just not understanding it? |
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Pzt_Kevin_dtn wrote (View Post): |
Its always a challenge finding the right balance between game play and historical aspects of a campaign given the limits of the game format. But don't feel that you need to alter the game play significantly just to accomplish the historical goal. At the end of the day its the joy of fighting battles on the terrain and having a semblence of what the commanders had to face in the real life battle. |
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golani_2 wrote (View Post): |
You are the MAN! :)
I probably missed it, but are you doing the actual battle maps too or are you converting them from CCII? I just didn't really like the CCII maps... *Hiding from incoming barrage due to last comment* |
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Hoogley wrote (View Post): | ||
I'm trying to avoid using the original maps; they're too claustrophobic for my liking. If I were to use any, they would have to be heavily expanded and modified. |
schrecken wrote (View Post): |
I forsee the day when the whole campaign will take place on just one single map... about 100 times larger than todays CCMT maps.. |
Pete wrote (View Post): |
Hey Hoogley,
With "Last Stand Arnhem" coming out soon I hope your angle to this battle can still generate enough interest. You should consider using the maps from the new game. You could draw them from scratch after original aerial photographs but they would still look the same. I have hundreds of these photographs and would be happy to share them with you (btw, the S3T team have them too ) . Here is a link to get you started (it's in Dutch though). http://watwaswaar.nl/ Question: why do you opt for a stratmap with this orientation? I thought the TLD stratmap was vertical? Note on stratmap movement: (this applies to CC5) using Mafi's RtB tool you can link any map to another and that way you can create shortcuts. Don't know about TLD because I have not tried modding that one yet. Remarks on spelling on your stratmap: generally correct but there are a few minor errors: "St. Odenrode" should be "St. Oedenrode" or "Sint Oedenrode", " s'-Hertogenbosch" should be " 's-Hertogenbosch", "Benenden-Leeuwen" should be "Beneden-Leeuwen" , "Passewaaj" should be "Passewaaij". |
7A_Woulf wrote (View Post): |
Keep working on a mod for tLD.
Why? A) We never know for sure when LSA arrives. B) And when it comes, I'm (sadly) sure it will take a few patches to get a working product. (...or?) C) Not everyone will buy it, due to financially or other reasons. (There is always peps that think their favourite version is the ultimate CC ) D) You're good Hoogley, but you can't work against an un-released product... |
Pete wrote (View Post): |
You should really try and draw maps yourself. If you are familiar with the pen tool in photoshop and would use existing textures (Dodam's for instance) you could make a lot of progress quite quickly I reckon.
LSA might have a few novelties but I am not sure how novel they are. The supposedly 2 battle group icons could be 1 icon after all. Seen that type of indication of units also in the GJS battle group patches in the BG screen (infantry with armour attached) . Perhaps people would want to play Market Garden on TLD anyway. |
Hoogley wrote (View Post): |
So, without any forthcoming suggestions considered, I think 3D map making might be out. I'm not interested in making maps in Maya or similar, as the idea was to use software specialised for map building in order to speed up the process as well as make it look better. I couldn't be arsed mucking about in a full 3D construction/rendering program. Partly because I've never really used one before, and it would take time to learn.
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Hoogley wrote (View Post): |
I'm going to try for what I gather is pretty similar to the standard method of map construction. The only philosophy I may have that is different to what I've seen so far is that I am keen to streamline the map making process in order to speed things up. I intend to collect a palette of photo objects split into categories. So, each category has a collection of images that are basically tiles that would be placed onto the map canvas, and then worked a little to make it all blend together. I think the difference is that, whereas the maps I've seen to date are more akin to paintings, this would be closer to collage. |
Hoogley wrote (View Post): |
The upside is that - after compiling the palette, of course - the map making process should fly, and the maps may even look a little bit more "photo-like". The downside is that they may stray slightly from 100% accurate, as we are working from a set palette, rather than trying to specifically redraw a particular area to exactness. I don't think it will stray so far as to be a concern. This is all theory, of course, as I am yet to successfully build a CC map. And, if any experienced map makers read this, they may feel compelled to inform me that I am entirely deluded in my assumptions. |
southern_land wrote (View Post): |
Unfortuantely I need another theatre to concentrate on now so i can't help you physically |
schrecken wrote (View Post): |
The video
http://www.youtube.com/watch?v=Jjcvk4PwaYI more specifically from about the 1 minut mark here http://www.youtube.com/watch?v=PtgShKshDbA&feature=related |
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7A_Woulf wrote (View Post): |
Had you never done any maps before?!?
-BS! Anyway, damn good job so-far. Think it can get really good in the end. |
Hoogley wrote (View Post): |
Verdict? |
Hoogley wrote (View Post): |
There's a flaw in the bridge surface tile; can anyone see it? :] |
7A_Woulf wrote (View Post): |
Do you guys know how unbelievingly hard it is to find intel on German forces during OMG?!?
-At least when you leave the Arnhem-area and don't looking for armoured units (damn, there are peps out there that have listed every vehicle in SS Pz.Aufklär. Abt. 9 and the 107th armoured brigade...) I have the Ryan and Kershaw books, think I'm going to order the Osprey book "Arnhem 1944: Operation Market Garden" too and I have found a handful of internet pages and forums as well (among them Polemarchos post here: http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=1506...) Anyone got some tips, ideas or intel, just send me a PM or something, any help is good ATM. |
Hoogley wrote (View Post): |
Question - Has anybody ever tried giving a squad more than one crewed weapon? What happened? Did the engine deal with it, or will it freak out?
The reason for asking is that I have at least one squad type that has a Bren and 2x PIATs, so I'm wondering if there's a way to allow all three weapons to be picked up by another team member if the carrier goes down. |
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squadleader_id wrote (View Post): | ||
AFAIK the engine will handle them fine. Squads with multiple crewed weapons are commonly used in VetMods. |
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Hoogley wrote (View Post): |
Ok, how about this one? Again, the raised edging effect is all layer effects, so nobody needs to have art skills other than how to paint a line.
Better? I hope so, 'cause this wasn't easy to get. |
7A_Woulf wrote (View Post): |
The M1919A6 was supposed to replace the A4, but the most gunners didn't like it and rebuilt their A6's to become like their old A4, here's a short link:
http://www.101airborneww2.com/equipment.html During Normandy most AB squads (not glider) had MG's as squad weapon, but during OMG they had figured out a system to jump with the BAR, so they used it as squad-weapon to some level. Don't have any exact numbers of the TO&E though, just know the general discussion since I looked into Normandy. Cheers |