IR Equipment
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Close Combat Series -> Close Combat Last Stand Arnhem

#1: IR Equipment Author: karlmortarLocation: Falköping,Sweden PostPosted: Wed Dec 01, 2010 12:04 pm
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I wonder if there is ANY possibility implementing this piece of technology into LSA or TLD?
It would basicly (CC speakingly) give IR equipped teams/vehicles perfect LOS during nightbattles.
Could it be possible to add this feature somehow?

#2: Re: IR Equipment Author: Pzt_KanovLocation: México PostPosted: Wed Dec 01, 2010 6:02 pm
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It sounds pretty simple to implement, add a flag to the data base files for 'Night Equipped', if true or 1, teams don't suffer LOS reduction at night combat. Could be used for modern conflict mods, or to give elite units a certain edge etc.

#3: Re: IR Equipment Author: schreckenLocation: Sydney, Australia PostPosted: Wed Dec 01, 2010 6:55 pm
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It is already in CCM6

#4: Re: IR Equipment Author: Tippi-SimoLocation: Helsinki PostPosted: Wed Dec 01, 2010 8:41 pm
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schrecken wrote (View Post):
It is already in CCM6

Thank you, and where do we get CCM6?

#5: Re: IR Equipment Author: schreckenLocation: Sydney, Australia PostPosted: Wed Dec 01, 2010 10:35 pm
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Join the Marines.

#6: Re: IR Equipment Author: thumb PostPosted: Thu Dec 02, 2010 1:37 am
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The Gunnery Sgt at the recruiting office can hook you up with a copy.


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#7: Re: IR Equipment Author: mooxe PostPosted: Thu Dec 02, 2010 3:12 am
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Dang looks like I have to upgrade.


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#8: Re: IR Equipment Author: mooxe PostPosted: Thu Dec 02, 2010 3:18 am
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btw I got it for free when Simtek had this as a web download... site noexisto anymoro.

#9: Re: IR Equipment Author: schreckenLocation: Sydney, Australia PostPosted: Thu Dec 02, 2010 3:20 am
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simtek never have had anything to do with CCM6... so not likely

#10: Re: IR Equipment Author: schreckenLocation: Sydney, Australia PostPosted: Thu Dec 02, 2010 3:32 am
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http://www.strategy3tactics.com/files/S3T-CCMv6-PressDirectionSheet-[PRINT].pdf

#11: Re: IR Equipment Author: schreckenLocation: Sydney, Australia PostPosted: Thu Dec 02, 2010 3:36 am
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Mick... Does CCM6 include the RAF's maps????


Honington is in the PDF

#12: Re: IR Equipment Author: schreckenLocation: Sydney, Australia PostPosted: Thu Dec 02, 2010 3:42 am
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just installed CCM6... Honington not there.


Pick the difference for the Honington shots...

#13: Re: IR Equipment Author: schreckenLocation: Sydney, Australia PostPosted: Thu Dec 02, 2010 3:52 am
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Any military types should organise a privately branded CC


Contact your completely independent Wargamer Forum host

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#14: Re: IR Equipment Author: thumb PostPosted: Thu Dec 02, 2010 4:00 am
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Nope, the install is just the old Atomic 1x1 kms, but copies of the 1x4's and the RAF maps are available around DVTEville.

#15: Re: IR Equipment Author: karlmortarLocation: Falköping,Sweden PostPosted: Thu Dec 02, 2010 7:52 am
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Pzt_Kanov, you make it sound real easy Very Happy
Although I have no idea to make that flag in data etc etc. Could you make a step by step toturial Question

I was thinking of using IR equipment to IR Panthers and "Vampire" Stg44s. Yes, they both were used in small scale during 1945 along with IR equiped Sd.Kfz 251s.

And according to combat reports IR Panthers were very effective but were vulnerable to flank/rear attacks by AT infantry. Therefore pzgrenadiers with "Vampire" Stg44s rode on the engine space of the Panthers to protect them from infantry.

