CC: LSA - is it worth purchasing
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#1: CC: LSA - is it worth purchasing Author: arkturasLocation: United Kingdom PostPosted: Sun Dec 12, 2010 4:44 pm
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Just wanted to know any ones thoughts on this - is it still worth a punt ?
Noticed a number of threads regarding bugs & issues - is it still a good game to buy?

#2: Re: CC: LSA - is it worth purchasing Author: Tippi-SimoLocation: Helsinki PostPosted: Sun Dec 12, 2010 4:53 pm
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It depends if you have additional ~ 30 quid in your pocket.

#3: Re: CC: LSA - is it worth purchasing Author: arkturasLocation: United Kingdom PostPosted: Sun Dec 12, 2010 5:09 pm
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I'm kinda of hoping its a complete remake of the A bridge too far, that was a fantastic theatre.
In my opinion ABTF was a real turning point for the CC series.

#4: Re: CC: LSA - is it worth purchasing Author: TejszdLocation: Canada PostPosted: Sun Dec 12, 2010 6:24 pm
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I think it is worth it.... There are a lot of enhancements in LSA over previous versions of CC which resulted in a lot of the bug posts/talk but with each patch the game is getting the fixes it needs....

#5: Re: CC: LSA - is it worth purchasing Author: schreckenLocation: Sydney, Australia PostPosted: Sun Dec 12, 2010 6:48 pm
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Been playing a H2H campaign using the 21Beta patch

Great fun and very few issues... certainly none major that we've seen.

http://www.matrixgames.com/forums/fb.asp?m=2643756

#6: Re: CC: LSA - is it worth purchasing Author: Tippi-SimoLocation: Helsinki PostPosted: Sun Dec 12, 2010 6:58 pm
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And as Mooxe said: "welcome to our happy group of beta testers (first invest your 30 quid please)"

Heheh  Smile

#7: Re: CC: LSA - is it worth purchasing Author: arkturasLocation: United Kingdom PostPosted: Sun Dec 12, 2010 7:24 pm
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Thanks gents, - an hour to go before the download finishes. Hopefully ill get a chance to run through a few maneuvers before the Mrs calls last rounds.
I opted for the download only version, anyone know where I can get some album covers if I decide to burn it to DVD ?

#8: Re: CC: LSA - is it worth purchasing Author: Tippi-SimoLocation: Helsinki PostPosted: Sun Dec 12, 2010 7:55 pm
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Try torrent sites.

And I guess you can also use torrent file as your game file when you want to reinstall it. Just deposit your serial number.

#9: Re: CC: LSA - is it worth purchasing Author: TrogerLocation: L4W's place, Australia PostPosted: Sun Feb 06, 2011 9:06 pm
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If you come from the originals, stick with them (one exception being CC4/WAR). If some reputable mods such as GJS get ported over to one of the new versions, maybe. All the re-makes are rather dry (weak Grand Campaigns).

At the current time, a modded CC5/CC3 is much more entertaining.

One exception being, if you are a Battle of the Buldge guy, take WAR over CC4.


Last edited by Troger on Sun Feb 27, 2011 3:26 am; edited 1 time in total

#10: Re: CC: LSA - is it worth purchasing Author: TejszdLocation: Canada PostPosted: Sun Feb 06, 2011 9:28 pm
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Hey arkturas what did/do you think?

Just interested as almost everybody here seems to be positive or negative. Doesn't appear to be any middle ground or depth to the feedback....

Here is a site with art for the game: http://www.mobygames.com/game/close-combat-the-longest-day/cover-art/gameCoverId,172842/

#11: Re: CC: LSA - is it worth purchasing Author: Stwa PostPosted: Sun Feb 06, 2011 11:45 pm
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Troger wrote (View Post):
Do yourself a favor and stick with the originals. All the re-makes feature dry, horrid gameplay but Last Standa Arnhem takes the cake. Don't waste your time or money.


Don't know about COI, WAR, TLD, or LSA. Sometimes, I like to think, I was "smart" enough to not involve myself.

Its not really a money issue. For me, its a time issue.

I bought CCMT, so if you can figure out how to get at the "Updates", this game is neither Dry or HORRID. It avoids, most of the poorly executed features, by simply not including them.

You get a pure wargame, with the best mission editor, and very few system contraints, which allow you to set up any scenario of your choosing.

Data modifications are easy, and the soldier actions, are an outstanding improvement of the base games of the 90's.

#12: Re: CC: LSA - is it worth purchasing Author: LostTemple PostPosted: Mon Feb 07, 2011 1:34 am
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Yeah.  Don't waste your money on LSA.  The best mods on CC5 make lsa look like a joke.  Stick to CC5 and enjoy years and years of great mods.

#13: Re: CC: LSA - is it worth purchasing Author: schreckenLocation: Sydney, Australia PostPosted: Mon Feb 07, 2011 3:44 am
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But then.. you have already shown you're not quite the full quid.

