CC2 ABTF GC
Select messages from
# through # Forum FAQ
[/[Print]\]

Close Combat Series -> H2H Multiplayer

#1: CC2 ABTF GC Author: sigeena PostPosted: Wed Aug 18, 2010 5:33 am
    —
In view of the recent interest in Operation Market Garden by the release of Last Stand Arnhem, I've decided to launch a Grand Campaign of my very own on the vintage CC2, A Bridge Too Far.

Here's hoping that there's still interest and adoration for this 13 year old game.

I'll be playing with Real Para, as the Allies, on Veteran level. If time permits, I'll be posting a new battle everyday.

#2: Day 1 Arnhem Sector Author: sigeena PostPosted: Wed Aug 18, 2010 5:36 am
    —
2 Operations in the 1st day of Arnhem Sector.

Arnhem Bridge Op will be a series of aggressive thrusting offensives (5 maps) to capture the Arnhem Bridge. Arnhem Bridge can be reached and captured by the end of the 1st day provided the 2nd Para does not dally, taking 1hr ceasefire after end of each successful map.

Oosterbeek Op will be the direct opposite of Arnhem Bridge. It will consists of defending the LZ from capture by German forces and failing so, about fighting for survival of the 1st AB



1 1st Day.jpg
 Description:
Day 1 Arnhem Sector Briefing
 Filesize:  160.98 KB
 Viewed:  13220 Time(s)

1 1st Day.jpg



#3: Arnhem Bridge Team List Author: sigeena PostPosted: Wed Aug 18, 2010 5:41 am
    —
The original starting line-up consists of only 3 Bren, 2 Rifle and 1 Recon team. In an effort to beef-up firepower, I've req. for 2 teams of 2 Inch Mortar. I know these guys will be very useful with their smoke even when they are out of HE rounds.


OOB2.jpg
 Description:
Team List- 2 Teams of 2 Inch Mortar added
 Filesize:  113.43 KB
 Viewed:  13219 Time(s)

OOB2.jpg



#4: Arnhem Rail Bridge Map Assessment and Planning Author: sigeena PostPosted: Wed Aug 18, 2010 5:46 am
    —
Map Assessment
This map is dominated by the Rail Bridge superstructure in the centre of the map. Flanking the Rail Bridge are 2 walls, conveniently referred to as the West Wall and East Wall (it is idiosyncratic, since this map is fighting from the West to the East).

This bridge is rigged to blow, and to effectively defuse the detonation timer, it is important to capture all 3 VLs (Entrance, Approach and Rail Bridge) along the Rail Bridge superstructure. Further, the only way to reach the Rail Bridge VL to the top of this map is by access through the Entrance VL at the bottom of the map, and then moving along the Rail Bridge.

The bridge is typically rigged to blow within 3 mins. However, it may fail to detonate if any VL along it is captured by the Allies. Once it fails to detonate, another 30 sec or so is typically added before detonation sequence can be activated again.

Plan
This map is highly challenging to near impossible if the primary task, i.e., capture the bridge without it being blown, is to be achieved.

However, this map is only the 1st of 5 maps of the Arnhem Bridge Op, conservation of forces will be paramount for full success of this Op. Futhermore, a blown rail bridge may not significantly alter the chances of Victory if the Allies are successful elsewhere. With that in mind, the intent of the 2nd  Para is to probe aggressively, but not foolhardily. It may also be possible to destroy all German forces within the 3 mins of detonation and therefore achieve the primary task.



1 Setup.jpg
 Description:
Shows initial deployment of teams prior to kick-off
 Filesize:  74.94 KB
 Viewed:  13215 Time(s)

1 Setup.jpg



#5: Arnhem Rail Bridge- 1st Probe by 2 teams Author: sigeena PostPosted: Wed Aug 18, 2010 5:49 am
    —
Since the entire East Wall dominates the open ground infront of it, the best approach is to flank it, heading along the trees to the bottom of the map towards the Entrance.

2 teams, consisting of 1 Rifle and 1 Recon have been tasked to probe forward. The 3 Bren and 2 Mortar teams are in position to open up on the East Wall once the enemy is discovered.



2 Start.jpg
 Description:
1 Recon and 1 Rifle team probing towards the Entrance VL
 Filesize:  158.62 KB
 Viewed:  13212 Time(s)

2 Start.jpg



#6: Arnhem Rail Bridge- Contacted! Author: sigeena PostPosted: Wed Aug 18, 2010 5:52 am
    —
Initial contact showed that both Entrance and East Wall VL are guarded by elements of SS Reserve troops. The 2nd Para responded immediately with suppressive firepower brought on by the Bren and Mortar teams.


3 Contacted.jpg
 Description:
Contact by Recon team shows enemy at both Entrance VL and along East Wall
 Filesize:  157.47 KB
 Viewed:  13211 Time(s)

3 Contacted.jpg



#7: Arnhem Rail Bridge- 2nd Probe, Diversion Author: sigeena PostPosted: Wed Aug 18, 2010 5:55 am
    —
Another Rifle team has been tasked to sneak and probe towards the other flank of the East Wall. It quickly yielded contact with a fresh SS MG team, also guarding along the East Wall.

Mortar fire was quickly brought on top of the SS MG team. It has to be destroyed before capture of the East Wall VL can be effected. The converging fire of Mortar and Bren MG quickly did its job in suppressing all German forces along the East Wall.



4 Diversion.jpg
 Description:
Rifle team probing forward on the opposite flank of East Wall.
 Filesize:  156.7 KB
 Viewed:  13209 Time(s)

4 Diversion.jpg



#8: Arnhem Rail Bridge- General Advance Author: sigeena PostPosted: Wed Aug 18, 2010 5:57 am
    —
Once German forces along the East Wall have been destroyed or rendered ineffective, a general advance was made to the East Wall. Here, 2 Bren teams are shown making their way forward.

As the Rifle team continued to edge forward to uncover more positions along the West Wall, it was caught in no-man’s land by 2 SS MG teams. A short and sharp encounter which left the entire AB Rifle team KIA red.



5 KIA & General Advance.jpg
 Description:
General Advance of AB Bren teams to consolidate on East Wall
 Filesize:  158.84 KB
 Viewed:  13209 Time(s)

5 KIA & General Advance.jpg



#9: Arnhem Rail Bridge Captured! Author: sigeena PostPosted: Wed Aug 18, 2010 6:02 am
    —
After the rest of the AB got onto the East Wall, the Germans blew the bridge and fled from the map.

A search of enemy bodies showed that there were 3 SS MG, 3 SS Reserve and 1 Panzerschreck team opposing our advance. Our probing assault had destroyed 2 SS MG, 2 SS Reserve and 1 Panzerschreck team, while only sustaining the complete loss of 1 AB Rifle team. A commendable and encouraging start.

             Allies Germans
Soldiers 31 23
Losses 12 19
Remaining 19 4

1 hr ceasefire has been chosen and 2nd Para marches on towards the Arnhem Bridge.



6 End of Battle.jpg
 Description:
Victory and Advance
 Filesize:  114.68 KB
 Viewed:  13202 Time(s)

6 End of Battle.jpg



#10: Day 1 Eindhoven Sector Author: sigeena PostPosted: Thu Aug 19, 2010 3:28 am
    —
All 3 Operations will be active from the 1st Day of Eindhoven Sector.

The Son Op is typically the most challenging. Historically, Son Bridge was blown before the 101st managed to capture it. If 101st fails to capture the bridge intact, the Allies will have to wait for XXX Corps to effect contact and spend another 14 hours to build a Bailey bridge before moving along into the next phase. Potentially, degrading the possibility of a Overwhelming Allied Victory to a Decisive Allied Victory.

Schijndel Op is likely a sharp offensive encounter on the 1st day. Holding the LZ allows airdrops to be effected to the 101st. With XXX Corps expected to link up by the 2nd day, this Op is pretty inconsequential to the overall outcome of Eindhoven Sector and subsequently, the GC itself.

Veghel Op is potentially the most troublesome for the Eindhoven Sector. All 3 maps of this Op is important and critical to the overall success of the GC. The enemy is expected to put up minimal opposition in the area but will come back in greater strength after re-organisation.



3 1st Day.jpg
 Description:
Day 1 Eindhoven Sector Briefing
 Filesize:  128.27 KB
 Viewed:  13189 Time(s)

3 1st Day.jpg



#11: Son Team List Author: sigeena PostPosted: Thu Aug 19, 2010 3:33 am
    —
The starting line-up was a good mix of firepower and maneuver elements. Bolstered it with addition of Mortar and Ad Hoc team. Some Req. points (7) from the Sector has been left un-used. Save it for later.


OOB2.jpg
 Description:
Team List- 1 AB Ad Hoc and 1 AB 60mm Mortar added
 Filesize:  127.67 KB
 Viewed:  13187 Time(s)

OOB2.jpg



#12: Son Town Map Assessment and Planning Author: sigeena PostPosted: Thu Aug 19, 2010 3:38 am
    —
Map Assessment
Son Town is a good challenging map. There’s open ground and built-up-area. Most of the VLs will be in the Town itself.

The main road, near the bottom section of this map is the quickest avenue of approach. However, this approach is also pretty open and properly emplaced MG teams from the town will usually stop advances in their tracks. It doesn’t help that the enemy Flak gun probably sited in to cover this main road.

The alternative route lies along the top half of this map. The Convent VL, at the top right corner of this map, can cover most of the advance through the high grass till the Broom Factory VL (the cluster of three long factory buildings in the direct top half of this map)

Plan
The primary task is to capture this map and advance. The next map (Son Bridge) is potentially critical to the success of winning an Overwhelming Allied Victory. To conserve forces for the Son Bridge itself, it will be far better to flank the town and head towards the Broom Factory area. This will be the main effort.

A diversionary probe will also attempt to move via the main road axis. This should have the effect of drawing enemy attention from the main effort.

Once the main effort gains the flank of the town, it’ll be time for some Close Combat.



1 Start.jpg
 Description:
Shows initial deployment of teams before kick-off
 Filesize:  89.89 KB
 Viewed:  13186 Time(s)

1 Start.jpg



#13: Son Town- Diversionary Probe by Ad Hoc team Author: sigeena PostPosted: Thu Aug 19, 2010 3:42 am
    —
The Ad Hoc team sneaks towards the first house along the main road. Usually at least 1 of the multi-storeyed buildings will contain enemy teams. It’s okay, that’s their job, draw enemy fire and attention.


2 Diversion.jpg
 Description:
Ad Hoc team sneaking into the wooden house
 Filesize:  129.89 KB
 Viewed:  13185 Time(s)

2 Diversion.jpg



#14: Son Town- Main Effort Author: sigeena PostPosted: Thu Aug 19, 2010 3:45 am
    —
The main effort consists of 1 AB BAR and 3 AB Rifle teams. They will sneak through the tall grass towards the long factory on the left hand side. They will be supported by 1 AB BAR team in The Convent. 2 Mortar teams also standby to provide extra fire support.

If the enemy guard their left flank (the long factory) with a team, it may become bloody but I’m pretty sure there’s enough firepower to overwhelm the enemy.



3 Main Effort.jpg
 Description:
The rest of the teams are to flank the town
 Filesize:  159.8 KB
 Viewed:  13184 Time(s)

3 Main Effort.jpg



#15: Son Town- Enemy Contact and Smoke Out! Author: sigeena PostPosted: Thu Aug 19, 2010 3:50 am
    —
Suddenly, MG and rifle fire erupted along the row of 3 storeyed buildings at my flanking movement. Mortar teams immediately responded by laying smoke to disrupt observation of the main effort.

Enemy is definitely in force in town. At least 4 enemy teams have made contact, that's more than the 2 MG teams expected by intelligence?

Time to reconsider the flanking manoeuvre and pull-back instead?



4 Smoke Cover.jpg
 Description:
Smoke to obscure enemy observation of main effort
 Filesize:  137.13 KB
 Viewed:  13183 Time(s)

4 Smoke Cover.jpg



#16: Son Town- Enemy rushes forward Author: sigeena PostPosted: Thu Aug 19, 2010 3:53 am
    —
The Germans rushs 1 Schutzen team in an attempt to fix my flanking movement. My AB BAR team opens up from cover and the first German blood is spilt.

This aggressive maneuver by the enemy galvanises the AB’s resolve to press on down the flank and close in with the enemy in the town.



5 Caught in the open.jpg
 Description:
Enemy closing in but gets caught in the open
 Filesize:  154.66 KB
 Viewed:  12314 Time(s)

5 Caught in the open.jpg



#17: Son Town- Quick Overview Author: sigeena PostPosted: Thu Aug 19, 2010 3:56 am
    —
The main effort has been successful in gaining the flank of the town. From here on, it’ll be a pretty covered approach to the Town Hall VL  (near the Sep-Schutzen red dot) at the rear of the town.

Enemy dispositions are clearly revealed. There’s still an enemy Flak gun somewhere. Both forces are pretty evenly matched in terms of numbers.



6 Enemy Disposition & Flank.jpg
 Description:
Enemy dispositions and our positions
 Filesize:  131.49 KB
 Viewed:  12315 Time(s)

6 Enemy Disposition & Flank.jpg



#18: Son Town- Flak Gun position Author: sigeena PostPosted: Thu Aug 19, 2010 3:58 am
    —
As the first AB team enters into the town, the enemy Flak gun is spotted. On the double now, let’s destroy the enemy before they can re-org themselves to meet us on the flank.


7 Enemy Flak Gun.jpg
 Description:
Flak Gun found
 Filesize:  148.91 KB
 Viewed:  12314 Time(s)

7 Enemy Flak Gun.jpg



#19: Son Town- Close Combat Author: sigeena PostPosted: Thu Aug 19, 2010 4:02 am
    —
The AB teams quickly re-align themselves and close in with the enemy. Some have already begun to surrender while others continue the uneven struggle. The greatest amount of AB casualties was also suffered at this point. Our flanking force is tired from all that sneaking around and running.

The Flak gun is destroyed by a barrage of grenades.

On the other side of the town, the diversionary element of 1 Ad Hoc team begins to advance down the main road, closing the ring around the enemy.



8 Assault.jpg
 Description:
All attention to flush out the enemy from the stone houses.
 Filesize:  155.58 KB
 Viewed:  12313 Time(s)

8 Assault.jpg



#20: Son Town- Fight is over Author: sigeena PostPosted: Thu Aug 19, 2010 4:04 am
    —
Once the MG team realises that they are about to be surrounded and have no hope of escape, they give up. Enemy morale plummets and the fight is over.


9 Enemy Surrender.jpg
 Description:
Enemy surrender and mop-up
 Filesize:  150.88 KB
 Viewed:  12311 Time(s)

9 Enemy Surrender.jpg



#21: Son Town Captured! Author: sigeena PostPosted: Thu Aug 19, 2010 4:07 am
    —
The enemy body count revealed that opposing us were 2 MG42, 3 Schutzen, 1 8.8cm Flak and 1 Panzerschreck team. We had destroyed and captured most of the enemy, only 1 Schutzen team was able to escape relatively unhurt. Our losses were relatively low in comparison. Another successful start.

Allies Germans
Soldiers 40 36
Losses 11 28
Remaining 29 8

1 hr ceasefire has been chosen. The next map, Son Bridge, is expected to be a lot harder, and heavy casualties should not be avoided if the Bridge can be captured intact.



10 End of Battle.jpg
 Description:
Victory and Advance
 Filesize:  115.5 KB
 Viewed:  9341 Time(s)

10 End of Battle.jpg



#22: Re: CC2 ABTF GC Author: Ivan_Zaitzev PostPosted: Thu Aug 19, 2010 8:48 pm
    —
Nice AAR, brings back a lot of good memories.

#23: Schijndel Team List Author: sigeena PostPosted: Fri Aug 20, 2010 1:41 pm
    —
The next battle is Schijndel Road, in the Schijndel Op. Capturing the Schijndel Road allows air resupply to be allocated to the 101st.

Schijndel Road is close terrain, with hedgerows all over the map. 2 AB Recon teams are called up to form the point.



OOB2.jpg
 Description:
Team List- 2 AB Recon added
 Filesize:  138.05 KB
 Viewed:  9323 Time(s)

OOB2.jpg



#24: Schijndel Road Map Assessment and Planning Author: sigeena PostPosted: Fri Aug 20, 2010 1:44 pm
    —
Assessment
The map consists of a small built-up-area on the German side of the map. Between that and the Allied Start line, are lots of hedgerows and though its nothing like the Norman countryside, a lot of the fight will erupt without warning. It’s important therefore that the teams move within mutually supporting distances of each other to quickly win local fire superiority.

Plan
To reduce the possibility of losing control of the firefight, the 2 AB Recon teams will lead the advance. Once contacted, they will fix and develop the situation. The teams that are directly following behind (3 BAR, 2 Rifle) will seek to move around the flanks and overwhelm the enemy.
Once we enter the buildings in force, the enemy is likely to flee.



1 Start.jpg
 Description:
Shows initial deployment of teams prior to kickoff.
 Filesize:  100.04 KB
 Viewed:  9322 Time(s)

1 Start.jpg



#25: Schijndel Road- Recon stepping off Author: sigeena PostPosted: Fri Aug 20, 2010 1:46 pm
    —
The point Recon team sneaks into the next hedgerow to spot the enemy. The rest of the other teams lie in mutually supporting positions in anticipation of imminent enemy contact.


2 Recon Sneaking.jpg
 Description:
First moves
 Filesize:  151.23 KB
 Viewed:  9321 Time(s)

2 Recon Sneaking.jpg



#26: Schijndel Road- Contacted 1 Schutzen Author: sigeena PostPosted: Fri Aug 20, 2010 1:47 pm
    —
As expected, shortly after moving off, an enemy team was just found patrolling just behind the corner. Immediately, the supporting teams sprang into action. Mortar bombs fell on the enemy position as they turn to flee. More men poured forward to get at the enemy.


3 Contact & Firefight.jpg
 Description:
1st Firefight
 Filesize:  156.09 KB
 Viewed:  9320 Time(s)

3 Contact & Firefight.jpg



#27: Schijndel Road- Contact 1 MG42 Author: sigeena PostPosted: Fri Aug 20, 2010 1:49 pm
    —
Shortly after destroying the Schutzen team, a MG42 team made contact. Committing more men into the firing line, the AB seeks to overwhelm the MG42 with a frontal assault.


4 Pour it on.jpg
 Description:
Next contact
 Filesize:  160.35 KB
 Viewed:  9319 Time(s)

4 Pour it on.jpg



#28: Schijndel Road- Poor command decision Author: sigeena PostPosted: Fri Aug 20, 2010 1:50 pm
    —
Sensing that the enemy couldn’t keep up with their firepower, the Allied teams rushed forward, seeking to close in with grenades. Unseen, a German sniper placed at the flanks of the enemy MG was successful in picking out AB as they moved without proper cover.

