IR Equipment
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Close Combat Series -> Close Combat Last Stand Arnhem

#21: Re: IR Equipment Author: schreckenLocation: Sydney, Australia PostPosted: Fri Dec 03, 2010 6:48 pm
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Quote:
IMO, CCM(T)'s 'mount/dismount' feature should be higher on the LSA wish list than IR.


In order my vote goes.

MapsII - scenario editor
Triggers/scripts
placeable obstacles/mines
mount/dismount


and for those that want to play dressups the personnel editor

#22: Re: IR Equipment Author: Pzt_KanovLocation: México PostPosted: Fri Dec 03, 2010 9:38 pm
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What effect has the gas mask or the laser designator?

#23: Re: IR Equipment Author: Dima PostPosted: Fri Dec 03, 2010 10:08 pm
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entrenching feature could be cool as well Smile

#24: Re: IR Equipment Author: Dima PostPosted: Fri Dec 03, 2010 10:20 pm
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Schreck,

have you guys been thinking on "spliting" command, like in CM? Like when you have 12men PzGren team with 2 leMG able to split in 6men Feuertruppen (1 leMG each) thus representing real employment of these units and making player has more units but smaller Smile. And when you want to merge them again, just put them in "merging radius" (similar to commanding radius that we have in CC) and order to merge..

Make a step forward Wink

#25: Re: IR Equipment Author: schreckenLocation: Sydney, Australia PostPosted: Fri Dec 03, 2010 11:28 pm
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This is modelled in the lates LSA... by using points and the smaller half teams you can achieve just whjat you are suggesting.

#26: Re: IR Equipment Author: Dima PostPosted: Fri Dec 03, 2010 11:46 pm
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hmm, looks like there is a misunderstanding
what i mean is:
f.e. u have 27 12men teams in FP, u take 15 in battle and u can split them in 30 smaller teams when u need that(in battle not in BG screen), and merge them again when u feel that it's tactical-wise.

Is it possible in LSA?

#27: Re: IR Equipment Author: karlmortarLocation: Falköping,Sweden PostPosted: Sat Dec 04, 2010 4:51 pm
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Quote:
AHAHAHAHAHAHAHAHA! Good joke Laughing !


Question



Close Combat Series -> Close Combat Last Stand Arnhem


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