karlmortar wrote (View Post): |
I would love to reduce the cost of units, but how do you do that? |
karlmortar wrote (View Post): |
Excellent work, kawasaky!
At the moment it looks like I have completed all Allied and German infantry squads and given Mp40s to most Tank commanders (since it was supposed to be used against close assault teams trying to rush the tank). Now im currently working on adding a few more guns,vehicles and teams to fill out the BGs a little more. When that has been acomplished I'll look over the forcepools again. Btw; Do you guys want to play with historical numbers in Recruiy or Line mode? Oh, one more thing: I need a pic of how an allied tactical sign for an AA gun looks like (the germans is an arrow poiting up and is attached by the bottom to an "O") |
karlmortar wrote (View Post): |
Have no idea if its even possible.
kawasaky, I would be very grateful if you could dig up any information on what the KGrs' attacking Groesbeek heights had in guns and vehicles and any information about the Hermann Göring Training and Replacement unit (how they were organized, what they had, where they fought and so on) |
zcharles wrote (View Post): | ||
Te Bg point are calculated by the exe too, so the more units has your BG, the more slots you have and the more points you gain each day. If you merge 2 BG, you'll gain more slots and the sum of each BG points every day. about the mortar accuracy; it it editable by the weapons.txt file, in my little little sub-mod i've increased time of fire and decrased power, so it cost less points too (for every kind of mortar). why don't you use my weapon file, along with the sound file? It has been patched in many details. Use the "soldier" file too, it changes the soldier size to the right size. Download it, use weapons.txt, the whole sound directory and graphics directory, try it. (experience and morale for all BG adjusted too, see the readme, there are nice things) http://www.4shared.com/file/HBwokvIm/H2H.html See you! |
Sapa wrote (View Post): | ||||
Sorry doesent work!... |
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