In the end, the enemy was overwhelmed but at the complete loss of 1 AB Rifle team. It was a impetuous decision by the Allied commander.



5 Nasty MG.jpg
 Description:
Loss of AB Rifle team
 Filesize:  173.46 KB
 Viewed:  9318 Time(s)

5 Nasty MG.jpg



#29: Schijndel Road- Suppressed and destroyed Author: sigeena PostPosted: Fri Aug 20, 2010 1:53 pm
    —
The remaining AB teams quickly re-organised themselves and stepped off again into the next hedgerows. This time round, they will stay closer together, and move by bounds.

Another enemy team was found moving forward in the orchard area. The Allies quickly spread themselves out as the 60mm Mortar team launched bombs to cover their advance. A suppressed team is often a dead team. The Schutzen team wasn’t able to move too far once they hit the ground. The assaulting AB Rifle and BAR teams swarmed around and got on top of them.

On the upper right hand corner of this picture, a AB BAR team rushes into Barn VL to cover the assault teams’ flank and provide overwatch against possible enemy troops from the 3 storey building.



7 Suppressed.jpg
 Description:
Enemy outflanked and suppressed
 Filesize:  169.1 KB
 Viewed:  9317 Time(s)

7 Suppressed.jpg



#30: Schijndel Road- Reaching the build-up area Author: sigeena PostPosted: Fri Aug 20, 2010 1:55 pm
    —
The final line of resistance took place in the 3 storey building. More Allied bodies fell before enemy resistance was overcome.


9 Rushing the last MG.jpg
 Description:
Let's go boys!
 Filesize:  167.63 KB
 Viewed:  9313 Time(s)

9 Rushing the last MG.jpg



#31: Schijndel Road Captured- LZ is open Author: sigeena PostPosted: Fri Aug 20, 2010 1:57 pm
    —
We had been successful but wasteful as well. The numbers speak for themselves. The enemy has used themselves poorly, committing troops forward in piecemeal fashion, unable to co-ordinate themselves.

Allies Germans
Soldiers 39 27
Losses 19 22
Remaining 20 5

1 hr ceasefire has been chosen. Driving the enemy off Schijndel Road is sufficient to secure air supply for the Eindhoven Sector.



10 End of Battle.jpg
 Description:
Victory and Advance
 Filesize:  112.26 KB
 Viewed:  9342 Time(s)

10 End of Battle.jpg



#32: Veghel Team List Author: sigeena PostPosted: Mon Aug 23, 2010 2:50 am
    —
Veghel Operation is the last of the Eindhoven Sector.

It begins with a Bridge map, followed by the 2 Road maps. Capture and maintaining control of this Op is vital to the success of the GC. It is expected that the 101st will face little difficulty in capturing all objectives in the 1st day.

As you can see in the screenie, we tried to add more indirect fire support to the already rather large BG of 3 BAR and 3 Rifle teams.



OOB2.jpg
 Description:
Team List- AB Ad Hoc and AB 60mm Mortar added
 Filesize:  135.24 KB
 Viewed:  9331 Time(s)

OOB2.jpg



#33: Veghel Bridge Map Assessment and Planning Author: sigeena PostPosted: Mon Aug 23, 2010 3:00 am
    —
Map Assessment
The terrain encountered here is very conducive to infantry fighting. Long rows of hedgerows and treelines with LOS averaging 80-100 metres. The bridge will form the centre of gravity for most of the fighting. The enemy seeks to delay us till they can detonate and destroy it. We will seek to overwhelm any resistance in front of the bridge.

If the enemy is behind the bridge in force, they are usually in the cluster of buildings to the upper edge of the map.

Plan
We will go with most of our fighting elements in line, with both flanks attempting to support each other by consistently extending the enemy. The treeline to the bottom of the map is usually covered by enemy teams.

The time sequence for the bridge detonation is pretty long, 6 mins plus. There should be adequate time for capturing the bridge intact.



1 Start.jpg
 Description:
Took the screenie slightly after kicking off
 Filesize:  169.12 KB
 Viewed:  9330 Time(s)

1 Start.jpg



#34: Veghel Bridge- Short and Sharp Encounter Author: sigeena PostPosted: Mon Aug 23, 2010 3:05 am
    —
Just as expected, the enemy was in force in the opposite treeline to the bottom of the map.

As the left flank fix the enemy movement by direct fire, the right flank surged forward and swung towards the South Approach VL to close in on the enemy. The Mortar team accounted for quite a few kills as well with shell burst in the tree line.

After 2 minutes of moderate firefight, the enemy gave up and pulled out.



2 Enemy Surrender.jpg
 Description:
2 minutes in and we're about over.
 Filesize:  185.88 KB
 Viewed:  9329 Time(s)

2 Enemy Surrender.jpg



#35: Veghel Bridge Captured! Author: sigeena PostPosted: Mon Aug 23, 2010 3:16 am
    —
Not much to reflect on, there was only minimal opposition (2 MG, 1 Schutzen, 1 Aufklarer, 1 Reserve and 1 Panzerschreck). At least 1 MG, 1 Reserve and 1 Panzerschreck were too far away to get involved in the outcome.

Allies Germans
Soldiers 43 22
Losses 10 11
Remaining 33 11

As usual, 1 hr ceasefire was agreed and the 101st moves forward to the next map.



3 End of Battle.jpg
 Description:
Victory and Advance
 Filesize:  116.12 KB
 Viewed:  9328 Time(s)

3 End of Battle.jpg



#36: Re: CC2 ABTF GC Author: sigeena PostPosted: Mon Aug 23, 2010 7:36 am
    —
Ivan_Zaitzev wrote (View Post):
Nice AAR, brings back a lot of good memories.


Ah yes, and I always seem to find that CC2 is more challenging than CC3 and CC5. The AI seems to deploy its teams better. The mortars suppress, rather than kill.

I installed CC5 the other day, just for fun, and un-installed it after 5 hours. It was unappealing.

#37: Re: CC2 ABTF GC Author: pagskier PostPosted: Mon Aug 23, 2010 5:51 pm
    —
CC2 is just the best
too bad I actually broke my CD Sad

#38: Arnhem Suburbs Author: sigeena PostPosted: Tue Aug 24, 2010 4:13 am
    —
The next map was back in Arnhem again, for the Arnhem Bridge Op.

The second Map in Arnhem Bridge Op is Arnhem Suburbs. In the previous battle, we had taken a quick 1 hr ceasefire. Enemy teams remaining consists of 1 MG and 1 Reserve. We can expect them to beef up their teams with 2 or more infantry teams.

Our team list was as previously. 3 Bren (3 men left per team), 1 Rifle (2 men team), 1 Recon (2 men team) and 2 Mortar teams (full 3 men team). No additions were made.

#39: Arnhem Suburbs Map Assessment and Planning Author: sigeena PostPosted: Tue Aug 24, 2010 4:28 am
    —
Map Assessment
This is a challenging map. Almost half of it are buildings while the other half are covered in trees. Our terrain begins in the forested area whereas the enemy begins on much better ground with cover and height advantage of buildings.

The nearest VL is the Prison VL, located in the 2 storey building to the bottom right hand corner of the map. A direct contest of it from disadvantageous ground from the forest can only be conducted at risk of high casualties.

The road along the upper half of the map, leading towards the River Front VL, can safely avoid the observation of enemy from the Prison VL.

There is also a large multi-complexed building to the bottom left hand corner. This is the St. Elisabeth VL. It favours the defense if they are there in force.  

Planning
Much of the initial considerations for planning for the previous map remains the same. It's important to conserve forces for the 1st day capture of Arnhem Bridge. In that respect, an immediate assault of the Prison VL will be discounted.

The main force, in flanking, along the River Front VL will be able to secure the other VLs. When the enemy has no choice but to react to our flank, they will rush out of their cover.

We still have quite a alot of firepower in the 3 Bren and 2 Mortar teams. However our manuvre elements are pretty weak in manpower. Both only 2 men teams from the previous encounter.

If the enemy can be caught in the open, we should destroy them with ease.



1 Setup.jpg
 Description:
Initial deployment right after kicking off
 Filesize:  144.98 KB
 Viewed:  9172 Time(s)

1 Setup.jpg



#40: Arnhem Suburbs- Flank Movt Author: sigeena PostPosted: Tue Aug 24, 2010 4:32 am
    —
The Rifle and Recon teams move ahead as point, while the Bren teams keep 1 bound behind.

In this way, we reached close to the 1st building along the River Front VL with barely a contact made. It looks like the enemy is likely to be massed at the Prison VL, to the front.



2 Flank Movt.jpg
 Description:
The main force, approaching by the River Front
 Filesize:  169.44 KB
 Viewed:  9169 Time(s)

2 Flank Movt.jpg



#41: Arnhem Suburbs- Spotting Author: sigeena PostPosted: Tue Aug 24, 2010 4:34 am
    —
1 Bren team was left to observe targets in the Prison VL. Once the enemy reacts to the flank, they will usually move out from this buildings, and in doing so, this Bren team will then rush forward to gain control of the VL, as well as hem in the enemy teams.


3 Overwatching.jpg
 Description:
Bren team watching out for movement in the Prison VL
 Filesize:  167.56 KB
 Viewed:  9238 Time(s)

3 Overwatching.jpg



#42: Arnhem Suburbs- Entering the 1st building Author: sigeena PostPosted: Tue Aug 24, 2010 5:03 am
    —
The flanking was uneventful. The Bren and Rifle teams are deployed to provide covering fire as the Recon team rushes to claim the 1st 3 storey building.


5 Rushing.jpg
 Description:
Here the Recon team prepares to clear the building
 Filesize:  164.28 KB
 Viewed:  9235 Time(s)

5 Rushing.jpg



#43: Arnhem Suburbs- Contacted! Author: sigeena PostPosted: Tue Aug 24, 2010 5:08 am
    —
Shortly after entering the buildings, the MG 42 team reacted by targeting the Recon team. Mortars quickly responded and pinned down the MG while the rest of the teams moved to take up covering positions.

In the uneven contest, the MG 42 was destroyed and the teams moved on.



6 Contacted MG.jpg
 Description:
Enemy MG hiding in the rubble, fixed and destroyed
 Filesize:  167.19 KB
 Viewed:  9234 Time(s)

6 Contacted MG.jpg



#44: Arnhem Suburbs- End of battle Author: sigeena PostPosted: Tue Aug 24, 2010 5:13 am
    —
In the subsequent actions that followed, I forgot to take screenies.

There were some hairy moments as a Schutzen team revealed itself in the vicinity of the Prison VL. As expected, this team tried to realign itself to cover our probe to the flank and rear. As it rushed into the open. More mortar bombs claimed casualties and the covering fire from Bren teams did the rest. At the end of battle, some 2-3 of them escaped capture.

Allies Germans
Soldiers 19 14
Losses 1 8
Remaining 18 6

1 hr ceasefire was chosen. The 2nd Para is mounting a pursuit.



7 End of Battle.jpg
 Description:
Victory and Advance
 Filesize:  118.57 KB
 Viewed:  9233 Time(s)

7 End of Battle.jpg



#45: Re: CC2 ABTF GC Author: Pzt_KanovLocation: México PostPosted: Tue Aug 24, 2010 4:54 pm
    —
Great reports!

#46: Son Team List Author: sigeena PostPosted: Thu Aug 26, 2010 1:36 pm
    —
Next map to battle is continuation of Son Op in Eindhoven Sector.

If you're not familiar with Operation Market Garden, it can get confusing and seem disjointed to be fighting battles simultaneously across different operations at the same time. Imagine if you were the Germans reacting to an Airborne attack, the first 6 hours are always the most confusing as you think hard about what the enemy objectives really are.

So back to Son Op and here we're about to attack the 1st bridge that matters to XXX Corps linking up with airborne carpet.

A refresher from the earlier Son Town battle. We had captured and inflicted lots of damage on the German teams and had pursued with only 1 hr ceasefire. From experience, 1 hr ceasefire will mean that most teams (both sides) will not have time to refit themselves and whatever losses incurred will be carried forward, i.e., if the BAR team that started out with 6 men had lost 4 men, it'll have to make do with the remaining 2 men for the next battle, which was what happened to my leading BAR team here.

The leading BAR team was the remnant of my LTA team and not wanting to discard the command team, I kept it in there.

With enough maneuvre teams, I decided to add on more covering firepower by req. 2 teams of .30 Cal MG. These teams are comparable to the German MG42 teams in terms of firepower and often their lower rate of fire means they last longer in the duration of a firefight.



OOB2.jpg
 Description:
Team List- .30 Cal MG 2 teams added
 Filesize:  103.56 KB
 Viewed:  9172 Time(s)

OOB2.jpg



#47: Son Bridge Map Assessment and Planning Author: sigeena PostPosted: Thu Aug 26, 2010 1:57 pm
    —
Map Assessment
The main objective is the Son Bridge VL with it's North Approach VL (near side) and South Approach VL (far side). Again, to fully secure the bridge from being blown, it is necessary to capture all 3 VLs.

The main road leading to the bridge is too open to be used. Intel has revealed that there are at least 2 Flak guns covering the bridge. There's no doubt that the main road has been prepared to meet crossfire from the Flak guns.

The enemy can defend adequately if they occupy the high storey buildings facing open ground that has to be traversed by the Allies. Additionally, they may also also cede control of the North Approach VL and all buildings on the near side and defend stoutly from the buildings on the far side, since the only access route to clear them would be frontally via the Son Bridge VL.

The bridge is typically rigged to blow within 3-4  minutes. The Allies have to move vigourously and aggressively.

Plan
This is the climax for Son Op. Capture this bridge and XXX Corps will be able to clear onwards to Nijmegen. Historically, the bridge was blown before 101st could secure it and the entire operation's timetable was delayed by a further 14 hrs for the engineers to build a Bailey bridge.

Since a frontal approach is already likely to be covered by enemy Flak guns, the remaining choices aren't too obvious as well. Here, we've decided to site the covering teams (.30 Cal MG and 60mm Mortar ) in and around the 2 storey building near the main road. The rest of the infantry teams will move along the bottom half of the map towards the Warehouses VL. Then they can possibly move under cover of buildings towards the Son Bridge.

A small AB Rifle team is left to cover the line's right flank from enemy infiltration and expected to move aggressively once the bridge is captured to secure the forested area to its front.



1 Start.jpg
 Description:
Shows initial deployment of teams prior to kickoff
 Filesize:  93.86 KB
 Viewed:  9170 Time(s)

1 Start.jpg



#48: Son Bridge- Possible Flak Gun position Author: sigeena PostPosted: Thu Aug 26, 2010 2:03 pm
    —
Once the battle kicks off, we review some of the likely positions of the enemy Flak gun.

Since this VL to the top half of the map is literally called Gun Pit, it has to be the most likely Flak gun position. Since it has not revealed itself, no point in mortaring and wasting valuable HE rounds.

The infantry teams are moving along the bottom half and would be shielded from its deadly aim for now.



2 Gun Pit.jpg
 Description:
Could the enemy Flak gun be here?
 Filesize:  125.87 KB
 Viewed:  9168 Time(s)

2 Gun Pit.jpg



#49: Son Bridge- Moving up Author: sigeena PostPosted: Thu Aug 26, 2010 2:09 pm
    —
The infantry teams move off in a line towards the buildings. Enemy Schutzen was quickly spotted from the area of the Warehouses VL to the bottom left corner of this screen. Our mortars immediately responded to suppress their accurate fire. The .30 Cal MG also opened up in covering fire.

Text book fire and movement.



4 Approach.jpg
 Description:
Fire and movement
 Filesize:  144.49 KB
 Viewed:  9167 Time(s)

4 Approach.jpg



#50: Son Bridge- Flak and priority VLs Author: sigeena PostPosted: Thu Aug 26, 2010 2:14 pm
    —
Once the infantry teams have destroyed the Schutzen team and enter the Warehouses VL, they were immediately brought under fire by a Flak gun across the bridge in the vicinity of the South Approach VL.

This Flak gun has to be suppressed to enable the infantry teams to move up towards the North Approach VL and Toll House VL. Again the Mortar teams worked feverishly to bring down heavy fire.

The initial movement against the Schutzen team had taken considerable time and the guys will really have to hustle up.



3 South Approach.jpg
 Description:
Watch the timer!
 Filesize:  134.82 KB
 Viewed:  9166 Time(s)

3 South Approach.jpg



#51: Son Bridge- Setting up covering fire Author: sigeena PostPosted: Thu Aug 26, 2010 2:20 pm
    —
The infantry teams quickly occupy the multi-storey buildings facing the river, capturing the North Approach VL. At this moment, the timer is already gone and the bridge can be blown by the Germans anytime. Now we have to take our chances and send 1 team across to destroy the Flak gun as well as capture the Son Bridge VL and South Approach VL.


5 Rush the Bridge.jpg
 Description:
2 teams provide covering fire, 1 team rush
 Filesize:  138.62 KB
 Viewed:  9099 Time(s)

5 Rush the Bridge.jpg



#52: Son Bridge- Son Bridge Captured! Author: sigeena PostPosted: Thu Aug 26, 2010 2:24 pm
    —
The team that moves across achieves all its objectives and claims both Son Bridge VL and South Approach VL. However, once across, it suddenly encounters heavy Flak gun fire from the near side of the bridge again, coming from the Gun Pit VL.

Surely, the battle is as good as over. The 101st just needs to mop up.


Last edited by sigeena on Thu Aug 26, 2010 2:35 pm; edited 1 time in total


6 Bridge Captured.jpg
 Description:
Flak destroyed
 Filesize:  139.82 KB
 Viewed:  9098 Time(s)

6 Bridge Captured.jpg



#53: Son Bridge- Bridge blown Author: sigeena PostPosted: Thu Aug 26, 2010 2:34 pm
    —
The Allied teams were exhausted from all that rushing and heavy contact, especially the team that crossed the bridge. In the worst possible time, this team cracked as they looked for cover from accurate Flak gun fire.

Taking advantage of the situation, a counterattacking Granatwerfer team re-captured the South Approach VL and immediately blew the bridge.

It was an absolutely dramatic contest. From the seeming ease with which the textbook bridge attack was executed to the elation of its capture, to the downright despondence when the bridge is blown.

They better bring up some of that Bailey crap now.



7 Bridge Blown.jpg
 Description:
Notice the counterattacking German team
 Filesize:  128.25 KB
 Viewed:  9096 Time(s)

7 Bridge Blown.jpg



#54: Son Bridge blown but captured! Author: sigeena PostPosted: Thu Aug 26, 2010 2:53 pm
    —
Of the 4 Silver and Bronze Stars given out, 3 were posthumously awarded.

Both sides took a beating. The Germans pulled out with the destruction of the bridge.

Allies Germans
Soldiers 33 27
Losses 12 16
Remaining 21 11

Overnight as the 101st waits for XXX Corps. Once the bridge is ready, the 101st will advance to the next map to further secure the bridge. It is anticipated that XXX Corps can only move off by the 3rd day.

