Troger wrote (View Post): |
Do yourself a favor and stick with the originals. All the re-makes feature dry, horrid gameplay but Last Standa Arnhem takes the cake. Don't waste your time or money. |
pagskier wrote (View Post): |
I like it more than most stock CC games, but CCV mods beats the shit out of LSA |
LSA Map Previews.jpg | ||
Description: |
|
|
Filesize: | 197.58 KB | |
Viewed: | 17702 Time(s) | |
RLI ring.jpg | ||
Description: |
|
|
Filesize: | 24.36 KB | |
Viewed: | 17688 Time(s) | |
Quote: |
This is the first version that doesnt make a battlegroup completely disband in every case off the map |
WillKnott wrote (View Post): |
I like LSA. I especially like one of the campaign enhancements. This is the first version that doesnt make a battlegroup completely disband in every case off the map if they lose the battle. In LSA, if you (or the computer AI) still control an exit VL that leads to a freindly map and force morale drops and the battle ends, your battlegroup will retreat back to that map instead of disappearing to the rear.
I always hated the way CC4 and CC5 would remove a battlegroup full of men off the map if for the misfortune of one bad battle. This often left nothing to stop the enemy for several rounds. Now, if your battlegroup retreats to next map, you can 'live to fight another day'. Makes playing the PC a little more tolerable too. Gone are the days of CC5 where you could clean out the first few maps in the campaign vs the computer and walk unopposed all the way in. I also like the merging of BG's Nice way to get 2 weaker battlegroups into one stronger battlegroup to keep the fight going. If the modding eventually starts to use LSA, I think some really nice GC's can be made with these improvements. GJS and Stalingrad would be some good ones to port up to the new engine. |
Quote: |
he BG just retreats one map and are left unharmed, and are then ready to fight the next round |
schrecken wrote (View Post): |
You don't understand correctly... come back when you do. |
LostTemple wrote (View Post): |
Seriously, why would anyone pay $40 for a clone of Close Combat 5, which you can get for free off the internet???
|
Dundradal wrote (View Post): |
If what you are saying is true then you shouldn't need to say a damn thing since wouldn't the products die on their own if they are such crap? |
schrecken wrote (View Post): |
WaR was the first ;0) |
AT_Stalky wrote (View Post): | ||
But, mmm, this is exactly what many of us fear…. You just don’t get it, do you.. And your solution to this is - silence and blind support - of the dev team, whatever they do, or dont.. |
WAR01.png | ||
Description: |
|
|
Filesize: | 219.37 KB | |
Viewed: | 14697 Time(s) | |
WAR02.png | ||
Description: |
|
|
Filesize: | 213.54 KB | |
Viewed: | 14697 Time(s) | |
War03.png | ||
Description: |
|
|
Filesize: | 373.59 KB | |
Viewed: | 14697 Time(s) | |
War04.png | ||
Description: |
|
|
Filesize: | 918.29 KB | |
Viewed: | 14697 Time(s) | |
War05.png | ||
Description: |
|
|
Filesize: | 496.67 KB | |
Viewed: | 14697 Time(s) | |
War06.png | ||
Description: |
|
|
Filesize: | 400.39 KB | |
Viewed: | 14697 Time(s) | |
LSA01.png | ||
Description: |
|
|
Filesize: | 203.68 KB | |
Viewed: | 14687 Time(s) | |
LSA02.png | ||
Description: |
|
|
Filesize: | 246.49 KB | |
Viewed: | 14687 Time(s) | |
LSA03.png | ||
Description: |
|
|
Filesize: | 223.45 KB | |
Viewed: | 14687 Time(s) | |
LSA04.png | ||
Description: |
|
|
Filesize: | 548.39 KB | |
Viewed: | 14687 Time(s) | |
LSA05.png | ||
Description: |
|
|
Filesize: | 297.52 KB | |
Viewed: | 14687 Time(s) | |
LSA06.png | ||
Description: |
|
|
Filesize: | 226.29 KB | |
Viewed: | 14687 Time(s) | |
AT_Stalky wrote (View Post): |
The current developer is unable even to replicate the quality of the original Atomic games. |
Quote: |
With that low standard, how can they ever take CC to the next level. And it’s not about money, or resources… It don’t take any longer or cost more money to get codes right if they know what they are doing.
It’s a matter of competence.. If one is silent about this, or blindly supporting the developer, how we ever expect to get a better CC.. If u wants to I can post some links to the quality issue post I made. |
Quote: |
Its a simple question, does it or doesnt it work like that?? |
schrecken wrote (View Post): |
stalky
Haven't the map coding concerns in WaR been addressed in the patches? It says they have in the readme. |
schrecken wrote (View Post): |
The issues you post about so long ago were known before the first map was coded... there was even a map coding how to guide distributed, just not followed. |
WillKnott wrote (View Post): |
WAR does not retreat like LSA does..... |
WillKnott wrote (View Post): | ||
Was this updated in a patch? I have WAR too but I recall the BG's disappearing. But I could have remembered it wrong. Ill patch it and check, if thats the case Ill consider it good news. |
strat1828.jpg | ||
Description: |
|
|
Filesize: | 168.48 KB | |
Viewed: | 14205 Time(s) | |
strat1831.jpg | ||
Description: |
|
|
Filesize: | 30.46 KB | |
Viewed: | 14200 Time(s) | |
Quote: |
dev team have still not fixed, that was CCMT. |
Quote: |
And thats why I had to draw all them small pictures and it took you and the developer team 5 pages to understand that the houses was wrong coded in WaR (at that link)...
|
Priapus wrote (View Post): |
Have mortars had their accuracy and power reduced yet? |
svr wrote (View Post): | ||
No. They are stupidly powerful. You have to house rule their usage to have any fun. I would not recommend buying this game at its current state. Wait until some mods come along. |
schrecken wrote (View Post): |
ARKTURAS |
arkturas wrote (View Post): |
CC: LSA - is it worth purchasing |
output generated using printer-friendly topic mod. All times are GMT