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I am actually liking the new infantry behavior of canceling the move and running for cover. |
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Sholdn't the flares flicker in reality? |
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what I'd really like to know is that do the matrix people actually play this game in Single Player mode at all? |
vonB wrote (View Post): |
The Community has got to switch off any expectation they may have regarding the Core AI System. Maybe a tweak here or there. Maybe. |
Tejszd wrote (View Post): |
2. Make timer not stop when Alt+TABbing out of game. Already can be done if desired by running the game in windowed mode |
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As with any GAME the only way to get a hard AI is to stack the game to the AI's favor |
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but if you are just going to surrender might as well charge with them and get them killed to the end battle. They are gone both ways |
salhexe wrote (View Post): | ||
I've always been interested having running time out of game, I have resolved using Virtual PC, but not the best. How it can be run in windowed mode? |
platoon_michael wrote (View Post): |
I think if I can get either WAR into LSA or even better a patch that puts all the features from LSA into WAR I will be happy.
Once that's done I feel I can possibly work on the A.I. to make it a little better. TT did it I don't see why I can't. |
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TT did it I don't see why I can't. |
salhexe wrote (View Post): | ||
I've always been interested having running time out of game, I have resolved using Virtual PC, but not the best. How it can be run in windowed mode? |
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Tejszd wrote (View Post): |
TT didn't change any programming code.
He made the AI side have a huge advantage by editing the data in favour of the AI. Example; armour thickness, damage, weapon range, speed, etc. Not sure if it was TT or someone else 1st but another thing people have done to the make the AI tougher is to set the AI for a squad to guns and vehicles. An MG team coded as gun once deployed barely moves while another team coded as a half track charges around the battle map.... Though there is the down that these infantry set as guns and vehicles will not go inside buildings.... |
Tejszd wrote (View Post): |
TT didn't change any programming code. |
Tejszd wrote (View Post): |
He made the AI side have a huge advantage by editing the data in favour of the AI. Example; armour thickness, damage, weapon range, speed, etc. |
Tejszd wrote (View Post): |
Not sure if it was TT or someone else 1st but another thing people have done to the make the AI tougher is to set the AI for a squad to guns and vehicles. An MG team coded as gun once deployed barely moves while another team coded as a half track charges around the battle map.... |
Tejszd wrote (View Post): |
Though there is the down that these infantry set as guns and vehicles will not go inside buildings.... |
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