#14: Re: CC: LSA - is it worth purchasing Author: pagskier PostPosted: Mon Feb 07, 2011 3:54 am
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I like it more than most stock CC games, but CCV mods beats the shit out of LSA

#15: Re: CC: LSA - is it worth purchasing Author: Stwa PostPosted: Tue Feb 08, 2011 11:07 pm
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pagskier wrote (View Post):
I like it more than most stock CC games, but CCV mods beats the shit out of LSA


I have been thinking about LSA, so I was wondering if you could elaborate on your remarks.

The reasons I haven't gotten LSA so far, are as follows:

1. I am not sure, but I cant seem to find at least thumbnails of all the maps.

2. It could take years for the debugging to take place, if in fact it is eventually finished.

3. I want to wait until it hits the bargain bin (under $ 20 or $ 15), as a matter of principle (i.e. not money).

#16: Re: CC: LSA - is it worth purchasing Author: TejszdLocation: Canada PostPosted: Wed Feb 09, 2011 2:36 am
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Stwa,

LSA comes with a pdf file that has thumbnails and full page map previews;



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#17: Re: CC: LSA - is it worth purchasing Author: stienerLocation: Gibsons B.C. canada PostPosted: Fri Feb 18, 2011 4:01 am
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what do you think of LSA Arkturas??

#18: Re: CC: LSA - is it worth purchasing Author: schreckenLocation: Sydney, Australia PostPosted: Fri Feb 18, 2011 4:57 am
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ARKTURAS


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#19: Re: CC: LSA - is it worth purchasing Author: Mintok PostPosted: Sun Mar 13, 2011 9:53 pm
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My brother & I are avid CC fans, LSA for us was a good game - nice remake of CC2:ABTF, IMO.

#20: Re: CC: LSA - is it worth purchasing Author: WillKnott PostPosted: Mon Mar 14, 2011 5:05 am
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I like LSA.  I especially like one of the campaign enhancements.  This is the first version that doesnt make a battlegroup completely disband in every case off the map if they lose the battle.  In LSA, if you (or the computer AI) still control an exit VL that leads to a freindly map and force morale drops and the battle ends, your battlegroup will retreat back to that map instead of disappearing to the rear.  

I always hated the way CC4 and CC5 would remove a battlegroup full of men off the map if for the misfortune of one bad battle.  This often left nothing to stop the enemy for several rounds.  Now, if your battlegroup retreats to next map, you can 'live to fight another day'.   Makes playing the PC a little more tolerable too.  Gone are the days of CC5 where you could clean out the first few maps in the campaign vs the computer and walk unopposed all the way in.

I also like the merging of BG's  Nice way to get 2 weaker battlegroups into one stronger battlegroup to keep the fight going.


If the modding eventually starts to use LSA, I think some really nice GC's can be made with these improvements.  GJS and Stalingrad would be some good ones to port up to the new engine.

#21: Re: CC: LSA - is it worth purchasing Author: LostTemple PostPosted: Mon Mar 14, 2011 5:49 am
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Nah...LSA and TLD are crap.  Seriously, why would anyone pay $40 for a clone of Close Combat 5, which you can get for free off the internet???

makes no sense, unless you enjoy throwing money away and giving it to a scamming company(Matrix Games).

stick to CC5.  Still is, and always will be the best.

:)

#22: Re: CC: LSA - is it worth purchasing Author: schreckenLocation: Sydney, Australia PostPosted: Mon Mar 14, 2011 6:43 am
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Quote:
This is the first version that doesnt make a battlegroup completely disband in every case off the map


WaR was the first   ;0)

#23: Re: CC: LSA - is it worth purchasing Author: AT_Stalky PostPosted: Mon Mar 14, 2011 10:07 am
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WillKnott wrote (View Post):
I like LSA.  I especially like one of the campaign enhancements.  This is the first version that doesnt make a battlegroup completely disband in every case off the map if they lose the battle.  In LSA, if you (or the computer AI) still control an exit VL that leads to a freindly map and force morale drops and the battle ends, your battlegroup will retreat back to that map instead of disappearing to the rear.  

I always hated the way CC4 and CC5 would remove a battlegroup full of men off the map if for the misfortune of one bad battle.  This often left nothing to stop the enemy for several rounds.  Now, if your battlegroup retreats to next map, you can 'live to fight another day'.   Makes playing the PC a little more tolerable too.  Gone are the days of CC5 where you could clean out the first few maps in the campaign vs the computer and walk unopposed all the way in.

I also like the merging of BG's  Nice way to get 2 weaker battlegroups into one stronger battlegroup to keep the fight going.


If the modding eventually starts to use LSA, I think some really nice GC's can be made with these improvements.  GJS and Stalingrad would be some good ones to port up to the new engine.