An Overwhelming Victory by the Allies (where XXX Corps links up with the 1st Airborne at Arnhem Bridge by 4th day) is no longer possible.



9 End of Battle.jpg
 Description:
Victory but the implications of the 14hrs delay will be felt further down the line
 Filesize:  122.94 KB
 Viewed:  9093 Time(s)

9 End of Battle.jpg



#55: Re: CC2 ABTF GC Author: vonB PostPosted: Thu Aug 26, 2010 3:40 pm
    —
Nice AAR...

#56: Schijndel Team List Author: sigeena PostPosted: Fri Aug 27, 2010 12:23 pm
    —
In the next map, we return back to Schijndel Op and Schijndel Dunes

A rather depleted team list since we've added nothing. However its expected that the Germans were more roughly handled in the preceding map and their teams would be weak as well.



OOB1.jpg
 Description:
No additional teams were added
 Filesize:  92.13 KB
 Viewed:  9077 Time(s)

OOB1.jpg



#57: Schijndel Dunes Map Assessment and Planning Author: sigeena PostPosted: Fri Aug 27, 2010 12:31 pm
    —
Map Assessment
It's a map with lots of buildings in close proximity and there'll be alot of opportunities to get close and personal with the enemy. Off to the German end of the map are the sand dunes that give this map the name Schijndel Dunes.

From the Allies start line of the map, the route by the bottom would be exposed by movement across a small bridge. The route by the upper half would be comparatively more covered by buildings.

It's important to keep the teams close to lend mutual support.

Plan
The weaker BAR teams will be providing covering fire from buildings on the Allied side. The Recon and Rifle team will attempt to flank the enemy front by moving along the upper half. When the enemy is found, they will try to slide on to the side and continue pressing their flank. Once we drive the enemy from the town and into the sand dunes, it'll be over.



1 Start.jpg
 Description:
Initial Deployment before Begin
 Filesize:  90.95 KB
 Viewed:  9076 Time(s)

1 Start.jpg



#58: Schijndel Dunes- Contacted Author: sigeena PostPosted: Fri Aug 27, 2010 12:36 pm
    —
The enemy had prepared their positions to cover the flanks. Here, the Recon team reacts to an enemy Panzerschreck team across in the next building , shooting at less than 30 metres. The Rifle team is directly behind them and ready to add their heavier rifle fire to suppress the enemy.

Some smart shooting by both teams and the enemy flank is in the air. We press on and the enemy bugs out to avoid total loss.



2 Flanking.jpg
 Description:
Recon team moving ahead of Rifle team
 Filesize:  146.1 KB
 Viewed:  9074 Time(s)

2 Flanking.jpg



#59: Schijndel Dunes Captured! Author: sigeena PostPosted: Fri Aug 27, 2010 12:42 pm
    —
A much better skirmish, compared to the one at Schijndel Road. No casualties suffered and we knocked the enemy well off the LZ for the Eindhoven Sector.

Allies Germans
Soldiers 22 15
Losses 0 9
Remaining 22 6

The 101st will be able to be supplied by air for the 2nd day. The enemy is driven off but can be expected to counterattack once organised.



3 End of Battle.jpg
 Description:
Victory and Overnight
 Filesize:  113.97 KB
 Viewed:  9072 Time(s)

3 End of Battle.jpg



#60: Veghel Team List Author: sigeena PostPosted: Sun Aug 29, 2010 1:05 pm
    —
Still staying in the Eindhoven Sector, next up is Veghel Town of Veghel Op.

The swift completion of Veghel Op is going to be critical for XXX Corps to exit Eindhoven and step off into Nijmegen. Every map is mission critical.

Here no changes were made to the team line-up. Looking forward, our team should be more than sufficient.



OOB1.jpg
 Description:
Quite a substantial team so nothing was added
 Filesize:  132.66 KB
 Viewed:  9057 Time(s)

OOB1.jpg



#61: Veghel Town Map Assessment and Planning Author: sigeena PostPosted: Sun Aug 29, 2010 1:14 pm
    —
Assessment
Most of the town lies on the near side of the canal that bisects the map from top to bottom. Capture of the town can develop swiftly since most of the buildings will provide adequate cover. Like island hopping, we'll be conducting house hopping.

If the enemy is in force on the far side of the canal, they will be limited in preventing our quick capture of the town but they'll be in good positions to prevent us from crossing the canal, provided they can cover all 3 bridges.

It's more likely that they'll be in positions in and around the town on the near, rather than on the far side.

Plan
We'll push through the town, 3-up. With control of the row of 3-storey buildings as the immediate objective (Doktor's Office VL), we'll be packing the centre element with most of the teams. Will try to keep it a narrow and forceful thrust.



1 Start.jpg
 Description:
Starting positions, a couple of teams are off-pic to the right.
 Filesize:  98.57 KB
 Viewed:  8366 Time(s)

1 Start.jpg



#62: Veghel Town- 3 up Author: sigeena PostPosted: Sun Aug 29, 2010 1:18 pm
    —
Here's a closer look at the immediate objective (Dokter's Office VL).

Soon after taking this screenshot, the enemy was spotted in trying to occupy the 2 storey building in the centre. This team didn't last long with converging BAR fires



2 Doktor's Office.jpg
 Description:
BAR teams upfront, Rifle teams ready to move out.
 Filesize:  155.72 KB
 Viewed:  8365 Time(s)

2 Doktor's Office.jpg



#63: Veghel Town- Enemy trying to flank Author: sigeena PostPosted: Sun Aug 29, 2010 1:23 pm
    —
Something I enjoy of CC2, the AI often tries to outflank, rather than a direct straightup shootup. Here we catch a Reserve team, in the top left corner, moving to our flanks.

Of course this movement is also covered by our BAR team that cuts down the commander of this Reserve team. Since Reserve teams typically have low command and morale, knocking out the commander has the effect of suppressing the rest of the team out of the firefight.



3 Reserve.jpg
 Description:
The enemy reacts to our push through the row of buildings in the centre
 Filesize:  157.29 KB
 Viewed:  8364 Time(s)

3 Reserve.jpg



#64: Veghel Town- Mid to End phase of fight Author: sigeena PostPosted: Sun Aug 29, 2010 1:28 pm
    —
Not much to say, this screenshot was taken near the end.

We suppressed the MG42 team, maneuvred the BAR team to take the Doktor's Office VL and was ready to assault towards the MG team when the enemy pulled out.

To the upper half of the map, we were opposed by a 2 man Panzerschreck team while the remnants of the Reserve team cowered in cover. The Rifle team broke forward and captured that bunker.



4 Enemy Positions.jpg
 Description:
Zoomed out look at positions
 Filesize:  162.89 KB
 Viewed:  8363 Time(s)

4 Enemy Positions.jpg



#65: Veghel Town captured! Author: sigeena PostPosted: Sun Aug 29, 2010 1:33 pm
    —
The enemy had decent numbers in this fight and map have fared better in deploying behind the canal. Attempting to cross the canal while under fire would have been challenging.

Instead, with the intent to oppose our capture of the town, they had their share of unfortunate close encounters. 2 Aufklarer teams were lost to us in close melees.

Allies Germans
Soldiers 35 17
Losses 3 14
Remaining 32 3

1 hr ceasefire, and we march on



5 End of Battle.jpg
 Description:
Victory and Advance
 Filesize:  110.9 KB
 Viewed:  8362 Time(s)

5 End of Battle.jpg



#66: Nijmegen Sector 1st Day Author: sigeena PostPosted: Sun Aug 29, 2010 1:39 pm
    —
Next up is Nijmegen Sector. For the 1st day, only Groesbeek Heights Op.

We'll be defending the LZ to secure supplies for our push into Nijmegen Bridge Op, which will take place early on the second day. In the first day, the enemy will likely be all infantry while from 2nd day on, they'll be able to deploy halftracks and assault guns. Alot of the terrain will favour armour.

If the LZ is lost, then it's mission critical to hold on to the road map, to prevent the Germans from interdicting into XXX Corps supply line.

From this screenie, you can also note the earliest start times for Nijmegen Crossing and The Island operations.



2 1st Day.jpg
 Description:
Nijmegen Sector
 Filesize:  115.79 KB
 Viewed:  8271 Time(s)

2 1st Day.jpg



#67: Groesbeek Heights Team List Author: sigeena PostPosted: Thu Sep 02, 2010 2:25 pm
    —
With sufficient infantry teams in the starting line-up, I decided to req. for 2 additional Light Mortars. The Groesbeek Heights Op tends to have very long LOS, and very little built up area, encouraging mortars to be sited far, but still retaining good observation to enemy movements.


OOB2.jpg
 Description:
Mortar teams added for extra firepower
 Filesize:  118.38 KB
 Viewed:  8257 Time(s)

OOB2.jpg



#68: Groesbeek LZ Map Assesment and Planning Author: sigeena PostPosted: Thu Sep 02, 2010 2:38 pm
    —
Assesment
This LZ map is a relatively open terrain. There are a number of wall structures that will only provide cover if used in defilade cover. Most of the area is high grass and units can remain concealed as long as they do not reveal themselves by firing.

The German attack will have the advantage of buildings to launch from, notably the 2nd Company HQ VL at the left edge of the map. Furthermore, the 3-storey building (Villa) to the bottom of the map is a good form up point to infiltrating our left flank, if we're not careful.

In the middle, the house (Stables VL) and the long wall running across the middle of the map will form a natural obstacle to hold against enemy advance.

Plan
Unlike all the other Ops taken so far, this will kick-off as a defence, rather than attack. As long as we retain this map, we will protect XXX Corps flank when they head north, as well as, continue its use as a LZ for supplies to reach the 82nd in Nijmegen Sector.

The Mortar teams are placed well-back, but retain good fields of view to spot targets. We form a strong point in the Stables VL. Anticipating enemy movement to take place in and around the 3-storey Villa,  2 additional Rifle teams hold the line, while 2 BAR teams form a tactical reserve to plug enemy incursions.

Expect a long firefight.



1 Start.jpg
 Description:
Shows initial deployment prior to kick-off
 Filesize:  119.03 KB
 Viewed:  8254 Time(s)

1 Start.jpg



#69: Re: CC2 ABTF GC Author: Andreus PostPosted: Thu Sep 02, 2010 3:57 pm
    —
That map can be hell. I remember getting constantly slaughtered by Mark IVs...

#70: Re: CC2 ABTF GC Author: vonB PostPosted: Thu Sep 02, 2010 4:07 pm
    —
Interesting.  I would not want Gerry to have that 3 story building.  I would be tempted to hit that hard, and try and take it fast.  Gaining control of that and the area around would give the Allies a good base to defend and mobilise any assault from (being the shortest route to their VL), and make life harder for the Germans.  In the Germans hands, it just seems to give them too much leverage on the Left Flank, commanding the entire bottom edge of the Map, and give them a base for controlling the centre and bottom.

The wall line running from the centre to the north with the building anchored at the base seems an ideal means to force any german advance into a killing ground in the open areas which they would have to cross, and could provide useful base of fires to support any allied advance over that area too.

In fact, I would hope that they direct their intentions towards that house in the centre.  We could let them get quite close and let rip at close range while they were exposed in the open.

The weakness would be the north edge leading to the right flank, and the whole battle could rotate clockwise if Gerry developed that, but it would also reduce their resources to defend their VL.  But you can't be everywhere at once!

Hope you don't mind the comments; and I am no master tactician.

Looking forward to this report...

#71: Groesbeek Heights- 3 storey Villa Author: sigeena PostPosted: Fri Sep 03, 2010 12:13 am
    —
In reference to vonB's comments, here we have a clearer view of the 3 storey Villla that he was concerned about.

Off the right edge of this screenie, you'll be able to note the positions of the teams that are sited to cover any enemy advance from the walled yard. Range is about 25-50 metres. If we meet only Schutzen teams, we'll be able to dominate the firefight with heavier firepower.

If they manage to get a MG42 team into the villa, then we'll have to rely on the Mortars to keep a steady suppressive fire.

In any case, this will be the enemy Form Up Point for their assault on us.



2 Villa & Walled Yard.jpg
 Description:
Enemy FUP?
 Filesize:  167.78 KB
 Viewed:  8238 Time(s)

2 Villa & Walled Yard.jpg



#72: Groesbeek Heights- Fire discipline Author: sigeena PostPosted: Fri Sep 03, 2010 12:19 am
    —
Despite observing heavy enemy movement in and around the villa, we held off on engaging them until when it was clear that our fire would have the best effect, i.e., as they begin to traverse the open ground.

I try to hold off some teams from engaging as well, so that they do not reveal themselves unnecessarily.

Here, 2 Schutzen teams probe forward, 1 heading towards the Stables VL and the other covering their flank, moving from the villla to the ruins in the middle. Both positions are occupied by our teams, beating off their advances.



4 Drawing the enemy.jpg
 Description:
Enemy movement
 Filesize:  169.22 KB
 Viewed:  8237 Time(s)

4 Drawing the enemy.jpg



#73: Groesbeek Heights- 1 more Schutzen team top left Author: sigeena PostPosted: Fri Sep 03, 2010 12:25 am
    —
In the intermittent firefight, some losses were taken by both sides. The German commander, perhaps thinking that that's all there is to the Airborne teams, push forward another Schutzen team to take us from a new angle.

We quickly adjust our line a little, recalling the most forward Rifle team, in the ruins, to pull back.

Also note the effect of mortars on the 3 storey villa. It's beginning to tell as enemy fire is slackening.



6 Enemy Pressing Home.jpg
 Description:
Looks like the Germans are coming out to play
 Filesize:  168.74 KB
 Viewed:  8235 Time(s)

6 Enemy Pressing Home.jpg



#74: Groesbeek Heights- MG Fire Author: sigeena PostPosted: Fri Sep 03, 2010 12:31 am
    —
Up till then, all we encountered was heavy rifle fire. The enemy MGs have yet to reveal themselves.

And it came as no surprise when we finally located some enemy MGs. However, the surprise is that they have been used as a flanking element to unhinge our right. They have been using the wall to conceal their movement.

The bad news for them, we've got both sides of the wall covered with enfilading fire.

Taking opportunity as the Allies attended to their new found threat, the Schutzen team presses forward to a closer position for assault.



7 Look to your right flank.jpg
 Description:
I hear the riproar of the MG42
 Filesize:  129.32 KB
 Viewed:  8234 Time(s)

7 Look to your right flank.jpg



#75: Groesbeek Heights- Taking out the MG, then the Schutzen Author: sigeena PostPosted: Fri Sep 03, 2010 12:35 am
    —
To quickly stabilise our right, a quick attack was made by the reserve BAR team, supporting the Stables VL. We first hit the MG team to remove the direct threat, then forward to pour heavier volume of fire on the Schutzen team.

It seems that the Germans have exhausted all their options. It's about time to counter attack and finish them off.



8 Flank is stabilised.jpg
 Description:
Our reserve BAR team springs forward to attack the MG42
 Filesize:  160.39 KB
 Viewed:  8233 Time(s)

8 Flank is stabilised.jpg



#76: Groesbeek Heights- Step Off Author: sigeena PostPosted: Fri Sep 03, 2010 12:40 am
    —
To initiate a counter attack, we move the Rifle team at the bottom edge forward. This team will continue to advance till it's in good position to assault the villa.

The other teams will generally provide covering fire to assist their movement. Mortars are about all out now. Maybe, not more than 4-5 bombs left per Mortar team.

Even as we begin our counter attack, the enemy still puts up credible resistance from the villa.



9 Counter Attack.jpg
 Description:
The enemy still putting up resistance from the Villa
 Filesize:  170.2 KB
 Viewed:  7928 Time(s)

9 Counter Attack.jpg



#77: Groesbeek Heights- Moving the Right flank forward as well Author: sigeena PostPosted: Fri Sep 03, 2010 12:43 am
    —
To support the assault from our left flank, we try to move the teams on the right to provide additional cover fire. This was quickly disrupted when another MG strongpoint was revealed.

There'll be little support from our teams on the right flank for the counter attack. Hopefully, the enemy will be suppressed heavily enough for the guys to punch through.



11 MG Strongpoint.jpg
 Description:
Another MG team to worry about
 Filesize:  163.3 KB
 Viewed:  7927 Time(s)

11 MG Strongpoint.jpg



#78: Groesbeek Heights- Enemy surrender Author: sigeena PostPosted: Fri Sep 03, 2010 12:47 am
    —
The last screenie before the battle ends.

What happened was that enemy fire noticeably slackened as our fire grew. The German teams in the villa are probably heavily suppressed and a forceful assault by our Rifle elements was unstoppable.



12 Clearing the Villa.jpg
 Description:
The Rifle team assaults and clears the villa
 Filesize:  173.49 KB
 Viewed:  7926 Time(s)

12 Clearing the Villa.jpg



#79: Groesbeek LZ- Victory and Overnight Author: sigeena PostPosted: Fri Sep 03, 2010 12:58 am
    —
There was a mass surrender at the end as we entered the villa. It transformed a good result to an excellent one. Only 1 MG team managed to escape unscathed.

Allies Germans
Soldiers 36 36
Losses 9 29
Remaining 27 7

In the ensuing battles to follow in this Op, it is expected that the Germans will bring on heavier weapons. We can expect Halftracks, Self-Propelled Guns, Infantry Guns, the works. Since this map is defended, there's nothing to advance on and Overnight ceasefire occurs.



13 End of Battle.jpg
 Description:
End of battle, note that the Germans have taken excessive losses
 Filesize:  110.84 KB
 Viewed:  7925 Time(s)

13 End of Battle.jpg



#80: Oosterbeek Team List Author: sigeena PostPosted: Fri Sep 03, 2010 1:35 pm
    —
After clearing Groesbeek Heights Op in Nijmegen Sector, we jump over to defending the Oosterbeek Op in the Arnhem Sector.

Here we added additional firepower in the form of Vickers MG and Light Mortar teams. The first day should only be light infantry attempting to infiltrate the Oosterbeek LZ.



OOB1.jpg
 Description:
Added 1 Vickers MG and 1 Light Mortar
 Filesize:  114.04 KB
 Viewed:  7916 Time(s)

OOB1.jpg



#81: Oosterbeek LZ Map Assesment and Planning Author: sigeena PostPosted: Fri Sep 03, 2010 1:50 pm
    —
Assessment
This map is rather similar to the one in Groesbeek LZ, where there's large tracts of open terrain. Alot of it is also high grass, and though we should be able to spot enemy movement, it can get difficult to pick out targets for good shooting. Sudden close contacts can end quickly and disastrously.

There's a gully running along the bottom edge of the map that will provide concealed approach for the Germans to launch attacks from. In the middle, the Woods VL provides ample concealment coming into the middle of the map. The Cottage VL is a 3 storey building that overlooks alot of open ground.

