CC: LSA - is it worth purchasing
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#31: Re: CC: LSA - is it worth purchasing Author: AT_Stalky PostPosted: Mon Mar 14, 2011 4:03 pm
    —
quote "Dundradal"; If LSA, TLD, WAR, and COI are crap than shouldn't that cause them to fall off the radar because they are poor products. You say that's what you are afraid of, but that's exactly what you are trying to do through these idiotic posts. I'm pretty sure I get it very well. I'm just not sure what "it" you are chasing after./quote

Yer logic is a bit wrapped there.

The new games are of poor quality on there own merits.

:roll:

I have many times in grate detail addressed the quality issues in the new CC-games.

The current developer is unable even to replicate the quality of the original Atomic games.
With that low standard, how can they ever take CC to the next level. And it’s not about money, or resources… It don’t take any longer or cost more money to get codes right if they know what they are doing.
It’s a matter of competence.. If one is silent about this, or blindly supporting the developer, how we ever expect to get a better CC..  

If u wants to I can post some links to the quality issue post I made.


Last edited by AT_Stalky on Mon Mar 14, 2011 4:10 pm; edited 1 time in total

#32: Re: CC: LSA - is it worth purchasing Author: ronsonLocation: England PostPosted: Mon Mar 14, 2011 4:04 pm
    —
LSA is it worth purchasing?

Definately, this is a very nice game and if you are a newcomer here then by all means go out and buy it.

Its really the best re-make so far, and I can see that in the future there's a strong possibility of people being able to make some great mods with it.

Its no perfect by any means, I have found very little in life that is, your paying what $40 for it? so don't expect it to fulfill your every dream....but whats $40 nowdays? it costs me that to fill up the car.

There are people commenting on here that say its not worth it, well everyone to his own view, however all I can say to newcomers is that when you read a post with a title of this kind, by all means take on board the views of all posters, but look at the posters profile too at the same time. There you will find out how long they have been a member, which I always use to judge just how much experience of CC type games they have.

I myself have been playing the CC series for a number of years, and been a member of this site for almost as long.

I can remember that when CC5 first came out, the same sort of views were expressed on other forums about how it would NEVER replace CC3 as the most popular version of the game....however look at today, CC5 is the most popular version played online...I wonder what tomorrow will bring? Smile

Cheers
Ronson

#33: Re: CC: LSA - is it worth purchasing Author: WillKnott PostPosted: Mon Mar 14, 2011 4:43 pm
    —
WAR does not retreat like LSA does.....


WAR01.png
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I setup a test with War.
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WAR02.png
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German battle group invades
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WAR02.png



War03.png
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setup for failure
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War03.png



War04.png
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Notice the Germans hold 2 vl's when they lose the battle
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War05.png
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They are forced to disband and teleport to the var rear to a supply depot.
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War06.png
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Allies bypass 3 maps and get to a 4th before meeting resistance again.
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#34: Re: CC: LSA - is it worth purchasing Author: WillKnott PostPosted: Mon Mar 14, 2011 4:47 pm
    —
Now for LSA and how it retreats....


LSA01.png
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Setup similar test as the WAR test
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LSA02.png
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GE BG moves in
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LSA03.png
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No chance to survive
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LSA04.png
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Battle is lost, but GE holds exit vl
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LSA05.png
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No DISBAND, No teleport back to rear, only a retreat to next map.
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LSA06.png
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And the result, better campaigning in my opinion
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#35: Re: CC: LSA - is it worth purchasing Author: mooxe PostPosted: Mon Mar 14, 2011 4:47 pm
    —
Correct me if I'm wrong. By default this is how WaR comes -no retreat. You have to modify the campaign text to turn on this feature.

#36: Re: CC: LSA - is it worth purchasing Author: WillKnott PostPosted: Mon Mar 14, 2011 4:51 pm
    —
So one has to hack into the file to turn this feature on?  Never knew that. please elaborate on "modifying campaign text"  I would like to know.

#37: Re: CC: LSA - is it worth purchasing Author: mooxe PostPosted: Mon Mar 14, 2011 4:54 pm
    —
No not hacking at all. Its called campaign.txt located in the folder C:\Matrix Games\Close Combat Wacht am Rhein\Data\Base. I just checked mine and retreat is enabled, I don't know if I changed it or not, I installed it quite awhile ago.

Look for this line...

#########################################################################
# Misc. options / features
#########################################################################
# Recycle Disbanded BGs (0 = Never come back, 1 = Return next day)
1
# Locked BGs (0 = unlocked, 1 = locked) Locked = player can not choose teams
0
# BGs retreat on rout (0 = disband on rout, 1 = retreat on rout)
1

#38: Re: CC: LSA - is it worth purchasing Author: WillKnott PostPosted: Mon Mar 14, 2011 4:59 pm
    —
here is mine, exactly as it was during the test....Perhaps this isnt working.

