A small attempt to make a more Historical LSA
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Close Combat Series -> Close Combat Last Stand Arnhem

#1: A small attempt to make a more Historical LSA Author: karlmortarLocation: Falköping,Sweden PostPosted: Mon Oct 04, 2010 9:32 am
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i have heard in many places that CC players belives LSA to be extremly unbalanced, that the german player has NO CHANCE of stopping XXX Corps as there are no strong german forces in and between Eindhoven and Nijmegen.

I agree that the german BGs are very week and your only chance is to cut the corridor with 107thPz Bde.
So I have been thinking a bit and started to gather information on the german BGs, to try to find out what they had in manpower, AT guns, FlaK and so on and I found some rather interesting facts.

With this I have started to make the german BGs more stronger by adding the missing"hardware" into their Force pool, this also results in more squad slots and more points for "buying" troops.

When i have finished revising all BGs I will try  make squads on both the allied and axis sides stronger/larger to make them more historical accurate.
Also a few vehicles will be added for the germans as well for more historical accuracy.

My only hope is that I don't overpower the germans to much!

My first revised BG: Kampfgruppe Becker (remnants of 3rd Fallschirmjäger Div.)

3rd Fj had about 600 men in september, with an reinforced Anti-tank unit and support from FJ StuG brigade 12.
NOTE: KGr Becker misses 1xFJ StuH42 (since there is no FJ StuH42 ingame and I don't know how to make one at the moment)



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#2: Re: A small attempt to make a more Historical LSA Author: Sapa PostPosted: Mon Oct 04, 2010 2:44 pm
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Thanks for you effort! Very Happy

#3: Re: A small attempt to make a more Historical LSA Author: TejszdLocation: Canada PostPosted: Tue Oct 05, 2010 1:48 am
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Sound good karlmortar....

Based on 4 StuG and 1 StuH42 you are creating 1 CC tank per 1 real tank. This is fine for the Germans since they were actually really weak at this time but then don't you have to do the same for the Allies? If you do then the Allies will be very tank/vehicle heavy. Example; the Gaurds Armoured Division (which is only 1 of the multiple divisions that made up XXX Corps) had 14,964 men and 343 tanks....

Usually actual quantities are divided by something when creating a BG in CC (example; 6 or 5 for large quantities and 3 or 2 small quantities, that is what I did for Meuse mod as I wanted some of the rare/unique tanks/vehicles to still be in the game).

#4: Re: A small attempt to make a more Historical LSA Author: karlmortarLocation: Falköping,Sweden PostPosted: Tue Oct 05, 2010 7:58 am
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You have of course right, Tejszd. But fortunatly form me, allied BGs here are represented as Regiments/Brigades which makes things easier ( I HOPE!). I will only give them the tanks and men they are supoused to have. The thing is I have to find out how much they had! Shocked

Any information would be much appreciated! Wink

Giving 40+ Sherman Vs to for a armourded brigade sounds ok to me, since Shermans just are paper tanks anyways, but coming to think of it I wonder if a player is EVER going to be using up all those shermans as they will probably NEVER get enough points to buy that much. But I'm going to try it, and if it doesn't cut or just isn't needed i'll just remove 1/4 or so .

Also for som balance german Bgs are given more AT power they actually had but didn't in LSA. The most powerful german BG right now is the 107th Pz Bde with almost 40x Panther VG tanks. Do not fear! Since Panthers have crappy armour in LSA and you only have enough points to take about 5 tanks into battle: there will be no unstoppable Panther rush with 15 tanks.
With regular Sherman Vs I have been able to destroy mutliple Panther tanks with relative ease,of course things are a bit differnt playing H2H.