Plan
We'll keep the Bren teams in opposing flanks to provide cover. Since the centre is relatively open, the Vickers MG and Light Mortar should have sufficient firepower to stop most advances, the Vickers MG will be emplaced in the Cottage VL (3 storey) and the Light Mortar takes advantage of cover in a bomb crater.

We place 1 Rifle team as trip wire in the Woods VL while the remaining 2 Rifle teams are kept back as reserve on the flanks. As long as the flanks are steady, the Vickers team will continue to pour it on.



1 Start.jpg
 Description:
Shows team positions before curtain rises
 Filesize:  82.89 KB
 Viewed:  7240 Time(s)

1 Start.jpg



#82: Re: CC2 ABTF GC Author: vonB PostPosted: Fri Sep 03, 2010 3:13 pm
    —
Good work!  I am enjoying your AAR's.  Many thanks.

#83: Re: CC2 ABTF GC Author: Pzt_KanovLocation: México PostPosted: Fri Sep 03, 2010 4:56 pm
    —
Yes, these AAR's are great.

I am of the ones that goes all out frontal attack on the villa at Groesbeek Heights as soon as the battle starts, usually with a lot of casualties, it is great to see other approaches to the same tactical dilemmas.

#84: Re: CC2 ABTF GC Author: sigeena PostPosted: Sun Sep 05, 2010 3:20 am
    —
Thanks for the compliments. Though I'm thinking if my overall progress may be too slow. Maybe, I'll shrink events to per Op per day. Right now, there's another 3 more battles to go through before end of 1st day, and looking at the average post progess, it'll take us to page 10 easily.

There are no perfect tactical solutions to problems. I'm sure, if the enemy managed to push MG teams into the Villa, they'll have made it more costly for us.

#85: Oosterbeek LZ- 1st Enemy movement spotted Author: sigeena PostPosted: Sun Sep 05, 2010 3:29 am
    —
We didn't have to wait too long for the enemy to reveal their intentions.

The Germans probe forward with an Aufklarer team.

This area would see the heaviest enemy concentration throughout the fighting ahead. It's a natural concealed position to stepoff from.



2 Concealed Approach Gully.jpg
 Description:
Most of the enemy will be creeping along this hedgerow/ gully.
 Filesize:  140.92 KB
 Viewed:  7224 Time(s)

2 Concealed Approach Gully.jpg



#86: Oosterbeek LZ- First Shots Author: sigeena PostPosted: Sun Sep 05, 2010 3:35 am
    —
We waited patiently till the enemy was in our sights for Close Range, and therefore, higher probability of accurate fire. We opened up first with the Vickers from the Cottage VL, and as the enemy spun around to take cover, with heavy accurate fire from the Bren team. We knocked out the enemy team within the first 20 shots. Good shooting!


3 Left Flank.jpg
 Description:
Left Flank
 Filesize:  103.38 KB
 Viewed:  7223 Time(s)

3 Left Flank.jpg



#87: Oosterbeek LZ- Concealment Author: sigeena PostPosted: Sun Sep 05, 2010 3:39 am
    —
Here's a screenie I took intending to show how easily it is to sneak around in the map without being observed. These guys are spotted but without seeing actual bodies on the map, I generally hold off on engaging them with direct fire.

Firing at them would not be effective, given the long range and lack of proper observation. And as I mentioned earlier, there's alot of tall grass in this map.



4 Enemy movement.jpg
 Description:
These teams are all spotted but unable to observe
 Filesize:  106.64 KB
 Viewed:  7222 Time(s)

4 Enemy movement.jpg



#88: Oosterbeek LZ- Alot more teams spotted Author: sigeena PostPosted: Sun Sep 05, 2010 3:44 am
    —
Holding off on engaging them at this range, we note more enemy teams probing forward.

The Woods VL will soon be contested by the enemies. We'll have to support the Rifle team in there soon.

Another 2 Sturmgrenadr teams are spotted heading towards our left flank, perhaps to investigate the whereabouts of their scouting Aufklarer.



6 Here they come!.jpg
 Description:
The Scharfschutze and Reserve teams heading towards the Woods VL
 Filesize:  109.74 KB
 Viewed:  7221 Time(s)

6 Here they come!.jpg



#89: Oosterbeek LZ- Right Flank Author: sigeena PostPosted: Sun Sep 05, 2010 3:48 am
    —
We allowed the Scharfschutze team to close to within Point Blank before opening up. He probably never knew what hit him.

Having revealed our positions, we quickly re-align this Rifle team to cover towards the centre of the Woods VL, to set up another ambush position.



7 Right Flank.jpg
 Description:
We destroy the Scharfschutze team first before re-aligning our Rifle team
 Filesize:  140.43 KB
 Viewed:  7220 Time(s)

7 Right Flank.jpg



#90: Oosterbeek LZ- Woods VL Author: sigeena PostPosted: Sun Sep 05, 2010 3:53 am
    —
We also moved the reserve Rifle team on the right flank forward to support the Woods VL. As the enemy begin to cross from the gully towards the Woods VL, they came into open observation by our Vickers team. We opened fire on them from range (Vickers and Mortar) to distract them.

While they continued to move forward into the Woods VL under heavy fire, they came into sudden close range rifle fire from the Woods VL Rifle team. We quickly knock out the Reserve and Schutzen team.

Without further support, the Sturmgrenadr team in the open, cowers under heavy fire from converging angles.



9 Defending the Woods VL.jpg
 Description:
1 Reserve, 1 Schutzen, 1 Sturmgrenadr
 Filesize:  142.86 KB
 Viewed:  7219 Time(s)

9 Defending the Woods VL.jpg



#91: Oosterbeek LZ- Final enemy incursion Author: sigeena PostPosted: Sun Sep 05, 2010 3:57 am
    —
The enemy tries one more time to take out left flank. They pop some smoke to  obscure the Vickers team's observation and creep into the hedgerow where the Aufklarer died.

Here, we open up with all 3 teams (Bren, Rifle, Vickers), and added Mortar bombs into the mix. The end result was another wrecked Sturmgrenadr team.



10 Clearing up.jpg
 Description:
The enemy repeats its mistake
 Filesize:  135.85 KB
 Viewed:  7330 Time(s)

10 Clearing up.jpg



#92: Oosterbeek LZ- Victory and Overnight Author: sigeena PostPosted: Sun Sep 05, 2010 4:06 am
    —
Such results are rare but always welcome. We encountered heavy enemy numbers but they were used poorly, with too much emphasis given towards our left flank but without proper tactical consideration.

We counted 3 Sturmgrenadr, 1 MG42, 1 Schutzen, 1 Aufklarer, 1 Reserve, 2 Scharfshutze and 1 Panzerschreck team in all. A formidable setup.

Allies Germans
Soldiers 29 42
Losses 1 37
Remaining 28 5

The Military Cross was awarded to the Vickers team. They alone, accounted for 18 enemy kills.

With the Oosterbeek LZ defended, we can expect air supply to be delivered for 1st Airborne.



11 End of Battle.jpg
 Description:
End of battle, we whipped some ass
 Filesize:  115.45 KB
 Viewed:  7328 Time(s)

11 End of Battle.jpg



#93: Arnhem Tree Road Map Assessment and Planning Author: sigeena PostPosted: Sun Sep 05, 2010 4:35 am
    —
Assessment
This is a relatively challenging map.

Towards the upper half of the map, there's a river preventing the Allies from crossing and clearing the factory buildings. All of that allows the Germans to position teams to observe and overlook our positions and movement along the Arnhem Tree Road.

In the middle, the buildings are dominated by the Train Station VL, the large brownish 3 storey building in the centre.

Once clear of the built-up area, there are trees lined along the roads that provide some level of cover and concealment.

Planning
Our starting positions are not terribly good. We'll have to clear the row of buildings along the bottom edge, before we can attempt entering the Train Station VL. I've tasked 4 teams to achieve this.

The remainder are placed along the start line to provide some semblance of covering fire as the main teams clear the houses.



1 Start.jpg
 Description:
Shows the disposition of forces before start
 Filesize:  95.88 KB
 Viewed:  7326 Time(s)

1 Start.jpg



#94: Arnhem Tree Road- Assaulting the House Author: sigeena PostPosted: Sun Sep 05, 2010 4:37 am
    —
It was a brutal straightup and and at 'em kinda fight. We rushed forward and had a brief contest of the houses.

After knocking out 1 Schutzen team, the enemy decided it had enough and pulled out.



2 Clearing House.jpg
 Description:
Note enemy fires from the Train Station VL
 Filesize:  153.18 KB
 Viewed:  7325 Time(s)

2 Clearing House.jpg



#95: Arnhem Tree Road captured! Author: sigeena PostPosted: Sun Sep 05, 2010 4:43 am
    —
We had pushed very hard and got the enemy to run out before taking more losses. In consideration, we had lost 1 AdHoc Rifle team. Not a bad exchange overall, and hopefully not one that will haunt us later. We are running very low on assaulting teams, 1 Rifle and 1 Recon team left, both 2 men teams.

Allies Germans
Soldiers 23 14
Losses 4 8
Remaining 19 6

We need to push on despite our losses. We can only take 1 hr ceasefire and continue to thrust hard towards the Arnhem Bridge objective.



3 End of Battle.jpg
 Description:
End of battle, the enemy is trying to hit and run
 Filesize:  113.96 KB
 Viewed:  7324 Time(s)

3 End of Battle.jpg



#96: Veghel Team List Author: sigeena PostPosted: Mon Sep 06, 2010 2:34 am
    —
We quickly head back to Veghel Op in the Eindhoven Sector. We've got the enemy on the run since Veghel Bridge. They've opposed us with token resistance and fled prompty once they figured out it's better to live another day.

With the limited points available, I decided to add a Bazooka team to the lineup. Veghel North map is heavily built-up and bazookas can be used in a pinch to punch holes through houses.



OOB2.jpg
 Description:
Added Bazooka team
 Filesize:  119.65 KB
 Viewed:  7246 Time(s)

OOB2.jpg



#97: Veghel North- Firing cracked all around Author: sigeena PostPosted: Mon Sep 06, 2010 2:39 am
    —
Alluded to earlier, Veghel North represents one of the more densely built-up maps. It's basically an infantry battleground and as long as there's covering positions that overlooks the next house, it's pretty easy to move forward and take control.

I forgot to take a screenshot before pressing Begin. Here's the first screen I remembered to take. I had placed most of the infantry teams in the buildings on the Allied start line and upon starting the battle, found that the enemy had poorly placed its Schutzen team in the woods not 30metres from where 4 BAR/Rifle teams had immediate range of.

Quick barrage of grenades and this team was no longer effective.



1 Start of Battle.jpg
 Description:
Schutzen caught in the open from 3 different directions.
 Filesize:  169.25 KB
 Viewed:  7245 Time(s)

1 Start of Battle.jpg



#98: Veghel North- Enemy reserves Author: sigeena PostPosted: Mon Sep 06, 2010 2:42 am
    —
The Germans quickly figured out that the mass of Allied teams to the front represents the greatest threat and dispatched a Panzerschreck team to shift towards our flank.

Perhaps they intend to draw us in like a sack. There must be a MG team somewhere that's going to hit us soon.



2 Enemy Flanking.jpg
 Description:
Panzerschreck team bounding forward
 Filesize:  177.45 KB
 Viewed:  7244 Time(s)

2 Enemy Flanking.jpg



#99: Veghel North- Enemy positions Author: sigeena PostPosted: Mon Sep 06, 2010 2:47 am
    —
Here we have a better overview of the map. Most of the VLs are in the buildings to the middle of the map.

No sign of heavy enemy presence so far, other than the Schutzen team that's cowering in the woods. We rush a Ad-Hoc team forward to take prisoners, if any.

Above the Scharfschutze is a barn-like building with low fence. We'll need to secure this building to guard our flank before pushing the rest of the teams forward to capture the other VL positions in the centre.



3 Enemy Positions.jpg
 Description:
Overview of the Map
 Filesize:  161.09 KB
 Viewed:  7243 Time(s)

3 Enemy Positions.jpg



#100: Veghel North- Pushing through the woods Author: sigeena PostPosted: Mon Sep 06, 2010 2:52 am
    —
We position the rest of the teams to overlook while a Rifle team takes advantage of concealment by progressing through the woods. A few quick shots rang out and the enemy MG 42 is located heading to the same barn.

We'll need to double up and seize the building before the MG team can get set-up.

The MG team decides to quit the game of chicken and try to move back down the line to the next building. Our Rifle team rushes the enemy with rapid rifle fire and grenades. The MG commander surrenders once his team is destroyed.



4 Assaulting the MG42.jpg
 Description:
Rifle team rushing through the cover of woods
 Filesize:  169.1 KB
 Viewed:  7242 Time(s)

4 Assaulting the MG42.jpg



#101: Veghel North Captured! Veghel Op secured! Author: sigeena PostPosted: Mon Sep 06, 2010 2:57 am
    —
We have once again taught the enemy a lesson with our swiftness and determination.

Allies German
Soldiers 36 17
Losses 1 12
Remaining 35 5

Veghel Op is secured. The enemy is expected to counterattack sometime later, but we'll be able to rest this battlegroup for at least 2-3 days.



5 End of Battle.jpg
 Description:
End of Battle
 Filesize:  112.42 KB
 Viewed:  7028 Time(s)

5 End of Battle.jpg



#102: Arnhem Bridge Team List Author: sigeena PostPosted: Tue Sep 07, 2010 11:45 am
    —
We're back to Col. Frost's 2nd Para advance towards the Arnhem Bridge.

Since taking 1hr ceasefire from the previous map, we have not been able to req. for any teams and decided to conserve the req. points for the final push at Arnhem Bridge map later.

We still have good firepower with 3 Bren and 2 Mortar teams and can guarantee good support for the Rifle and Recon teams as they push forward.



OOB1.jpg
 Description:
Nothing added, low on assault teams
 Filesize:  106.14 KB
 Viewed:  7017 Time(s)

OOB1.jpg



#103: Arnhem West Approach Map Assessment and Planning Author: sigeena PostPosted: Tue Sep 07, 2010 11:53 am
    —
Assessment
This is a heavily urban map with VLs neatly spaced out. Advantage is to the defence, since any building can be a strong point.

The area to the bottom right corner is the railyard, with the Rail Station VL starting in our control whereas the Rail Depot VL in German control.

The streets are wide enough to consider as deadly open ground.

Planning
The enemy is usually in position in the Rail Depot VL. Advancing directly towards the Rail Depot VL from the Rail Station VL is risky since the entire area is too open, with little cover available.

We'll instead push along the upper edge of the town and swing down towards the Rail Depot VL from top to down.



1 Start.jpg
 Description:
Before kicking off
 Filesize:  99.78 KB
 Viewed:  7014 Time(s)

1 Start.jpg



#104: Arnhem West Approach- Early Phase movement Author: sigeena PostPosted: Tue Sep 07, 2010 11:57 am
    —
Our first phase is movement towards the centre of the map to wrest control of the surrounding streets. Here we send 3 teams (Bren, Rifle, Recon) heading towards the Roermonds Plein VL at the left edge of this screenie.


2 Approach.jpg
 Description:
3 teams in mutual support
 Filesize:  151.52 KB
 Viewed:  7013 Time(s)

2 Approach.jpg



#105: Arnhem West Approach- Enemy Spotted! Author: sigeena PostPosted: Tue Sep 07, 2010 12:01 pm
    —
Enemy soldiers can be spotted moving in the vicinity of the Rail Depot VL as expected. If they intend to capture the Rail Station VL (Bren team), we'll mow them down once they are out moving in the open.

If they remain in cover, we'll move the main force elements to push into their flank and then initiate contact all around them.



3 Enemy Contact.jpg
 Description:
Enemy spotted moving in the Rail Depot VL
 Filesize:  156.26 KB
 Viewed:  7012 Time(s)

3 Enemy Contact.jpg



#106: Arnhem West Approach- Streets leading to Rail Depot VL Author: sigeena PostPosted: Tue Sep 07, 2010 12:06 pm
    —
Yes, once our main force reaches the Roermonds Plein VL, we'll detach the Bren and Recon team to push further to take van Sant's House VL. Capturing those VLs will put pressure on the enemy commander to change his positions and try to take back the lost VLs.

We'll keep our teams in Ambush postures to take advantage when the enemy rushes into the open.



4 VLs of interest.jpg
 Description:
Plan becomes clearer
 Filesize:  152.08 KB
 Viewed:  6978 Time(s)

4 VLs of interest.jpg



#107: Arnhem West Approach- Sudden Contact Author: sigeena PostPosted: Tue Sep 07, 2010 12:10 pm
    —
As our teams push into positions, we receive more enemy contact to our front.

This is a reduced German Reserve team that has been relegated to flank guard duties. Unluckily for these chaps, our main force just bludgeoned into them.

Once we destroyed this team, the enemy commander, perhaps wise that we're gaining behind his front, decides to cut and run.



6 SS Reserve.jpg
 Description:
Flank guard
 Filesize:  157.81 KB
 Viewed:  6976 Time(s)

6 SS Reserve.jpg



#108: Arnhem West Approach Captured! Author: sigeena PostPosted: Tue Sep 07, 2010 12:14 pm
    —
It was a quick skirmish. The enemy's tactics were once again hit and run and careful movement by our teams limited our losses to 1 man.

Allies Germans
Soldiers 19 12
Losses 1 4
Remaining 18 8

1 hr ceasefire. Next up, Arnhem Bridge!



7 End of Battle.jpg
 Description:
Push on lads! We need that bridge by sundown.
 Filesize:  116.63 KB
 Viewed:  6975 Time(s)

7 End of Battle.jpg



#109: Arnhem Bridge Team List Author: sigeena PostPosted: Tue Sep 07, 2010 12:18 pm
    —
Despite the 1 hr ceasefire, we were fortunate to recover the Rifle team to full and we added a PIAT team which would be necessary when we finally have to defend the bridge.


OOB1.jpg
 Description:
PIAT team added
 Filesize:  124.22 KB
 Viewed:  6974 Time(s)

OOB1.jpg



#110: Arnhem Bridge Map Assessment and Planning Author: sigeena PostPosted: Tue Sep 07, 2010 12:29 pm
    —
Assessment
The main objective is in sight.

Due to the wide boulevard running right to left, from the Allied edge to the bridge at the middle of the map, it effectively bisects the map to an upper and lower section. Arnhem Bridge VL can only be controlled sufficiently if we have the buildings around the bridge (upper section) under control.

Planning
We'll keep most of our forces at the upper section and rush from building to building. The push will once again be led by the Rifle, Recon and PIAT teams, while their heavier Bren teams keep 1 bound behind.

Only 1 Bren team will be kept at the lower half to cover our flank as we push hard at the upper section.

The Mortars may not be as useful if the enemy contacts are too close. We keep 1 Mortar team observing the boulevard, just in case, the enemy decides to shift forces either way.



