How to Create and Edit a Strat Map in WaR tLD and LSA - 2010
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#1: How to Create and Edit a Strat Map in WaR tLD and LSA - 2010 Author: schreckenLocation: Sydney, Australia PostPosted: Tue Nov 16, 2010 11:47 pm
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I've just started but hope to get this into a useable form over the next couple of weeks.

Any suggestions/tips/criticisms greatly appreciated


http://closecombat.matrixgames.com/ClassicCC/MapMaking/strat.htm

#2: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: Nomada_Firefox PostPosted: Wed Nov 17, 2010 2:17 am
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Sorry, I do not know if you have read all this but it will not help too for to create and edit a strategic map in WAR, TLD and LSA.

And at this moment a new strategic map should be made with Mafi BD9 tool. With it I have made the Battle of Ebro strategic map by example. But I can not finish the work because you have not release the workbook. At this point tell us something as this "Edit a Strat Map in WaR tLD and LSA" is as a lie half  because you can not edit properly the code on LSA and you need it for to make a new mod.

#3: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: schreckenLocation: Sydney, Australia PostPosted: Wed Nov 17, 2010 2:22 am
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It is a work in progress that will guide you through the strat map creation/editing process.

If you have anything of benefit to add , please do.

The webpage will include graphics (to be added), links to appropriate tools (to be added)

etc etc

#4: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: schreckenLocation: Sydney, Australia PostPosted: Wed Nov 17, 2010 2:26 am
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Quote:
you have not release the workbook.


When it was my responsibility the workbooks were released in a timely manner.

It is no longer my responsibility.

#5: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: Sapa PostPosted: Wed Nov 17, 2010 2:49 am
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It is no longer my responsibility.[/quote]

LOL Very Happy  strange Schreck because you are soo helpful and kind to evereyone.....

#6: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: schreckenLocation: Sydney, Australia PostPosted: Wed Nov 17, 2010 2:54 am
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I know

Drop Dead!


:)

#7: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: mooxe PostPosted: Wed Nov 17, 2010 3:41 am
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Two threads on the same topic? Give it up already.

#8: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: schreckenLocation: Sydney, Australia PostPosted: Wed Nov 17, 2010 3:51 am
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which topic is that?

or are you referring to the workbook topic.

This is a Strat map "how to" thread... please remove any workbook references from here.

#9: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: Nomada_Firefox PostPosted: Wed Nov 17, 2010 9:37 am
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Quote:
If you have anything of benefit to add , please do.

I would have free time, I would make a Mafi´s BD9 guide.

But a guide for the BD9 would be completed ignored because most of the people around here do not want a guide for a fantastic tool which it continues giving a lot of work, they want a tool which it converts all with two clicks. But I feel that they will not see anything like.

#10: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: schreckenLocation: Sydney, Australia PostPosted: Wed Nov 17, 2010 9:59 am
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i Agree with your sentiment.

#11: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: platoon_michaelLocation: Right behind you PostPosted: Wed Nov 17, 2010 1:02 pm
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I suggest adding a Photoshop image that shows the X,Y and W,H coordinates for the first listing in each group.
Adding that white (255,255,255) does not show up in game?

You can cheat the color overlays a little,but I haven't messed with it in over a year and the experiment was well how should we say.......
Sloppy and quick with no further interest as Imoved over that and went into working with Data.
I remember having yellow outlines and no color in the middle,there was a small issue with the roll over text not being displayed(Map Names),but I think one could fudge it.
I also had the German Cross for German controlled maps and the Green American star displayed for American held maps.
I think the roll over text wasn't being displayed when you were anywhere other than the yellow outline and the emblems I used.
I do remember the K cross worked good.
So I was assuming that solid colors were what the game was keying on in order to get the map names (roll over text) to be displayed.


But the strategic map looked SWEET without those UGLY red and green colors overlayed on them.

#12: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: Nomada_Firefox PostPosted: Wed Nov 17, 2010 5:40 pm
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I find it a lose of time, the best would be how use BD9 with some images. I will try make it later.

#13: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: schreckenLocation: Sydney, Australia PostPosted: Wed Nov 17, 2010 6:15 pm
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A BED9 addendum would be excellent.

Tools required

1. Notepad
2. BED9 - Link to tool
3. Paint program (photoshop)
4. Gadgetmunger - Link to tool
5.

#14: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: schreckenLocation: Sydney, Australia PostPosted: Thu Nov 18, 2010 2:08 am
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links added

#15: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: Nomada_Firefox PostPosted: Thu Nov 18, 2010 9:45 pm
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Have anybody tried load LSA strategic map with BD9? can it load well the ScrnGadg.gdg?