Enough spouting bolloxs, here is the latest progress:



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#5: Re: A small attempt to make a more Historical LSA Author: karlmortarLocation: Falköping,Sweden PostPosted: Tue Oct 05, 2010 8:08 am
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Hmm..forgot to explain the Bgs a bit... Embarassed

107th pz Bde, just check their TOE/OOB at axishistory factbook.
Unfortunatly the game lacks the Möbelwagen and Sd.Kfz 251/21 needed to fulfill the brigade's flak strenght.
The Möbelwagen is a FlaKpz IV with a open,boxy superstructure armed with a single  3,7cm FlaK 43, these were assigned to the pz-coys as moblie flak for the Panthers.
The Sd.Kfz 251/21 is a regular Hanomag HT with a trippel barreled 1,5cm FlaK gun, these were to protect the brigade HQ and panzergrenadier coys.

As the same with the FJ StuH42, these will be added when I figure out how to make my own vehicles.

Any help here as well is truly welcomed! Very Happy

KGr Walther
A mix of FJ troops from FJ Rgt. von Hoffmann and SS troops from SS KGr Heinke and a few panthers from a Hermann Göring tank training coy (or possibly from 107th Pz, havn't found any information yet).

Added a few extra SS pioneers and flamethrowers due to an accompanying SS Pioneer coy in 'SS Heinke'
SS Jagdpz IV from the 10.SS Tank hunter unit from 10.SS Pz-Div.

#6: Re: A small attempt to make a more Historical LSA Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Tue Oct 05, 2010 8:47 am
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There's 2 things to consider. Everyone is still woried about fp's, but it's not CC5 anymore or TLD where yo could fill all 15 units everytime. It's more to do with the points available. I dont think CC2 or 3 gave you forcepools, only the unit and the point cost. As karl said, 40+ Shermans means nothing if you have no points and I played most of the GC with available units but no points  Embarassed

#7: Re: A small attempt to make a more Historical LSA Author: karlmortarLocation: Falköping,Sweden PostPosted: Tue Oct 05, 2010 9:20 am
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Quote:
As karl said, 40+ Shermans means nothing if you have no points and I played most of the GC with available units but no points


Yeah, I know what you are syaing. With the Irish guard I lost 2 tanks very earliy in the game and I couldn't replace them until a few day later.
So maybe 40+ Shermans wouldn't matter much, but it would be nice to look at your FP and feel the comfortable warmth of knowing that you have a huge amount of armour to back you up (although you can't get them! ) Wink

I have started to check the number of german troops available for each BG and I have had to raise the number for a few of them, in most cases there is enough troops to represent the historical counterpart.

#8: Re: A small attempt to make a more Historical LSA Author: Ivan_Zaitzev PostPosted: Tue Oct 05, 2010 11:03 am
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karlmortar wrote (View Post):
Quote:
As karl said, 40+ Shermans means nothing if you have no points and I played most of the GC with available units but no points


Yeah, I know what you are syaing. With the Irish guard I lost 2 tanks very earliy in the game and I couldn't replace them until a few day later.
So maybe 40+ Shermans wouldn't matter much, but it would be nice to look at your FP and feel the comfortable warmth of knowing that you have a huge amount of armour to back you up (although you can't get them! ) Wink .


So which is the difference with vanilla LSA?
And, are you sure 33 Panthers is historical?

#9: Re: A small attempt to make a more Historical LSA Author: karlmortarLocation: Falköping,Sweden PostPosted: Tue Oct 05, 2010 11:12 am
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The differance is going to concern about historical aspects. More troops for german bgs (if their manpower dosn't fit with their real counterparts), add more or new vehicles that were present and so on. The same will go for allied BGs.
Also make squads on both sides more realistic.

33 Panthers and 3xCommand Panthers are correct, at least according to his: http://www.axishistory.com/index.php?id=512
And since the brigade was recently formed, OMG was it's first combat operation.
The only thing that it is missing is it's Bergepanther recovery tanks.

