Andreus wrote: |
Is there any way to avoid XXX from crossing blown up bridges in the strat map?
I thought making one-way maps could work, but as long as the full map falls on allied hands once it explodes, they'll have the exit VL to keep moving forward... |
Ivan_Zaitzev wrote: |
Good luck Hoogley, when LSA was released I wanted to create a mod for it. It was my view of MG, but then (and before me) a lot of people started to do the same thing so I stopped the project. |
Hoogley wrote (View Post): |
Is that true? I'm absolutely certain that, when I first played the GC, once a bridge was blow it cut off all the map connections on the opposite bank. Unless the coding has gotten mucked up with one of the patches... |
Hoogley wrote (View Post): |
The original state of things at release definitely disconnected the opposite bank on all the bridges that got blown up during my initial campaign. |
buuface wrote (View Post): |
Hoogley is this mod dead ? |
Andreus wrote (View Post): |
Great job Hoogley, you're our hope in making LSA's GC playable!
Is there any way to avoid XXX from crossing blown up bridges in the strat map? I thought making one-way maps could work, but as long as the full map falls on allied hands once it explodes, they'll have the exit VL to keep moving forward... |
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