Pzt_Kanov wrote (View Post):
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I think the real secret to maintain detail is to convert the images you get from top down 3D models to SVG vectorized files, use Inkscape to do this to the png image taken in full size then reduce to required size, convert to TGA (with GIMP or photoshop) and test in game.
If you look at the tank files from CC3 you will see they have so much detail even at small sizes. Also some are like flipped sideways, for example the Tiger has the bow MG on the opposite side. Very weird, if you change it back the tilt effect and shadow effect on the image is different so I don't know if it was a bug or a decision to leave it as that (and why?) but nobody complained back then or at least I don't remember.
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