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This is the first version that doesnt make a battlegroup completely disband in every case off the map |
WillKnott wrote (View Post): |
I like LSA. I especially like one of the campaign enhancements. This is the first version that doesnt make a battlegroup completely disband in every case off the map if they lose the battle. In LSA, if you (or the computer AI) still control an exit VL that leads to a freindly map and force morale drops and the battle ends, your battlegroup will retreat back to that map instead of disappearing to the rear.
I always hated the way CC4 and CC5 would remove a battlegroup full of men off the map if for the misfortune of one bad battle. This often left nothing to stop the enemy for several rounds. Now, if your battlegroup retreats to next map, you can 'live to fight another day'. Makes playing the PC a little more tolerable too. Gone are the days of CC5 where you could clean out the first few maps in the campaign vs the computer and walk unopposed all the way in. I also like the merging of BG's Nice way to get 2 weaker battlegroups into one stronger battlegroup to keep the fight going. If the modding eventually starts to use LSA, I think some really nice GC's can be made with these improvements. GJS and Stalingrad would be some good ones to port up to the new engine. |
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he BG just retreats one map and are left unharmed, and are then ready to fight the next round |
schrecken wrote (View Post): |
You don't understand correctly... come back when you do. |
LostTemple wrote (View Post): |
Seriously, why would anyone pay $40 for a clone of Close Combat 5, which you can get for free off the internet???
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Dundradal wrote (View Post): |
If what you are saying is true then you shouldn't need to say a damn thing since wouldn't the products die on their own if they are such crap? |
schrecken wrote (View Post): |
WaR was the first ;0) |
AT_Stalky wrote (View Post): | ||
But, mmm, this is exactly what many of us fear…. You just don’t get it, do you.. And your solution to this is - silence and blind support - of the dev team, whatever they do, or dont.. |
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