Pzt_Kanov wrote (View Post): |
I think it was to stop them being used as infantry and grab Victory Locations as it wasn't realistic. Leaving them some meters where the wreck is burning is realistic though, according to developers.
Strange that in CC2 the gun and tank crews couldn't receive orders but left the battlefield in an orderly fashion, sometimes they could fight in next battles. |
schrecken wrote (View Post): |
In LSA crews exit the map by the best means they can find and live to fight another day. |
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I can only think of one incident over the years where someone recognized a name of a crewmen who came back later in another tank. Can't remember complete details though so I wont confirm this ever happened. I think the posts are in this forum by a PZT guy. I wish someone could absolutely prove the crewmen do come back. It seems like its just theory. |
Quote: |
In LSA crews exit the map by the best means they can find and live to fight another day. |
schrecken wrote (View Post): |
It's in the exe, so not unless it's included in a patch. |
schrecken wrote (View Post): |
CC3 the crews could be used as death squads ... |
schrecken wrote (View Post): |
No
If they abandoned their vehicle you could order them about the map, taking VL's etc. (in cc3 and CoI) Unrealistic as trained crews in general ran to safety and to later man another vehicle. |
Pzt_Kanov wrote (View Post): |
There's a post here somewhere were someone managed to make the gun crews take orders by changing their SAI from 'Gun' to 'AT Team', I have tested it and it works.
Will they be moving around the battlefield hunting tanks and giving away their positions even more easily? will the bigger guns be able to be put inside small buildings now that they behave as an infantry unit? I haven't tested it thoroughly to be honest. As for the tanks, making them Command Vehicles can make them take orders. I don't remember if it was in the SAI or the Type column though and what side effects it had. I know that if the Type column is changed it messes up with the composition of the BG, the SAI can make units behavior and attributes change, like infantry coded as trucks makes them run for VL's but leaves them unable to enter buildings. |
Pzt_Kanov wrote (View Post): |
In CC3 it was coded that way, in later CC's we have to 'cheat' with what we have because it was coded differently, sometimes that cheating has unwanted side-effects. |
schrecken wrote (View Post): |
Airbourne ATG crews spent all their time hiding in holes. |
davidssfx wrote (View Post): | ||
57mm at La Fiere to read about its roll in this battle ... scroll down the page to the oblique aerial with the yellow overlay descriptions http://www.network54.com/Forum/47207/thread/1174669606/Panzer+Ersatz+und+Ausbildungs+Abteilung+100+in+Normandy+TAKE+2+%28Very+Long+post%29 |
schrecken wrote (View Post): |
Unless it was knocked out by the Bazooka as some claim. |
7A_Woulf wrote (View Post): |
Well, to return to the vehicle crews:
-They were highly trained specialists (sort of anyway) and it was both cheaper and quicker to produce a new tank than to train five new tankers, that most likely would get themselves killed in their first engagement anyway. An experienced crew is more valuable than the hard-ware they are operating, so I think it's rather natural that they move of the map. |
Pzt_Kanov wrote (View Post): |
Just changed the SAI column in ***teams.txt to a '4' which is 'AT Team' for both guns and tanks.
I think it was already done in overlord or some other CC5 mod. As I said I read a thread here about it so, credit to the original discoverer. |
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