Last stand Arnhem
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Close Combat Series -> Close Combat Last Stand Arnhem

#141: Re: Last stand Arnhem Author: Nomada_Firefox PostPosted: Sat Jul 10, 2010 8:56 am
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Quote:
1.Point system for those who are looking for more balance.

The great old CC2 used a point system. I find this on the new game other good option. So many options we have on game, this will be better.

Quote:
Force pool for those looking for realism.  

This show us how humans we are, they can edit fpool thousands of times and always we will find somebody which he does not like fpools.

If you want more, you can wait to the mods.Wink

#142: Re: Last stand Arnhem Author: Sapa PostPosted: Sat Jul 10, 2010 10:11 am
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Playing GC Sep 18 time 0600, using 1st BN / 508 PIR on Nijmegen Bridge map. Starting battle, choosing zome out view, game crashes to desktop.

Testing the singelbattle in the game, same result...

Could please someone else test this? maybe it is my computer?? its a large map ...

/Mats

#143: Re: Last stand Arnhem Author: golani_2 PostPosted: Sat Jul 10, 2010 10:19 am
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Sapa wrote (View Post):
Playing GC Sep 18 time 0600, using 1st BN / 508 PIR on Nijmegen Bridge map. Starting battle, choosing zome out view, game crashes to desktop.

Testing the singelbattle in the game, same result...

Could please someone else test this? maybe it is my computer?? its a large map ...

/Mats


Works fine here.

#144: Re: Last stand Arnhem Author: schreckenLocation: Sydney, Australia PostPosted: Sat Jul 10, 2010 11:05 am
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works fine for me too.

What are your PC specs Sap?

#145: Re: Last stand Arnhem Author: Stwa PostPosted: Sat Jul 10, 2010 12:32 pm
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schrecken wrote (View Post):
points is a mechanic of the game...  no more or less realistic than a forcepool mechanic.


I agree with this, and I also agree with the first comment about realism as well.

All that being what it is, I do think the world divies up into those that want a point system enforced and those that do not.

I know for instance, I would not like a points system of any kind in CCMT.

I am under the general belief that point systems are mainly beneficial to H2H players who want this kind of balance.

But as a single player, we load one side up a bit all the time, especially in CCMT.

#146: Re: Last stand Arnhem Author: MF_Church PostPosted: Sat Jul 10, 2010 1:07 pm
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The BattleMaker needs the point system for great individual battles.  

Hence the Classic Map battles for fun and tournaments.

:D

#147: Re: Last stand Arnhem Author: Sapa PostPosted: Sat Jul 10, 2010 1:23 pm
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schrecken wrote (View Post):
works fine for me too.

What are your PC specs Sap?


As i thougt its my pc, im playing with 256 mb ram and i noticed that minimum was 512, had to try anyway Smile the game works nice on my pc, its just the zoom out option that doesent work on the Nijmegen Bridge map, can Matrix buy me a new computer..please Wink

Thankyou for the answers anyway!  Very Happy

#148: Re: Last stand Arnhem Author: Stwa PostPosted: Sat Jul 10, 2010 2:32 pm
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golani_2 wrote (View Post):
schrecken wrote (View Post):


really...why not?


Don't know, it's less realistic and less fun (for me).

Still haven't figured out when I get more points, how many DO I get, how to refit a unit etc.

Why should "selling" a unit bring me only half it's worth? especially if that unit got "upgraded" under my command (i.e earned morale and experience).

All these things are probably much better for the H2H players- enables to balance the sides, but I'm an AI player, I'd prefer the game to be as historically accurate and realistic as possible.

I wished Matrix would have (or maybe they can still do it with a patch) released it with two possibilities-

1.Point system for those who are looking for more balance.

2. Force pool for those looking for realism.  

Having a force pool of pre-designated units and amounts is the best in my eyes.