Im on an older patch at the moment, ill have to patch it later and see if it works after that.

4.50.07b Is my current patch.
#########################################################################
# Misc. options / features
#########################################################################
# Recycle Disbanded BGs (0 = Never come back, 1 = Return next day)
1
# Locked BGs (0 = unlocked, 1 = locked) Locked = player can not choose teams
0
# BGs retreat on rout (0 = disband on rout, 1 = retreat on rout)
1
==========
Additional Note,  TLD has same line but its set to 0.  Ill have to change that and see if I get better results.  Is this in the original CC5?  disband always made play camps a pain.
=========
Checking some other files....
TLD has setting but its default at 0
TLD - under the original settings has setting too but its default is 1 (have to check that if it works)
WAR - has settings set to default at 1 (retreat no route) but it does not work for me.
LSA - has settings set to default at 1 and does work for me.

#39: Re: CC: LSA - is it worth purchasing Author: Dundradal PostPosted: Mon Mar 14, 2011 5:39 pm
    —
AT_Stalky wrote (View Post):


The current developer is unable even to replicate the quality of the original Atomic games.


What do you mean by quality? All the bugs the games shipped with or were discovered later? Or the mistakes they never fixed?

Quote:
With that low standard, how can they ever take CC to the next level. And it’s not about money, or resources… It don’t take any longer or cost more money to get codes right if they know what they are doing.
It’s a matter of competence.. If one is silent about this, or blindly supporting the developer, how we ever expect to get a better CC..  

If u wants to I can post some links to the quality issue post I made.


If you have all these abilities then do it yourself. All I hear from here is how no one at matrix knows what they are doing...well if you seem to know what to do then get off the pot and do it!

If there was any sense left one would think that people like you would then want to help the devs in creating a game of the highest quality. Instead there are a few who want to bash anything coming out and give nothing in return (either money or skill sets).

I guess just keep pirating CC5 and all your problems will be for naught. If you don't care about the new releases then ignore them entirely. Instead there is an active campaign to slander them...to what ends only you guys know.

I enjoy the new games. They have issues, sure, but I'll continue to enjoy playing them for years to come.

#40: Re: CC: LSA - is it worth purchasing Author: AT_Stalky PostPosted: Mon Mar 14, 2011 6:52 pm
    —
quote Dundradal::
What do you mean by quality? All the bugs the games shipped with or were discovered later? Or the mistakes they never fixed?
If you have all these abilities then do it yourself. All I hear from here is how no one at matrix knows what they are doing...well if you seem to know what to do then get off the pot and do it
If there was any sense left one would think that people like you would then want to help the devs in creating a game of the highest quality.!Instead there are a few who want to bash anything coming out and give nothing in return

/end Qoute

Well, as your asking for it:

CCMT is still today sold with the issues I bring up here:
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=4904&start=0
 
Notice how we get promises after promises from the developer saying that they will fix em issues.  I can post some more links to issues in CCMT, but u can fined em your self. Still today, 4-5? years later CCMT is sold in the same state.


WaR:
Here is an interesting thing, you see the dev team never understood how to code houses in CC.
PPL complained about poor LOS in WaR, yet 3 patches down the road they still had not figured it out....
Here in this link I tried to help em, I should have known what often happen to the messenger..
U recognise the developers names there, southernland, shrecky, QM, TJ, and oddball..
In the end they sort of got it, atleast a part of it...

http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=6539&start=0
 
Maybe some day I do a "similar" post about codes in some of the TLD maps..

Rolling Eyes


Last edited by AT_Stalky on Mon Mar 14, 2011 8:51 pm; edited 2 times in total

#41: Re: CC: LSA - is it worth purchasing Author: schreckenLocation: Sydney, Australia PostPosted: Mon Mar 14, 2011 7:05 pm
    —
stalky

Haven't the map coding concerns in WaR been addressed in the patches?

It says they have in the readme.

The issues you post about so long ago were known before the first map was coded... there was even a map coding how to guide distributed, just not followed.

#42: Re: CC: LSA - is it worth purchasing Author: schreckenLocation: Sydney, Australia PostPosted: Mon Mar 14, 2011 7:10 pm
    —
Quote:
Its a simple question, does it or doesnt it work like that??


The question is simple, and it seems, so is the person that asks it.

The answer is yes.... and no and hence more complicated than the simple question.


It does work like that as a first step but also there is more  but I won't tax your level of understanding at this juncture.