#16: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: Nomada_Firefox PostPosted: Sat Nov 20, 2010 3:40 pm
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I have discovered that BD9 can not load LSA ScrnGadg.gdg, probably because LSA file is different, on special it has more arrows and the size from file is smaller. But I could load one LSA strategic map saving the LSA image files on a WAR ScrnGadg.gdg and editing the extract.dat for to add all the arrows from LSA, now I can edit it. I would like to make LSA strategic map with only the half of maps, more as the CC2 or my WAR ABTF mod but with the new maps and the LSA strategic map.

#17: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: schreckenLocation: Sydney, Australia PostPosted: Sat Nov 20, 2010 7:11 pm
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So, until BED9 is updated the workaround is use WaR screengadgets then export/import back to LSA.

nice. thannks!

#18: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: ManoiLocation: Brussels PostPosted: Sun Nov 21, 2010 9:12 am
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I thought that Mafi had updated his tool for LSA?

#19: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: schreckenLocation: Sydney, Australia PostPosted: Sun Nov 21, 2010 9:33 am
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only one way to be aure..

Firefox... did you use the latest version of BED9?

#20: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: Nomada_Firefox PostPosted: Sun Nov 21, 2010 10:00 am
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Of course. I used the last. Perhaps before ask me, you should try it. Wink

#21: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: schreckenLocation: Sydney, Australia PostPosted: Sun Nov 21, 2010 11:01 am
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I'd rather ask... it engages you in conversation and builds community spirit.  (and LSA is still too far away from being finished for me to bother)





:)

#22: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: Nomada_Firefox PostPosted: Sun Nov 21, 2010 3:49 pm
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schrecken wrote (View Post):
I'd rather ask... it engages you in conversation and builds community spirit.  (and LSA is still too far away from being finished for me to bother)
Smile

Yes but I can not be the unique tester here. How can I find the errors if I´m the unique guy making new strategic maps? Shocked

#23: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: Cathartes PostPosted: Sun Nov 21, 2010 6:25 pm
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You're not the only one.  I transferred the GJS stratmap into TLD.

One nuance I noticed is that I'm getting errors when I left click on a BG unit in the strategic screen when all the surrounding maps that the BG unit can move to are highlighted.  Some maps it works and some I get errors and it leads me to believe that there is a very specific order in which the maps and connections must be arranged.  Keep in mind that all the connections and and exits are working, they've been tested.  Right now I'm wondering if it's the number order of gadget map boundaries even though they do show individually just fine.

#24: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: schreckenLocation: Sydney, Australia PostPosted: Mon Nov 22, 2010 1:39 am
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confirmed BED9 1.06 has a problem with some LSA graphics. (thanks tejszd)

'Use the workaround until a fix can be made available.

#25: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: Nomada_Firefox PostPosted: Mon Nov 22, 2010 2:37 am
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Cathartes wrote (View Post):
You're not the only one.  I transferred the GJS stratmap into TLD.

Very good know it.

You should check the arrows, index on maps and exits on maps. The worse from convert a old CC5 strategic map are these things, all the other can be made easily but these things must be made again or at least checked all them again.

Quote:
confirmed BED9 1.06 has a problem with some LSA graphics. (thanks tejszd)

Well I can live with it by the moment.

#26: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: schreckenLocation: Sydney, Australia PostPosted: Mon Nov 22, 2010 3:22 am
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You will have to   Wink

#27: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: Nomada_Firefox PostPosted: Mon Nov 22, 2010 7:47 pm
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Well I use BD9 at the end but I continue making psd image, it is the easy for me and I use it as a background on BD9. It is a reduced image from my last proyect, a LSA with a smaller strategic, one new ABTF mod for me.

If is a good example from what is the point from a psd with photoshop. As you can see my reduced strategic map will use only 30 maps from LSA, I do not need all the other and the movements will be more easy and probably more realistic.

#28: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: schreckenLocation: Sydney, Australia PostPosted: Mon Nov 22, 2010 10:37 pm
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OK Nice looking.

It's now Tutorial and tip time for a complete beginner.

We will move down the web page tp below the stratmap.txt section.

Neil says  The first layer is NORMANDY. This is your stratmap image. Unlike before, you
are no longer constrained to an image of exactly 1708 x 1128 pixels. Your stratmap,
and Normandy.tga can be any size that you want.