#10: Re: A small attempt to make a more Historical LSA Author: karlmortarLocation: Falköping,Sweden PostPosted: Tue Oct 05, 2010 11:16 am
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Forgot to say that it is 12 panthers/company (3 coys) and 1 of the panthers is the company commander's =1 Befhel panther

#11: Re: A small attempt to make a more Historical LSA Author: squadleader_idLocation: Soerabaja PostPosted: Tue Oct 05, 2010 2:28 pm
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I like the way this is heading...looking forward to see the final product!

#12: Re: A small attempt to make a more Historical LSA Author: TejszdLocation: Canada PostPosted: Wed Oct 06, 2010 2:28 am
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Good point on the points.

Definitely will be nice as the Germans to have a bit more kick when trying to defend....

#13: Re: A small attempt to make a more Historical LSA Author: karlmortarLocation: Falköping,Sweden PostPosted: Wed Oct 06, 2010 10:39 am
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Quote:
Good point on the points.


Had that one coming, didn't I ? Wink

Well, back to the 107th Panzer Brigade.

I spent a couple of hours fiddiling around and came up with this:

It's not the most beutyful CC has seen, but It will do for now. If you look very carefuly you should be able to see the Möbelwagens flak gun (which is a Flak 37 insteed of a FlaK 43, since there are no FlaK 43 ingame) and you should also notice that the Drilling's turret is totaly missplaced. I don't know to correct that, sadly. The Drilling is also incorretly equipped with a Quad 20mm (borrowed from Flakvierling) since there are no trippel 1.5cm flak guns in LSA. These things will be corrected in the future.



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#14: Re: A small attempt to make a more Historical LSA Author: kawasakyLocation: Zagreb, Hrvatska PostPosted: Wed Oct 06, 2010 8:00 pm
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Heya karlmortar,

I will gather the info that I have on the OMG and will post them here in following days.

#15: Re: A small attempt to make a more Historical LSA Author: karlmortarLocation: Falköping,Sweden PostPosted: Thu Oct 07, 2010 8:21 am
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I bow before your generosity, kawasaky Very Happy

#16: Re: A small attempt to make a more Historical LSA Author: karlmortarLocation: Falköping,Sweden PostPosted: Thu Oct 07, 2010 8:26 am
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Muhahahah! Finally, I have sorted out the Drilling mess and it now works perfectly (except the game still naggs about the sixth crew member for some reason...) and it also has a trippel 1.5cm Mg 152 insteed of a quad 20mm. The möbelwagen has a FlaK 43 now Smile
A part from graphical corrections on the Drilling ingame, I have also "tweeked" the Forcepool pics and the ingame squad pics.
Enjoy Wink
Now these guys done, I can move over to fix BGs again Smile



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#17: Re: A small attempt to make a more Historical LSA Author: kawasakyLocation: Zagreb, Hrvatska PostPosted: Thu Oct 07, 2010 8:56 am
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karlmortar wrote (View Post):
I bow before your generosity, kawasaky Very Happy

Don't! No dawg barks bcs of village, but for itself! I wanna playable LSA too  Wink

#18: Re: A small attempt to make a more Historical LSA Author: karlmortarLocation: Falköping,Sweden PostPosted: Thu Oct 07, 2010 9:45 am
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Quote:
I wanna playable LSA too  


Well who doesn't? Wink

I have "upgaded my mod" to the newest Beta patch.

#19: Re: A small attempt to make a more Historical LSA Author: papa_whisky PostPosted: Thu Oct 07, 2010 12:29 pm
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What is a 'Drilling'?

#20: Re: A small attempt to make a more Historical LSA Author: karlmortarLocation: Falköping,Sweden PostPosted: Thu Oct 07, 2010 2:18 pm
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The Drilling is a tripel mounted 1.5cm MG 151 (Wich were usualy found on Luftwaffe aircrafts) fitted on a Sd.Kfz 251, which became Sd.Kfz 251/21.

