Stwa wrote (View Post): |
AI WINS EVERY TIME. |
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Pzt_Kanov wrote (View Post): | ||
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mooxe wrote (View Post): |
I just beat it. |
Hoogley wrote (View Post): |
This is my wishlist for a remade engine, as posted elsewhere:
Now, S3T (or somebody) just need to fulfill my life's wishes and make a new breed of CC game with the following: * Overhead locked 3D view with wide field zoom in/out, from meters to miles. * Sprawling campaign map that covers an entire operational zone in vast detail. * Campaign map moves in real time with "time-freeze" to play out engagements as they occur. * Seamless zooming from campaign map down to battle map (the biggest pipe dream on this list!) * integrated 3D map making & campaign modding tools. The ability to add huge lists of soldiers, teams, weapons, BGs, etc. * Ability to merge/attach/detach BGs based on unit tiering from Company level all the way up to Divisional, with no BG quantity limit. Ability to attach particular unit types to combat BGs as support (like tanks, AT gun units, AA units, and so on). * Divisional support proximity determines support availability (like off map artillery, etc). * Pre-battle strategies including aerial recon, bombing runs, artillery barrages, attacking strategic targets (like supply routes, airfields, ports, etc), and the like. * Ability to organise defensive setup of units outside of battles (like digging trenches, building sandbag emplacements, etc). * Support management including supply route (truck and aerial) management and troop replacement management. * tweaks of all of the features from CC to date. Simple request, n'est pas? But that would take a professionally funded development team. God, it would be a beautiful thing; I can even see the game in my mind's eye. (drool). |
Stwa wrote (View Post): |
The AI did not crawl out of any secure positions, it only moved to take the objectives, then camped in cover waiting for ARMY. |
Hoogley wrote (View Post): |
... However, a number of other apparently illogical behaviours can be accredited to poor leadership. And I know, because I'll be the first to claim guilt. I've been playing this game for, what, fifteen years or so, and I still suck at making brilliant choices in regard to orders and tactical plans - often. Hell, it's only because of the new Don't Shoot Me! AI that I've finally learned how to issue assault moves effectively. Before that my men just got shot up and Crawl of Death'd their way to an early digital grave.
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Hoogley wrote (View Post): |
It seems to be fairly clear that one issue people have is that your men often don't do exactly as you want or asked. For me, there are two things that make CC different to the standard strategic/tactical fare:
1. There's no retarded base building and resource collecting. 2. Your men have minds of their own. These two reasons are why I'm still paying money for an outdated, tentatively surviving franchise. There is still no other game like it. COH comes kind of close, but it still falls waaaaay short of the mark. CC is the only franchise of it's kind that I am aware of. If there's others, make me aware. |
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