Bloody Omaha MMCC3 mod BETA by Paladin - ready to test
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#41: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: vonB PostPosted: Sat Jul 17, 2010 12:03 am
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Will you not have to restart the Campaign?  Not that I have any objection to that, but it would be useful to know what changes are possible without having to restart the Campaign.  In general. it has always seemed necessary to do so if any of the Server configurations have been changed.

#42: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: Dundradal PostPosted: Sat Jul 17, 2010 12:28 am
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Cool can't wait to try them out.

#43: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: schreckenLocation: Sydney, Australia PostPosted: Sat Jul 17, 2010 12:52 am
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I'll poll the players bith here and matrix before restarting the Beta BO.

If everyone is having too much fun in the current campaign we can wait a bit.

#44: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: mooxe PostPosted: Sat Jul 17, 2010 1:07 am
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I would restart it. Since we cant eliminate that German depot, its impossible to get anywhere in the North.

#45: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: vonB PostPosted: Sat Jul 17, 2010 1:15 am
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You will have to restart it to see how any changes to points allocation will pan out anyway.  I'd say best to restart.

#46: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: Dundradal PostPosted: Sat Jul 17, 2010 1:44 pm
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Yeah restart it. The campaign isn't that far and it is impossible to get the lines to move with that Depot in the north.

#47: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: vonB PostPosted: Sat Jul 17, 2010 4:18 pm
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I think that's a restart then Andrew?

#48: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: Dundradal PostPosted: Sat Jul 17, 2010 10:49 pm
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I'm also noticing that whatever day we are now on in the GC, I'm seeing German BGs with King Tigers almost every time and tons of MKIVs.

That as I attack with my Pershings in my BG...


Are these really supposed to be there?

#49: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: schreckenLocation: Sydney, Australia PostPosted: Sun Jul 18, 2010 1:45 am
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nope

hopefully the new files correct that... i haven't had time to check.

#50: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: Dundradal PostPosted: Sun Jul 18, 2010 2:41 am
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ETA when you can start the bloody war over?  Razz

#51: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: schreckenLocation: Sydney, Australia PostPosted: Sun Jul 18, 2010 4:58 am
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At the moment I have no access to the servers to switch on and Off.

Haven't had since the "Fix".

Lucky to get BO beta up 1 day before they were fixed.

Benn corresponding with the tech responsible and we're trying to work it out.

#52: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: enr PostPosted: Sun Jul 18, 2010 3:48 pm
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Hi dudes!!

I am trying to connect to Bloddy Omaha  MMCC3 but I don't know where to put the rigth IP. Any help?

Thx and hope to cu in the battlefield.

#53: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: Dundradal PostPosted: Sun Jul 18, 2010 4:17 pm
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Launch MMCC3 and in the server address put in 64.111.28.17 for the IP. The port for BO is 2108.

#54: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: vonB PostPosted: Sun Jul 18, 2010 11:48 pm
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Let's hope they don't take as long this time...

#55: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: Dundradal PostPosted: Mon Jul 19, 2010 1:31 am
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If need be I'll drop a line through the Helpdesk...just give me the word.

#56: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: schreckenLocation: Sydney, Australia PostPosted: Mon Jul 19, 2010 2:53 am
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No hurry just yet.. I've got a bit of file sorting to do.

#57: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: enr PostPosted: Mon Jul 19, 2010 5:54 pm
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OUAH this rules!!!

But I have just played vs IA making progress optimazing losses hehe.

When I know if there's a human player who want to join ?

#58: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: Dundradal PostPosted: Mon Jul 19, 2010 6:39 pm
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you can see how many people are online by looking at the Opponents and Allies counter below the map. It will show 1 for yourself and then add more for others online. You can see where others are playing on the map by the icons.

Open games you can see because it will be yellow and say "game waiting" and you can choose to join the game. The host is then given the option to either accept or decline battle.

#59: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: vonB PostPosted: Mon Jul 19, 2010 7:48 pm
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Also keep in mind that the Server refeshes your display periodically.  When you first connect, you might not get a true list of how many players there are.  Just wait a little, and it will update...

#60: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: enr PostPosted: Mon Jul 19, 2010 8:33 pm
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Ok. Just one more question. I have to select always to play vs AI so then i can create a host in CC3, rigth?

Thx for your answers Wink



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