Quote: |
1) They psych model is one of the bullet point features of close combat. If everything is fair 'n square then for all the times that you rejoice In breaking the enemies moral then there are times it's gonna happen to you too. Part of the game is that you never have 100% control over your teams.. |
Quote: |
wow, thats quite the rant. However, 17 pounder.. is death to all armour, one of the best guns of the war. No problem taking out any german armour at even 1000m front. |
Quote: |
but in LSA.....its all different, allied armour had like panther/king tiger AT ability, WTF! |
Quote: |
Against a Panther, the Sherman is very vulnerable, but so is the Panther. AT close ranges, I would think that there is nothing in it. They can both destroy each other as easily. At longer ranges, the advantage maybe towards the Panther if from the front, otherwise, the Panther is still very vulnerable. |
ANZAC_Tack wrote (View Post): |
scavenging: why cant men pick up ammunition of the same calibur for there weapon, instead of picking up new weapon!(example, my snipers always out of ammo within 3 minutes of combat, i make em crawl to any friendly dead, they got a nice Lee Enfield No4HT heavy barrell teloscopic sight weapon, and they pick up a fuckin standard No4, WTF idots! pick up the ammo and keep firing OMG! why cant i pick up enemy grenades/smoke?'simple stuff, pull pin throw, or remove ser clip, bash on helmet throw, aint rocket science... |
ANZAC_Tack wrote (View Post): |
scavenging: why cant men pick up ammunition of the same calibur for there weapon, instead of picking up new weapon!(example, my snipers always out of ammo within 3 minutes of combat, i make em crawl to any friendly dead, they got a nice Lee Enfield No4HT heavy barrell teloscopic sight weapon, and they pick up a fuckin standard No4, WTF idots! pick up the ammo and keep firing OMG! |
squadleader_id wrote (View Post): |
^^^
What should reconsidered for recoding: Squad ammo sharing. Say a squad armed mostly with M1 Garand rifles...one soldier runs out ammo...he should receive some ammo from his buddies first (providing that they're in close proximity and not pinned down). Instead in CC the soldier will remain useless with "no ammo"...or will pick-up enemy weapons when available. |
ANZAC_Tack wrote (View Post): |
lee enfield no4 did not have a fixed magazine, i owned 2 mk III* versions,and i was into studying the rifles from boar was enfield long to the last aussie made lee enfield No4mk5 in 1955. all rifles had a 10 round short removable magazine, all fitted each other to my best knowledge from mk1 to mk5 all used same magazine, same stripper clip, just different bayonet fittings.
the HT sniper may of kept the single shot cut off loader, deleted during ww1 (was designed to cut off from magazine, to keep it for emergencies, but in emergencies it could accidently be shot off, thus loading nothing and the dreaded click...all sniper rifles had 10 shot magazine, only the artillery/calvary carbine had a 5 round magazine.this was deleted from service by most armies by ww2. so, all lee enfield rifles could remove magazine from other rifles. and i agree snipers should reload 1 round at a time, in 10 round increments to be accurate. i preferred to fire 1, load 1 to be ready for emergencies. this would save ammo. snipers in this game are also rubbish shots, i seen 100 rounds fired at targets firing at 100 meters and not kill...these must be the conscripts given sniper rifles straight out of boot camp, who have had double rum rations...and blind in 1 eye, with a trigger set at 30 lbs pull weight, with scope firing 1moa above target...with mould in the scope, and ww1 round nose mk5 ammunition...and pitted barrell...shall i go on lol... |
output generated using printer-friendly topic mod. All times are GMT