Pzt_Kanov wrote (View Post): |
In CC3 it was coded that way, in later CC's we have to 'cheat' with what we have because it was coded differently, sometimes that cheating has unwanted side-effects. |
schrecken wrote (View Post): |
Airbourne ATG crews spent all their time hiding in holes. |
davidssfx wrote (View Post): | ||
57mm at La Fiere to read about its roll in this battle ... scroll down the page to the oblique aerial with the yellow overlay descriptions http://www.network54.com/Forum/47207/thread/1174669606/Panzer+Ersatz+und+Ausbildungs+Abteilung+100+in+Normandy+TAKE+2+%28Very+Long+post%29 |
schrecken wrote (View Post): |
Unless it was knocked out by the Bazooka as some claim. |
7A_Woulf wrote (View Post): |
Well, to return to the vehicle crews:
-They were highly trained specialists (sort of anyway) and it was both cheaper and quicker to produce a new tank than to train five new tankers, that most likely would get themselves killed in their first engagement anyway. An experienced crew is more valuable than the hard-ware they are operating, so I think it's rather natural that they move of the map. |
Pzt_Kanov wrote (View Post): |
Just changed the SAI column in ***teams.txt to a '4' which is 'AT Team' for both guns and tanks.
I think it was already done in overlord or some other CC5 mod. As I said I read a thread here about it so, credit to the original discoverer. |
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