Random Landings Road to St. Lo.zip | |||
Description: |
|
Download |
|
Filename: | Random Landings Road to St. Lo.zip | ||
Filesize: | 2.4 KB | ||
Downloaded: | 300 Time(s) |
graves101 wrote (View Post): |
I really like that idea of having special para units on the 1st night round. But that would be a doosy to try and implement. How I figure it, they would have to represent the loss of weapons and men in the drop. So, I don't know if you can randomize the contents of a unit when it's first activated, but it would be really cool for these special units to come with a random factor of between 3 to 5 men and each man is randomized with what weapon he is using, either garand, carbine, thompson, colt, maybe some German weapons, or nothing at all. Then there's how many of these units would be required in a BG on that night round. Somewhere like 5-10 of these units would be enforced on the Allied player to use, kinda like how units are disorganized and remained fixed in the active roster. Then, they would need to be only available on this one round, and after that the BG somehow reverts back to using normal units. The only problem here, is you'll lose those units that gained experience in the first round of fighting. Is it somehow possible to retain the specific soldiers who fought, and reorganize them back into normal units? Kinda like when a veteran squad is decimated, and only a few veteran soldiers remain, then those vets are placed into other units on the active roster.
|
graves101 wrote (View Post): |
Plus, I saw that amongst the Allied BGs that form the beach landings, there were certain BGs (American 1st Big Red One Div) using superior units than other BGs with the same units in their rosters. Aren't those an example of same teams with different skill levels? I don't don't if Big Red One used a separate selection of units, but they had Rifle Teams, BAR Teams, just like 4th Div and 29 Div, only at a higher experience level. |
101st_Less Experience.zip | |||
Description: |
|
Download |
|
Filename: | 101st_Less Experience.zip | ||
Filesize: | 16.93 KB | ||
Downloaded: | 345 Time(s) |
schrecken wrote (View Post): |
LOL
5 days and not one download. you guys don't really want feature enhancements do you? maybe you just want to moan and whine? |
output generated using printer-friendly topic mod. All times are GMT