Drilling in english means: triplet

#21: Re: A small attempt to make a more Historical LSA Author: TejszdLocation: Canada PostPosted: Thu Oct 07, 2010 5:00 pm
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Looks good karlmortar!!!

#22: Re: A small attempt to make a more Historical LSA Author: 7A_WoulfLocation: Sweden PostPosted: Thu Oct 07, 2010 7:57 pm
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The 251/21 had a'right' and a 'wrong' side; -If you weren't German you were on the wrong side!  Cool

Pz.Brigade 107 was one of few German units that could manoeuvre and move during daylight in September '44; -their AA-cover created a no-fly zone for Allied ground attack planes over the entire unit...

#23: Re: A small attempt to make a more Historical LSA Author: karlmortarLocation: Falköping,Sweden PostPosted: Thu Oct 07, 2010 8:03 pm
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I think the british and american soldiers in LSA undertsand what you mean, Woulf! Wink
Unfortunatly it seems I have overpowered the Drilling's gun as it has almost full green pillars on the Antipersonel/distance scale, despite that I used the data from 20mm Quad.

#24: Re: A small attempt to make a more Historical LSA Author: kawasakyLocation: Zagreb, Hrvatska PostPosted: Thu Oct 07, 2010 11:38 pm
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First some "on hand" info, have no time to dig the books now, but I will make some soon:

http://cgsc.cdmhost.com/cdm4/document.php?CISOROOT=/p4013coll8&CISOPTR=1955&REC=1
 

http://cgsc.cdmhost.com/cgi-bin/showfile.exe?CISOROOT=/p4013coll8&CISOPTR=390&filename=379.pdf#search=%22holland%201944%22
 

http://cgsc.cdmhost.com/cdm4/item_viewer.php?CISOROOT=/p4013coll8&CISOPTR=2899&CISOBOX=1&REC=3
 
If you haven't already, take a look here. There are some of the info you are seeking I'd say:

http://www.pegasusarchive.org/arnhem/frames.htm

#25: Re: A small attempt to make a more Historical LSA Author: kawasakyLocation: Zagreb, Hrvatska PostPosted: Thu Oct 07, 2010 11:59 pm
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Also, if you haven't seen this:

http://www.marketgarden.com/2010/UK/frames.html

there is a folding menu on the right, click on the "topics" button and then chose "statistics", and you will get some info on units strengths and equipment.

#26: Re: A small attempt to make a more Historical LSA Author: Lt_2nd PostPosted: Fri Oct 08, 2010 5:29 pm
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Looking good, nice work

#27: Re: A small attempt to make a more Historical LSA Author: ANZAC_TackLocation: Australia PostPosted: Fri Oct 08, 2010 11:46 pm
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funny thing about panthers in LSA, i have decimated the panthers 4 times in 4 grand campaigns, again with new patch last night, and i have lost 1 shermanV,1 firefly and 1 achilles to approx 20 panthers! using artillery, piats, and 2 on 1 attacks, they are always decimated, cant wait to play it H2H though...

#28: Re: A small attempt to make a more Historical LSA Author: karlmortarLocation: Falköping,Sweden PostPosted: Sat Oct 09, 2010 8:36 am
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Hopefully they willbe more of a challange then.

Thanks for your information kawasaky, good stuff! Very Happy

Small update: Have gone through a few more BGs and finaly added the FJ StuH 42 to the game and to KGr Becker and as well 3 Heer (army) Sdk.Kfz 10/4 to Kgr FURSTENBERG (Not Fuestenberg!).

