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Can you PM your estimated date? Might have to release Meuse first as GJS is seen as one of the best mods.... |
Cathartes wrote (View Post): |
For the few who might be interested...
GJS is getting a small overhaul and is now working in tLD. With a little more spit, polish, and tinkering I may have a beta for uploading/testing soon. It plays MUCH better than in CCV. Why not for LSA? Well, LSA has a lot of new features which would essentially require a whole new GJS --the mod was not designed for so many battle/turns, static BGs, stacking of BGs, etc. --would require major renovation. Starting with something doable. |
schrecken wrote (View Post): |
yeh... I've always loved the end of Battle crashes on CCV/GJS... it would spoil it if you could play properly and supply rules worked correctly and The paras landed at night and you could play in a window and they will never make anything as good as my Ford Pinto. |
squadleader_id wrote (View Post): |
Great news...with GJS getting ported...I'm hoping it won't take long for Dima (and team) to port TRSM...best of both worlds! |
mooxe wrote (View Post): |
Whats going to be different in the TLD GJS in terms of vehicle and troop data?
I would say the gameplay will be a complete turn around. Mainly because of the disband penalties and supply rules all in effect (and most people will not play with morale on btw). To know if this turn around is good would require the GC to be tested and changed if it needs to be. Lets not rush to any GJS is better because its on TLD conclusions without looking into it. |
Pzt_Kanov wrote (View Post): |
Oh wow this got me pretty excited as GJS is my favorite mod, what CC5 should have been IMO. Got some stuff I would like to share/ask:
... the Germans could then be set as weak with few troops for the first day or two and then receiving reinforcements through out the campaign. -More room for new BGs too and teams -Locked slots for BGs representing smaller units maybe? ...I think you could spare at least 3 german BGs to be weak so the allies don't get bogged down for too long? -On the same vein of reinforcements, ... said BG be at full force since day 1, so you could have weak BG's that get stronger later on. -Will you be upgrading any other stuff like sounds, tank graphics, unit compositions etc? |
squadleader_id wrote (View Post): |
I vote for more night turns...not just the para drop opening turn.
IIRC there were night actions/battles around Caen. Some predetermined limited night battles in the campaign should be fun... |
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