#43: Re: CC: LSA - is it worth purchasing Author: AT_Stalky PostPosted: Mon Mar 14, 2011 7:19 pm
    —
schrecken wrote (View Post):
stalky

Haven't the map coding concerns in WaR been addressed in the patches?

It says they have in the readme.


Schreky, yes your right.

But see, Dundradale asked for 2 things.
My first half of the post was about things the dev team have still not fixed, that was CCMT.
In the second part of my post i answer Dundradale, as he implied that I have not done anything and just sit on my pot, that part was about WaR...

So not to missread my post, I make my self clear:
The house code in WaR is now rather fine.

Hope that was clear.

/S

schrecken wrote (View Post):
The issues you post about so long ago were known before the first map was coded... there was even a map coding how to guide distributed, just not followed.

Yeh, sure.
Thats why you and the dev team dint get what ppl complained about for half a year, and 3 patches.
And thats why I had to draw all them small pictures and it took you and the developer team 5 pages to understand that the houses was wrong coded in WaR (at that link)...

Rolling Eyes

#44: Re: CC: LSA - is it worth purchasing Author: platoon_michaelLocation: Right behind you PostPosted: Mon Mar 14, 2011 10:15 pm
    —
WillKnott wrote (View Post):
WAR does not retreat like LSA does.....


I'm curious.
In your WAR test you choose a team with 2 soldiers.
Did they both die?

In your LSA test you choose a Pioneer team that had 6 men.
Seems to be a better chance for one maybe two to survive.

Is that the case?


Edit:
If you still have the file untouched you should be able to view the Soldiers and find out how many Kills they had.

#45: Re: CC: LSA - is it worth purchasing Author: TejszdLocation: Canada PostPosted: Tue Mar 15, 2011 1:06 am
    —
WillKnott wrote (View Post):
schrecken wrote (View Post):
WaR was the first   ;0)


Was this updated in a patch?  I have WAR too but I recall the BG's disappearing.  But I could have remembered it wrong.  Ill patch it and check, if thats the case Ill consider it good news.


War was the first to have the retreat feature, though BG's can still be disbanded when they do not own an exit VL at morale break or have no open map to move onto.

TLD did not use the feature as the strat map has little depth thus BG's are disbanded in all instances. Which is the same as CC5 but it is hard coded in the exe and can not be easily changed in a text file like the re-releases.

When a BG is forced to retreat it does receive an additional penalty in that it can not move the following turn.


WillKnott,

Based on what you posted it isn't work right for your installation or was broken at some point. It does work correctly on the latest patch at least. What OS are running? If Windows 7 double check that there isn't a 2nd copy of the campaign.txt in the virtual store;

C:\Users\[NAME]\AppData\Local\VirtualStore\Program Files (x86)\Matrix Games\Close Combat Wacht am Rhein\Data\Base

If there isn't and you are not in the middle of GC, unfortunately it usually best to not patch and continue a GC, then it probably is best to apply the latest WAR patch.

#46: Re: CC: LSA - is it worth purchasing Author: schreckenLocation: Sydney, Australia PostPosted: Wed Mar 16, 2011 10:38 pm
    —
I just played a test and the BG's retreated in disaray

I verified they had fallen back to the controlled map of Gruflange and were reorganising.



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#47: Re: CC: LSA - is it worth purchasing Author: schreckenLocation: Sydney, Australia PostPosted: Wed Mar 16, 2011 10:49 pm
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And then couldn't move next movement phase


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#48: Re: CC: LSA - is it worth purchasing Author: schreckenLocation: Sydney, Australia PostPosted: Wed Mar 16, 2011 10:53 pm
    —
Quote:
dev team have still not fixed, that was CCMT.


That is a management decision not Dev. team.


Quote:
And thats why I had to draw all them small pictures and it took you and the developer team 5 pages to understand that the houses was wrong coded in WaR (at that link)...


No you did that even though it was a known issue.... very nice pictures they were but it was old news.]


I think we tossed you a cookie in any case as you put in a lot of work thet really just reinforced what was already known.... just a matter of harnessing resources to address the issue.


:)

#49: Re: CC: LSA - is it worth purchasing Author: papa_whisky PostPosted: Sun Apr 03, 2011 11:33 am
    —
Well after buying and playing LSA (still haven't played a GC), I personally think it has much greater depth than all previous games. After patching and playing with maximum difficulty levels it is very tough against AI. Capturing a bridge is really hard. You have to make a lot of strategic decisions and carefully balance the casualties against progress, the clock is always ticking. AI is still AI naturally, but fairly aggressive. I have no regrets about the price.

#50: Re: CC: LSA - is it worth purchasing Author: TejszdLocation: Canada PostPosted: Sun Apr 03, 2011 6:02 pm
    —
Good to hear the feedback papa_whisky!



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