I do agree that the retreating BGs must be an much needed advantage for the poor CC AI..  

Playing H2H though, I can’t see any advantage in letting the beaten BG retreat.
If you let the enemy totally/moraly defeat your “company” that represent the battalion in game, then that has serious consequences for the rest of the battalion.
The enemy will take advantage of that as they broken the line. They will devastate the BG's support units and possible attack the rest of the BG's companies from many sides and cut them of supply.
So being totally/moraly defeated on a map SHOULD have serious consequences for the BG. Being kicked of the map and returnd to depot is the least I expect.

Strategic:
Stretching the line so thin that you don’t have any BG behind the fighting BG should make you worried, just as in real life. That’s a strategic decision (or gamble) that has opportunity’s and risks, and them risk punishment is represented in CC5 by total disband of the BG. Knowledge of this should make you fight differently, and maybe even redraw week units to maps that are easy defended. This adds to the overall CC game.
If I understand you right, in the new CC the BG just retreats one map and are left unharmed, and are then ready to fight the next round. From my argument a bow, I don’t agree that’s realistic or even a good game feature.

In CC4-5 the BG is through back to depot, and emerges the next morning. That’s more realistic as it more represent being run over, and having to redraw disorganized and after being attacked from all sides.


Last edited by AT_Stalky on Mon Mar 14, 2011 1:02 pm; edited 1 time in total

#24: Re: CC: LSA - is it worth purchasing Author: schreckenLocation: Sydney, Australia PostPosted: Mon Mar 14, 2011 11:00 am
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Quote:
he BG just retreats one map and are left unharmed, and are then ready to fight the next round


You don't understand correctly... come back when you do.

#25: Re: CC: LSA - is it worth purchasing Author: AT_Stalky PostPosted: Mon Mar 14, 2011 11:21 am
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schrecken wrote (View Post):
You don't understand correctly... come back when you do.

Yeh,
So doesnt it or does it not work like WillKnott describe it??:
Qoute:
I especially like one of the campaign enhancements.  This is the first version that doesnt make a battlegroup completely disband in every case off the map if they lose the battle.  In LSA, if you (or the computer AI) still control an exit VL that leads to a freindly map and force morale drops and the battle ends, your battlegroup will retreat back to that map instead of disappearing to the rear. /End Qoute...

Its a simple question, does it or doesnt it work like that??

#26: Re: CC: LSA - is it worth purchasing Author: Dundradal PostPosted: Mon Mar 14, 2011 12:01 pm
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LostTemple wrote (View Post):
Seriously, why would anyone pay $40 for a clone of Close Combat 5, which you can get for free off the internet???


To me this says everything about you and your type. You'd rather steal someone's hard work off the internet and then bitch. You seem to think you are the town-cryer alerting everyone to danger when in reality it's your type of people that are the real danger.

You're nothing better than an internet pirate and troll. How about instead of posting crap over and over again you shut up and do something?

But over and over and over again you need to run your mouth. If what you are saying is true then you shouldn't need to say a damn thing since wouldn't the products die on their own if they are such crap?

#27: Re: CC: LSA - is it worth purchasing Author: AT_Stalky PostPosted: Mon Mar 14, 2011 12:30 pm
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Dundradal wrote (View Post):
If what you are saying is true then you shouldn't need to say a damn thing since wouldn't the products die on their own if they are such crap?


But, mmm, this is exactly what many of us fear…. You just don’t get it, do you..

And your solution to this is - silence and blind support - of the dev team, whatever they do, or dont..

Rolling Eyes

#28: Re: CC: LSA - is it worth purchasing Author: WillKnott PostPosted: Mon Mar 14, 2011 3:26 pm
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schrecken wrote (View Post):
WaR was the first   ;0)


Was this updated in a patch?  I have WAR too but I recall the BG's disappearing.  But I could have remembered it wrong.  Ill patch it and check, if thats the case Ill consider it good news.

#29: Re: CC: LSA - is it worth purchasing Author: Dundradal PostPosted: Mon Mar 14, 2011 3:32 pm
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AT_Stalky wrote (View Post):
Dundradal wrote (View Post):
If what you are saying is true then you shouldn't need to say a damn thing since wouldn't the products die on their own if they are such crap?


But, mmm, this is exactly what many of us fear…. You just don’t get it, do you..

And your solution to this is - silence and blind support - of the dev team, whatever they do, or dont..

Rolling Eyes


Silence and blind support? Your out there pirating a game you want to see improvements too and then bitch at why you aren't seeing the improvements you want?

if you've noticed I've made repeated criticisms about the new games, however I don't run into the theater and yell the sky is falling every chance I get. I would call that neither silence nor blind support.

