Mods & Grand Campaigns
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Close Combat Series -> Close Combat Cross of Iron

#21: Re: Converting CC3 Mods to COI Author: Edward75Location: Russia, St. Petersburg PostPosted: Fri Jan 28, 2011 8:19 am
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Thank you very much for help! I'm happy  Very Happy
Other problem, your link for mod France1940 not available. Reloading please!

#22: Re: Converting CC3 Mods to COI Author: US_BrakeLocation: USA PostPosted: Wed Feb 02, 2011 5:20 pm
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I got the Pac Mod beta for COI. Working OK. Thanks.

One of the best things about Close Combat III was that you could play almost any theatre of WWII with the various mods quickly and easily. Converting over all the CC3 to COI would be great for h2h games at Gameranger. Play an Op with a friend of 1940 France vs Germany. Mod swap play Western Front 1945 single day battle US vs Germ. Modswap, play Pacific Mod USMC vs Japan Guadalcanal Op.

#23: Re: Converting CC3 Mods to COI Author: US_BrakeLocation: USA PostPosted: Wed Mar 02, 2011 10:05 pm
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has 1940 been converted by anyone?

#24: Re: Converting CC3 Mods to COI Author: schreckenLocation: Sydney, Australia PostPosted: Wed Mar 02, 2011 11:07 pm
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France 1940 should work now... seemed to go missing from the server

ftp://ftp.matrixgames.com/pub/closecombatcrossofiron/plugins/France_1940.cc3

#25: Re: Converting CC3 Mods to COI Author: US_BrakeLocation: USA PostPosted: Thu Mar 03, 2011 12:34 am
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Thanks Shrecken.
France 1940 is one of the best mods ever made for CC3/COI. A real treat.


Last edited by US_Brake on Wed Mar 14, 2012 9:12 pm; edited 1 time in total


Blitzkrieg, Northern France, May 1940 by David Pentland.jpg
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#26: Re: Converting CC3 Mods to COI Author: US_BrakeLocation: USA PostPosted: Tue Apr 05, 2011 8:12 am
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I have updated the list in the original post. So many cool Mods, a few with dust and cobwebs. I know many players moved on and never looked back after CC3. But there are many like myself who put this one at the top of the list. For me Cross of Iron has made the original CC3 playable again, in an improved form. I agree that post CC3 games are usually better for AI games. However COI has a great H2H dynamic and a style you dont find in others in the series.

If you have never played CC3/COI H2H you may want to add it to hardrive. COI gives you a broad range of H2H game types. 1 Day Battles are perfect when you have limited time. Or if you want to play several players in one afternoon or evening. Say, two players have more time on their hands a 3 Day Op might do nicely. Turn it into a mini campaign? Op with 15 Days. Every week you could finish a couple Ops with a fellow Grog. Best of all, you actually finish what you start.

Playing this way on regular basis tends to generate more of social and community vibe than when players just pair off to play GC's for weeks on end without mixing it up with the community. With the (very easy to use) scenario editor you can recreate historic battles or set up a tourney style scenario. Factor the Mods & Grand Campaigns' into that and you have many options for H2H play.

I don't expect all the CC3 mods will make conversion but the more the better. I have not listed the GC's or maps but they are just as important.



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#27: Re: Converting CC3 Mods to COI Author: DAK_Legion PostPosted: Fri May 06, 2011 7:02 pm
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Hi!

I think that this link must be here...........


http://www.megaupload.com/?d=D923JIBR


It´s the Desert Storm 1991 for CoI,Unfinished Mod by CSO_Jim_McNeil with a few things added by DAK_Legion.

Instructions in the File.

Thanks

#28: Re: Converting CC3 Mods to COI Author: US_BrakeLocation: USA PostPosted: Mon Jun 27, 2011 3:59 am
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Of the Mods that havn't been ported what five would you like to have for COI most?

My Picks:

TT's Veterans Mod v1.2

Real Read 0822

Afrika v1.2

Panzerjager II

Overlord v110


Last edited by US_Brake on Fri Mar 09, 2012 8:03 pm; edited 3 times in total

#29: Re: Converting CC3 Mods to COI Author: southern_land PostPosted: Mon Jun 27, 2011 4:52 am
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Englander!