I'll skip this for the moment as I don't know what my underlaying image will be just yet.

I have started at the next level by creating a 8 x 8 grid of 215 x 215 pixel squares.

Then created 64 more layers (map 0 - map 63) all different colours.

Q. Do I need 64 different colours or do i just need to be sure that no two same colours toouch?


Comments corrections here please.


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#29: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: schreckenLocation: Sydney, Australia PostPosted: Mon Nov 22, 2010 10:57 pm
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BTW.

If there is a guide/walkthrough already in existence please point me at it.

thanks

#30: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: schreckenLocation: Sydney, Australia PostPosted: Tue Nov 23, 2010 1:30 am
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Do i need a masks set Layer

Isn't all the coloured maps just used in cplFilth's StratEdit???

#31: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: Nomada_Firefox PostPosted: Tue Nov 23, 2010 2:08 am
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schrecken wrote (View Post):
Do i need a masks set Layer

Isn't all the coloured maps just used in cplFilth's StratEdit???

Not really if you are making a psd, if you use layers, you do not need a mask with different colors.

#32: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: schreckenLocation: Sydney, Australia PostPosted: Tue Nov 23, 2010 2:27 am
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Thanks Firefox... made the colours but couldn't see what the use was..


copy of an earlier post by oddball
"
Work done in prep to use StratEdit previously that still needs done:
 
Create the strat image first.  My method is very similar to drawing tac maps.  Layer upon layer until  it looks like you want.  For TLD I used a background texture overlayed with fields, hedgerows, roads, towns(created small buildings) and assorted other details (compass, naval ships, clouds, etc.)  Basic background image of the size you want to use.  The recommendation I've been giving is no bigger than WaR strat map area(=file size) if you want to make something that is playable without taxing slower computers.  

Once you have the strat image I used mask layer to make the boundaries between the map areas.  The shape of the map areas can be whatever you like.  The best method is to use distinct colors for each map area.  64 different colors.  This aids in the selection process and ensures each time you select a map area it'll be the exact same pixels every time.  Saving as paths aids in the selection process and action saving process if you choose to save actions but I noticed that even perfectly matching paths won't always save the same pixel pattern.  Frustrating because using paths would easier but accuacy is very important here to make sure the edges match.  I keep all components on separate layers for easy editing just like making tactical maps.  I create a mask layer, border layer, out of bounds layer and that's more or less it.

The mask layer is similar to the one required for CplFilths StratEdit.  White in the out of bounds areas and 64 individual colors for each map area.  If you are saving actions 64 separate colors allows automatic color selection which can be saved as it's own action step.  The magic wand cannot because it will only use the co-ordinates, not the colors.  One advantage here is that you do not need to worry about how the corners match up to the same level of concern that StratEdit required.  It's still important to communicate the proper connections between maps but the saving process is not dependent upon it like it was with StratEdit.

The border layer is purely for cosmetics and communication to the player what the tactical areas are without having to over over the map area.  Can be whatever suits you.

The out of bounds layer is nothing more than a means of identifying what is not part of the tactical map areas.  Can be whatever works for you.  Stripes, darkened area, whatever.  As long as it's clearly identifieable as out of bounds.

The final prep stage that is not part of prepping for StratEdit is drawing the movement arrows.  I did these as paths for easy saving.  Photshop has premade arrows you can drop in and modify then copy and paste for each connection.

I'll re-read it to be sure I got everything.   Next post is saving.


2

Extraction/Saving process (Part StratEdit used to do)

Attached is the list of actions needed for one mask area. Needs to be repeated 64 times. I copied and pasted each set then re-recorded the save functions. Pretty simple in concept. The saves 16bitTGA's as incrementing numbers for each mask starting with 0. This allows you to use the batch rename process in Photoshop to convert naming to game format and allows you to use the same actions for saving debrief screen parts which is what I did. FYI the flip action is a stock "flip vertical" action required for repacking into the scrngadg.

Saving arrows next.


3.

Saving arrows

See attached actions for saving arrows. One of these needs to be created for each direction arrows are travelling. FYI - I drew in paths for each arrow set. i.e. for connection 0 there is a bounding box that is just big enough to encompass the arrows with shadows, an arrow path for leaving the point of origin and one arrow path for returning to the point of origin. I numbered consecutively from 0 to 127 for each bounding box and labeled the arrow paths with a consecutively growing first number and second number of _000 (leaving) and _001 (returning) for each arrow set so that batch renaming in Photoshop could be used. Once you become proficient with saving actions it should only take you about 10 to 12 hours to save the actions provided you save them correctly the first time around.