#29: Re: A small attempt to make a more Historical LSA Author: kawasakyLocation: Zagreb, Hrvatska PostPosted: Sat Oct 09, 2010 12:13 pm
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I haven't read this paper in full, but there are some info on actual number of soldiers dropped alive and well into combat. However, no firm data on Germans here too, as their records from the period are, in the best case, partial:
http://ia311008.us.archive.org/1/items/AirborneAssaultOnHolland/Airborne_Assault_on_Holland.pdf

#30: Re: A small attempt to make a more Historical LSA Author: karlmortarLocation: Falköping,Sweden PostPosted: Sat Oct 09, 2010 3:29 pm
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wow, you keep on deliverying amazing information as if it were candy! Shocked
Excellent work! Very Happy

#31: Re: A small attempt to make a more Historical LSA Author: karlmortarLocation: Falköping,Sweden PostPosted: Mon Oct 11, 2010 9:37 am
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Time for an update:
All MOBLIE German BGs have been completed, the static ones I haven't quite figured out yet how to add/remove squads.

A few squads has been removed: SS Sd.kfz 250/7, Heer Sd.kfz 250/7, NL 6cm Grw(f), KM 4.5cm PaK (r),  NL 4.5cm PaK (r) ,NL 7.62cm PaK 39 (r), SS 15cm IG, Heer 15cm IG.

These has been replaced with: SS Möbelwagen, Heer möbelwagen, Heer Sd.kfz 10/4,  KM 2cm FlaK, NL 2cm FlaK. FJ 7.62cm PaK 39 (r), FJ StuH42 and Heer Sd.Kfz 251/21 Drilling.

Shortly I'll start to work with the Allied BGs.

#32: Re: A small attempt to make a more Historical LSA Author: Priapus PostPosted: Mon Oct 11, 2010 2:34 pm
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Is it possible to reduce the accuracy and power of mortars? My ATGs don't last more than a couple of seconds after they get their first shot off. It's my only real gripe with the game at the moment and something that has been consistant throughout the whole series.

#33: Re: A small attempt to make a more Historical LSA Author: karlmortarLocation: Falköping,Sweden PostPosted: Mon Oct 11, 2010 5:16 pm
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I don't know how to do it, but I can ask for help and reduce the accuracy, np Wink

#34: Re: A small attempt to make a more Historical LSA Author: karlmortarLocation: Falköping,Sweden PostPosted: Wed Oct 13, 2010 10:20 am
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Now that i know how to add more squads (not replacing) I can take back the deleted ones and add the new ones.

And now an update: The British PARA troops has been "historicly" corrected as to the ones in Dima's wonderful TRSM for GJS.
Next up are the British Air Landing troops!  Very Happy

#35: Re: A small attempt to make a more Historical LSA Author: karlmortarLocation: Falköping,Sweden PostPosted: Wed Oct 13, 2010 11:24 am
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Now the Airlanding squads are completed, now onto the 1st Independant Polish Airborne Brigade! Very Happy

#36: Re: A small attempt to make a more Historical LSA Author: squadleader_idLocation: Soerabaja PostPosted: Wed Oct 13, 2010 12:06 pm
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Great to hear that you're continuing work with the mod...just shout if you're stuck and need help.
Looking forward to playing LSA with historical touch-ups! Smile

#37: Re: A small attempt to make a more Historical LSA Author: kawasakyLocation: Zagreb, Hrvatska PostPosted: Wed Oct 13, 2010 12:14 pm
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Karlmortar, if you are still in need of some info I now have a bit of time to get into books, but please be specific about your needs so that I can do a targeted search.

Oh, and I do not vouch that I will be able to accomodate you completely  Wink

#38: Re: A small attempt to make a more Historical LSA Author: Andreus PostPosted: Wed Oct 13, 2010 5:10 pm
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Karlmortar, are you gonna edit the points cost for each unit?
I mean, using the real numbers for vehicles and men present won't change much, if we're not able to field them for the battle because of low points... It'd need battles like CCV rather than CCII

#39: Re: A small attempt to make a more Historical LSA Author: karlmortarLocation: Falköping,Sweden PostPosted: Wed Oct 13, 2010 7:36 pm
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I would love to reduce the cost of units, but how do you do that? Sad

#40: Re: A small attempt to make a more Historical LSA Author: schreckenLocation: Sydney, Australia PostPosted: Wed Oct 13, 2010 8:33 pm
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Take away their weapons

#41: Re: A small attempt to make a more Historical LSA Author: TejszdLocation: Canada PostPosted: Thu Oct 14, 2010 1:29 am
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karlmortar wrote (View Post):
I would love to reduce the cost of units, but how do you do that? Sad


The value of the teams/units is calculated by the exe so you will not be able to change them unless you change the weapons/ammo/men/etc. per team/unit.

