schrecken wrote (View Post): |
SAPA
this is not about you. |
platoon_michael wrote (View Post): |
You could also consider re-painting the old CCII maps with newer textures.
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believe me when i say repainting old maps with mew textures is bloody hard work. It's actually easier to start from scratch and use the old maps strictly as a template. I "winterized" a few Cc3 maps a way back and realistically it probably wasn't worth the effort. I'd have been more productive starting something fresh |
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ronson: Again, you probably shouldn't have said anything. |
7A_Woulf wrote (View Post): |
Talking about the XXX Corps; -Have you thought of creating a stratmap where the airborne units can move aside and leave a clear way for the Guards Armour? It's a small prob with the CC engine that you can't move a BG through a friendly BG... |
7A_Woulf wrote (View Post): |
There is one thing I've been thinking about regarding Market Garden for CC: -Is it possible to 'randomise' the map where airborne supply lands? In CC4 and tLD it lands at the designated map, doesn't it? Played board-game in my youth, 'Market-Garden: Decent into Hell ' and there your airborne supply could scatter, much annoying when your evil big-brother and his wicked Germans got your much needed supply... |
vonB wrote (View Post): |
The biggest hurdle being the issue of Map Coding I think |
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It's the graphics which present the challenge to us left-brained types. |
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