lamurt wrote (View Post): |
problem with software development is the people who can code simply not having the slightest idea what they are trying to simulate emulate mimic etc etc....
to them, usually all it matters is IF a piece of code is bug free and works as intended without causing any additional headaches. past this, any comment or any kind of criticism to their work will be met with the ultimate ignorance on their part because what they created works properly hence can't be wrong. |
Quote: |
There is no way the A.I. could become unbeatable or always result in a stalemate. |
flick wrote (View Post): |
To be honest, playing against a Rommel would be great if possible!..... but as I said, I'd settle for an AI that has a basic grasp of direction. I've lost count of the times when I was playing on the defensive, bored out of my mind, while enemy tanks and men, crawled around in circles.
How do other games in the genre manage it? Is the tricky part because we're dealing with real time? Lack of budget? |
output generated using printer-friendly topic mod. All times are GMT