1 Start.jpg
 Description:
Just after kick-off
 Filesize:  106.2 KB
 Viewed:  6972 Time(s)

1 Start.jpg



#111: Arnhem Bridge- Enemy in the open Author: sigeena PostPosted: Tue Sep 07, 2010 12:47 pm
    —
As we advance in 2 columns along the upper section, we encountered an enemy Scharfschutze hiding in the tree. Needless to say, our Recon team made short work of the enemy.

The Rifle team can also be seen pushing into the row of 3 3 storey buildings at the top right corner of this screenie. They found themselves in sudden face to face contact with an enemy Reserve team and exchanged fire before our Bren team could be brought up for effect.



2 Contact.jpg
 Description:
The Recon team is decisive in action
 Filesize:  130.07 KB
 Viewed:  6910 Time(s)

2 Contact.jpg



#112: Arnhem Bridge Captured! Author: sigeena PostPosted: Tue Sep 07, 2010 12:52 pm
    —
What's unseen was that the enemy probed our flank with a Schutzen team but was beaten off by heavy Bren fire.

Once again, the enemy decided to bug out and we are successful in capture of Arnhem Bridge. Col. Frost is certainly proud of his eager troopers.

Allies Germans
Soldiers 24 16
Losses 3 10
Remaining 21 6

2nd Para holds the bridge, but for how long?



3 End of Battle.jpg
 Description:
We've earned the right for some Overnight rest.
 Filesize:  123.76 KB
 Viewed:  6909 Time(s)

3 End of Battle.jpg



#113: End of 1st Day and 2nd Day Supply Author: sigeena PostPosted: Tue Sep 07, 2010 1:06 pm
    —
Let us review our objectives and actions for the 1st day.

Arnhem Sector
1. Primary Obj achieved with capture of Arnhem Bridge. Destruction of Arnhem Rail Bridge not affecting mission yet.
2. Secondary Obj achieved with capture of Oosterbeek LZ.

Nijmegen Sector
1. Secondary Obj achieved with capture of Groesbeek LZ.

Eindhoven Sector
1. Primary Obj achieved with capture of Veghel Op.
2. Secondary Obj achieved with capture of Son Bridge. Destruction of Son Bridge will delay XXX Corps by 14 hrs.
3. Secondary Obj achieved with capture of Schijndel Op.

As we head to the beginning of 2nd day, we review our situation and decide to support additional air-supply to 2nd Para in Arnhem Bridge.



4 2nd Day Supply.jpg
 Description:
Overview of situation
 Filesize:  130.8 KB
 Viewed:  6908 Time(s)

4 2nd Day Supply.jpg



#114: Groesbeek Heights Team List Author: sigeena PostPosted: Wed Sep 08, 2010 2:36 pm
    —
After the overnight rest, our teams are back to full. And since we didn't have any teams KIA, we have a pretty healthy set-up available.

In anticipation of enemy armour, we req. for 2 Bazooka teams. And beefed up additional manpower with Rifle and .30 cal MG teams. We left 6 pts un-used, just in case, we can't hold them at the LZ and have to fall back.



OOB2.jpg
 Description:
Added 2 Bazooka, 1 Rifle and 1 .30 cal MG
 Filesize:  147.37 KB
 Viewed:  6897 Time(s)

OOB2.jpg



#115: Groesbeek LZ Map Assessment and Planning Author: sigeena PostPosted: Wed Sep 08, 2010 2:44 pm
    —
Assessment
To add further to what we have experienced so far, the enemy is expected to bring in armour to play from the 2nd day onwards.

And if there's any long range duels, we're more likely to be at the losing end.

Plan
We place our teams roughly in a straight line in the tall grass. Mortars are placed behind the main line and Bazookas are placed near to the front with the rest of the Rifle teams.

The centre BAR team is our Command team, led by a LTA Spears. The remaining BAR teams are placed at both extreme end of the line.

If the enemy brings armour, we'll draw them in and hit them with close range fires.

Once the enemy armour is out of play, we'll then react accordingly, either with a flanking move or general advance.

In any case, if the enemy proves to be too strong, we can always bug out easily within 80 metres.



1 Start.jpg
 Description:
Just before starting the battle
 Filesize:  124.96 KB
 Viewed:  6896 Time(s)

1 Start.jpg



#116: Re: CC2 ABTF GC Author: Pzt_KanovLocation: México PostPosted: Wed Sep 08, 2010 9:01 pm
    —
oh man this setup looks crazy! didn't have a 57mm AT gun available? looking forward to the results.

#117: Re: CC2 ABTF GC Author: Andreus PostPosted: Wed Sep 08, 2010 9:05 pm
    —
Ouch, even with 57mm I wasn't able to take out the Panzers when playing this map...

#118: Re: CC2 ABTF GC Author: Pzt_KanovLocation: México PostPosted: Wed Sep 08, 2010 9:20 pm
    —
I think that the 3 storey building and the stables are vital, I usually requisition an AT gun and place it at the stable building guarded by a MG or rifle team then charge the villa and stay out of LOS, usually panthers will cross the little woods and I can shoot at them on the flanks with the 57mm or a Bazooka from the 3 storey building.

If I can take 2 guns I position the second one on the tree line at the bottom. I don't think I've tried this map with only infantry that's why I'm looking forward to this.

#119: Groesbeek LZ- Enemy spotted! Author: sigeena PostPosted: Thu Sep 09, 2010 12:33 am
    —
Enemy vehicles can be spotted on the other side of the map, looking menacingly.

Clockwise from the bottom, PzJg 35r (SPG), SdKfz 251/1 HMG (HT) SdKfz 251/16 Flame (HT).

@Pzt_Kanov
In the Real Para mod, the German forces attacking Groesbeek Heights would only have SPG and HT as their armour complement. We won't be meeting any Mark IV or heavier Panzers, those are north of Nijmegen. Nonetheless, there's still plenty of action, we can expect Fallschirm to participate by the 5th day or so.



2 Enemy Armour.jpg
 Description:
Are there more?
 Filesize:  138.47 KB
 Viewed:  6882 Time(s)

2 Enemy Armour.jpg



#120: Groesbeek LZ- Enemy pushing forward Author: sigeena PostPosted: Thu Sep 09, 2010 12:39 am
    —
Since I didn't place any outposts, the initial enemy advance was unimpeded.

They advanced as a general line, coming from the 3 storey Villa to the Stables VL, with their HTs and SPG moving in tandem. Upon spotting my line, their HT laid down heavy suppressive fire towards the centre.



3 Enemy Advance.jpg
 Description:
Enemy infantry capture Stable VL
 Filesize:  136.98 KB
 Viewed:  6879 Time(s)

3 Enemy Advance.jpg



#121: Groesbeek LZ- Feinting withdrawal Author: sigeena PostPosted: Thu Sep 09, 2010 12:42 am
    —
There wasn't many options available. Either stay put and die or pull back and find new positions. We opted for the latter and shifted our teams in the centre of the line backwards.

So far, none of our other units have needlessly revealed themselves yet. We'll try and stick to the original plan and hit them when they come closer. Especially note the Bazooka team in the shellhole in the middle of the screenie



4 Centre pullback.jpg
 Description:
Some early losses taken
 Filesize:  151.6 KB
 Viewed:  6598 Time(s)

4 Centre pullback.jpg



#122: Groesbeek LZ- SPG destroyed Author: sigeena PostPosted: Thu Sep 09, 2010 12:51 am
    —
All down the line, our resistance was slight and we kept peddling our teams backwards. Scenting that he could punch through our token defence, the German commander press his line forward.

And whilst our main line is pulling back, we have left our Bazooka teams and some Rifle teams in ambush points that are still in perfect enfilade positions.

Here, the enemy SPG moves ahead of his supporting infantry (suppressed by our .30 cal MG at the bottom right corner), and has exposed himself to our Bazooka team. 1 shot 1 kill. Time for the Bazooka to shift to new positions.



5 Bazooka kill SPG.jpg
 Description:
1st shot kill
 Filesize:  156.92 KB
 Viewed:  6596 Time(s)

5 Bazooka kill SPG.jpg



#123: Groesbeek LZ- Destroying all enemy HTs Author: sigeena PostPosted: Thu Sep 09, 2010 12:56 am
    —
The HTs continue to advance and from the other flank, another Bazooka team takes aim at the HT that has advanced ahead of its accompanying infantry screen.

You may also note that though our losses are slight at this point, quite a bit of the teams have been under stressful suppressive fire for much of the battle. Probably lost 1/6 of men so far, but our morale metre has fallen by half.



7 Bazooka Attack!.jpg
 Description:
The last HT to be attacked
 Filesize:  148.63 KB
 Viewed:  6595 Time(s)

7 Bazooka Attack!.jpg



#124: Groesbeek LZ- Enemy highwater mark Author: sigeena PostPosted: Thu Sep 09, 2010 1:04 am
    —
After knocking out the last HT, the enemy advance has been stifled for the time being. They've all reached the wall line and established a strong position across the centre of the map.

On their right most flank, it looks the most vulnerable at the moment, with only a lone Scharfschutze (at the very bottom cratered area) posted as flank guard. And their left flank is in the air.

We'll try and push our Left flank in first, with the cover of the treeline. If all they have is a Scharfschutze team, we should be able to overwhelm them pretty easily. We'll still need to occupy their centre while this takes place. The MG and Schutzen team in the Stables VL is a particularly dangerous threat as we move down the left.



8 Facing.jpg
 Description:
Pause to plan a counterattack
 Filesize:  140.34 KB
 Viewed:  6594 Time(s)

8 Facing.jpg



#125: Groesbeek LZ- Left attack crumbles Author: sigeena PostPosted: Thu Sep 09, 2010 1:12 am
    —
We'll push the BAR team down the treeline, the Rifle team down crops and the .30 cal MG team into a cover position in the crater.

Once our MG team is in dominant fire position, our Rifle and BAR teams will work down further and take the ruins to the bottom, working their way up towards the Stables VL.

Having set off with this general plan, we found our attack quickly opposed by a MG 42 team. An additional MG 42 team is quickly observed to be moving to support their fight against our Left attack. There's no way we can dominate firefight against 2 MG 42 teams with our current set-up. Our Left attack rapidly crumbles and lost both the .30 cal MG and the BAR team to heavier enemy fire.

We pull out the Rifle team before it's all used up and post them further back in the treeline. They're pretty much exhausted by the effort.



9 Left Flank Advance.jpg
 Description:
3 teams advance
 Filesize:  166.1 KB
 Viewed:  6591 Time(s)

9 Left Flank Advance.jpg



#126: Groesbeek LZ- Swing Right Author: sigeena PostPosted: Thu Sep 09, 2010 2:34 am
    —
With our left jab blunted, it's time to swing over to the right flank and find out if there's opportunities to exploit.

Here our BAR team edge along the top of the map, towards the Gun Pit VL. Supporting them is a Rifle team heading towards the wall. LTA Spears and his BAR team are pushing up (off-screen) from their centre to the Right as well.

The enemy soon spotted our movement and engaged from distance (off-screen) to the side of Gun Pit VL. If we hurry, we may be able to reach the wall before the enemy is re-aligned to face our movement.



10 Right Flank Advance.jpg
 Description:
Heading towards the Gun Pit VL
 Filesize:  131.53 KB
 Viewed:  6569 Time(s)

10 Right Flank Advance.jpg



#127: Groesbeek LZ- Applying pressure Author: sigeena PostPosted: Thu Sep 09, 2010 2:37 am
    —
Unfortunately, the enemy reacted much faster that we anticipated and had placed a MG 42 team as their flank guard.

Now it's important to keep them off-balance by moving both BAR and Rifle teams in tandem, conducting a fire and movement advance. With the command BAR team not too far back, there should be enough impetus to break this side of the flank.



12 Attacking Flank guard.jpg
 Description:
Watch out the MG 42!
 Filesize:  145.84 KB
 Viewed:  6568 Time(s)

12 Attacking Flank guard.jpg



#128: Groesbeek LZ- Enemy hande hoch! Author: sigeena PostPosted: Thu Sep 09, 2010 2:52 am
    —
Unable to keep up with our momentum, the MG 42 falls back and ultimately surrenders once it realises that there's nowhere to run.

A new threat appears in the form of a Granatwerfer team at the Gun Pit VL. We organise a new hasty attack with the Rifle team while the BAR team supports with covering fire.

Once the Rifle team closes, the Granatwerfer team turns and flees.

We have carved right into the enemy flank. It's time to exploit this further and collapse into their centre and rear.



14 MG Surrender.jpg
 Description:
3 teams converge onto the enemy MG
 Filesize:  144.24 KB
 Viewed:  6566 Time(s)

14 MG Surrender.jpg



#129: Groesbeek LZ- Final Sitrep Author: sigeena PostPosted: Thu Sep 09, 2010 2:55 am
    —
We push into the enemy rear positions, capturing the 2nd Company HQ VL on the left map edge. A general advance moves our line forward and precipitates the enemy retreat.

We have re-captured the LZ!



16 Enemy on the run.jpg
 Description:
Enemy cowards running away!
 Filesize:  129.93 KB
 Viewed:  6565 Time(s)

16 Enemy on the run.jpg



#130: Groesbeek LZ Re-captured! LZ remains open Author: sigeena PostPosted: Thu Sep 09, 2010 3:15 am
    —
A very strong enemy attack formed with 5 MG 42, 3 Schutzen, 2 Panzerschreck, 1 Scharfschutze, 1 Granatwerfer, 2 HT and 1 SPG.

The enemy initially advanced steadily with their HT and SPG providing heavy suppressive fire. In feinting a general withdrawal down the centre, we encouraged their reckless advance and had excellent ambush opportunities. Till the time we destroyed their vehicles, we suffered minimal losses.

However, the enemy infantry continued to fight on and it was our counterattack along the Left flank that took the heaviest amount of casualties. On reflection, it also pinned enemy attention away from our attack that went right in on the opposite flank.

Nothing much gained, except lots of dead bodies.

Allies Germans
Soldiers 48 44
Losses 21 34
Remaining 27 10

Overnight as we ponder how better to fight this battle the following day.



17 End of Battle.jpg
 Description:
Overnight rest and more reinforcements can be expected the following day
 Filesize:  107.44 KB
 Viewed:  6564 Time(s)

17 End of Battle.jpg



#131: Re: CC2 ABTF GC Author: Pzt_KanovLocation: México PostPosted: Thu Sep 09, 2010 7:22 am
    —
Excellent, really good AAR and very tense battle, I had my doubts on this setup even when facing only light armor and half-tracks but you fought very well.

#132: Re: CC2 ABTF GC Author: sigeena PostPosted: Thu Sep 09, 2010 9:30 am
    —
Yes it was very tense and sustained.

I'm considering the next time I set up for this battle, I'll try and hit them hard and fast from the get-go. Change things a little and push forward into the villa and the Stables VL.

I'm getting 40+ req. points the next time we fight this again, so I should get lotsa firepower to go toe-to-toe against the Germans.

#133: Nijmegen Sector 2nd Day Author: sigeena PostPosted: Thu Sep 09, 2010 9:52 am
    —
Should have posted this ahead of the Groesbeek LZ action.

2nd Day along the Nijmegen Sector. There are 2 Ops that will occur, with a defensive action in Groesbeek Heights and another town-bridge attack at Nijmegen Bridge.

Nijmegen Bridge Op. Both maps in the Op are critical, with 1 Road and 1 Bridge to be captured. It'll be city fighting with lots of emphasis on infantry tactics. Even if XXX Corps reaches Nijmegen Bridge, armour will have limited impact on the close range fighting. Anyway, as of the 2nd day, this Op does not have as high a priority as Groesbeek Heights. Note the difference in req. points.



2 2nd Day.jpg
 Description:
 Filesize:  118.11 KB
 Viewed:  6553 Time(s)

2 2nd Day.jpg



#134: Re: CC2 ABTF GC Author: Superkala PostPosted: Sat Sep 11, 2010 3:22 pm
    —
Nice AAR

#135: Re: CC2 ABTF GC Author: vonB PostPosted: Sat Sep 11, 2010 4:04 pm
    —
Quote:
I'll try and hit them hard and fast from the get-go.


It's also a risky gambit.  If you get it wrong, you can get hammered (as I have found from personal experience  Wink ), but it can be a good way to change the battle dynamics quickly as long as the objective is worth the risk.  On the whole, I am an excruciatingly cautious player.  I don't like my Teams getting whacked, so I tend not to be very ambitious.  Just try and plod my way through carefully.  Not everyone's style, but I like to see my soldiers survive from battle to battle if I can.

However, if there is some important feature which I think will put the odds in my favour by grabbing it quickly, I will sometimes go for it, but as I said, it also sometimes comes with a heavy price if the AI is waiting for you, so I also try to saturate the key areas with fires and smoke from the get go, in the hopes of suppressing anything that might be in waiting...

#136: Nijmegen Bridge Team List Author: sigeena PostPosted: Mon Sep 13, 2010 12:08 pm
    —
We move over to the Nijmegen Bridge Op in the selfsame Sector.

It's a very small BG, considering the amount of terrain that needs to be captured. The Allied effort can be helped if there were more req. pts available for more infantry teams. We only add 1 .30 cal MG team, saving some for subsequent fights.



OOB2.jpg
 Description:
Added .30 cal MG team
 Filesize:  117.99 KB
 Viewed:  6778 Time(s)

OOB2.jpg



#137: Nijmegen City Map Assessment and Planning Author: sigeena PostPosted: Mon Sep 13, 2010 12:41 pm
    —
Assessment
Nijmegen City is a big and crowded map. There are rows and rows of 3 storey buildings, ranging from concrete and stone to wooden structures. Other than the open fountain area in the middle, everywhere else is a concentration of build-up area and potential enemy strong house.

Our start line is pretty well covered, with a wide street separating our line from the enemy controlled buildings on the other side. Additionally, there are 2 relatively straight streets ranging across the map, from right to left. One in the upper edge and the other in the lower edge.

Along the upper street, the VLs are named from left to right,  die Niedermeyer VL, Apothecary VL, Terwindtstraat VL, Neeter Haus VL and the To Groesbeek VL (off screen to the right of AB .30).

Along the lower street, the VLs are named from left to right, Funf Haus VL, Hod Factory VL and the To Grave VL

Plan
Enemy resistance is expected to be slight. 24hrs ago before the airdrop, Bn intel indicated only weak 2nd grade garrison troops. There's no reason to think that the enemy has been reinforced throughout the night.

We can't afford to get bogged down in this map. The enemy has excellent opportunities to delay, harass and occupy us. We need to bring the fight to them and move on to Nijmegen Bridge.

Our main effort will be aimed along the upper street, it's known as Terwindtstraat (Dutch names are funky to spell). We task 2 BAR (Command) 1 Rifle and 1 .30 cal MG team to push down this line of approach.

Our flank will be covered by our remaining BAR and Rifle team.

Division has already gotten word that the other 2 Airborne Divs have already captured their bridges, let's make sure we get ours too!