This whole process is abbreviated somewhat and I may have missed details. Feel free to pass along questions.

Feel free to share the text portions of the above posts

"


Last edited by schrecken on Tue Nov 23, 2010 6:49 am; edited 1 time in total

#33: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: schreckenLocation: Sydney, Australia PostPosted: Tue Nov 23, 2010 6:49 am
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So two people involved in making the three Strat maps for WaR/tLD/LSA made the masks set layer.

At this point it seems like a waste of time as it is not used and this saving a lot of time.

more research to follow....

#34: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: CSO_Talorgan PostPosted: Sat Dec 11, 2010 11:36 pm
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This question is a bit "off at a tangent" but do you think this technique will allow the 64 map limit to be broken?

#35: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: schreckenLocation: Sydney, Australia PostPosted: Sun Dec 12, 2010 12:35 am
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No

#36: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: CSO_Talorgan PostPosted: Mon Dec 20, 2010 8:45 pm
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Damn!

#37: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: DAK_Legion PostPosted: Sat Oct 01, 2011 7:59 pm
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Hi All!

I have problems transferring BoBerlin in TLD.

This is a test pilot for my consumption;) and I'm trying to learn how to do it properly but I have several questions........


I have trouble focusing BGIcons, fuel tanks within the Stratmap........how do I get the coordinates correctly????


after..maps connections....from where to where, exactly which map prier???FROM....TO.I'm lost in this topic



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#38: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: southern_land PostPosted: Sat Oct 01, 2011 9:23 pm
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Sorry can't help with the topic at hand but very pleased you're porting berlin to tLD.  Any chance of a 64 map version?

#39: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: TejszdLocation: Canada PostPosted: Sun Oct 02, 2011 12:19 am
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Are you using BED9 v1.09 in its strat mode?

#40: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: DAK_Legion PostPosted: Sun Oct 02, 2011 1:44 pm
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Hi All!

More thanks!

@ southern_land.The Stratmap is the original for BoB,contain 44 original maps.

@ Tejszd. DAK_Legion is a Shit Mooder;),obsolete using Mafi tools;)Sorry.I'm more archaic;)

No use BED9.I copy the original data of .exe

Please view....for my it´s very easy.



Any suggestion for  continue with the conversion???



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#41: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: Cathartes PostPosted: Sun Oct 02, 2011 2:27 pm
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Quote:
I have trouble focusing BGIcons, fuel tanks within the Stratmap........how do I get the coordinates correctly????


It's related to map tile size in screengadg.  You want the coordinates to be roughly in the middle of the rectangular tile, but youcan play around with the values relative to neighboring maps to get the position you want.

You can change the values manually in the Stratmap.txt file.  Look for this heading:
# Map Center on the Strategic Map Screen - controls where special gadgets appear on the map tile.
# x = center_x - 86 + special gadget offset_x (see below). y = center_y - 44 + special offset_y.

The order of the coordinate values exactly corresponds to the order of the map names listed at the beginning of the stratmap.txt file.

#42: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: DAK_Legion PostPosted: Mon Oct 03, 2011 2:06 pm
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More Thanks Cathartes!

I was thinking and I put the same coordinates as for the strategic map

after i come to the conclusion that:

Special offset x=26 y=15

In the Stratmap said.....

# x = center_x - 86 + special gadget offset_x (see below). y = center_y - 44 + special offset_y.

But NO.

# X= Center_x+86-special offset_x(total +60). y= center_y+44- special offset_y(total +29)

now all work Fine!



Now I just need to work hard in the connections....any suggestions???

More thanks All!!



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#43: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: papa_whisky PostPosted: Mon Oct 03, 2011 10:58 pm
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Brings me out in a cold sweat reading this thread at the thought of ever having to attempt it. Good luck Dak-Legion.

#44: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: DAK_Legion PostPosted: Wed Oct 26, 2011 6:24 pm
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Hi All!

Could someone enlighten me with the connections??

the guide said................