#42: Re: A small attempt to make a more Historical LSA Author: karlmortarLocation: Falköping,Sweden PostPosted: Thu Oct 14, 2010 7:15 am
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Aha, understood. Wink

#43: Re: A small attempt to make a more Historical LSA Author: Andreus PostPosted: Thu Oct 14, 2010 5:44 pm
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Can you increase the points the BGs get for each battle then?

#44: Re: A small attempt to make a more Historical LSA Author: karlmortarLocation: Falköping,Sweden PostPosted: Thu Oct 14, 2010 7:36 pm
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Have no idea if its even possible.

kawasaky, I would be very grateful if you could dig up any information on what the KGrs' attacking Groesbeek heights had in guns and vehicles and any information about the Hermann Göring Training and Replacement unit (how they were organized, what they had, where they fought and so on)

Very Happy

#45: Re: A small attempt to make a more Historical LSA Author: kawasakyLocation: Zagreb, Hrvatska PostPosted: Thu Oct 14, 2010 11:21 pm
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I was nearing the suicidal mood, considering the amount of scattered info that have to be compiled into coherent document. Overwhelmed I took me a pause, smoked some  Wink  and then my brain started to work! Gotta check http://www.cgsc.edu/carl/nafziger.htm and yep, there was one neat little document:
http://www.cgsc.edu/CARL/nafziger/944GIAD.pdf

Will try to scan some pages tomorrow and to write down a few more info from books, articles and such... I will post it until Saturday evening (CET).

#46: Re: A small attempt to make a more Historical LSA Author: karlmortarLocation: Falköping,Sweden PostPosted: Sat Oct 16, 2010 8:40 am
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Excellent work, kawasaky! Very Happy

At the moment it looks like I have completed all Allied and German infantry squads and given Mp40s to most Tank commanders (since it was supposed to be used against close assault teams trying to rush the tank).

Now im currently working on adding a few more guns,vehicles and teams to fill out the BGs a little more. When that has been acomplished I'll look over the forcepools again.

Btw; Do you guys want to play with historical numbers in Recruiy or Line mode?

Oh, one more thing: I need a pic of how an allied tactical sign for an AA gun looks like (the germans is an arrow poiting up and is attached by the bottom to an "O")

#47: Re: A small attempt to make a more Historical LSA Author: kawasakyLocation: Zagreb, Hrvatska PostPosted: Sat Oct 16, 2010 11:12 am
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I compiled some more info, and will work a bit more on it during the late afternoon. Can supply you with what I' ve found during the evening, btw, check your PM karlmortar, if you haven't already.

#48: Re: A small attempt to make a more Historical LSA Author: Sapa PostPosted: Sat Oct 16, 2010 1:52 pm
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karlmortar wrote (View Post):
Excellent work, kawasaky! Very Happy

At the moment it looks like I have completed all Allied and German infantry squads and given Mp40s to most Tank commanders (since it was supposed to be used against close assault teams trying to rush the tank).

Now im currently working on adding a few more guns,vehicles and teams to fill out the BGs a little more. When that has been acomplished I'll look over the forcepools again.

Btw; Do you guys want to play with historical numbers in Recruiy or Line mode?

Oh, one more thing: I need a pic of how an allied tactical sign for an AA gun looks like (the germans is an arrow poiting up and is attached by the bottom to an "O")


I think you should make the forcepool for both sides the Line way! Its not easy today without the forcepool editor...

