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Some CCers though, have wanted to be able to start a campaign with the same men thay finished the previous campaign with, particularly with DOF which has 3 Campaigns which, consecutively, cover the Eastern front war, from beggining to end, using the 42 DOF campaign OPs. |
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When it comes to making a change to CC3/COI, the ONE thing, that would make the single biggest improvement to the game, would be if you could make it impossible for the AI to flee |
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Having not played CC for near on a year, |
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Personally, I'd hate to see that. However, it would make the Sim more compelling if the AI did not flee depending on the situation, so it's not that I would not want to see the AI not fleeing, but I would not want to see them never fleeing |
ArmeeGruppeSud wrote (View Post): |
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So, removing the AI's ability to flee would make CC3/COI more challenging for single player games and would reignite players interest Cheers AGS |
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Nope I think thats a big negatory boss Hog! One of the decoded benefits of CC3/COI is the withdraw feature that permits damaged units to be withdrawn and rebuilt with added experience to the survivors and at a lesser cost than buying a complete new unit. |
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Part of traditional CCIII Op or GC play is knowing when to retreat |
vonB wrote (View Post): |
Can you be a bit more specific? |
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