Look, all they really have to do, is create a switch where the user can determine and SET the number of points allowed to some OUTRAGEOS value. Then a user can SET the number to 999,999,999,999,999,999,999 as a example. Would that make things better   Question

#149: Re: Last stand Arnhem Author: golani_2 PostPosted: Sat Jul 10, 2010 2:48 pm
    —
Stwa wrote (View Post):
golani_2 wrote (View Post):
schrecken wrote (View Post):


really...why not?


Don't know, it's less realistic and less fun (for me).

Still haven't figured out when I get more points, how many DO I get, how to refit a unit etc.

Why should "selling" a unit bring me only half it's worth? especially if that unit got "upgraded" under my command (i.e earned morale and experience).

All these things are probably much better for the H2H players- enables to balance the sides, but I'm an AI player, I'd prefer the game to be as historically accurate and realistic as possible.

I wished Matrix would have (or maybe they can still do it with a patch) released it with two possibilities-

1.Point system for those who are looking for more balance.

2. Force pool for those looking for realism.  

Having a force pool of pre-designated units and amounts is the best in my eyes.


Look, all they really have to do, is create a switch where the user can determine and SET the number of points allowed to some OUTRAGEOS value. Then a user can SET the number to 999,999,999,999,999,999,999 as a example. Would that make things better   Question

Not sure, wouldn't you then have an endless amount of units?

#150: Re: Last stand Arnhem Author: dj PostPosted: Sat Jul 10, 2010 6:06 pm
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Wow why can't you Canadians get along?   Rolling Eyes

Yes the AI seems to be struggling again.  The maps/scale seems to be too large.  Performance might have decreased in comparison to the original CC2 possibly due the map sizing.

However it is good to get an update on this old game.  The strategic maps / movement / options is no joke.  You really have a ton of options i.e. merging, resting, disbanding.

Nice to see the original video clips again.  Although the video resolution seems to be a lot smaller for some reason.  Maybe it was because I had a Mac computer previously when I played CC2?

My only complaints thus far is the sub-par AI performance and why no Mac OS version?  Mafi are we the only Mac guys?

#151: Re: Last stand Arnhem Author: Priapus PostPosted: Sat Jul 10, 2010 6:20 pm
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I'm pleased with it. The strategic options are fun and add a new layer to the game. Considering the amount of online play I've got out of TLD so far, I don't think the price tag is too outrageous. Of course, if you intend to only play the AI then I probably wouldn't bother shelling out.

#152: Re: Last stand Arnhem Author: 7A_WoulfLocation: Sweden PostPosted: Sat Jul 10, 2010 8:27 pm
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My initial excitement was somewhat dampened when I suffered my first German 'counter-attacks' (playing allied vs. AI), the AI did well on the defences but every attack have been gunned down by my troops; -No crawl of death, but running back and forth like confused chickens...  Rolling Eyes

And I find the point-system a bit hampering, fells like you have to play at Recruit level to get points for 'funzies' like guns and tanks, but at the same time I like it; -It's preventing the creations of 'überforces' and gives the feeling of "I'm sorry Captain, you have to fight with what you got. We can't send you any tanks right now."

Being an old CC2 I'm still pleased with the over-all impression of the game, trying to get a friend to buy it too, so I can get some h2h games going.

#153: Re: Last stand Arnhem Author: Nomada_Firefox PostPosted: Sun Jul 11, 2010 10:06 am
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Have fun, who has not pirated anything on his live? I do not go to be the hypocrit here.

Quote:
difficulty to connect multiplayer, an AI who wont attack and a huge price tag

I agree with this, the multiplayer system is a complete bullshit, the battlehq is a system useless and the price............is too high, specially for european people, the tax added is so stupid and one authentic steal.

But LSA is a fun game, it is not bad made and probably it can be mod very easy. Personally as I told you, I´m not a hypocrit, I´m sure at 100% that if ST3 and Matrix had not released these new editions from the old CC, we had not played a single CC game more because nobody had made a new game more or because the old games do not run on new machines.

Now the unique thing that I would like know here is this. What does game need for to add room on a good multiplayer site like gamespy by example?

