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Cathartes wrote (View Post): |
Map coding is a huge issue right now. The number of inconsistencies and errors in map coding from GJS4.4 which have persisted through TRSM need to be addressed and it takes time. Since I'm working on the Port-en-Bessin map right now, here are two glaring examples:
Deep water exists where it should not: |
Cathartes wrote (View Post): |
Below is another coding error on this map: walls are not coded in solid lines.
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Cathartes wrote (View Post): |
not allowing myself to buy a new system until this project is out the door. |
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