The newer games have issues, yes. My repeated point has been to state that Matrix is not EA with limitless money and manpower pools. That's something that no matter how many times it gets said people can't wrap their heads around. The thing is you and Lost have to act like cheerleaders in order to rile up the crowd and write moronic posts that appeal to the 4 people you are writing to. That isn't blind support. Blind support would be "BUY THESE GAMES!" If you've noticed I've never said that everyone should buy them. I expressed my support for their progress and hope the best and for that I get singled out as a person who silently and blindly supports taking your money.

If LSA, TLD, WAR, and COI are crap than shouldn't that cause them to fall off the radar because they are poor products. You say that's what you are afraid of, but that's exactly what you are trying to do through these idiotic posts. I'm pretty sure I get it very well. I'm just not sure what "it" you are chasing after.

#30: Re: CC: LSA - is it worth purchasing Author: mooxe PostPosted: Mon Mar 14, 2011 3:43 pm
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If someone never planned on buying a product and instead only planned to steal it, is there any lost revenue? If Matrix were a brick and mortar store and someone stole LSA off the shelf, then I can see the lost revenue. Otherwise, I doubt anyone's losing (very much) money.

#31: Re: CC: LSA - is it worth purchasing Author: AT_Stalky PostPosted: Mon Mar 14, 2011 4:03 pm
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quote "Dundradal"; If LSA, TLD, WAR, and COI are crap than shouldn't that cause them to fall off the radar because they are poor products. You say that's what you are afraid of, but that's exactly what you are trying to do through these idiotic posts. I'm pretty sure I get it very well. I'm just not sure what "it" you are chasing after./quote

Yer logic is a bit wrapped there.

The new games are of poor quality on there own merits.

:roll:

I have many times in grate detail addressed the quality issues in the new CC-games.

The current developer is unable even to replicate the quality of the original Atomic games.
With that low standard, how can they ever take CC to the next level. And it’s not about money, or resources… It don’t take any longer or cost more money to get codes right if they know what they are doing.
It’s a matter of competence.. If one is silent about this, or blindly supporting the developer, how we ever expect to get a better CC..  

If u wants to I can post some links to the quality issue post I made.


Last edited by AT_Stalky on Mon Mar 14, 2011 4:10 pm; edited 1 time in total

#32: Re: CC: LSA - is it worth purchasing Author: ronsonLocation: England PostPosted: Mon Mar 14, 2011 4:04 pm
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LSA is it worth purchasing?

Definately, this is a very nice game and if you are a newcomer here then by all means go out and buy it.

Its really the best re-make so far, and I can see that in the future there's a strong possibility of people being able to make some great mods with it.

Its no perfect by any means, I have found very little in life that is, your paying what $40 for it? so don't expect it to fulfill your every dream....but whats $40 nowdays? it costs me that to fill up the car.

There are people commenting on here that say its not worth it, well everyone to his own view, however all I can say to newcomers is that when you read a post with a title of this kind, by all means take on board the views of all posters, but look at the posters profile too at the same time. There you will find out how long they have been a member, which I always use to judge just how much experience of CC type games they have.

I myself have been playing the CC series for a number of years, and been a member of this site for almost as long.

I can remember that when CC5 first came out, the same sort of views were expressed on other forums about how it would NEVER replace CC3 as the most popular version of the game....however look at today, CC5 is the most popular version played online...I wonder what tomorrow will bring? Smile

Cheers
Ronson

#33: Re: CC: LSA - is it worth purchasing Author: WillKnott PostPosted: Mon Mar 14, 2011 4:43 pm
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WAR does not retreat like LSA does.....


WAR01.png
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I setup a test with War.
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WAR02.png
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German battle group invades
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War03.png
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setup for failure
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War04.png
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Notice the Germans hold 2 vl's when they lose the battle
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War05.png
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They are forced to disband and teleport to the var rear to a supply depot.
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War06.png
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Allies bypass 3 maps and get to a 4th before meeting resistance again.
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#34: Re: CC: LSA - is it worth purchasing Author: WillKnott PostPosted: Mon Mar 14, 2011 4:47 pm
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Now for LSA and how it retreats....


LSA01.png
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Setup similar test as the WAR test
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LSA02.png
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GE BG moves in
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LSA03.png
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No chance to survive
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LSA04.png
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Battle is lost, but GE holds exit vl
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LSA05.png
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No DISBAND, No teleport back to rear, only a retreat to next map.
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LSA06.png
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And the result, better campaigning in my opinion
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#35: Re: CC: LSA - is it worth purchasing Author: mooxe PostPosted: Mon Mar 14, 2011 4:47 pm
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Correct me if I'm wrong. By default this is how WaR comes -no retreat. You have to modify the campaign text to turn on this feature.

#36: Re: CC: LSA - is it worth purchasing Author: WillKnott PostPosted: Mon Mar 14, 2011 4:51 pm
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So one has to hack into the file to turn this feature on?  Never knew that. please elaborate on "modifying campaign text"  I would like to know.

