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#76: Re: Converting CC3 Mods to COI Author: DAK_Legion PostPosted: Mon Mar 05, 2012 7:14 pm
    —
Now Valley of Tear_Beta_for_CoI.......................ZIP


For the Great Player....ZIP_Brake;)

#77: Re: Converting CC3 Mods to COI Author: US_BrakeLocation: USA PostPosted: Tue Mar 06, 2012 2:41 am
    —


I found CC3 original Real Red Jabos sub-mod by Zon. He gave us permission to port it if someone has time.

Sub-Mod for CC3 Real Red  JABOS



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#78: Re: Converting CC3 Mods to COI Author: US_BrakeLocation: USA PostPosted: Wed Mar 07, 2012 8:20 am
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TT's Original Vet Mod for CC3 (see DAK_Legions post below for COI beta)

TT's original artwork Photo



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#79: Re: Converting CC3 Mods to COI Author: DAK_Legion PostPosted: Thu Mar 08, 2012 3:11 pm
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if I have time this week makes the conversions of this mods;)

you should try the guide that I send  you;)

No Progress with the Brake´s Conversion?

Any news about Corsair CCIII Indochine?

#80: Re: Converting CC3 Mods to COI Author: US_BrakeLocation: USA PostPosted: Thu Mar 08, 2012 4:07 pm
    —
Yes, I need to take another crack at that conversion. Not many mods left to port.

I have updated page 1 with a list of Grand Campaigns' which are complete, and I have been researching GC's made for the mods you ported and any others that may be around.

No word on Indo.
_________________________________



Allies III Mod

Guillhaume made the Allies III Mod and it had some interesting Campaigns.

from the ALLIES III readme

Version III of the Allies submod differs from version II with the addition of some new teams, and
a few new sounds, too. And changes in the names of the German teams. All the indirect fire weapons
were removed. I make so much minor alterations that now i don't remember anymore. For example: the
German tactical organization don't had a light mortar section in the rifle company level, like the
Americans. The 5 cm mortar were held by the platoons. Another changes was in the rarity of units.
I try to make the campaigns more challenging even if you play like German or Allies.  I think that
is one of the more difficult tasks. If only we had CC 2 AI with CC 3 structure... (and i don't
believe that CC 5 make this...)

All the credit must go to the original creators. How does Maxwell Smart say it? I used the "old
trick" of copy and paste. Thus, I grabbed one sound from Felix Steiner's Sound.sfx, a few graphics
from the 1940 France Mod and CS Mod, etc., etc.

This submod includes seven campaigns: BARBAROSSA, showing the Battle of Arnhem; STEMMING THE TIDE,
with the British fighting from the D-Day to a what-if conquest of Berlin;  (with the special
permission from Sabot and Cathartes); NAPOLEON'S FOOTSTEPS, with the French-American campaign from
the south of France to the Rhine; HAMMER AND ANVIL with the Yankees (and Southerners) from the
Omaha to a what-if conquest of Berlin; ENEMY AT THE GATES, showing the antipartisan
warfare in the south of France; ACHTUNG PANZER!, showing a copy of the CC5 campaign in the Cotentin
and REICH ON THE ROCKS, with a hypothetical German victory in the Ardennes and a ulterior
reconquest of France (only a Hammer and Anvil reverse...)
Includes, too, 98 Battles and Operations.

I made four RU Teams, a French, British, a US and Allies (default). Maybe you will wish to play
the Napoleon's Footsteps with the French RU Teams, but if you want to play it with the British
RU Teams, don't be afraid of that, i don't will knock on your door some day to throttle you for
this.

I wish to thank Zonbie. Without him, this mod never would be released. In truth, this guy loves
very much the CC community. Since I haven't got ICQ, I sent all these archives by email to him
-- true torture. Thanks to Cathartes and Sabot for the permission to use the Commonwealth
Summer Mod's ops. These guys are true comrades.

By the way, I hope that English errors inside the game don't bother anyone. Shakespeare's language
is not mine. My thanks also to the Sgm Smith, Comrade Blabski, GS_Marcks and all the CC community
for their advice.


Guillhaume, a humble fan of CC 3.



Sub-mods for Allies III

1) FR Allies - This subplugin change the default yankee (and southerners)
forces into Free French forces and show two campaigns with them. One showing
the french-american advance from the south of France to the Rhine
(NAPOLEON'S
FOOTSTEPS) and another showing the German antipartisan war against the
Maquis (ENEMY AT THE GATES).

2) UK Allies - This subplugin change the default to British/Canadian forces
(what a
pitty that none Anzacs fought in Northwest Europe...). This have two
campaigns: one showing the Commonwealth advance from Juno Beach to a
hipothetical conquest of Berlin (STEMMING THE TIDE). Another shows the
Battle of Arnhem (BARBAROSSA!)

3) German Civil War - Well, this is hipothetical civil war in Germany
between
the Nazi Waffen-SS and the German Army in sequence of the Plot of July,
1944.
This have only one campaign (LAST HURRAH).


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#81: Re: Converting CC3 Mods to COI Author: US_BrakeLocation: USA PostPosted: Fri Mar 09, 2012 1:45 am
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Korsun Pocket 2.0 by KG_Cloghaun

I am putting together a map list for this.