#30: Re: Converting CC3 Mods to COI Author: US_BrakeLocation: USA PostPosted: Mon Jun 27, 2011 5:13 am
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southern_land wrote (View Post):
Englander!


Englander is All UK troops from D-Day to Germany


Last edited by US_Brake on Thu Jul 21, 2011 7:30 am; edited 2 times in total


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#31: Re: Converting CC3 Mods to COI Author: schreckenLocation: Sydney, Australia PostPosted: Mon Jun 27, 2011 5:17 am
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CoI is just about RR0822 - Ron gave his permission for his data changes to be used for CoI

#32: Re: Converting CC3 Mods to COI Author: US_BrakeLocation: USA PostPosted: Mon Jun 27, 2011 5:54 am
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schrecken wrote (View Post):
CoI is just about RR0822 - Ron gave his permission for his data changes to be used for CoI


Right, I understood that. But if you are a player or a modder and want to play RR0822 or study it in its "pure" form you have to go back to CC3 and deal with all the issues of CC3. For someone with Vista it's  a real pain to get everything to work right. For example when I play CC3 now, I can't move left right up down on the map, I have to click on the mini map to look around the battlefield and the scroll speed is all whacked. When I switch between mods the files stick. Its a mess.

A solution for me would be to have RR 0822 converted to COI so that I could play it h2h and use it as I would any other mod. If someone converts RR then many of the sub mods like RR SS Mod RR with Iron Cross Sound would be available as well. I understand that COI teams and GCs are meant to be RR v10 and thats cool (assuming at some point the AT gun issue is fixed) but RR would be great to have for posterity on the COI platform. Some nice artwork (the original had none) with the Colonel's name on the Main Page. That would be a fitting tribute to Ron's seminal work.

In the same vein, having the original Close Combat III Teams & Graphics, including the dreaded Wurfs, etc. Would be fun to have on the COI platform as well.


Last edited by US_Brake on Thu Feb 23, 2012 1:52 pm; edited 1 time in total

#33: Re: Converting CC3 Mods to COI Author: US_BrakeLocation: USA PostPosted: Thu Jul 21, 2011 5:17 am
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The New Mod

Korea: The Forgotten War by Bel8910

may soon be available for COI

http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=9206

#34: Re: Converting CC3 Mods to COI Author: DAK_Legion PostPosted: Sat Oct 29, 2011 1:55 pm
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Hi!

anyone knows the status of this mod?...CCIII Indochine 1950-1954

http://www.closecombatseries.net/CCS/modules.php?name=coppermine&file=displayimage&meta=lastup&cat=10624&pos=0

#35: Re: Converting CC3 Mods to COI Author: US_BrakeLocation: USA PostPosted: Sat Oct 29, 2011 6:13 pm
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That would be a cool mod.

indo screenshot


Last edited by US_Brake on Fri Mar 09, 2012 4:34 am; edited 4 times in total

#36: Re: Converting CC3 Mods to COI Author: DAK_Legion PostPosted: Sat Oct 29, 2011 6:19 pm
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in the screenshots seems to have been completed Wink


must be recovered at all costs Wink

#37: Re: Converting CC3 Mods to COI Author: US_BrakeLocation: USA PostPosted: Fri Feb 10, 2012 6:10 pm
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Last edited by US_Brake on Tue Jul 01, 2014 7:50 pm; edited 10 times in total


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#38: Re: Converting CC3 Mods to COI Author: southern_land PostPosted: Fri Feb 10, 2012 9:09 pm
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isn't Pzerjager already ported?

maybe not but this might increase your stock of mods  

http://closecombat.matrixgames.com/CoI/coimods.html

#39: Re: Converting CC3 Mods to COI Author: US_BrakeLocation: USA PostPosted: Sat Feb 11, 2012 6:57 pm
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southern_land wrote (View Post):
isn't Pzerjager already ported?


It hasn't been ported yet. GDS_Starfury made a custom GC for it, "Road to Moscow"


Last edited by US_Brake on Wed Mar 07, 2012 11:37 pm; edited 1 time in total

#40: Re: Converting CC3 Mods to COI Author: DAK_Legion PostPosted: Sat Feb 11, 2012 9:42 pm
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Hi Brake!

interesting proposal;) Wink

maybe try to make something............



Close Combat Series -> Close Combat Cross of Iron


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