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AT_Stalky wrote (View Post): |
The current developer is unable even to replicate the quality of the original Atomic games. |
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With that low standard, how can they ever take CC to the next level. And it’s not about money, or resources… It don’t take any longer or cost more money to get codes right if they know what they are doing.
It’s a matter of competence.. If one is silent about this, or blindly supporting the developer, how we ever expect to get a better CC.. If u wants to I can post some links to the quality issue post I made. |
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Its a simple question, does it or doesnt it work like that?? |
schrecken wrote (View Post): |
stalky
Haven't the map coding concerns in WaR been addressed in the patches? It says they have in the readme. |
schrecken wrote (View Post): |
The issues you post about so long ago were known before the first map was coded... there was even a map coding how to guide distributed, just not followed. |
WillKnott wrote (View Post): |
WAR does not retreat like LSA does..... |
WillKnott wrote (View Post): | ||
Was this updated in a patch? I have WAR too but I recall the BG's disappearing. But I could have remembered it wrong. Ill patch it and check, if thats the case Ill consider it good news. |
strat1828.jpg | ||
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strat1831.jpg | ||
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dev team have still not fixed, that was CCMT. |
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And thats why I had to draw all them small pictures and it took you and the developer team 5 pages to understand that the houses was wrong coded in WaR (at that link)...
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