#37: Re: CC: LSA - is it worth purchasing Author: mooxe PostPosted: Mon Mar 14, 2011 4:54 pm
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No not hacking at all. Its called campaign.txt located in the folder C:\Matrix Games\Close Combat Wacht am Rhein\Data\Base. I just checked mine and retreat is enabled, I don't know if I changed it or not, I installed it quite awhile ago.

Look for this line...

#########################################################################
# Misc. options / features
#########################################################################
# Recycle Disbanded BGs (0 = Never come back, 1 = Return next day)
1
# Locked BGs (0 = unlocked, 1 = locked) Locked = player can not choose teams
0
# BGs retreat on rout (0 = disband on rout, 1 = retreat on rout)
1

#38: Re: CC: LSA - is it worth purchasing Author: WillKnott PostPosted: Mon Mar 14, 2011 4:59 pm
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here is mine, exactly as it was during the test....Perhaps this isnt working.

Im on an older patch at the moment, ill have to patch it later and see if it works after that.

4.50.07b Is my current patch.
#########################################################################
# Misc. options / features
#########################################################################
# Recycle Disbanded BGs (0 = Never come back, 1 = Return next day)
1
# Locked BGs (0 = unlocked, 1 = locked) Locked = player can not choose teams
0
# BGs retreat on rout (0 = disband on rout, 1 = retreat on rout)
1
==========
Additional Note,  TLD has same line but its set to 0.  Ill have to change that and see if I get better results.  Is this in the original CC5?  disband always made play camps a pain.
=========
Checking some other files....
TLD has setting but its default at 0
TLD - under the original settings has setting too but its default is 1 (have to check that if it works)
WAR - has settings set to default at 1 (retreat no route) but it does not work for me.
LSA - has settings set to default at 1 and does work for me.

#39: Re: CC: LSA - is it worth purchasing Author: Dundradal PostPosted: Mon Mar 14, 2011 5:39 pm
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AT_Stalky wrote (View Post):


The current developer is unable even to replicate the quality of the original Atomic games.


What do you mean by quality? All the bugs the games shipped with or were discovered later? Or the mistakes they never fixed?

Quote:
With that low standard, how can they ever take CC to the next level. And it’s not about money, or resources… It don’t take any longer or cost more money to get codes right if they know what they are doing.
It’s a matter of competence.. If one is silent about this, or blindly supporting the developer, how we ever expect to get a better CC..  

If u wants to I can post some links to the quality issue post I made.


If you have all these abilities then do it yourself. All I hear from here is how no one at matrix knows what they are doing...well if you seem to know what to do then get off the pot and do it!

If there was any sense left one would think that people like you would then want to help the devs in creating a game of the highest quality. Instead there are a few who want to bash anything coming out and give nothing in return (either money or skill sets).

I guess just keep pirating CC5 and all your problems will be for naught. If you don't care about the new releases then ignore them entirely. Instead there is an active campaign to slander them...to what ends only you guys know.

I enjoy the new games. They have issues, sure, but I'll continue to enjoy playing them for years to come.

#40: Re: CC: LSA - is it worth purchasing Author: AT_Stalky PostPosted: Mon Mar 14, 2011 6:52 pm
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quote Dundradal::
What do you mean by quality? All the bugs the games shipped with or were discovered later? Or the mistakes they never fixed?
If you have all these abilities then do it yourself. All I hear from here is how no one at matrix knows what they are doing...well if you seem to know what to do then get off the pot and do it
If there was any sense left one would think that people like you would then want to help the devs in creating a game of the highest quality.!Instead there are a few who want to bash anything coming out and give nothing in return

/end Qoute

Well, as your asking for it:

CCMT is still today sold with the issues I bring up here:
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=4904&start=0
 
Notice how we get promises after promises from the developer saying that they will fix em issues.  I can post some more links to issues in CCMT, but u can fined em your self. Still today, 4-5? years later CCMT is sold in the same state.


WaR:
Here is an interesting thing, you see the dev team never understood how to code houses in CC.
PPL complained about poor LOS in WaR, yet 3 patches down the road they still had not figured it out....
Here in this link I tried to help em, I should have known what often happen to the messenger..
U recognise the developers names there, southernland, shrecky, QM, TJ, and oddball..
In the end they sort of got it, atleast a part of it...

http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=6539&start=0
 
Maybe some day I do a "similar" post about codes in some of the TLD maps..

Rolling Eyes


Last edited by AT_Stalky on Mon Mar 14, 2011 8:51 pm; edited 2 times in total

#41: Re: CC: LSA - is it worth purchasing Author: schreckenLocation: Sydney, Australia PostPosted: Mon Mar 14, 2011 7:05 pm
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stalky

Haven't the map coding concerns in WaR been addressed in the patches?

It says they have in the readme.

