Stwa wrote (View Post): |
No, in this case the scenario designer decided there would BE NO PREPATORY FIRES.
My guess is AI intel figured that out. In this scenrio, the AI, being very clever, moves from insecure positions on the road network, to much more secure positions in the rocks. Oh, and the AI takes some objectives along the way. |
schrecken wrote (View Post): |
The British and US armed forces believe so |
schrecken wrote (View Post): |
Looking at the results in Afghanistan... I'd say yes. |
vonB wrote (View Post): | ||
Them's fighting words! That's the Spirit. If TT managed to tweak any of the Core Code, he must have done it with some inside Intel. I am not convinced he did that, but I could be wrong. I think it's an expreme case of stacking all the odds against the Human Player and weighting everything in the AI's favour, but I haven't analysed the changes, so it's just a guess... |
Therion wrote (View Post): |
You mean different from Real Time Strategies? How unusual.
You should look among tactical level Real Time Simulations, not among RTS games. From RTSims, Firefight is pretty close to CC, but has AI that can actually attack. I moved to it some time ago and I prefer playing it over CC. |
Hoogley wrote (View Post): |
And, mooxe, with all respect - because I do - I still get confused by this complaint about the re-makes being "more of the same; no great innovations". |
Quote: |
it's not fun. |
Quote: |
made the game unplayable |
Trogers wrote: |
It might be hard for many of those (such as yourself, I presume) who did not play the originals to understand were some of us are coming from. |
Troger wrote (View Post): |
I'll leave the re-releases for you philosophers. I'm glad you enjoy it. |
output generated using printer-friendly topic mod. All times are GMT