Mats

#49: Re: A small attempt to make a more Historical LSA Author: zcharlesLocation: Italy-Forum Iulii PostPosted: Sat Oct 16, 2010 4:33 pm
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karlmortar wrote (View Post):
Have no idea if its even possible.

kawasaky, I would be very grateful if you could dig up any information on what the KGrs' attacking Groesbeek heights had in guns and vehicles and any information about the Hermann Göring Training and Replacement unit (how they were organized, what they had, where they fought and so on)

Very Happy


Te Bg point are calculated by the exe too, so the more units has your BG, the more slots you have and the more points you gain each day. If you merge 2 BG, you'll gain more slots and the sum of each BG points every day.
about the mortar accuracy; it it editable by the weapons.txt file, in my little little sub-mod i've increased time of fire and decrased power, so it cost less points too (for every kind of mortar).
why don't you use my weapon file, along with the sound file? It has been patched in many details. Use the "soldier" file too, it changes the soldier size to the right size.
Download it, use weapons.txt, the whole sound directory and graphics directory, try it.
(experience and morale for all BG adjusted too, see the readme, there are nice things)
http://www.4shared.com/file/HBwokvIm/H2H.html
See you!

#50: Re: A small attempt to make a more Historical LSA Author: TejszdLocation: Canada PostPosted: Sat Oct 16, 2010 5:05 pm
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Line vs line is usually the historical balance/numbers...

#51: Re: A small attempt to make a more Historical LSA Author: Sapa PostPosted: Sun Oct 17, 2010 5:41 am
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zcharles wrote (View Post):
karlmortar wrote (View Post):
Have no idea if its even possible.

kawasaky, I would be very grateful if you could dig up any information on what the KGrs' attacking Groesbeek heights had in guns and vehicles and any information about the Hermann Göring Training and Replacement unit (how they were organized, what they had, where they fought and so on)

Very Happy


Te Bg point are calculated by the exe too, so the more units has your BG, the more slots you have and the more points you gain each day. If you merge 2 BG, you'll gain more slots and the sum of each BG points every day.
about the mortar accuracy; it it editable by the weapons.txt file, in my little little sub-mod i've increased time of fire and decrased power, so it cost less points too (for every kind of mortar).
why don't you use my weapon file, along with the sound file? It has been patched in many details. Use the "soldier" file too, it changes the soldier size to the right size.
Download it, use weapons.txt, the whole sound directory and graphics directory, try it.
(experience and morale for all BG adjusted too, see the readme, there are nice things)
http://www.4shared.com/file/HBwokvIm/H2H.html
See you!


Sorry doesent work!...

#52: Re: A small attempt to make a more Historical LSA Author: zcharlesLocation: Italy-Forum Iulii PostPosted: Sun Oct 17, 2010 8:14 pm
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What do you mean, sapa? It IS possible, by increasing the BG pools; you'll notice that your points are increased; try to add some tiger2 to one small BG, you'll see you'll have much more points, on the first and on the following days; try to add many ersatz, you'll see you'll have a lot of slots more, but only few points more because they have a low value.
Or are we maybe talking about different matters?

#53: Re: A small attempt to make a more Historical LSA Author: karlmortarLocation: Falköping,Sweden PostPosted: Mon Oct 18, 2010 12:46 pm
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Thanks for the offer Zcharles, but if you don't mind I want to use my own stuff as much as possible and since I have already heavily modified the weapons, vehicles tex, etc etc and the sound file it will only be confusing adding another persons stuff! Crying or Very sad

#54: Re: A small attempt to make a more Historical LSA Author: karlmortarLocation: Falköping,Sweden PostPosted: Mon Oct 18, 2010 12:54 pm
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Wops, forgot update:

The superb 40mm MK I AA gun, the Bofors, as been added to 30 Corps. Although it is a "static" and defensive weapon, it can be used by the British Inf BG and by the American AB as reinforcements. It has its own graphic, maingun and sound.
I hope everyone knows that the 40mm Bofors is Swedish? Wink

The polish/english made 20mm AA gun Polsten has been added, with its own graphic, maingun and sound.
Although not used in large numbers, two 20mm Polsten AA guns saw action in Arnhem with the 1st Recce Sqn.

