Mods & Grand Campaigns
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Close Combat Series -> Close Combat Cross of Iron

#161: Re: Mods & Grand Campaigns Author: UberdaveLocation: Kansas, USA PostPosted: Mon Apr 11, 2016 11:18 am
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That reminds me...is there a simple walk-through on converting CC5 classic (and TLD) maps to COI???

IIRC, the btd was discarded, the elements was re-coded (to the COI elements file), and the LOS was reworked. Not much else to do.  Am I right???

#162: Re: Mods & Grand Campaigns Author: mick_xe5 PostPosted: Wed Apr 27, 2016 6:47 am
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Uberdave wrote (View Post):
That reminds me...is there a simple walk-through on converting CC5 classic (and TLD) maps to COI???

IIRC, the btd was discarded, the elements was re-coded (to the COI elements file), and the LOS was reworked. Not much else to do.  Am I right???


Yes, discard the .btd, recode the .txt and generate a new .los
Mafi's 5CC map tool makes converting CC5 maps to COI a snap.
The simple walk-thru:
a) Open a CC5 map in 5CC
b) Set your elements table to COI. Use the 5CC COI version in the included TerrainElementsTables folder.

c) Use Data Bulk Replacement to recode the CC5 map for COI as shown below. The CC5 to COI translation table is included in the ElementsTranslationTables folder.

d) Generate a new .los file

e) Export the new .los file

f) Export the new .txt file

g) Copy the original CC5 .bgm, rfm, .ovm, .mmm files, and the new .los and .txt files to COI/Maps

5CC doesnt have a TLD to COI elements translation table. However, creating one using an existing translation table as a template is relatively easy if somewhat tedious. TLD has 358 elements (not all of which are actually used) where COI only has 261 so some compromises may be required in setting up a translation table for TLD maps to be recoded.

#163: Re: Mods & Grand Campaigns Author: UberdaveLocation: Kansas, USA PostPosted: Thu Apr 28, 2016 5:38 am
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Awesome, simple and easy to the point.

My only challenge will be negotiating the modded elements files, as I'm porting some of the Afrika and Ebro maps to COI for side projects.

Good to see you are still alive in the community, mick!

Uberdave/Overman

#164: Re: Mods & Grand Campaigns Author: mick_xe5 PostPosted: Fri Apr 29, 2016 2:05 am
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Happy to help UD. Been away from CC for a few years and this might be my 3rd or 4th different user profile over the years on ccs.net. News of Matrix's (Steve The Blood McClaire) 'The Bloody First' and Tackom's (Shaun Sulla Wallace) Art of Combat attempts at refreshing CC in 3D mode got my CC juices flowing again so I fired up LSA (the pinnacle of the series IMO) and loaded the GJS 7.3 mod. Sadly, TBF development appears to be stagnating and, while AoC shows promise, Im not totally sold on 3D if its not state of the art.

#165: Re: Mods & Grand Campaigns Author: UberdaveLocation: Kansas, USA PostPosted: Sat Apr 30, 2016 2:43 pm
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I hear you.  For some reason I thought TBF was the same project as AoC. LSA is the most evolved of the series, though I haven't played GtC yet.  I wasn't impressed with Pitf.  

I'm hopeful about the 3D engine, but I share your skepticism...especially about the isometric / top down / zoom in nuances.



Close Combat Series -> Close Combat Cross of Iron


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