zon wrote (View Post): |
... bored of wondering about on massive maps ... |
schrecken wrote (View Post): |
zon
mod 1 is a small maps mod |
Stwa wrote (View Post): |
Its been disabled for creeps.
JUST KIDDING |
buuface wrote (View Post): |
I've got no problem with big maps as i think it allows more tacticle flexability in H2H games.
Too much for the AI to handle though. |
zon wrote (View Post): |
I'm about six battles into a campaign and I am already bored of wondering about on massive maps looking for the enemy as I break out of my tiny box deploy area. I played a game last night where I swear I didn't see an enemy soldier for 15 minutes of manoeuvring about taking VLs. |
Nomada_Firefox wrote (View Post): | ||
You can wait one future LSA-ABTF mod with the same number of maps than the original CC2 but with the new maps. I´m sure that this will have a better strategy. Of course I will add the same teams and battlegroups from previous CCWAR-ABTF mod and with only two turns, one night turn and one day turn. This will be one of the new mods that I will make for this game, more of them are big conversions. About scenario editor on LSA, it is many better, with the shift key you will see a small window where you can select the enter positions for both sides. |
Tejszd wrote (View Post): |
Yes pressing Shift and clicking on the map of single battle allows you to set the entry VL for each BG and the points for each BG.
Note: - The default units do not change when starting the battle you must sell your units and use the points to buy more and or more expensive units - The battle group strength points entered are affected by the difficulty level; Recruit 140%, Green 120%, Line 100%, Veteran 80% and Elite 60%. |
zon wrote (View Post): |
The points you can allocate appear to max out. Say you put 1,200 into the field (just to test the program), you don't necessarily get those points, even on recruit. Secondly, there are often team slots that are unavailable, so you can't get a full battlegroup and spend your points.
I think single battles should be editable so you can have a full slate of teams and the exact points you enter in the scenario editor. Sorry if I am being obtuse but maybe we are looking for different results. |
zon wrote (View Post): |
Good find on the shift key. Can't say I can locate that in the manual. I've added a gazillion points to a test scenario but can't seem to buy anything extra from the forcepool. |
Nomada_Firefox wrote (View Post): | ||
I found it on the game manual but only because I knew what I needed to look for. A pdf manual is not a good manual, you can not read it at same time than you play the game. |
Nomada_Firefox wrote (View Post): |
Sorry Zon, I lied a little, I discovered it on the wargamer review, the game manual does not tell anything about it. But it runs, I have played it at game.
http://www.wargamer.com/article/2905/close-combat:-last-stand-arnhem |
Quote: |
locking in deploy TILES as Ally or German or Neutral ? |
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