1 Start.jpg
 Description:
Our positions along the top right edge
 Filesize:  95.63 KB
 Viewed:  6776 Time(s)

1 Start.jpg



#138: Nijmegen City- Enemy contact! Author: sigeena PostPosted: Mon Sep 13, 2010 2:29 pm
    —
Even as our first teams step off the start line, enemy MG fire rang out from its hideout in the lower street. This team would only be able to hinder but not block our advance along the upper street.

Enemy mortar bombs also began to land haphazardly across our start line, searching for careless troopers.



2 Enemy MG.jpg
 Description:
Enemy along the lower street
 Filesize:  143.14 KB
 Viewed:  6774 Time(s)

2 Enemy MG.jpg



#139: Nijmegen City- Moving our main force down the line of street Author: sigeena PostPosted: Mon Sep 13, 2010 2:34 pm
    —
With the .30 cal MG team overlooking the street, the BAR and Rifle teams worked together to move from building to building along the street.

We keep to moving in the buildings. Any movement at the street level is heavily suppressed.

Immediate objective is Neeter Haus VL. If it's inhabited by enemy teams, we'll send the Rifle team on a flanking mission via the factory buildings above the street.



3 Taking the upper approach.jpg
 Description:
Note the effects of mortar and suppressive fire- clue the red highlighted squares along the street
 Filesize:  152.57 KB
 Viewed:  6773 Time(s)

3 Taking the upper approach.jpg



#140: Nijmegen City- Attack the right, watch our left Author: sigeena PostPosted: Mon Sep 13, 2010 2:42 pm
    —
Here we have a better overview of how the dynamics of the battle occurred.

Even as we began our thrust along the upper street, the enemy took control of the lower and have already moved their forces to concentrate on breaking our left.

1 of our flank security teams, AB Rifle, can be seen hurrying to occupy positions to better cover our main force. Ultimately, in the fighting for the Hod Factory VL (Schutzen team), the AB Rifle surrendered to the enemy after heavy suppressive fires. However by a strange twist of luck, they were released and fled the field, leaving combat altogether. Our force was heavily weakened altogether.



4 Enemy Concentration.jpg
 Description:
The battle is swinging in a counter-clockwise motion.
 Filesize:  149.8 KB
 Viewed:  6772 Time(s)

4 Enemy Concentration.jpg



#141: Nijmegen City- Taking our first VL Author: sigeena PostPosted: Mon Sep 13, 2010 2:48 pm
    —
Here we have a textbook rendition of quick attack via flanking movement.

Having detected enemy opposition (Reserve) in the Neeter Haus VL, the BAR (bottom right) and MG (upper right) teams take up frontal covering fire positions and paste the enemy vicinity with sustained fires.

Our Rifle team loops out of contact, hooks up and through the un-occupied factory buildings and will come right on top of the enemy team for close combat.

Our violence of action will shatter the enemy will to fight



5 Flanking Neeter Haus.jpg
 Description:
Cover fire and Flanking assault
 Filesize:  150.18 KB
 Viewed:  6982 Time(s)

5 Flanking Neeter Haus.jpg



#142: Nijmegen City- Our left stabilises Author: sigeena PostPosted: Mon Sep 13, 2010 2:55 pm
    —
After destroying the Reserve team, our main force moves quickly to occupy the Terwindtstraat VL and push hard. Their next enemy team is the SS Granatwerfer team covering the rear of the German line. Strange, what's a SS team doing in a 2nd grade town garrison?

With our 2 BAR (Command team is denoted in bold), and 1 Rifle team, we quickly establish local fire superiority over the SS Granatwefer team and capture the entire upper street.

On our left, we pull our BAR team back off the line and drop the .30 cal MG at the Neeter Haus VL to backstop the line. Enemy advance can only continue over open ground covered by both teams. The enemy commander decides not to press his luck.



7 Stopping the enemy attack.jpg
 Description:
Our main attack goes right through unopposed
 Filesize:  150.68 KB
 Viewed:  6981 Time(s)

7 Stopping the enemy attack.jpg



#143: Nijmegen City- Alamo? Author: sigeena PostPosted: Mon Sep 13, 2010 2:59 pm
    —
Our BAR team on tail end charlie duty is close to being surrounded by enemy MG teams. With the low ammo counts, we can't sustain a firefight. And against enemy MG 42, we're surely at the losing end.

Having achieved our local objective of controlling the upper street, we seek ceasefire terms.



8 Surrounded.jpg
 Description:
At the bottom left, ammo count is low
 Filesize:  140.21 KB
 Viewed:  6980 Time(s)

8 Surrounded.jpg



#144: Nijmgen City Ceasefire! Author: sigeena PostPosted: Mon Sep 13, 2010 3:10 pm
    —
We could have pressed our advantage further but at the possible risk of taking further losses and losing all the advantages of having controlled the upper street VLs. Most of the teams were low on ammo and certainly we'll require ammo if we were to cover the other half of close terrain.

Enemy was surprisingly up for the fight. Elements of SS were also found in the battle. Initial interrogations indicate that the SS teams only reached Nijmegen Bridge Op last evening. If Division had designated the Nijmegen Bridge a priority over Groesbeek Heights in the 1st day, we might have very well captured Nijmegen City in our first forceful thrust. As it is, we're still in a good shape to push hard for the next fight in Nijmegen City. Hopefully, we won't face sterner SS opposition there.

Allies Germans
Soldiers 32 29
Losses 2 16
Remaining 30 13

1hr ceasefire has been selected for resup activities. Division expects Bn to clear out Nijmegen City before XXX Corps reaches.



9 End of Battle.jpg
 Description:
Ceasefire!
 Filesize:  114.2 KB
 Viewed:  6979 Time(s)

9 End of Battle.jpg



#145: Arnhem Sector 2nd Day Author: sigeena PostPosted: Mon Sep 13, 2010 3:26 pm
    —
We quickly move over to Arnhem Sector.

Arnhem Bridge having been captured by Col. Frost and 2nd Para awaits the inevitable enemy counterattack. Since last light yesterday evening, the growl of armour can be heard moving in the adjacent streets towards our defense positions. First light will likely bring a forceful clash of arms. Fortunately, 1st Brigade continues to stream in to support 2nd Para. If the enemy should come, they'll find us in fine spirits and numbers.

Oosterbeek Op will be a challenging fight to continue. Yesterday, the enemy made their attacks with infantry. We can expect them to move today with combined arms effort. Dutch underground talks about how the Germans have a tank modified to shoot tongues of fire. It'll be a very dangerous enemy to encounter today.

Arnhem Relief. How has the enemy managed to infiltrate our lines of communications with 2nd Para? If we cannot knock the enemy off Arnhem Relief, Col. Frost stands alone without any friendly support. Currently, 1st Brigade is limited in its ability to support this fight. We hardly have more than a Platoon to throw into this. Hopefully, it holds up long enough for 4th Brigade. They are supposed to drop today, but over the BBC, they said that England is fogged in today. Have they been able to get airborne...



1 2nd Day.jpg
 Description:
Arnhem Sector
 Filesize:  127.43 KB
 Viewed:  6977 Time(s)

1 2nd Day.jpg



#146: Arnhem Relief Team List Author: sigeena PostPosted: Tue Sep 14, 2010 3:11 pm
    —
We don't have many options here. With the expectation to delay the enemy advance, we'll req. for 1 Vickers MG team for firepower.


OOB2.jpg
 Description:
Added 1 Vickers team
 Filesize:  98.88 KB
 Viewed:  6966 Time(s)

OOB2.jpg



#147: Arnhem West Approach Map Assessment and Planning Author: sigeena PostPosted: Tue Sep 14, 2010 3:24 pm
    —
Assessment
Defending the map from the right. Due to the nature of the urban streets and how they tend to merge towards the centre, Roermonds Plein VL, that will be the centre of gravity for the map. Control of the buildings around this point easily leads to control of the rest of the map.

Plan
The Vickers team will defend the centre, and control the approach of the main street. It may impede but likely not stop the enemy advance.

The remaining Rifle teams cover the upper flank of the Vickers. Once the enemy encounters our MG, they'll shift to the flanks and try to work their way around. This creates the perfect killing ground for our Rifle teams.



1 Start.jpg
 Description:
Starting positions
 Filesize:  133.75 KB
 Viewed:  6965 Time(s)

1 Start.jpg



#148: Re: CC2 ABTF GC Author: Pzt_KanovLocation: México PostPosted: Tue Sep 14, 2010 4:50 pm
    —
Don't you face armor on this map using this mod? I see you still have 27 sector points, and the main arnhem force weren't that battered for what I saw in previous posts, so why don't req a PIAT at least? just in case or an additional Bren group if only infantry is expected, assuming you have any of course.

#149: Arnhem West Approach- MG front and centre! Author: sigeena PostPosted: Wed Sep 15, 2010 2:51 am
    —
Immediately as we begin, signs of enemy movement can be spotted in the distance. We call up the Vickers MG to pour deadly automatic fire into the streets.

Yelps are heard and bodies fall. The enemy scramble for immediate cover, away from the open streets.

We begin the isolate the enemy teams to 2 halves by dominating this street. No German dared showed their heads carelessly for fear of attracting the attention of our Vickers.

@ Pzt_Kanov
I'm trying to conserve the Sector Req. Pts. as Divisional level reserves. If there's enemy armour, I can always fall back to the next map and use the pts.



2 Vickers dominating.jpg
 Description:
Streets are the killing ground!
 Filesize:  151.95 KB
 Viewed:  6957 Time(s)

2 Vickers dominating.jpg



#150: Arnhem West Approach- Enemy captures Hotel KEIZERSKROON VL! Author: sigeena PostPosted: Wed Sep 15, 2010 2:58 am
    —
Since we didn't set up any outposts, the immediate enemy advance was only impeded by our MG.

Here, the enemy has captured the Hotel KEIZERSKROON VL at the bottom of the screen, with an advancing duo of Sturmgrenadr and Schutzen teams. However, once they reach the Hotel area, they'll generally be unable to advance further into our flank as the Vickers also dominate the low roof factory buildings.

Strange that their Granatwerfer team is pushing up along with the rest of the infantry. We need to be careful about these guys when they stop to set up.



3 Enemy Advancing.jpg
 Description:
Enemy is pushing against Vickers
 Filesize:  149.18 KB
 Viewed:  6956 Time(s)

3 Enemy Advancing.jpg



#151: Arnhem West Approach- Enemy captures van Sant's House VL Author: sigeena PostPosted: Wed Sep 15, 2010 3:01 am
    —
Unable to move down the lower flank, the German commander adjust his lines a little and pushes teams into the upper flank, gaining the van Sant's House VL.

Our Command Rifle team, in the top right corner, reacts to this move by peppering the house with rifle fire.



4 Command Rifle Contact.jpg
 Description:
Enemy bodies litter the lower edge
 Filesize:  149.04 KB
 Viewed:  6956 Time(s)

4 Command Rifle Contact.jpg



#152: Arnhem West Approach- Pulling into secondary positions Author: sigeena PostPosted: Wed Sep 15, 2010 3:05 am
    —
The enemy seeks to overpower us by sheer volume of fire and maneuvre. Rather than risk close combat, we pull our the main line into secondary positions.

The final unrevealed Rifle team, in the Orphanage VL (2 storey building at the upper right edge), covers the move backwards, killing the MG42 team in van Sant's House VL.



5 Pulling back.jpg
 Description:
We slide our main line out of direct contact.
 Filesize:  154.72 KB
 Viewed:  6955 Time(s)

5 Pulling back.jpg



#153: Arnhem West Approach- End phase Author: sigeena PostPosted: Wed Sep 15, 2010 3:10 am
    —
The enemy appears exhausted at this point. They have almost reached our main line only to discover that our teams have melted back to a secondary position, that appears as intimidating as the original.

They gather in the vicinity of the van Sant's House VL and rest.

Sensing that we've been riding on our luck long enough, we seek ceasefire terms.



6 Enemy falters.jpg
 Description:
Brief lull and ceasefire!
 Filesize:  150.12 KB
 Viewed:  6954 Time(s)

6 Enemy falters.jpg



#154: Ceasefire in Arnhem West Approach Author: sigeena PostPosted: Wed Sep 15, 2010 3:31 am
    —
The dawn fight was between 1 depleted platoon against 2 platoons of SS troopers. They had 2 Sturmgrenadr, 2 MG42, 1 Schutzen, 1 Aufklarer, 1 Granatwerfer and 1 Panzerschreck.

Our Vickers team did very well in this encounter. Conversely, the enemy struggled very poorly, unable to spot and return accurate fire on us. The Granatwerfer failed to even launch a single mortar bomb at our MG strongpoint.

Allies Germans
Soldiers 13 35
Losses 3 22
Remaining 10 13

We asked for 7 hr of ceasefire. It's likely that they will settle for 4 hrs and there'll be a late morning fight over the Roermonds Plein VL again.



7 End of Battle.jpg
 Description:
We ask for ceasefire of 7hrs. Requesting Division support.
 Filesize:  112.65 KB
 Viewed:  6954 Time(s)

7 End of Battle.jpg



#155: Arnhem Bridge Team List Author: sigeena PostPosted: Wed Sep 15, 2010 3:34 am
    —
Yesterday, we fought through 5 maps with this line up and we were more than happy to head into the morning skirmish with the same line. Note that since we didn't manage to knock the Germans off Arnhem Relief, the Arnhem Bridge Op is unable to draw on Arnhem Sector Req. Pts.


OOB1.jpg
 Description:
Nothing added, we'll figure out if we need to bolster anything later.
 Filesize:  126.37 KB
 Viewed:  6953 Time(s)

OOB1.jpg



#156: Arnhem Bridge Map Assessment and Planning Author: sigeena PostPosted: Wed Sep 15, 2010 3:51 am
    —
Assessment
Due to the wide boulevard cutting across the map from left to right and the bridge superstructure cutting from top to bottom across the map, this map can be seen as 4 relative quadrants.

Control of the top left quadrant will start off disputed between Allies and Germans. They have 2 VLs, whereas we hold 1 in the same area.

Over at the bottom left, the enemy startline has the advantage of stepping off from cover along the left edge, with the row of 3 storey buildings. However, once they do so, they'll have to scramble across around 200 metres of open terrain to reach cover (3 storey brown building at the bottom edge, Public Works VL) on the other side of the bridge. It is more likely that they'll be placed right at the edge of the start line so as to shorten their exposure and cross approx. 80 metres of open ground to gain the Public Works VL.

Armour can be expected but due to the relative nature of environment, restricted to dominating the bridge area only.

Plan
We expect the enemy to test our resolve with a strong frontal attack from the area of the bridge at the bottom of the map. Therefore, we organise our teams into 2 command areas. One in the upper half and the other the lower, with 4 teams each.

The Bren teams in the upper half are sited to cover the open areas. They'll be able to fire directly into the flanks of the advancing Germans. Our PIAT will be our reserve here, and threaten any armour that intends to attack the bridge directly.

Of the lower half teams, only the Recon team is upfront to spot enemy targets. We pack our Bren and Rifle teams slightly behind to take advantage of cover and they will only rush forward if the enemy comes closer than 50 metres from the Public Works VL.



1 Start.jpg
 Description:
Command split into 2 halves.
 Filesize:  91.14 KB
 Viewed:  6942 Time(s)

1 Start.jpg



#157: Arnhem Bridge- Knocking out the Command HT Author: sigeena PostPosted: Thu Sep 16, 2010 2:21 am
    —
Once the curtain raises, we found enemy HT and Puma Armoured Car (AC) in plain view, near the entrance to the bridge.

We ordered the Mortars to start firing, with the intent to destroy the HT. This was achieved within the first 3-4 rounds and left the HT smoking. It appeared that this was the Command HT, since the enemy's attacks was very disjointed after the HT was destroyed.

We also got the Bren teams to keep up heavy fire on the flanks of the German teams as they tried to advance towards the Public Works VL. It promptly drew the attention of the Puma, which drove almost on top of us to keep up a steady volume of fire.



2 Mortars score HT!.jpg
 Description:
Mortars hit after 3-4 rounds
 Filesize:  128.93 KB
 Viewed:  6933 Time(s)

2 Mortars score HT!.jpg



#158: Arnhem Bridge- PIAT attack! Author: sigeena PostPosted: Thu Sep 16, 2010 2:24 am
    —
Even as the Puma drove forward the German advance, we kept our heads low and were rewarded with a Puma kill.

The PIAT team has sneaked into the building to the top right, range about 65 metres. It was a good shot.

Once the armour were all out, we rushed our teams forward for converging fires against the Jerry thrust.



3 PIAT scores AC!.jpg
 Description:
Kill no. 2
 Filesize:  133.35 KB
 Viewed:  6932 Time(s)

3 PIAT scores AC!.jpg



#159: Arnhem Bridge- Holding the Public Works VL Author: sigeena PostPosted: Thu Sep 16, 2010 2:29 am
    —
We made sure to cut off the initial advance by having our Mortars lay a heavy barrage just behind the front elements. The Rifle team has rushed to the front of the Public Works VL and boy, were there easy pickings. The enemy has been cowed by the shock of heavy fire and loss of command leadership.

The enemy advance petered out in the face of our stout defence. Wrecked SS teams either died or fled the field.



4 Breaking the enemy assault.jpg
 Description:
Some close melees occurred in the Public Works VL
 Filesize:  137.44 KB
 Viewed:  6931 Time(s)

4 Breaking the enemy assault.jpg



#160: Arnhem Bridge- End phase Author: sigeena PostPosted: Thu Sep 16, 2010 2:35 am
    —
After we've successfully cleared the enemy advance, we begin to plan our counterattack towards the enemy upper flank. Afterall, we need to secure the bridge and that cannot be achieved unless we have full control of the area around the Power Station VL (3 storey brown building) at the top left corner.

Perhaps sensing our intention, the German commander throws his final reserve, Schweres MG, to cover that position.

Here, we have swung our teams upwards, and consolidated 3 Bren and 1 Rifle team for the attack towards the Power Station VL.



5 Counter attacking.jpg
 Description:
Our Mortars are out of bombs and take up front line positions.
 Filesize:  92.31 KB
 Viewed:  6930 Time(s)

5 Counter attacking.jpg



#161: Arnhem Bridge- Fix Bayonets! Author: sigeena PostPosted: Thu Sep 16, 2010 2:39 am
    —
The command given was loud and succinct. Fix bayonets and charge them! The German Schweres MG immediately surrendered once they realise the hardened intentions of the rushing troopers.


6 Attacking the Power Station VL.jpg
 Description:
Final rush
 Filesize:  125.09 KB
 Viewed:  7885 Time(s)

6 Attacking the Power Station VL.jpg



#162: Arnhem Bridge remains in Col. Frost's control Author: sigeena PostPosted: Thu Sep 16, 2010 2:54 am
    —
This morning, we met with the attack of a SS Recon Bn. They had assumed that their attack will be easy with the support of their light armour. However, once the Command HT was destroyed within the first 2 minutes of the battle, their odds took a big dip as they no longer had the ability to  coordinate a successful assault against heavily fortified positions.