#16: Re: IR Equipment Author: Pzt_KanovLocation: México PostPosted: Thu Dec 02, 2010 6:20 pm
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Sorry to mislead you, I was saying that it should be pretty simple for the developers. We simple customers cannot add new columns to the data files without crashing the game, but someone with access to the code could do this very easy. They could fix the winter flag while they are at it, and enable vehicles to use multiple skins for different weather.

#17: Re: IR Equipment Author: karlmortarLocation: Falköping,Sweden PostPosted: Fri Dec 03, 2010 8:02 am
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Oh, Ok. I miss understod things abit. Embarassed
Thanks anyway Smile

#18: Re: IR Equipment Author: thumb PostPosted: Fri Dec 03, 2010 10:59 am
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karlmortar wrote (View Post):
Therefore pzgrenadiers with "Vampire" Stg44s rode on the engine space of the Panthers to protect them from infantry.


IMO, CCM(T)'s 'mount/dismount' feature should be higher on the LSA wish list than IR.

#19: Re: IR Equipment Author: karlmortarLocation: Falköping,Sweden PostPosted: Fri Dec 03, 2010 12:14 pm
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But both would be fun, wouldn't it?

#20: Re: IR Equipment Author: Therion PostPosted: Fri Dec 03, 2010 4:58 pm
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karlmortar wrote (View Post):
I wonder if there is ANY possibility implementing this piece of technology into LSA or TLD?
It would basicly (CC speakingly) give IR equipped teams/vehicles perfect LOS during nightbattles.
Could it be possible to add this feature somehow?

AHAHAHAHAHAHAHAHA! Good joke Laughing !

#21: Re: IR Equipment Author: schreckenLocation: Sydney, Australia PostPosted: Fri Dec 03, 2010 6:48 pm
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Quote:
IMO, CCM(T)'s 'mount/dismount' feature should be higher on the LSA wish list than IR.


In order my vote goes.

MapsII - scenario editor
Triggers/scripts
placeable obstacles/mines
mount/dismount


and for those that want to play dressups the personnel editor

#22: Re: IR Equipment Author: Pzt_KanovLocation: México PostPosted: Fri Dec 03, 2010 9:38 pm
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What effect has the gas mask or the laser designator?

#23: Re: IR Equipment Author: Dima PostPosted: Fri Dec 03, 2010 10:08 pm
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entrenching feature could be cool as well Smile

#24: Re: IR Equipment Author: Dima PostPosted: Fri Dec 03, 2010 10:20 pm
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Schreck,

have you guys been thinking on "spliting" command, like in CM? Like when you have 12men PzGren team with 2 leMG able to split in 6men Feuertruppen (1 leMG each) thus representing real employment of these units and making player has more units but smaller Smile. And when you want to merge them again, just put them in "merging radius" (similar to commanding radius that we have in CC) and order to merge..

Make a step forward Wink

#25: Re: IR Equipment Author: schreckenLocation: Sydney, Australia PostPosted: Fri Dec 03, 2010 11:28 pm
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This is modelled in the lates LSA... by using points and the smaller half teams you can achieve just whjat you are suggesting.

#26: Re: IR Equipment Author: Dima PostPosted: Fri Dec 03, 2010 11:46 pm
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hmm, looks like there is a misunderstanding
what i mean is:
f.e. u have 27 12men teams in FP, u take 15 in battle and u can split them in 30 smaller teams when u need that(in battle not in BG screen), and merge them again when u feel that it's tactical-wise.

Is it possible in LSA?

#27: Re: IR Equipment Author: karlmortarLocation: Falköping,Sweden PostPosted: Sat Dec 04, 2010 4:51 pm
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Quote:
AHAHAHAHAHAHAHAHA! Good joke Laughing !


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Close Combat Series -> Close Combat Last Stand Arnhem


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