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#82: Re: Converting CC3 Mods to COI Author: oschabaum PostPosted: Wed Mar 14, 2012 3:19 am
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looks like SS WF Mod and SS mod for russian front are not plugins for COI.

#83: Re: Converting CC3 Mods to COI Author: US_BrakeLocation: USA PostPosted: Wed Mar 14, 2012 3:35 am
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oschabaum wrote (View Post):
looks like SS WF Mod and SS mod for russian front are not plugins for COI.


not yet.

we have the RR 0822, just need RR SS ported as a sub-plugin.

http://www.4shared.com/rar/J3eEHkwx/RRGv0822CoI.html

since WF SS was made with the older version of WF I didn't know if you need to tweek it?

I look forward to having those. Like to be able to play the four RR SS Grand Campaigns; Leibstandarte 1st, Das Reich 2nd, Totenkopf 3rd and the Wiking 5th Divisions.

check out your old banner...



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#84: Re: Converting CC3 Mods to COI Author: DAK_Legion PostPosted: Wed Mar 14, 2012 4:30 pm
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Link for RRGv0822 VETMOD 121.....

http://www.4shared.com/zip/18arT27y/RRGv0822VETMOD.html


Link for RRGv0822 Jabos.................

http://www.4shared.com/zip/FIPmASk0/RRGv0822JabosCoI.html


Link for CC3 D-Day Brecourt v2........................

http://www.4shared.com/zip/e46rdaCU/CoI_D-Day_Brecourt_v2_2.html

#85: Re: Converting CC3 Mods to COI Author: southern_land PostPosted: Thu Mar 15, 2012 5:29 am
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You're doing greeat work guys

#86: Re: Converting CC3 Mods to COI Author: US_BrakeLocation: USA PostPosted: Sat Mar 17, 2012 6:04 am
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Two more CC3 mods added to the "Mods Not Converted List"


Frontline 1.2

CC3 Frontline by Hohenstaufen is the full Real Red v0822 with Iron Cross and Real Elite files. The units names are in German and Russian and will also show you which units that are SS or Gds when you play (not only in the requisition room).
Fronline 1.2 at CCS

RRF (Real Russian Front) by BR_Caatinga

RRF post at Matrix



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#87: Hia Guys Author: Sulla PostPosted: Sun Mar 18, 2012 6:58 am
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Hia Guys,

Brake thanks for contacting me, been a while ;)

I have a lot of the original mods, most still on the disks they were sent to me on or filed away! Have been ill for some time! Still have numerous databases from the old sites, forums etc.

I will go through the lists in the next day or so! Who is still around and not gone over to the dark side? [Matrix!] Any signs of Mick [Xe5] or Mafi, Atilla, Cpl Filth?

Cheers Sulla

#88: Re: Converting CC3 Mods to COI Author: US_BrakeLocation: USA PostPosted: Sun Mar 18, 2012 11:02 am
    —
Raise a glass for Sulla!  (there may be gold in that treasure chest)

Mafi is a regular here. I got video.



Link




Link


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#89: Re: Converting CC3 Mods to COI Author: vitaminLocation: behind enemy lines PostPosted: Tue Apr 17, 2012 5:52 pm
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Any chances to download all these beta mods from CCS website? Btw, why are they beta actually?

#90: Re: Converting CC3 Mods to COI Author: US_BrakeLocation: USA PostPosted: Tue Apr 17, 2012 6:20 pm
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NEW BETA MODS AVAILABLE in this THREAD

They are the first effort to port these CC3 mods to COI.

They need testing and some need Grand Campaigns.

You can play them, they just need work before they are ready for the main DL section.

#91: Re: Converting CC3 Mods to COI Author: Gunnar PostPosted: Tue Apr 17, 2012 6:51 pm
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RRF (Real Russian Front) by BR_Caatinga

looks very good. The links on the matrix side are dead. Do you have a copy of this mod?

Used to play cc3 a lot and just bought the re releases.

#92: Re: Converting CC3 Mods to COI Author: DAK_Legion PostPosted: Thu Apr 26, 2012 8:28 pm
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A pics of Death CCIII Black Hawk Down...............

Maybe Nembo has a copy of this mod;)

http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=3625

#93: Re: Converting CC3 Mods to COI Author: US_BrakeLocation: USA PostPosted: Fri Apr 27, 2012 6:13 am
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Cool DAK. I had never heard of that one.

#94: Re: Converting CC3 Mods to COI Author: normski- PostPosted: Mon May 14, 2012 7:35 pm
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I've made a partial conversion and fairly major upgrade of CC3 GCE (Spanish Civil War) mod into COI, but stalled over a few technical issues / lack of time to learn stuff which others perhaps have worked out how to do.

Vehicle & gun shadows... need doing

Winter uniforms - tried to port these from CC3, followed the instructions to the letter, tried & tried but only managed to achieve   psychedelic colours

Could do with some new maps, I had loads of ideas for historical scenarios & there is of course a lot more material available now for those with the desire and ability to recreate SCW battlefields from aerial views.

I am thinking about restarting this at some point. If anyone can help in these 3 areas then pm me.

Basically this is a repost of this:

http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&p=51416&highlight=#51416
 
Saludos a todos

#95: Re: Converting CC3 Mods to COI Author: DAK_Legion PostPosted: Mon May 14, 2012 9:11 pm
    —
I can port to CoI if you Want;)



Close Combat Series -> Close Combat Cross of Iron


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