The issues you post about so long ago were known before the first map was coded... there was even a map coding how to guide distributed, just not followed.

#42: Re: CC: LSA - is it worth purchasing Author: schreckenLocation: Sydney, Australia PostPosted: Mon Mar 14, 2011 7:10 pm
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Quote:
Its a simple question, does it or doesnt it work like that??


The question is simple, and it seems, so is the person that asks it.

The answer is yes.... and no and hence more complicated than the simple question.


It does work like that as a first step but also there is more  but I won't tax your level of understanding at this juncture.

#43: Re: CC: LSA - is it worth purchasing Author: AT_Stalky PostPosted: Mon Mar 14, 2011 7:19 pm
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schrecken wrote (View Post):
stalky

Haven't the map coding concerns in WaR been addressed in the patches?

It says they have in the readme.


Schreky, yes your right.

But see, Dundradale asked for 2 things.
My first half of the post was about things the dev team have still not fixed, that was CCMT.
In the second part of my post i answer Dundradale, as he implied that I have not done anything and just sit on my pot, that part was about WaR...

So not to missread my post, I make my self clear:
The house code in WaR is now rather fine.

Hope that was clear.

/S

schrecken wrote (View Post):
The issues you post about so long ago were known before the first map was coded... there was even a map coding how to guide distributed, just not followed.

Yeh, sure.
Thats why you and the dev team dint get what ppl complained about for half a year, and 3 patches.
And thats why I had to draw all them small pictures and it took you and the developer team 5 pages to understand that the houses was wrong coded in WaR (at that link)...

Rolling Eyes

#44: Re: CC: LSA - is it worth purchasing Author: platoon_michaelLocation: Right behind you PostPosted: Mon Mar 14, 2011 10:15 pm
    —
WillKnott wrote (View Post):
WAR does not retreat like LSA does.....


I'm curious.
In your WAR test you choose a team with 2 soldiers.
Did they both die?

In your LSA test you choose a Pioneer team that had 6 men.
Seems to be a better chance for one maybe two to survive.

Is that the case?


Edit:
If you still have the file untouched you should be able to view the Soldiers and find out how many Kills they had.

#45: Re: CC: LSA - is it worth purchasing Author: TejszdLocation: Canada PostPosted: Tue Mar 15, 2011 1:06 am
    —
WillKnott wrote (View Post):
schrecken wrote (View Post):
WaR was the first   ;0)


Was this updated in a patch?  I have WAR too but I recall the BG's disappearing.  But I could have remembered it wrong.  Ill patch it and check, if thats the case Ill consider it good news.


War was the first to have the retreat feature, though BG's can still be disbanded when they do not own an exit VL at morale break or have no open map to move onto.

TLD did not use the feature as the strat map has little depth thus BG's are disbanded in all instances. Which is the same as CC5 but it is hard coded in the exe and can not be easily changed in a text file like the re-releases.

When a BG is forced to retreat it does receive an additional penalty in that it can not move the following turn.


WillKnott,

Based on what you posted it isn't work right for your installation or was broken at some point. It does work correctly on the latest patch at least. What OS are running? If Windows 7 double check that there isn't a 2nd copy of the campaign.txt in the virtual store;

C:\Users\[NAME]\AppData\Local\VirtualStore\Program Files (x86)\Matrix Games\Close Combat Wacht am Rhein\Data\Base

If there isn't and you are not in the middle of GC, unfortunately it usually best to not patch and continue a GC, then it probably is best to apply the latest WAR patch.

#46: Re: CC: LSA - is it worth purchasing Author: schreckenLocation: Sydney, Australia PostPosted: Wed Mar 16, 2011 10:38 pm
    —
I just played a test and the BG's retreated in disaray

I verified they had fallen back to the controlled map of Gruflange and were reorganising.



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#47: Re: CC: LSA - is it worth purchasing Author: schreckenLocation: Sydney, Australia PostPosted: Wed Mar 16, 2011 10:49 pm
    —
And then couldn't move next movement phase


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#48: Re: CC: LSA - is it worth purchasing Author: schreckenLocation: Sydney, Australia PostPosted: Wed Mar 16, 2011 10:53 pm
    —
Quote:
dev team have still not fixed, that was CCMT.


That is a management decision not Dev. team.


Quote:
And thats why I had to draw all them small pictures and it took you and the developer team 5 pages to understand that the houses was wrong coded in WaR (at that link)...


No you did that even though it was a known issue.... very nice pictures they were but it was old news.]


I think we tossed you a cookie in any case as you put in a lot of work thet really just reinforced what was already known.... just a matter of harnessing resources to address the issue.