Each connection is given as 'Start map','End map' and applies both ways.

the BoB stratmap contain 84 STRARROWS

any suggestions?...I'm lost Crying or Very sad

#45: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: platoon_michaelLocation: Right behind you PostPosted: Fri Oct 28, 2011 9:45 am
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You mentioned that this is for tLD but in your screen shot you have the RTBTool set at using the CCV.EXE?
Based on that photo I can help with #3 and #8 if you still need it.
#5 shouldn't be that hard but I don't now the answer off the top of my head.
Have a look at the strat_connections.PDF inside your tLD support folder,for start map/end map info.
For WAR the first line is 0,39
0=Ramschied
39=Krinklet


You can also have a look at this unofficial double top secret your not allowed to have this file done by I can't tell you his name Lets not talk about "HIM" (<-funny line from a movie,can you guess which one?)

I haven't edited the strat map in WAR yet but I hope to one day.
I did however do one for CCIV

Best case scenario is to load the images you need help with in Photoshop and then use the ruler set at pixel and put the images where the current #'s say too.
It becomes much clearer then.

Strat Map Editing

#46: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: schreckenLocation: Sydney, Australia PostPosted: Fri Oct 28, 2011 10:01 am
    —
That is exactly the file used to begin the creation of the web page linked to in the first post in this thread.

reposted here  How to make a Strat map

#47: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: DAK_Legion PostPosted: Fri Oct 28, 2011 2:13 pm
    —
platoon_michael wrote (View Post):
You mentioned that this is for tLD but in your screen shot you have the RTBTool set at using the CCV.EXE?
Based on that photo I can help with #3 and #8 if you still need it.
#5 shouldn't be that hard but I don't now the answer off the top of my head.
Have a look at the strat_connections.PDF inside your tLD support folder,for start map/end map info.
For WAR the first line is 0,39
0=Ramschied
39=Krinklet


You can also have a look at this unofficial double top secret your not allowed to have this file done by I can't tell you his name Lets not talk about "HIM" (<-funny line from a movie,can you guess which one?)

I haven't edited the strat map in WAR yet but I hope to one day.
I did however do one for CCIV

Best case scenario is to load the images you need help with in Photoshop and then use the ruler set at pixel and put the images where the current #'s say too.
It becomes much clearer then.

Strat Map Editing



In the screenshot will appreciate RTBTool because I take the data of original Stratmap BoB

In the CCV .exe are the DATA of STRATMAPS

I will work hard

#48: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: Sapa PostPosted: Fri Oct 28, 2011 3:13 pm
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Thankyou for your effort in converting this! I wish i had the same energy because im sure of that my southern friend would be keen of putting the mod up to 64 maps  Very Happy

Are you removing the smoke bug to? its because of the changed effects file with the airplanes i think...

Mats

#49: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: DAK_Legion PostPosted: Fri Oct 28, 2011 3:39 pm
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Thanks Sapa;)!

this weekend(hope) I will send the download direct link to manufacture the battles and ops.

You can then test!

#50: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: DAK_Legion PostPosted: Wed Feb 22, 2012 3:12 pm
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Hi All!

This "shit mooder" could with OKINAWA....now in TLD

CCTLD Okinawa is in its final road;)

The Next Battle of Berlin



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#51: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: bernd_nowak PostPosted: Wed Feb 22, 2012 5:58 pm
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Woooow !!!! Thanks for the hard work!!!!!

#52: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: kwenistonLocation: Netherlands PostPosted: Wed Feb 22, 2012 8:01 pm
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Great news! Thanks man. The modding community is resurrecting, once again.

#53: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: schreckenLocation: Sydney, Australia PostPosted: Wed Feb 22, 2012 8:28 pm
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Great news!

#54: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: TejszdLocation: Canada PostPosted: Wed Feb 22, 2012 10:50 pm
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Wow, that is great DAK legion!!!

#55: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: southern_land PostPosted: Mon Mar 05, 2012 5:36 am
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Sapa wrote (View Post):
Thankyou for your effort in converting this! I wish i had the same energy because im sure of that my southern friend would be keen of putting the mod up to 64 maps  Very Happy

Are you removing the smoke bug to? its because of the changed effects file with the airplanes i think...

Mats


there are a bunch of BoB semi made... but they do need coding   Shocked

#56: Re: How to Create and Edit a Strat Map in WaR tLD and LSA - Author: DAK_Legion PostPosted: Mon Mar 05, 2012 9:38 am
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thanks for the offer SL!

I use STRATEDIT to create the map strategic,I do not use BED9 so I can not expand to 64.

these maps offered are new or remastered from those used in BoB ORIGINAL???

if so maybe we could wash his face to the old BOB

I understand that you have a new/remastered  Reichtag or Moltke Bridge maps for example?



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