Allies Germans
Soldiers 28 62
Losses 5 47
Remaining 23 15

Situation is under control. Col. Frost holds the bridge.



7 End of Battle.jpg
 Description:
Another day's good work!
 Filesize:  115.59 KB
 Viewed:  7884 Time(s)

7 End of Battle.jpg



#163: Nijmegen Bridge Team List Author: sigeena PostPosted: Thu Sep 16, 2010 2:57 am
    —
Heading back to unfinished business in the attack of Nijmegen City. We took the 1 hr ceasefire to req. Recon and Rifle teams for extra assault manpower.


OOB2.jpg
 Description:
Added Recon and Rifle team
 Filesize:  130.44 KB
 Viewed:  7883 Time(s)

OOB2.jpg



#164: Nijmegen City Map Assessment and Planning Author: sigeena PostPosted: Thu Sep 16, 2010 3:00 am
    —
Assessment
Control of the corner buildings provide control of entire streets.

Plan
We drop our teams in various covered positions. We'll attempt to go down both flanks, left and right of this map and hem the enemy in, away from lines of communication.



1 Start.jpg
 Description:
Starting off
 Filesize:  118.37 KB
 Viewed:  7882 Time(s)

1 Start.jpg



#165: Arnhem City- Enemy blunder Author: sigeena PostPosted: Thu Sep 16, 2010 3:03 am
    —
Perhaps the enemy hadn't realised that the ceasefire was up. They wandered into our positions and were duly dispatched with barrage of grenades and small arms fire.


2 Ambush!.jpg
 Description:
The MG42 blundered into our Rifle team
 Filesize:  147.54 KB
 Viewed:  7881 Time(s)

2 Ambush!.jpg



#166: Nijmegen City Captured! Author: sigeena PostPosted: Thu Sep 16, 2010 3:07 am
    —
A brief and sporadic action. We were fortunate to have come through a number of close actions without loss.

Allies Germans
Soldiers 30 18
Losses 0 9
Remaining 30 9

1 hr ceasefire, we'll continue to march on Nijmegen Bridge.



3 End of Battle.jpg
 Description:
Advancing to the Nijmegen Bridge
 Filesize:  111.8 KB
 Viewed:  8096 Time(s)

3 End of Battle.jpg



#167: Oosterbeek LZ Author: sigeena PostPosted: Thu Sep 16, 2010 3:11 am
    —
We took up the same positions as previously. We heard that there may be tanks and have been given orders to withdraw if we meet them. 4th Brigade won't be due till afternoon, so we can always pull back and counter-attack the Germans on better ground.


1 Start.jpg
 Description:
Starting positions
 Filesize:  91.17 KB
 Viewed:  8097 Time(s)

1 Start.jpg



#168: Oosterbeek LZ- Enemy armour to our front Author: sigeena PostPosted: Thu Sep 16, 2010 3:13 am
    —
We had anticipated the enemy to attack with tanks and once we spotted it, the order was given, to silently withdraw. We'll keep ourselves in better shape to fight them.


2 Tanks!.jpg
 Description:
French tank with flamethrower adapted
 Filesize:  120.86 KB
 Viewed:  8098 Time(s)

2 Tanks!.jpg



#169: Oosterbeek North Author: sigeena PostPosted: Thu Sep 16, 2010 3:18 am
    —
Pulling back into Oosterbeek North, we were reinforced by several anti-tank teams.

The ground in Oosterbeek North is much better for a stand up fight. We start with the advantage of buildings for cover, whereas the enemy has to cross the open ground to the left before coming to some cover in the railway cutting.

Even if they should capture the first line of buildings, we can always continue to fall back and take up secondary positions. They will have to continuously root us out of our fortified locations.



1 Start.jpg
 Description:
Starting positions
 Filesize:  136.87 KB
 Viewed:  8099 Time(s)

1 Start.jpg



OOB1.jpg
 Description:
Added 6pdr, Vickers, 2 PIATs and 1 Recon
 Filesize:  143.32 KB
 Viewed:  8099 Time(s)

OOB1.jpg



#170: Oosterbeek North- Enemy caught in open Author: sigeena PostPosted: Tue Sep 21, 2010 12:44 pm
    —
Once the battle started, we found the enemy command team not more than 60 metres from our Parallelweg VL. Here we have converging fires from 2 Vickers, 1 in the upper right corner, the other in the lower right corner, both in 3 storey buildings with excellent unobstructed fields of fire to the enemy.

We made short work of the enemy here.



2 Enemy in the open.jpg
 Description:
Enemy commander leading from the front?
 Filesize:  163.84 KB
 Viewed:  8090 Time(s)

2 Enemy in the open.jpg



#171: Oosterbeek North- Our left is being threatened Author: sigeena PostPosted: Tue Sep 21, 2010 12:49 pm
    —
The enemy attempts to press their right to cross the railway cutting. This is heavily supported by the German tank. As the enemy begins to cross the cutting, our Command Bren opens up. This Bren team is undetected and obstructed from the tank. The enemy Flammenwerfer mustn't close with our first line.

The enemy tank noticed our firing to their front, but are unable to bring itself to approach closer.



5 Enemy right advance.jpg
 Description:
Only the Bren team, in concealed position, opens up.
 Filesize:  154.41 KB
 Viewed:  8007 Time(s)

5 Enemy right advance.jpg



#172: Oosterbeek North- Enemy attacks our right as well Author: sigeena PostPosted: Tue Sep 21, 2010 12:52 pm
    —
The enemy repeats a similar attack on the opposite flank. In their attempt to cross the railway cutting, we allowed them to move into open and opened from 60 metres. It was quick work, as the enemy beat a retreat, leaving their lifeless comrades behind.


6 Enemy left advance.jpg
 Description:
Crossing open ground and getting slaughtered
 Filesize:  157.84 KB
 Viewed:  8011 Time(s)

6 Enemy left advance.jpg



#173: Oosterbeek North- Enemy tank advance Author: sigeena PostPosted: Tue Sep 21, 2010 12:56 pm
    —
After beating off the combined armour/ infantry attack, the enemy decided to keep up a steady and suppressive fires on our buildings. We decided to vacate the first line of buildings and take up new positions in the 2nd row.

Here, you may note the effects of the enemy flamethrower tank on the first building to the left bottom. Our guys have Gammon bombs but they are only good from around 15 metres or so.



7 2nd Line.jpg
 Description:
We have pulled our guys back.
 Filesize:  159.69 KB
 Viewed:  8012 Time(s)

7 2nd Line.jpg



#174: Oosterbeek North- Bait and Hook Author: sigeena PostPosted: Tue Sep 21, 2010 1:02 pm
    —
With only the tank preventing us from advancing, it is time to consider how we should destroy this mechanical enemy.

In this screen, our Vickers MG (reduced to 1 man) takes up position in the building towards the right bottom corner. From this vantage point, he is able to fire at the MG42 team hiding amongst the trees. At the same time, our PIAT team remains in concealed cover in the house just above the Parallelweg VL.

As we take the MG42 under fire, the enemy tank began to make its move towards the Parallelweg VL to investigate the source of incoming fire on the MG42. Once it comes into 30 metres range, our PIAT team has very low probability of missing such a point blank shot and destroys the enemy tank.



8 PIAT in position.jpg
 Description:
We'll attract the tank up towards the position of Parallelweg
 Filesize:  164.97 KB
 Viewed:  8013 Time(s)

8 PIAT in position.jpg



#175: Oosterbeek North won and advance Author: sigeena PostPosted: Tue Sep 21, 2010 1:06 pm
    —
Once the enemy tank was destroyed, the enemy fled the ground. We better hurry to reopen the LZ.

Allies Germans
Soldiers 43 26
Losses 5 18
Remaining 38 8

Taking 1 hr ceasefire, we proceed back to Oosterbeek LZ



9 End of Battle.jpg
 Description:
We take a quick 1 hr ceasefire and push hard to regain our LZ.
 Filesize:  113.1 KB
 Viewed:  8012 Time(s)

9 End of Battle.jpg



#176: Nijmegen Bridge Map Assessement and Planning Author: sigeena PostPosted: Thu Sep 23, 2010 1:27 pm
    —
We head over to Nijmegen Bridge for our 1st attack to secure the bridge. We carry over our losses from the last battle. Nonetheless, we still have pretty good firepower.

Assessment
To properly secure the bridge, it is necessary to capture the buildings in the vicinity to control access. The enemy is expected to have its command HQ in and around the Valkenhof ruins at the top left corner with 4 VLs.

The enemy's positions are well-fortified. In comparison to ours, we have to cross open ground before entering the built-up urban areas. Without suppressive firepower, it will be a futile attempt to close with the enemy.

Planning
Control of VLs cannot be secure unless the buildings around the VLs are first captured. We will therefore attempt to feint our forces towards the Bridge Ramp VL first and then send our main force and enter the buildings along the bottom edge. Since our forces are limited, we will attempt to capture this map via phases, firstly to consolidate on the bottom edge and subsequently, to work our way up towards the enemy command HQ.



OOB1.jpg
 Description:
No new teams added
 Filesize:  95.82 KB
 Viewed:  8003 Time(s)

OOB1.jpg



1 Start.jpg
 Description:
Just before kick off
 Filesize:  72.3 KB
 Viewed:  8003 Time(s)

1 Start.jpg



#177: Nijmegen Bridge- Making the feint Author: sigeena PostPosted: Thu Sep 23, 2010 1:32 pm
    —
Our feint attack with 2 BAR teams have the noticeable effect of drawing enemy attention to shift towards the upper section (off-map). Here the enemy can be seen moving troops up, draining the areas to the bottom edge of manpower. Our .30 Cal MG has excellent fields of fire on the open streets and take the enemy troops under fire.


3 Enemy movement in the open.jpg
 Description:
Enemy begin to shift their attention towards the upper map section.
 Filesize:  163.48 KB
 Viewed:  8012 Time(s)

3 Enemy movement in the open.jpg



#178: Nijmegen Bridge- Attacking the left (bottom edge) Author: sigeena PostPosted: Thu Sep 23, 2010 1:35 pm
    —
Once we have asserted fire superiority along the bottom edge, we begin our assault with Recon and Rifle teams, crossing the open ground quickly to reach the next house.

Until we capture the bottom edge, we're going to suffer losses.



5 Moving down the left.jpg
 Description:
We push our team forward by bounds
 Filesize:  167.49 KB
 Viewed:  8013 Time(s)

5 Moving down the left.jpg



#179: Nijmegen Bridge- Clearing the buildings Author: sigeena PostPosted: Thu Sep 23, 2010 1:39 pm
    —
We move fast and hard, not allowing the enemy to catch their breath and reorganise a full-scale counter attack.

Here the enemy riposte of 1 Panzerschreck team is decisively destroyed as it tries infiltrate into our positions.



7 Clearing the Left flank.jpg
 Description:
Enemy tries to re-capture our positions
 Filesize:  168.69 KB
 Viewed:  8012 Time(s)

7 Clearing the Left flank.jpg



#180: Nijmegen Bridge- Feint attack makes good Author: sigeena PostPosted: Thu Sep 23, 2010 1:42 pm
    —
As the enemy attention remains transfixed to our efforts to the left, our feinting attack makes good and captures the Hunner Park VL, with the cluster of 4 buildings.

Shortly after this, we decide to call a halt to our attacks with an offer of ceasefire. Our teams are exhausted and near out of ammo.



8 Clearing the Hunner Park.jpg
 Description:
Enemy unable to react to our secondary attack
 Filesize:  156.02 KB
 Viewed:  8011 Time(s)

8 Clearing the Hunner Park.jpg



#181: Nijmegen Bridge contested Author: sigeena PostPosted: Thu Sep 23, 2010 1:47 pm
    —
We take a tactical halt and consider our actions. Thus far, we have been successful in meeting our limited primary objectives of capturing the buildings to the bottom edge. Once battle resumes, we can shift more teams into the start line and push towards the enemy command HQ from cover. We have dealt the enemy heavy damage and kept our losses moderate.

Allies Germans
Soldiers 39 39
Losses 10 24
Remaining 29 15

4 hrs rest and we'll resume our fight.



9 End of Battle.jpg
 Description:
End of Battle, 4 hr ceasefire
 Filesize:  111.59 KB
 Viewed:  11681 Time(s)

9 End of Battle.jpg



#182: Oosterbeek LZ Author: sigeena PostPosted: Thu Sep 30, 2010 1:58 am
    —
We head back to Oosterbeek in an attempt to force open the LZ. We have the enemy on the run. We have taken light casualties in our previous battle and our momentum should carry us through in this one.

We'll push our Vickers MG team into the Cottage VL, which is contested. Once in place, the platoon of teams to the top half of the map will leap and bound forward till they clear the Farm House VL and the Woods VL, generally extending their line and sweeping in a counter-clockwise motion.

We keep our 6pdr gun team back in the reserve line, since there's only infantry work here. Our left flank will be defensive but will look for opportunities to advance when the enemy has been found and fixed.



OOB1.jpg
 Description:
No team added, only 1 Rifle team has casualties
 Filesize:  141.52 KB
 Viewed:  11667 Time(s)

OOB1.jpg



1 Start.jpg
 Description:
Our teams on the start line
 Filesize:  110.46 KB
 Viewed:  11667 Time(s)

1 Start.jpg



#183: Oosterbeek LZ- Taking the fight to the enemy Author: sigeena PostPosted: Thu Sep 30, 2010 2:03 am
    —
We take the Cottage VL without contest. The enemy has left it empty and now we have an excellent vantage point to overlook the Woods VL as well as to cover our right wing advance towards the Farm House VL.

We'll need to take the Farm House to secure our right flank before moving on to the Woods VL.



2 Capturing Cottage VL.jpg
 Description:
Vickers and Rifle teams in the Cottage VL
 Filesize:  136.55 KB
 Viewed:  11664 Time(s)

2 Capturing Cottage VL.jpg



3 Moving to Farm House VL.jpg
 Description:
Our right wing extending towards the Farm House VL.
 Filesize:  142.49 KB
 Viewed:  11664 Time(s)

3 Moving to Farm House VL.jpg



#184: Oosterbeek LZ- Enemy Contact Author: sigeena PostPosted: Thu Sep 30, 2010 2:09 am
    —
There's alot to be said for the German commander's choice of bivouac points.

We first encountered the enemy in the Woods VL. And quickly manuvered our gun teams to bring heavy fire to bear while shifting our rifle teams to close with the enemy, taking the Farm House VL on the trot.

Suddenly, it seems that all the German SS teams are concentrated in the same area of Woods VL, with no supporting units at the flank. Our mortar bombs started to zero in quickly on the vicinity and aided by heavy automatic fire from 2 Vickers, 2 Brens, there was alot of suppressive fires converging into the Woods.

It seems we found the enemy resting positions.



4 Enemy in the Woods VL.jpg
 Description:
Enemy Panzerschreck team in the Woods VL
 Filesize:  139.86 KB
 Viewed:  11661 Time(s)

4 Enemy in the Woods VL.jpg



5 Enemy Concentrating in Woods.jpg
 Description:
Enemy bivouac point?
 Filesize:  141.25 KB
 Viewed:  11661 Time(s)

5 Enemy Concentrating in Woods.jpg



#185: Oosterbeek LZ captured! LZ is open once again Author: sigeena PostPosted: Thu Sep 30, 2010 2:18 am
    —
We've ran another textbook infantry assault. With automatic guns taking excellent dominant points and driving the infantry elements forward to contact. Once we found the enemy, we fixed their position and continue to push our rifle teams into their flanks, ultimately destroying those who didn't flee in time.

Allies Germans
Soldiers 42 22
Losses 3 13
Remaining 39 9

We reopen the LZ just in time for 4th Brigade to make their drop at 10am.



7 End of Battle.jpg
 Description:
Overnight pause
 Filesize:  114.13 KB
 Viewed:  11662 Time(s)

7 End of Battle.jpg



#186: Eindhoven Sector 2nd Day Author: sigeena PostPosted: Thu Sep 30, 2010 2:25 am
    —
Back at the beginning of XXX Corps's attack, we find ourselves at Eindhoven Sector. The enemy has organised one of their quick counter attacks, and intends to cut the road to block XXX Corps advance.

They have decided to strike at Schinjndel Op. If we can prevent its loss, XXX Corps is timed to reach Nijmegen Sector before sundown today.



3 2nd Day.jpg
 Description:
The enemy begins to counterattack our highway
 Filesize:  98.06 KB
 Viewed:  11645 Time(s)

3 2nd Day.jpg



#187: Schijndel Dunes Author: sigeena PostPosted: Thu Sep 30, 2010 2:34 am
    —
In the previous day's fight, we had taken considerable losses in our over enthusiastic attack to clear the map. However, expecting an enemy imminent attack, we replenish our teams with more firepower.

In this map, we place our teams in positions to ambush the enemy as they move forward. We have a couple of teams on bottom edge to provide enfilade fire to their flanks. We will attempt to squeeze the enemy into a thin wafer along the edge of the town, by placing heavy fires into the sand dunes and having strong infantry presence in the centre of the town.

When the enemy is unable to either advance or retreat, it'll be easier to convince them to surrender.



OOB 1.jpg
 Description:
We add 1 Bazooka, 2 Rifle, 1 .30 cal MG and 1 60mm Mortar
 Filesize:  141.88 KB
 Viewed:  11639 Time(s)

OOB 1.jpg



1 Start.jpg
 Description:
Our starting positions
 Filesize:  130.07 KB
 Viewed:  11639 Time(s)

1 Start.jpg



#188: Schijndel Dunes- Enemy attacks Author: sigeena PostPosted: Mon Oct 04, 2010 7:48 am
    —
The enemy BG was a combined armour with Heer and Fallschirm infantry. Unfortunately for them, they weren't very well-coordinated. The Fallschirm rushed ahead of the Heer and were cut down in cul-de-sacs, where we covered from dominant positions.

The Heer infantry cowered behind their armour which were destroyed as they tried to maneuvre in the narrow streets. Finally their attack bogged down and there was no forward impetus anymore.



2 Enemy HT.jpg
 Description:
Enemy armour destroyed
 Filesize:  155.02 KB
 Viewed:  11626 Time(s)

2 Enemy HT.jpg



3 Enemy attack breaksdown.jpg
 Description:
Enemy stumbling blindly onwards
 Filesize:  149.16 KB
 Viewed:  11626 Time(s)

3 Enemy attack breaksdown.jpg



#189: Schijndel Dunes- Counter attacking the dunes Author: sigeena PostPosted: Mon Oct 04, 2010 7:56 am
    —
Once the lull sets in, we turn our forces to the counter attack.

We switch our attention to our right flank where we can move directly and threaten their lines of retreat. As we push our teams forward, we notice the enemy teams breaking off contact to front and centre and trying to pull back. At this point, the enemy commander realises that any further action will only reduce his BG further and calls for a general withdrawal.