:)

#49: Re: CC: LSA - is it worth purchasing Author: papa_whisky PostPosted: Sun Apr 03, 2011 11:33 am
    —
Well after buying and playing LSA (still haven't played a GC), I personally think it has much greater depth than all previous games. After patching and playing with maximum difficulty levels it is very tough against AI. Capturing a bridge is really hard. You have to make a lot of strategic decisions and carefully balance the casualties against progress, the clock is always ticking. AI is still AI naturally, but fairly aggressive. I have no regrets about the price.

#50: Re: CC: LSA - is it worth purchasing Author: TejszdLocation: Canada PostPosted: Sun Apr 03, 2011 6:02 pm
    —
Good to hear the feedback papa_whisky!

#51: Re: CC: LSA - is it worth purchasing Author: Priapus PostPosted: Wed Apr 20, 2011 2:52 am
    —
Have mortars had their accuracy and power reduced yet?

#52: Re: CC: LSA - is it worth purchasing Author: tigercubLocation: charters towers PostPosted: Wed Apr 20, 2011 4:02 am
    —
I have  LSA i think it below standard.

#53: Re: CC: LSA - is it worth purchasing Author: svr PostPosted: Wed Apr 20, 2011 8:58 am
    —
Priapus wrote (View Post):
Have mortars had their accuracy and power reduced yet?


No. They are stupidly powerful. You have to house rule their usage to have any fun.

I would not recommend buying this game at its current state. Wait until some mods come along.

#54: Re: CC: LSA - is it worth purchasing Author: papa_whisky PostPosted: Wed Apr 20, 2011 1:53 pm
    —
I agree the mortars are a problem. The minimum range of the 3in 8cm and 80mm should be much longer. This would in effect reduce their accuracy, as they engage at a longer range and not for close up defence/attack. The power of them seems about right.

To say you wouldn't recommend buying in its current is a bit self defeatist if you want mods. The problem of mortars, as are many of the other small annoyances are very fixable, just mod it. The more people who play and give constructive feedback the better.

#55: Re: CC: LSA - is it worth purchasing Author: 7A_WoulfLocation: Sweden PostPosted: Wed Apr 20, 2011 9:27 pm
    —
LSA with the latest official patch is the only CC I play now after my absence.

The mg's are damn lethal and force you to reconsider your game-style (don't walk in the open, don't depend on hiding in buildings and behind walls; -Fire and movement, or you die!)

With the latest patch AT-guns are supposed to be harder to spot. Don't know for sure, sometimes it feels like that, other times they fire a few shots before the crew get mowed down by the Jerry HT or AC. But on the other hand I played turn after turn without spotting the German Infantry gun on one of my maps.

I can agree about the too accurate mortars, but with lesser accuracy and a longer minimum range I think they will be more realistic. Personally I deploy my 80mm far in the back to play "realistic" and sometimes the scatter drives me mad, but when they hit infantry moving in the open the bodies fly in beautiful arcs!  Cool

Right now I don't feel any need to install any other CC than LSA, there is always room for improvements, but over all I like it.
But that's me, as they say: "One Man's Meat is another man's poison". There will always be those who thinks CC peaked at CC3, CC4 or CC5

#56: Re: CC: LSA - is it worth purchasing Author: Priapus PostPosted: Thu Apr 21, 2011 3:48 am
    —
svr wrote (View Post):
Priapus wrote (View Post):
Have mortars had their accuracy and power reduced yet?


No. They are stupidly powerful. You have to house rule their usage to have any fun.

I would not recommend buying this game at its current state. Wait until some mods come along.


Yeah, I'm waiting for Hoogleys mod before going anywhere near LSA again. Roll on Stalingrad: TLD edition.

#57: Re: CC: LSA - is it worth purchasing Author: stienerLocation: Gibsons B.C. canada PostPosted: Fri Apr 22, 2011 8:42 am
    —
you gentlemen NEED to post at matrix if you want anyone to listen to you. this is all good feed back but no one at matrix really looks here for feed back.

#58: Re: CC: LSA - is it worth purchasing Author: arkturasLocation: United Kingdom PostPosted: Fri Apr 29, 2011 7:46 am
    —
schrecken wrote (View Post):
ARKTURAS


Ref the RLI ring - well spotted Schrecken!, its the first time I have signed into the forum in months. Better fire up a game of CC LSA.

#59: Re: CC: LSA - is it worth purchasing Author: schreckenLocation: Sydney, Australia PostPosted: Sat Apr 30, 2011 2:26 am
    —
Are you a "Saint"?

#60: Re: CC: LSA - is it worth purchasing Author: QMLocation: Australia PostPosted: Sat Apr 30, 2011 8:54 am
    —
The RLI were all saints.  The best at the game back then IMO.

#61: Re: CC: LSA - is it worth purchasing Author: dj PostPosted: Sat Apr 30, 2011 5:27 pm
    —
If you play against the AI - is it recommended to play as the Krauts or Allies?  

Also is there any way to trade-up to the DVD version instead of the downloadable version if you have the serial # ?  I really want to install this on my new Intel Mac. Apple really hit a home run with this amazing new technology to run Windows natively.

