#1: CC WAR german S vetmod 1.0 Author: salhexe, Posted: Fri May 14, 2010 9:00 am I have tried here to have a mix between historical reality and availability of units as well as of solo gameplay. Below the major changes.
ALSTEAMS rivisited sai and valours, increase team infantry and mortar
AXSTEAMS worse morale and experience especially for tanks. In fact the crews were formed mainly from recruits, reworked sai
SOLDIERS added panzerfaust to some german infantry
FPOOLS I tried to have a composition more historical with vehicles available and a compromise with the demands of game.Kg peiper added 1 ktiger, reduct panthers and pz IV; knittel changes 234/1 in /2, 250/8 in 234/1, 251/1 in SS251/1, 250/1 in SS 250/1, Hansen jpz IV in SS jpz IV, added 251/17, Fu Begleit changed stug with 251/16,18 vg changed hetzer in flame infantry, kg v.fallois changed 251/9 in jpz IV reduct vehicles; kg 901 changed 251/2 in mortar 81, stug III in Jpz IV, grille in panther, rweduct vehicles; V. bohn 251/2 in 251/16, 251/9 in pz IV, 250/7 in stug; V. Cohen 251/16 in 250/8; kg bayer 251/16 in 251/2, 251/9 in jpz IV;kg kulmann pz befV in pzb IV, pzIV in stug 40, pz V in PZ IV,pzb IV in stu42; kg krag 234/3 in jagdpant, 250/9 in jagdpanz, 251/9 in pz IV; 26 vg delete hetzer; 5th FJ delete stug; 12 vg changer hetzer with stug; added more tanks and guns at allied force, reduct pnzsckr teams for german
BGROUPS better value for Ai, worse for german, changed several team
WEAPONS Pnzskr now can't fire into buildings, reduct effectiveness for mortar 81 and 60 mm
VEHICLES stug III have mg with remote controller, changed hull gun f.a and tur gun f.a for germans Jpz
GC used gcII, no air support for german and added depot in Bastogne (This is not historical but I think recreate the best conditions of the real campaign, as the Germans never conquered Bastogne,while in the game Ai not ever defend the city in one turn. So if the Germans conquest Bastogne will have another unit to fight the next turn if available. It hard to make connections for supplies as happened in reality).
CAMPAIGN more recon/air chance for allied, rivisited Battle group 'base' battle plans
#2: Re: CC WAR german S vetmod 1.0 Author: squadleader_id, Location: SoerabajaPosted: Fri May 14, 2010 9:15 am Thanks again for your work on your vs AI VetMods series, Salhexe!
#3: Re: CC WAR german S vetmod 1.0 Author: schrecken, Location: Sydney, AustraliaPosted: Fri May 14, 2010 11:24 am Thanks Sal....