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vonB wrote (View Post): |
Ok, I'll lob this into the air and see what happens....
Operation Map: I need a routine that is able to (for starters): Read an image (BitMap) into the Application Display in a viewing box (in a Form), and scrollable Zoomable within useful limits (original BitMap in 2x standard View for example, so can zoom in x2, or zoom out x2, x4, or however far it can *usefully* go) Overlay with a Grid (Hex preferred) (zooms with Map) Overlay game elements (add, remove) including adjustments to the Map View, Cell by Cell (which also need to be zoomable with the Map). Identify which Cell the pointer has selected I am developing in VB .NET. That should provide a basic Map Handler for the Application to start with. At present, I am working on Player Handling (Installation, Setup, etc.) with Local and Remote File/Database management. I am changing the way the Dev Release 0.0.0.1 handles these things (well, everything); basically a rewrite. That was not done with true functionality in mind, just to grab a 'vision', and there is no point trying to progress with Logic that does not provide the functionality desired (which 0.0.0.1 does not). Anyone want to take a pot shot? |
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