GJS for tLD
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#121: Re: GJS for tLD Author: Stwa PostPosted: Tue Feb 22, 2011 8:33 am
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mooxe wrote (View Post):
Who needs the same mod for more than two versions of CC?



The UNDERSTATEMENT of the DECADE   Exclamation    Laughing

#122: Re: GJS for tLD Author: schreckenLocation: Sydney, Australia PostPosted: Tue Feb 22, 2011 9:02 am
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Quote:
People were happy with GJS4.4 on CC5, and are still playing it 11 years later


i'm not , along with a lot of others.

i don't even have the bug ridden joke that was CC5 installed on my PC anymore now that there are versions that actually work.

The last version of WaR i played the GC on was with the 07b retail patch.

very solid and behaved as I expected.

Once tLd patch comes out of beta it should be ok too.... if anyone tests it.

LSA.... another year and it will be ready for a re-release that will delight us all with it's expanded feature llist. (Although I played a nice stable H2H GC with 21b patch.. it was just not representative of the market garden battle I've read about and had a few gameplay quirks)

#123: Re: GJS for tLD Author: platoon_michaelLocation: Right behind you PostPosted: Tue Feb 22, 2011 11:00 am
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While I am not very happy with everything Re-release related.I am happy playing WAR.
Will be even Happier Once/If they fix everything.
That being said a New GJS is a good thing.

Will this update take advantage of the expanded 64 slots for Maps with a new Strategic map?

#124: Re: GJS for tLD Author: buufaceLocation: Thailand PostPosted: Tue Feb 22, 2011 12:41 pm
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Creating a new strategy map with 64 maps would also require a complete overhaul of the campaign.

Of course it would be amazing but its not feasible (if we want to see this mod released within the current millennium, that is).

#125: Re: GJS for tLD Author: mooxe PostPosted: Tue Feb 22, 2011 1:55 pm
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My point of view is to only convert it to one zombie, not two or three.

Quote:
- disband and supply rules do not work correctly


The way it works now in CC4/CC5, actually works. In the zombies its basically a new element not a fixed one. If it was never mentioned in the CC4/5 manuals it may have never been implemented in the zombies.

I don't think supply is broken in the vanilla version. There are supply rules broken in some mods though, like single barrel depots not functioning.

Quote:

TLD also provides multiple new features such as larger BGs, Night battles, supply drops, multiple turns per day. All of which can be used to improve the GJS experience.


Any one of these new elements, the new disband rules, anything new from LSA will make GJS a new game. The experience and balance will change immensely. The maps and unit data are probably the only thing that can stay the same in a conversion. I suppose there is much more work than meets the eye here.

#126: Re: GJS for tLD Author: Atilla PostPosted: Tue Feb 22, 2011 7:09 pm
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Just to put a bit of oil on the flames...   Wink

GJS on LSA would be a major project. Just wondering: would this be worth the time needed to do this?
If so, why would it be worth it? What features of LSA would benefit GJS, and why?

#127: Re: GJS for tLD Author: 0202243 PostPosted: Tue Feb 22, 2011 8:28 pm
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Atilla wrote (View Post):
Just to put a bit of oil on the flames...   Wink

GJS on LSA would be a major project. Just wondering: would this be worth the time needed to do this?
If so, why would it be worth it? What features of LSA would benefit GJS, and why?


Blowing up Pegasus bridge...???  Twisted Evil

#128: Re: GJS for tLD Author: pagskier PostPosted: Tue Feb 22, 2011 11:05 pm
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Atilla wrote (View Post):
Just to put a bit of oil on the flames...   Wink

GJS on LSA would be a major project. Just wondering: would this be worth the time needed to do this?
If so, why would it be worth it? What features of LSA would benefit GJS, and why?


the damn overlap of each unit! that's the big thing I always hated about CC lol
other than that... not much...

#129: Re: GJS for tLD Author: buufaceLocation: Thailand PostPosted: Wed Feb 23, 2011 7:29 am
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The new strategic features of LSA would add a whole new level of depth to GJS-

-Merging, swaping and stacking BGs

-Being able to enter a map from two different locations with 2 different BGs


The supply and reinforcement rules in LSA are also much more well developed.

#130: Re: GJS for tLD Author: Atilla PostPosted: Thu Feb 24, 2011 5:45 am
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Quote:
Blowing up Pegasus bridge...???