#62: Re: CC: LSA - is it worth purchasing Author: arkturasLocation: United Kingdom PostPosted: Sun May 01, 2011 8:01 pm
    —
Personally part of the appeal of playing CC is that you can play as either the Axis or the Allies. - in the original CC A Bridge too far I ran through the Allies campaign first but I also enjoyed the Axis campaign.

With regards to installing Close Combat on your mac, I don't believe a native installation on your Mac (intel) is possible. You need to use something like VMware for Mac or some other hypervisor product that allows you to run a virtual version of windows on your Mac (this is what I do)
You can also use 'Boot Camp' to dual boot OSX/Windows.

#63: Re: CC: LSA - is it worth purchasing Author: 7A_WoulfLocation: Sweden PostPosted: Mon May 02, 2011 12:34 pm
    —
I think I get the best gaming-experience when I play as the attacker in any CC game, so in LSA it's as the Allies. The AI seems to have problems organising and executing an attack, it tends to be a rather dull game then with a lot of waiting and/or slaughter.

(CC5; Battle of Berlin, with Salhexe vetmod is the exception that confirms this rule; -there you really have to fight for the survival of your troops when the 'Bolshevik Hordes' steam-wheels your lines!)

#64: Re: CC: LSA - is it worth purchasing Author: papa_whisky PostPosted: Mon May 02, 2011 11:23 pm
    —
I have completed a GC as the allies and found it quite challenging, holding on to Arnhem was tough and probably only succeeded having force moral on. I have nearly completed GC as Axis which was much easier although I had force moral off, which helped a bit too much as small almost completely destroyed groups could hold on to some vital maps. I will try the reverse later.

#65: Re: CC: LSA - is it worth purchasing Author: platoon_michaelLocation: Right behind you PostPosted: Tue Jun 05, 2012 6:35 pm
    —
It's on Sale,better buy while you can!

Close Combat: Last Stand Arnhem - Originally $39.99, now $39.99!

http://www.matrixgames.com/forums/tm.asp?m=3118387

#66: Re: CC: LSA - is it worth purchasing Author: Pzt_KanovLocation: México PostPosted: Tue Jun 05, 2012 10:27 pm
    —
lol

#67: Re: CC: LSA - is it worth purchasing Author: southern_land PostPosted: Wed Jun 06, 2012 2:40 am
    —
It's a sale in that the price didn't go up

#68: Re: CC: LSA - is it worth purchasing Author: platoon_michaelLocation: Right behind you PostPosted: Thu Jun 07, 2012 3:02 am
    —
Looks like the sale just got a beta patch.  Laughing

Now reads.......
Close Combat: Last Stand Arnhem - Originally $39.99, now $29.99!

#69: Re: CC: LSA - is it worth purchasing Author: Stwa PostPosted: Thu Jun 07, 2012 7:17 am
    —
Over time, I have hinted to Matrix, that if this price could just be lowered to $19.99 or even $9.99, I MIGHT be a buyer.  Laughing   Confused

I am just wondering, but will someone (maybe DAK_Legion), port LSA to PITF.  Question  Idea

So maybe Cathartes, or anyone who is doing a port project to LSA, can suspend operations long enough to determine if the proper port target should be PITF.   Laughing

I have also been wondering what the arrival of PITF will do to Tejszd's Should I Buy a CC Game decision chart.  Laughing

#70: Re: CC: LSA - is it worth purchasing Author: Pzt_WruffLocation: Pzt Befehl Hauptsitz PostPosted: Wed Oct 24, 2012 5:18 pm
    —
arkturas wrote (View Post):
CC: LSA - is it worth purchasing


Yes



#71: Re: CC: LSA - is it worth purchasing Author: arkturasLocation: United Kingdom PostPosted: Thu Nov 15, 2012 9:37 pm
    —
Lots of comments have spun from the original post - some good some not so good, the truth is any of the CC series of games are great, from the modded originals to the remakes. Many of us have committed countless hours giving orders to soldiers and watching with intent as they follow them out - or not Smile.

Whist I agree to the purest out there are issues in the re-releases but we have to remember that no software is without its bugs. At the end of the day they bring allot of new faces to our world and help the community grow.

I have to say one more thing, kudos to Mooxe, Zappi, Homba, Bambam887, RedScorpion for keeping the site maintained (at there own expense minus donations!) all these years without there contribution we wouldn't have have this great resource.

All the best
Gareth

#72: Re: CC: LSA - is it worth purchasing Author: ThomasLidstrom PostPosted: Thu Mar 07, 2013 12:51 pm
    —
My advice to you is to have a look at ebay.
I just bought a copy of CC:LSA for around 13€!

Now I want to find all mods to it



Close Combat Series -> Close Combat Last Stand Arnhem


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