Bloody Omaha MMCC3 mod BETA by Paladin - ready to test
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Close Combat Series -> Close Combat Cross of Iron

#1: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: schreckenLocation: Sydney, Australia PostPosted: Wed Jun 30, 2010 8:40 pm
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paladin has given permission to upload his Bloody Omaha MMCC3 mod for people to give feedback on.

This is the BIGGEST Western Front campaign ever released for the Close Combat series

features

MMCC3 operational system
Classic Bloody Omaha Strat map (modified)
Western front v10 data (modified)
over 700 sectors to battle on
79 dedicated maps (700mb download)
Demiurg's BIG map expansion changes to the exe (allowing CC5 sized maps)


#2: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: schreckenLocation: Sydney, Australia PostPosted: Wed Jun 30, 2010 8:42 pm
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Please post any bugs/suggestions here

http://www.matrixgames.com/forums/tm.asp?m=2510734&mpage=1&key=&#2510734

#3: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: vonB PostPosted: Wed Jun 30, 2010 9:10 pm
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Yes, we will take this for a spin...

#4: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: Dundradal PostPosted: Wed Jun 30, 2010 11:40 pm
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Definitely will too!

#5: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: platoon_michaelLocation: Right behind you PostPosted: Thu Jul 01, 2010 1:22 am
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Hmmm
Might have to pull that old CCIII disk out.
Or is this for COI too?

#6: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: schreckenLocation: Sydney, Australia PostPosted: Thu Jul 01, 2010 2:02 am
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Cross of Iron only

#7: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: Dundradal PostPosted: Thu Jul 01, 2010 1:10 pm
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Played a few last night. Great fun. First battle against Damp was really bloody! I copied over the screenshot but i think it was 20 dead, 21 wounded, 15 captured and 3 shermans burning....so not a good day for the Allies...oh and I pushed him off the map.  Very Happy

#8: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: mooxe PostPosted: Thu Jul 01, 2010 3:12 pm
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Are the MMCC3 servers stabilized now, no more up and down headaches?

#9: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: Dundradal PostPosted: Thu Jul 01, 2010 3:22 pm
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They are MORE stable. Not 100% though. Matrix had one of their techs email me so we can work on making sure they do stay up all the time.

They've been fairly stable the last few days although you'd have to ask schrecken how often he has to reset them....but I think they are doing much better.

#10: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: Dundradal PostPosted: Thu Jul 01, 2010 11:51 pm
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Update from Oddball

Quote:
Guys the servers have been fixed so please give them a try. Please post back here if you experience any other problems. There is a known issue with port 2109 that we're trying to resolve but the servers should automatically restart if the server resets now.

To remind everyone the IP for multiplayer games is 64.111.28.17 and port numbers 2108, 2109 & 2110.


So seems we should be good to go with the servers auto-resetting if any issues arise.

#11: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: Dundradal PostPosted: Fri Jul 02, 2010 8:15 pm
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They've been good all day today. So far so good.

#12: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: mooxe PostPosted: Sat Jul 03, 2010 12:25 am
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No matter where I choose to fight on the BO strat map, I have to fight on the same three maps. Second problem, on the second map there is only ever one VL, in control of the enemy, and I have two minutes to capture it after setup.

#13: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: schreckenLocation: Sydney, Australia PostPosted: Sat Jul 03, 2010 12:50 am
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Quote:
I have to fight on the same three maps


Anyone else seen this... I have 79 maps to battle on

#14: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: Dundradal PostPosted: Sat Jul 03, 2010 1:01 am
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I have different maps, but I did notice VLs that seemed to disappear. It was on a beach map and there were two right next to each other on Map: dogg but then when I played it again later against Damp they were gone. The first game against the AI I routed them off the beach.

#15: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: schreckenLocation: Sydney, Australia PostPosted: Sat Jul 03, 2010 1:03 am
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It is a feature of MMCC3 that VL's vary , making each map play differently each time you land on it.

#16: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: mooxe PostPosted: Sat Jul 03, 2010 1:34 am
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Found the culprit. The Virtual Store again! MMCC3op files are being sent to the C:\Users\Andrew\AppData\Local\VirtualStore\Program Files\Close Combat\Close Combat III\Games\Save folder.


How do I turn off the virtual store folder?

#17: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: Dundradal PostPosted: Sat Jul 03, 2010 3:28 am
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Servers are still rocking and rolling.

I think things are finally stable again.
Very Happy

#18: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: mooxe PostPosted: Sat Jul 03, 2010 2:40 pm
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Virtual Store can be disabled by turning off User Account Control (UAC) through User Account options in the Control Panel.

#19: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: mooxe PostPosted: Sat Jul 03, 2010 6:33 pm
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Attacking force for Allies is always called off. I have gained some complete victories, exited CC after the one game and always get "attacking force was called off" message.

#20: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test Author: schreckenLocation: Sydney, Australia PostPosted: Sat Jul 03, 2010 7:21 pm
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hmm... Looks like plenty of people are winning maps without the attack being called off.

So, what could you be doing that is making this happen.

have you fixed your virtual store problem?



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