Priapus wrote (View Post): |
Yeah, random drops on those maps would be great. If the drops are too unrealistic reloading the map isn't too difficult. |
Pzt_Kanov wrote (View Post): |
From a line on the Campaign.txt:
"# Allied parachute drop days (0 or 1) AB BGs arriving on maps with no off-map exit get random setup area(s)" I don't know what off-map exit means but those maps have it. I'm guessing is one of those 'From X' road VL that goes outside the limits of the strategic map. |
INPegBdg.zip | |||
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Filename: | INPegBdg.zip | ||
Filesize: | 523 Bytes | ||
Downloaded: | 258 Time(s) |
schrecken wrote (View Post): |
try this
Backup your /maps/INPegBdg.btd file first download and unzip tp \maps I've just changed the -3 allied entry VL to -1 |
Priapus wrote (View Post): |
Shame to hear that David. Would it be possible to give the allies the whole of the coast for their initial deployment VLs? Maybe this would require pulling back the beach VLs to the waters edge. Doing this not only makes the landing craft portrayed along the whole of the coast make sense, but would make things a little easier for the allied player. |
MAPS.zip | |||
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Filename: | MAPS.zip | ||
Filesize: | 1.78 KB | ||
Downloaded: | 237 Time(s) |
graves101 wrote (View Post): |
But, weren't the troops attacking Pegasus glider-borne, anyways? I would think they should just deploy where the gliders land, as visible on the map. |
davidssfx wrote (View Post): |
The only problem is:
you can't click the days forward button until the beginning of Day 7 (or until all the beach landings have taken place). If you do click ahead to view the next arriving BG's ... then the game will not respond, and you will have to uninstall and then reinstall. I believe this error is caused by the start map not knowing exactly where the Allied Beach BG's are going to land. Once you get to the beginning of Day 7 (after all the first time beach landings have taken place) ... then you can click ahead/back all you want. |
Priapus wrote (View Post): | ||
There's another glider graphic on pegasus to the east. Perhaps allowing deployment there would be advisable. This would seriously disrupt the Germans defensive plans and give the Brits a shot at taking the map on the first day.
Merville is hell. Now that mortars are to have a realistically reduced gun killing capability, I imagine I can keep ole Gravy locked up there indefinitely.
I assume you mean turn 7? Does the crash also occur with the German player? Me and Gravy occasionally experienced crashes when he used airstrikes. If he refrained from using the airstrike for the duration of the map all was well, but it did reduce his assault strength. Is this a stock TLD bug or something GT introduced? |
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