vonB wrote (View Post): |
Hi Shane. Interesting suggestions I hadn't thought of those. Mainly because they are not part of the Scenario File.
However, isn't the 'Minefield' part of the Map Coding? If so, then surely it can be modified by an Application, and I think this is a very interesting component, and I would like to look into this further. You are a Map Guru, so you could help me greatly by pointing me in the right direction, so I would appreciate it if you could drop me a line (vonb@closecombat.ie). There is no reason in principle that any of the Map Coding cannot be modified by an Application, though not having looked into it or tried it, this is only my guess. I suppose MAFI would have some expert opnion and guidance as well? The other comment about the smoke is also interesting, but I have no idea where to start. If it is something that would have to be done purely from the CC Engine, then it's a non-starter for me to do. Had you any thoughts on this? |
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could CCODM be used to add extra bonus points for unit selection upon capture of VLs |
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I would be happy by saving my forces together with their operational history and medals and use them in another mod, Like I said, Play the 1941, 2nd SS or any other eastern campaign, save the soldiers with all their stats, load up another mod (western Front, afrika) and use my Eastern veterans.
Making the soldiers fit into new teams would be the hard part I think. |
vonB wrote (View Post): |
It's tricksy because every individual soldier is indexed |
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Does that mean that qualities like health, strength and intelligence which are currently wrapped up in an overall measure of quality will become moddable? |
vonB wrote (View Post): |
How CC translates them I do not know (yet), but I reckon that will also be cracked one way or another, by trial and error if by no other means. |
vonB wrote (View Post): |
a Strategic game will be able to use the Saved Game File as a way to keep track of every individual in a BG, just as CC does, so Health, Experience, Strneght, Intelligence, Medals, and whatever can all be used.
It also means being able to manually set these values. |
vonB wrote (View Post): |
I am trying to get back to the Operation Status section of the Saved Game File, as that needs finishing. I have completed the Operation Data section. It needs an Editor, but the grunt work is done. |
vonB wrote (View Post): |
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Fancy being able to award selected soldiers in your BG with medals? |
vonB wrote (View Post): |
The Saved Game File doesn't deal with weapons and ammo... |
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Some CCers though, have wanted to be able to start a campaign with the same men thay finished the previous campaign with, particularly with DOF which has 3 Campaigns which, consecutively, cover the Eastern front war, from beggining to end, using the 42 DOF campaign OPs. |
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When it comes to making a change to CC3/COI, the ONE thing, that would make the single biggest improvement to the game, would be if you could make it impossible for the AI to flee |
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Having not played CC for near on a year, |
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Personally, I'd hate to see that. However, it would make the Sim more compelling if the AI did not flee depending on the situation, so it's not that I would not want to see the AI not fleeing, but I would not want to see them never fleeing |
ArmeeGruppeSud wrote (View Post): |
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So, removing the AI's ability to flee would make CC3/COI more challenging for single player games and would reignite players interest Cheers AGS |
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Nope I think thats a big negatory boss Hog! One of the decoded benefits of CC3/COI is the withdraw feature that permits damaged units to be withdrawn and rebuilt with added experience to the survivors and at a lesser cost than buying a complete new unit. |
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Part of traditional CCIII Op or GC play is knowing when to retreat |
vonB wrote (View Post): |
Can you be a bit more specific? |
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