#154: Last stand Arnhem on the Macintosh Author: MafiLocation: Germany PostPosted: Sun Jul 11, 2010 10:28 am
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dj wrote (View Post):
... and why no Mac OS version?  Mafi are we the only Mac guys?


Hi dj,
a direct question deserves a direct answer: yes, we are few on the Mac. Perhaps this is the reason why there is no Mac version. As usual. The release of CC1/CC2 for the MacOS was a result of an agreement between Microsoft and Apple to produce apps for the Mac by MS, and the fact that the Atomic team was primarily developing on the Mac themselves at those times. Nowadays this is totally different. Sad to say... first of all for the PPC-owners.

For i386-Macs I recommend to use ParalellesDesktop5, running the game in windowed mode.

Cheers
Mafi

#155: Re: Last stand Arnhem Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Sun Jul 11, 2010 10:36 am
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Seriously though,
The AB sniper has a Garand with a scope, not as good as the Springfield. 4 points is all it's worth.
The US rifle team with a 30 cal is a good idea, but the normal rifle team with a BAR is better for attacking / asault.
62 points for a 81mm mortar seems a bit rich, but then CC3/2 and points were never my favorite system -  too many subjective arguments from people who dont agree with the person who's 100% correct  - ME!

#156: Re: Last stand Arnhem Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Sun Jul 11, 2010 12:02 pm
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So far the GE have blown 3 bridges in front of me ..  that's their job, I dont see how I could have captured them with my trooprs refusing to advance under fire.. the opposite of the crawl of death.
Meanwhile the DW continues to watch vampire sex in True Blood, It's not the Ge FJ troops that are my enemy in this battle , but the stinking Vampire popculture......

#157: Re: Last stand Arnhem Author: golani_2 PostPosted: Sun Jul 11, 2010 12:17 pm
    —
pvt_Grunt wrote (View Post):
Seriously though,
The AB sniper has a Garand with a scope, not as good as the Springfield. 4 points is all it's worth.
The US rifle team with a 30 cal is a good idea, but the normal rifle team with a BAR is better for attacking / asault.
62 points for a 81mm mortar seems a bit rich, but then CC3/2 and points were never my favorite system -  too many subjective arguments from people who dont agree with the person who's 100% correct  - ME!

The Sniper with the M1C raised my eyebrow as well, I thought they only became fully operational and widespread in Korea.

As far as MG infantry vs. Infantry, Infantry are meant to be better in assault, MG in cover fire, for some reason though the regular infantry is priced higher then the MG (about 4 points I believe).

Did I mention I don't like the points system?  Very Happy

#158: Re: Last stand Arnhem Author: karlmortarLocation: Falköping,Sweden PostPosted: Sun Jul 11, 2010 7:39 pm
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Quote:
Being an old CC2 I'm still pleased with the over-all impression of the game, trying to get a friend to buy it too, so I can get some h2h games going.



Woulf, I feel that this game only MUST be played h2h, so if you have time and want to I can play GC with you. Maybe play and steer up an historical GC? (Historical moves etc etc).

Also take notes and see what can be corrected for a Historical Improvment LSA Mod? Wink

#159: Re: Last stand Arnhem Author: ronsonLocation: England PostPosted: Mon Jul 12, 2010 7:03 pm
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Have bought both WaR and TLD, before I buy this game can somebody do me a favour and tell me if this game features the 'Homing Missile' mortars of the other two remakes?

By this I mean is it a racing certainty to KO guns with a few mortar bombs, or do you need a concentrated barrage of them to do any damage?

I eagerly await your replies.

Cheers
Ronson

#160: Re: Last stand Arnhem Author: karlmortarLocation: Falköping,Sweden PostPosted: Mon Jul 12, 2010 7:17 pm
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You can knock out 88's with 4-5 mortar rounds from a single 60mm mortar if you are close enough.

I myself knocked out a 20mm FlaK with 2 rounds Very Happy
Funniest thing is that the last round landed about 20 meters (according to game) apart from the gun.



Close Combat Series -> Close Combat Last Stand Arnhem


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