Allies Germans
Soldiers 45 52
Losses 3 38
Remaining 42 14

We've bought another 24 hrs or so for XXX Corps advance. Overnight.



4 Counter attack.jpg
 Description:
Cutting the enemy lines of retreat
 Filesize:  153.39 KB
 Viewed:  11624 Time(s)

4 Counter attack.jpg



5 End of Battle.jpg
 Description:
Overnight!
 Filesize:  115.33 KB
 Viewed:  11624 Time(s)

5 End of Battle.jpg



#190: Re: CC2 ABTF GC Author: MarchingBand PostPosted: Mon Oct 04, 2010 7:31 pm
    —
Just read the whole thing, great read. Thanks a bunch.

#191: Re: CC2 ABTF GC Author: Pzt_KanovLocation: México PostPosted: Tue Oct 05, 2010 9:33 pm
    —
It's great that you're continuing this, enjoying very much.

#192: Nijmegen Bridge Teams and Starting Positions Author: sigeena PostPosted: Wed Oct 06, 2010 7:47 am
    —
We continue where we left off at Nijmegen Bridge, a brutal street level fight.

Having sustained casualties in the earlier skirmish, we req. for 2 more Bazooka teams.

In the previous fight, we had managed to seize control of several areas on the map, which we can improve on. We subsequently place the bulk of our teams in the row of buildings to the bottom map edge. This assault force will push relentlessly upwards.

Another 4 teams have been tasked as a block force, placed in the cluster of buildings in the centre of the map (just above Hunner Park VL).



OOB2.jpg
 Description:
Added 2 Bazooka teams
 Filesize:  136.79 KB
 Viewed:  11597 Time(s)

OOB2.jpg



1 Start.jpg
 Description:
Our teams at the start line
 Filesize:  83.12 KB
 Viewed:  11597 Time(s)

1 Start.jpg



#193: Nijmegen Bridge- Enemy Infiltration Author: sigeena PostPosted: Wed Oct 06, 2010 7:55 am
    —
Once the veil of ceasefire rises, we found that the enemy has infiltrated several locations which we hadn't expected the enemy to be in.

The first surprise encounter was a rapid shoot-out between our .30 cal MG against a 8.8cm FlaK and Sturmgrenadr team near the vicinity of the K. Lodewijk plein VL. In the short and sharp exchange, our .30 cal MG destroyed both teams without suffering a single casualty. An excellent fight.

The next encounter was the enemy had moved a Schutzen team into the foxholes ringing the Hunner Park VL and managed to retake that position. They will cut off our blocking force and have to be removed.



2 Enemy Infiltration.jpg
 Description:
Enemy spotted off K. Lodewijk plein VL
 Filesize:  163.33 KB
 Viewed:  11596 Time(s)

2 Enemy Infiltration.jpg



3 Enemy in Hunner Park.jpg
 Description:
Enemy spotted in foxholes around Hunner Park VL
 Filesize:  157.11 KB
 Viewed:  11596 Time(s)

3 Enemy in Hunner Park.jpg



#194: Nijmegen Bridge- Enemy positions and change in plan! Author: sigeena PostPosted: Wed Oct 06, 2010 8:19 am
    —
A quick sit-rep tells us that the enemy has taken strong positions to oppose our main assault force coming from the bottom of the map. However, up near the block force, there's not much enemy opposition.

We decided to make a quick change in plans and shift the emphasis for assault to the block force. They will now take the initiative and push towards the objective, enemy command HQ, currently covered by MG 42 and Schweres MG. Our erstwhile assault force will instead attempt to occupy the enemy's attentions.



4 Enemy positions.jpg
 Description:
Zoom out map view for sit-rep
 Filesize:  135.63 KB
 Viewed:  11607 Time(s)

4 Enemy positions.jpg



#195: Nijmegen Bridge- Attack falters Author: sigeena PostPosted: Fri Oct 08, 2010 1:00 pm
    —
Our assessment was faulty. We had incorrectly assumed only limited opposition, and sent our teams forward too hastily. Here we fed 2 Rifle teams forward to clear the opposite houses, only to find a hidden Flammenwerfer. Both teams were unsuccessful in capturing the Flammenwerfer house.


5 Enemy Flamethrower.jpg
 Description:
Flammenwerfer ambushes 2 Rifle teams
 Filesize:  138.97 KB
 Viewed:  11599 Time(s)

5 Enemy Flamethrower.jpg



#196: Nijmegen Bridge- Reverting to original plan Author: sigeena PostPosted: Fri Oct 08, 2010 1:05 pm
    —
We relook at our situation in the lower map edge. Here, the fighting seems to have swung in our favour again.

Having extended the line, we have found some space to work along the flank. We send a Rifle team to detour along the left, hook across the street and come in on the enemy teams by the flank and rear.

Once the enemy realise we've cut them off, they immediately down their arms.



6 Fighting across the street.jpg
 Description:
Notice the red highlighted areas on the German side of the street
 Filesize:  165.25 KB
 Viewed:  11973 Time(s)

6 Fighting across the street.jpg



7 Assaulting enemy positions.jpg
 Description:
Enemy surrenders when overwhelmed
 Filesize:  158.48 KB
 Viewed:  11973 Time(s)

7 Assaulting enemy positions.jpg



#197: Nijmegen Bridge- Final phase and End of Battle Author: sigeena PostPosted: Fri Oct 08, 2010 1:14 pm
    —
We reconsolidate on the new line and push teams out to take the enemy team in the Hunner Park VL under fire. Converging fires from both directions quickly took its effect on the enemy.

Before the end of battle, we retook Hunner Park and the K. Lodewijk plein VLs.

It was quite a bloody brawl. We've pushed 5 yards more at relatively moderate loss, losing 2 Rifle teams. On hindsight, we've done some really heavy damage as well.

Allies Germans
Soldiers 29 52
Losses 17 39
Remaining 12 13

We take a 4 hr breather, maybe XXX Corps will reach in time for the final goal-line mouth scramble.



8 Converging on Hunner.jpg
 Description:
Enemy taking cover from heavy fire.
 Filesize:  89.73 KB
 Viewed:  11971 Time(s)

8 Converging on Hunner.jpg



9 End of Battle.jpg
 Description:
A 4 hr pause, we'll resume before last light for a final battle.
 Filesize:  114.8 KB
 Viewed:  11971 Time(s)

9 End of Battle.jpg



#198: Arnhem West Approach- Starting positions Author: sigeena PostPosted: Sat Oct 09, 2010 9:24 am
    —
Gun fire erupts at the Arnhem West Approach once more. The 7hrs ceasefire is up.

During our lull, we managed to call up additional teams of 1 Recon and 1 PIAT.

The screen shows our starting positions, putting the new teams into the line. We'll try to use the Vickers to slow the enemy advance while we maneuvre the infantry teams (Recon and Rifle) along the top of the map.



1 Start.jpg
 Description:
Our starting positions
 Filesize:  122.41 KB
 Viewed:  11964 Time(s)

1 Start.jpg



#199: Arnhem West Approach- Enemy attack! Author: sigeena PostPosted: Sat Oct 09, 2010 9:30 am
    —
The enemy's intentions are pretty straightforward. They seek to overwhelm our MG team by varying his assault teams, coming from different directions.

Here, a MG 42 and Aufklarer team breaks from cover. They don't last long in the open.

Finally, they manage to throw a Granatwerfer team into the mix and lob a couple of mortar bombs to suppress our Vickers and their movement was less harried.



2 MG Fight.jpg
 Description:
MG 42 attracting Vickers MG fire
 Filesize:  149.49 KB
 Viewed:  11959 Time(s)

2 MG Fight.jpg



3 Enemy closing in.jpg
 Description:
Aufklarer attracting Vickers MG fire
 Filesize:  147.73 KB
 Viewed:  11959 Time(s)

3 Enemy closing in.jpg



#200: Arnhem West Approach- Enemy pushing into our Vickers Author: sigeena PostPosted: Sat Oct 09, 2010 9:38 am
    —
Extending our line, they manage to push a Schutzen team in a flanking position. Our Vickers MG has limited traverse fire beyond that line of house. It's time to move them back to take a new line.

At the same time, the enemy AC makes an appearance and makes it pretty difficult for our Vickers to move away without taking heavy fire.



4 Schutzen outflanking Vickers.jpg
 Description:
Schutzen on our flank
 Filesize:  147.68 KB
 Viewed:  11954 Time(s)

4 Schutzen outflanking Vickers.jpg



5 AC approaching.jpg
 Description:
The enemy AC overwhelmed our Vickers resistance
 Filesize:  150.17 KB
 Viewed:  11954 Time(s)

5 AC approaching.jpg



#201: Arnhem West Approach- Vickers MG destroyed Author: sigeena PostPosted: Sat Oct 09, 2010 9:42 am
    —
Our Vickers MG was trapped and fought to the last against overwhelming enemy numbers.

Right as the Germans thought that our flank has crumbled, their AC move forward far too recklessly and was destroyed by our PIAT team. We quickly rush a Rifle team forward to support the PIAT and stabilised our flank.



6 AC destroyed.jpg
 Description:
Our PIAT destroys the AC
 Filesize:  155.16 KB
 Viewed:  11191 Time(s)

6 AC destroyed.jpg



#202: Arnhem West Approach Clear! Author: sigeena PostPosted: Sat Oct 09, 2010 9:58 am
    —
After stabilising our flank. We move forward to the counter attack.

Both Recon and Rifle teams moved in mutual support and retook the van Sant's House and to Arnhem VLs. The enemy troopers, demoralised after their heavy losses, surrendered en-masse. We have an excellent victory.

Allies Germans
Soldiers 18 35
Losses 4 34
Remaining 14 1

Col. Frost will be supported for another night.



8 Clearing to Arnhem VL.jpg
 Description:
Recon and Rifles moving together
 Filesize:  145.51 KB
 Viewed:  11186 Time(s)

8 Clearing to Arnhem VL.jpg



9 Arnhem West Approach Clear!.jpg
 Description:
We have linked up with Col. Frost again.
 Filesize:  116.05 KB
 Viewed:  11186 Time(s)

9 Arnhem West Approach Clear!.jpg



#203: Nijmegen Bridge Teams and Start Author: sigeena PostPosted: Mon Oct 11, 2010 1:24 pm
    —
We head back to Nijmegen Bridge, securing our previous gains and clearing more terrain.

During the pause of 4 hrs, we took on more infantry reinforcements of 1 Rifle and 1 Ad Hoc teams.

We position our teams to first overlook areas that are yet under our control and will systematically flush the enemy from the buildings around the VLs to the top of the map, working from the bottom up.



OOB2.jpg
 Description:
Added 1 Rifle and 1 Ad Hoc
 Filesize:  140.16 KB
 Viewed:  11174 Time(s)

OOB2.jpg



1 Start.jpg
 Description:
Our teams at the start line
 Filesize:  108.5 KB
 Viewed:  11174 Time(s)

1 Start.jpg



#204: Nijmegen Bridge- Our cordon grows Author: sigeena PostPosted: Mon Oct 11, 2010 1:30 pm
    —
We rush and overwhelm the enemy with the speed of our attack. We quickly destroy a MG 42 and Reserve team by taking them from both directions at the same time.

Without giving the enemy space to pause and breathe, we succeed in closing down all their options.

Once we clear most of the built-up area, we begin to sneak our Ad Hoc team into the park towards the riverbank. The enemy will be expecting our assault from the main force, they'll not be prepared to receive our Ad Hoc team grabbing the VLs.



2 Assaulting the enemy.jpg
 Description:
The enemy is assailed from different directions simultaneously
 Filesize:  152.92 KB
 Viewed:  11169 Time(s)

2 Assaulting the enemy.jpg



3 Tightening the noose.jpg
 Description:
We'll be approaching the VLs from the left edge.
 Filesize:  130.6 KB
 Viewed:  11169 Time(s)

3 Tightening the noose.jpg



#205: Nijmegen Bridge Captured! Author: sigeena PostPosted: Mon Oct 11, 2010 1:35 pm
    —
There was very little need to feint. The crust has already been broken through. We push our teams forward, covering each other. The final enemy was a Scharfschutze.

We have succeeded in capturing Nijmegen Bridge. XXX Corps will only need to bring up the boats for an assault crossing to secure the far bank. That should occur by mid of 3rd day.



4 Approaching the enemy's last positions.jpg
 Description:
Our troopers scenting the moment of victory
 Filesize:  160.67 KB
 Viewed:  11164 Time(s)

4 Approaching the enemy's last positions.jpg



5 Final Assault.jpg
 Description:
The final attack before Nijmegen Bridge is cleared
 Filesize:  160.28 KB
 Viewed:  11164 Time(s)

5 Final Assault.jpg



#206: End of 2nd Day and 3rd Day Supply Author: sigeena PostPosted: Tue Oct 12, 2010 3:21 am
    —
Let us review our objectives and actions for the 2nd day.

Arnhem Sector
1. Primary Obj achieved with control of Arnhem Bridge. Destruction of Arnhem Rail Bridge not affecting mission yet.
2. Secondary Obj achieved with control of Oosterbeek LZ.
3. Secondary Obj achieved with control of Arnhem West Approach, in the Relief Op. Col. Frost is not isolated and will receive additional 20 req. pts.

Nijmegen Sector
1. Primary Obj achieved with capture of Nijmegen Bridge.
2. Secondary Obj achieved with control of Groesbeek LZ.

Eindhoven Sector
1. Secondary Obj achieved with control of Schijndel Dunes, in Schijndel Op.

Heading to our 3rd day, we decide to support air-supply for Nijmegen Crossing Op and land-supply for Son Op.



4 3rd Day Supply.jpg
 Description:
Overview of Situation
 Filesize:  130.24 KB
 Viewed:  11146 Time(s)

4 3rd Day Supply.jpg



#207: Re: Oosterbeek LZ- Enemy armour to our front Author: CSO_Talorgan PostPosted: Tue Oct 12, 2010 8:26 pm
    —
sigeena wrote (View Post):
We had anticipated the enemy to attack with tanks and once we spotted it, the order was given, to silently withdraw. We'll keep ourselves in better shape to fight them.


This is grist to the mill in the debate about being able to withdraw from maps. In the later versions of the game you'd have to stay and be slaughtered.

#208: Groesbeek LZ Teams and Plan Author: sigeena PostPosted: Sat Oct 16, 2010 11:09 am
    —
The enemy has launched another dawn assault to take the LZ.

Overnight, we have strengthened our forces with 1 team of the following types, BAR, Recon, Bazooka, and .30 cal MG.

The plan this morning was to spoil the enemy concentration by leading our attack into the vicinity of the villa. To that effort, we have placed 1 BAR, 2 Rifle, 1 Recon to conduct this assault. A BAR, .30 cal MG and Bazooka team will support them.

We keep the rest of the teams in a reserve line, just in case things should go wrong.



OOB2.jpg
 Description:
Req. BAR, Recon, Bazooka and .30 cal MG
 Filesize:  131.81 KB
 Viewed:  11122 Time(s)

OOB2.jpg



1 Start.jpg
 Description:
Our starting positions
 Filesize:  125.38 KB
 Viewed:  11122 Time(s)

1 Start.jpg



#209: Groesbeek LZ- Enemy heavies Author: sigeena PostPosted: Thu Oct 21, 2010 4:28 am
    —
As anticipated in the previous day's fight, the enemy had some heavy equipment to play with.

Here, they brought along 3 HT and a Anti-Tank Gun.

We have to quickly destroy this fellas if we hope to sustain our assault. We concentrated our fires to take them out as they came into the open. And after some brisk work, knocked them all out.



2 Assaulting the Villa.jpg
 Description:
2 more HT near the villa
 Filesize:  173.31 KB
 Viewed:  11099 Time(s)

2 Assaulting the Villa.jpg



4 Destroyed ATG and HT.jpg
 Description:
Both HT and ATG fell victim to our accurate shooting
 Filesize:  147.64 KB
 Viewed:  11099 Time(s)

4 Destroyed ATG and HT.jpg



#210: Groesbeek LZ- Bloody Villa Author: sigeena PostPosted: Thu Oct 21, 2010 4:32 am
    —
Our Recon team was the first into the villa but before they can reorganise themselves to cover all approaches, the enemy stormed back and retook the villa.

We decide to cede control of the building once we lose the accompanying Rifle team. It's time to back off and pull back to our second line along the Stables VL, where our .30 cal MG would be able to anchor the line.



3 Loss of Villa.jpg
 Description:
Enemy counter attacks before we can consolidate our defence in the villa
 Filesize:  141.52 KB
 Viewed:  11096 Time(s)

3 Loss of Villa.jpg



#211: Groesbeek LZ- Complete loss of Assault teams Author: sigeena PostPosted: Thu Oct 21, 2010 4:37 am
    —
Perhaps we moved too slowly, or perhaps the enemy was just buoyed by their successful actions in the villa. They pursued our teams as we tried to break contact but we weren't successful in breaking cleanly enough. Here we suffer the complete loss of the assault teams, 1 BAR, 2 Rifle and 1 Recon.

We tried to regroup near the Stables VL, where our MG team is able to stiffen up the line.



5 Loss of Assault teams.jpg
 Description:
Can't break off contact
 Filesize:  171.9 KB
 Viewed:  10583 Time(s)

5 Loss of Assault teams.jpg



6 2nd Line.jpg
 Description:
Pulling into our 2nd line along the Stables VL
 Filesize:  141.32 KB
 Viewed:  10583 Time(s)

6 2nd Line.jpg



#212: Groesbeek LZ- Ceasefire Author: sigeena PostPosted: Thu Oct 21, 2010 4:48 am
    —
It was no good. As our mortars fell silent due to insufficient ammo, the enemy stormed forward again and carried the Stables VL. Our 2nd Line was swept away.

With that, we decide on asking for ceasefire terms and the Germans concurred. Though the enemy had only gained 1 VL, we had already lost the initiative here. The Groesbeek LZ is closed.

Allies Germans
Soldiers 47 67
Losses 25 18
Remaining 22 49

We ask for 7 hrs ceasefire. If we're lucky, we should have XXX Corps' armour to back us up by then.



7 Loss of 2nd Line.jpg
 Description:
Enemy overruns our MG position
 Filesize:  143.26 KB
 Viewed:  10577 Time(s)

7 Loss of 2nd Line.jpg



8 End of Battle.jpg
 Description:
7 hrs ceasefire
 Filesize:  107.55 KB
 Viewed:  10577 Time(s)

8 End of Battle.jpg



#213: Re: CC2 ABTF GC Author: Andreus PostPosted: Thu Oct 21, 2010 9:05 pm
    —
Ouch! Every time I play that map, it results in a bloodbath...



Close Combat Series -> H2H Multiplayer


output generated using printer-friendly topic mod. All times are GMT

Page 1 of 1