Both gun's graphics come from GJS, although they have been modified (colour, details etc etc)
Is that legal in the "CC world" Question

Still missing the tactical sign for allied AA guns.
Is the bofors gun or Polsten included in TLD?
If so, could some one send me a screenshot of how their Force Pool looks like?

#55: Re: A small attempt to make a more Historical LSA Author: Sapa PostPosted: Mon Oct 18, 2010 7:44 pm
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Sapa wrote (View Post):
zcharles wrote (View Post):
karlmortar wrote (View Post):
Have no idea if its even possible.

kawasaky, I would be very grateful if you could dig up any information on what the KGrs' attacking Groesbeek heights had in guns and vehicles and any information about the Hermann Göring Training and Replacement unit (how they were organized, what they had, where they fought and so on)

Very Happy


Te Bg point are calculated by the exe too, so the more units has your BG, the more slots you have and the more points you gain each day. If you merge 2 BG, you'll gain more slots and the sum of each BG points every day.
about the mortar accuracy; it it editable by the weapons.txt file, in my little little sub-mod i've increased time of fire and decrased power, so it cost less points too (for every kind of mortar).
why don't you use my weapon file, along with the sound file? It has been patched in many details. Use the "soldier" file too, it changes the soldier size to the right size.
Download it, use weapons.txt, the whole sound directory and graphics directory, try it.
(experience and morale for all BG adjusted too, see the readme, there are nice things)
http://www.4shared.com/file/HBwokvIm/H2H.html
See you!


Sorry doesent work!...


I mean i cant play it! Got an error with the Elements file?

#56: Re: A small attempt to make a more Historical LSA Author: karlmortarLocation: Falköping,Sweden PostPosted: Tue Oct 19, 2010 12:50 pm
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At the moment I have tweeked the AT and HE values, ammo and fire rate for the weapons.tex so that the look something like in GJS TRSM (I have been copying a lot from Dima's TRSM, I have not done the "copy n' paste" from his data, merely looking at them for "inspiration").

Also have added a few Irregular squads for the germans: Feldgermerie (MPs) Feldjäger ( MPs with combat experiance and more athourity) Bahnhofwache (railway guards) Landsschützen ( A sort of home guard) Sicherungs (Security troops) and RAD (a Paramilitary labor force who construct bunkers etc etc)  
The germans have also been given an extra piece of flak: the single barreled FlaK 43.


Still looking for allied tac signs for light AA... Crying or Very sad

#57: Re: A small attempt to make a more Historical LSA Author: 7A_WoulfLocation: Sweden PostPosted: Wed Oct 20, 2010 11:48 am
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Are the symbols in LSA modern NATO symbols, or contemporary symbols from '44?

Two decent sites with NATO-symbols anyway, hope it helps.  Cool

Histroy of War - symbols for unit by type

History of War - symbols for unit equipment

#58: Re: A small attempt to make a more Historical LSA Author: GerwinLocation: Netherlands PostPosted: Wed Oct 20, 2010 4:03 pm
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This source uses an A in a square as the AA symbol. but then again it uses a different symbol for tanks then the game...
US WW2 - The War in the Pacific goto "Basic Military Map Symbols"

#59: Re: A small attempt to make a more Historical LSA Author: karlmortarLocation: Falköping,Sweden PostPosted: Tue Nov 02, 2010 8:55 pm
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Thanks guys, got the symbols sorted out now Very Happy  

I used the NATO symbols as they match the rest of the Allied symbols in LSA.



Close Combat Series -> Close Combat Last Stand Arnhem


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