I Like blowing up things  Twisted Evil

Quote:
The new strategic features of LSA would add a whole new level of depth to GJS-

-Merging, swaping and stacking BGs

-Being able to enter a map from two different locations with 2 different BGs


The supply and reinforcement rules in LSA are also much more well developed.


Quess that's the kind of features I'd like to see very much in GJS. I'm new to LSA so I'll first check out what's possible, and what not. ATM, TLD seems to be more finished than LSA for sure.

Cathartes; what's the status of your work? Should I re-install TLD already? Wink

#131: Re: GJS for tLD Author: stienerLocation: Gibsons B.C. canada PostPosted: Thu Feb 24, 2011 10:42 am
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Quote:
LSA.... another year and it will be ready for a re-release that will delight us all with it's expanded feature llist. (Although I played a nice stable H2H GC with 21b patch.. it was just not representative of the market garden battle I've read about and had a few gameplay quirks)
 Shocked   Shocked
im at a loss for words andrew.....and for me thats saying alot.

thanks for the update Carthartes....i can hardly wait.
Atilla....nice to hear from you  Very Happy

i think GJS for TLD will be great. i think as some say that the game WILL be a bit different, because the retreat, supply and disband rules will work. i dont think this is a bad thing for GJS.

Davidss's GT 2.0 mod [ the Caen to bauyeux sub mod ]  is very similar to GJS.........it lacks the strat map, which is its biggest down fall, but the weapon and vehicle data is really good, like GJS [ thanks Dima  Very Happy  ..i believe? ] and the retreat and supply and disband all work. you pretty much have to play with morale on to get the retreats to work as they should. with it off you will get disbanded in allot of cases and thats not really good.
because the retreats work, what you have to be carefull of is that you either dont have a BG directly behind your fighting BG or that you have an escape VL to a map that is empty, other wise you could get disbanded. thats what will be different in GJS TLD and is one of the things that LSA has over TLD and WAR..the ability to stack BG"s.

#132: Re: GJS for tLD Author: Wittmann81 PostPosted: Fri Feb 25, 2011 2:40 am
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TLD was a big disappointment, since it could not compare to CCV GJS 4.4. But a (more) stable version of GJS 4.4 for TLD will be heaven on earth. Simply the best think that has happened since bread and butter.

#133: Re: GJS for tLD Author: Dima PostPosted: Fri Feb 25, 2011 7:09 pm
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Quote:
but the weapon and vehicle data is really good, like GJS [ thanks Dima    ..i believe? ]

IIRC stock TLD data from CW sector is in fact GJS 4.4 data Smile.
GT uses TRSM data Wink.

#134: Re: GJS for tLD Author: Cathartes PostPosted: Sat Feb 26, 2011 4:51 pm
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Quote:

IIRC stock TLD data from CW sector is in fact GJS 4.4 data.


maybe they started with it, but they are fairly different.

#135: Re: GJS for tLD Author: Cathartes PostPosted: Sat Feb 26, 2011 4:55 pm
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Lebisey Woods map in progress:


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#136: Re: GJS for tLD Author: tripwireLocation: Florida - USA PostPosted: Sat Feb 26, 2011 7:24 pm
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REALLY looking great, Cathartes!!!  Keep up the awesome work, man.

#137: Re: GJS for tLD Author: tigercubLocation: charters towers PostPosted: Wed Mar 16, 2011 2:36 am
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RD_overkenshin and i have our hands up for testing when u are ready Cathartes hope its going ok?

#138: Re: GJS for tLD Author: Cathartes PostPosted: Fri Mar 18, 2011 3:20 pm
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progress slow recently due to day job.  still alive & working on mod.  new Leb map has taken bulk of time, but think it will be worth it.

here's a quick peak at one of 21 Pz's captured French halftracks:



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#139: Re: GJS for tLD Author: tigercubLocation: charters towers PostPosted: Sat Mar 19, 2011 2:19 am
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Thx for the update, day job....Hell people work still....Smile.   is the 105mm SP in the 21pz still.....

Tigercub

#140: Re: GJS for tLD Author: Cathartes PostPosted: Sat Mar 19, 2011 3:28 pm
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Quote:
is the 105mm SP in the 21pz still.....


ya  mon!



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