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tiger1.gif | ||
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Panther.gif | ||
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Quote: |
trying to bring out more detail in the edges |
-Jager- wrote (View Post): |
just my try to edith some texture
Some one know of a good tutorial? for edith vehicles? |
Pzt_Kanov wrote (View Post): | ||
Those look awesome! the panther looks tilted, is it?? did you edited all 17 images? any videos or moving gifs? if they are not, you do realize you could have moving threads effects right? just change the threads a little in each image. I figured this thread was about making some sort of guide or whatever because I hadn't found one either, but looks like you are very good anyway, maybe you could share some tips? |
-Jager- wrote (View Post): |
No the Panther is not tilted! It's a Bannana Panther! |
-Jager- wrote (View Post): |
How do you get the 17 images? I just use the XTank tool and get 2 image turret and hull.. |
sturm.gif | ||
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tiger 4.gif | ||
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Pzt_Kanov wrote (View Post): | ||
Those look awesome! the panther looks tilted, is it?? did you edited all 17 images? any videos or moving gifs? if they are not, you do realize you could have moving threads effects right? just change the threads a little in each image. I figured this thread was about making some sort of guide or whatever because I hadn't found one either, but looks like you are very good anyway, maybe you could share some tips? |
KingTigerUpclose1.JPG | ||
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KingTigerTilt1.JPG | ||
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Panther A_graphics.rar | |||
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Panther_3D_tex_file.rar | |||
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Pzt_Kanov wrote (View Post): |
Has anybody tried it with 3D models??
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overview 2.gif | ||
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overview.gif | ||
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texture.rar | |||
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Battle for Kiev.jpg | ||
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Allies.gif | ||
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germman.gif | ||
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papa_whisky wrote (View Post): |
Great looking tanks, SL, why shrink in increments and why eps? |
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Mark VI tilted.JPG | ||
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Mark VI 1.JPG | ||
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Examples.jpg | ||
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Myway.jpg | ||
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southern_land wrote (View Post): |
you could always touch that up a shade manually |
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platoon_michael wrote (View Post): |
I would love to see/use the .TGA for this tank if possible.
Your idea seems to be something I could get into. |
Screen6.jpg | ||
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Screen5 - Copy.jpg | ||
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papa_whisky wrote (View Post): |
CaptSam, you make it seem very easy (and it probably is for you). I am not very savvy with paint programs, I had an ambition to do all British and Soviet/Russian AFV's from 1945 to present. Got about halfway through the Bristish vehicles, some results better than others. I was a bit data deficient on some vehicles not able to find a suitable top down or blueprint. It is very satisfying seeing the creations moving around the battlefield. |
First.jpg | ||
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JptherFiles.zip | |||
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SMall copy.jpg | ||
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CC3 shadows are partial, GtC are full real shadows, I suppose I can't just transfer from CC3 to GtC? and besides the color of shadows when unpacked in cc3 is green but on GtC they are transparent black? |
Tiger camo hull.PNG | ||
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Tiger camo Turret.PNG | ||
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luchs.jpg | ||
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SU-57 and Valentine IX.jpg | ||
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Pzt_Kanov wrote (View Post): |
I think the real secret to maintain detail is to convert the images you get from top down 3D models to SVG vectorized files, use Inkscape to do this to the png image taken in full size then reduce to required size, convert to TGA (with GIMP or photoshop) and test in game.
If you look at the tank files from CC3 you will see they have so much detail even at small sizes. Also some are like flipped sideways, for example the Tiger has the bow MG on the opposite side. Very weird, if you change it back the tilt effect and shadow effect on the image is different so I don't know if it was a bug or a decision to leave it as that (and why?) but nobody complained back then or at least I don't remember. |
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marder-II 8bit version.gif | ||
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