CC: LSA - is it worth purchasing
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#41: Re: CC: LSA - is it worth purchasing Author: schreckenLocation: Sydney, Australia PostPosted: Mon Mar 14, 2011 7:05 pm
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stalky

Haven't the map coding concerns in WaR been addressed in the patches?

It says they have in the readme.

The issues you post about so long ago were known before the first map was coded... there was even a map coding how to guide distributed, just not followed.

#42: Re: CC: LSA - is it worth purchasing Author: schreckenLocation: Sydney, Australia PostPosted: Mon Mar 14, 2011 7:10 pm
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Quote:
Its a simple question, does it or doesnt it work like that??


The question is simple, and it seems, so is the person that asks it.

The answer is yes.... and no and hence more complicated than the simple question.


It does work like that as a first step but also there is more  but I won't tax your level of understanding at this juncture.

#43: Re: CC: LSA - is it worth purchasing Author: AT_Stalky PostPosted: Mon Mar 14, 2011 7:19 pm
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schrecken wrote (View Post):
stalky

Haven't the map coding concerns in WaR been addressed in the patches?

It says they have in the readme.


Schreky, yes your right.

But see, Dundradale asked for 2 things.
My first half of the post was about things the dev team have still not fixed, that was CCMT.
In the second part of my post i answer Dundradale, as he implied that I have not done anything and just sit on my pot, that part was about WaR...

So not to missread my post, I make my self clear:
The house code in WaR is now rather fine.

Hope that was clear.

/S

schrecken wrote (View Post):
The issues you post about so long ago were known before the first map was coded... there was even a map coding how to guide distributed, just not followed.

Yeh, sure.
Thats why you and the dev team dint get what ppl complained about for half a year, and 3 patches.
And thats why I had to draw all them small pictures and it took you and the developer team 5 pages to understand that the houses was wrong coded in WaR (at that link)...

Rolling Eyes

#44: Re: CC: LSA - is it worth purchasing Author: platoon_michaelLocation: Right behind you PostPosted: Mon Mar 14, 2011 10:15 pm
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WillKnott wrote (View Post):
WAR does not retreat like LSA does.....


I'm curious.
In your WAR test you choose a team with 2 soldiers.
Did they both die?

In your LSA test you choose a Pioneer team that had 6 men.
Seems to be a better chance for one maybe two to survive.

Is that the case?


Edit:
If you still have the file untouched you should be able to view the Soldiers and find out how many Kills they had.

#45: Re: CC: LSA - is it worth purchasing Author: TejszdLocation: Canada PostPosted: Tue Mar 15, 2011 1:06 am
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WillKnott wrote (View Post):
schrecken wrote (View Post):
WaR was the first   ;0)


Was this updated in a patch?  I have WAR too but I recall the BG's disappearing.  But I could have remembered it wrong.  Ill patch it and check, if thats the case Ill consider it good news.


War was the first to have the retreat feature, though BG's can still be disbanded when they do not own an exit VL at morale break or have no open map to move onto.

TLD did not use the feature as the strat map has little depth thus BG's are disbanded in all instances. Which is the same as CC5 but it is hard coded in the exe and can not be easily changed in a text file like the re-releases.

When a BG is forced to retreat it does receive an additional penalty in that it can not move the following turn.


WillKnott,

Based on what you posted it isn't work right for your installation or was broken at some point. It does work correctly on the latest patch at least. What OS are running? If Windows 7 double check that there isn't a 2nd copy of the campaign.txt in the virtual store;

C:\Users\[NAME]\AppData\Local\VirtualStore\Program Files (x86)\Matrix Games\Close Combat Wacht am Rhein\Data\Base

If there isn't and you are not in the middle of GC, unfortunately it usually best to not patch and continue a GC, then it probably is best to apply the latest WAR patch.

#46: Re: CC: LSA - is it worth purchasing Author: schreckenLocation: Sydney, Australia PostPosted: Wed Mar 16, 2011 10:38 pm
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I just played a test and the BG's retreated in disaray

I verified they had fallen back to the controlled map of Gruflange and were reorganising.



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#47: Re: CC: LSA - is it worth purchasing Author: schreckenLocation: Sydney, Australia PostPosted: Wed Mar 16, 2011 10:49 pm
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And then couldn't move next movement phase


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#48: Re: CC: LSA - is it worth purchasing Author: schreckenLocation: Sydney, Australia PostPosted: Wed Mar 16, 2011 10:53 pm
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Quote:
dev team have still not fixed, that was CCMT.


That is a management decision not Dev. team.


Quote:
And thats why I had to draw all them small pictures and it took you and the developer team 5 pages to understand that the houses was wrong coded in WaR (at that link)...


No you did that even though it was a known issue.... very nice pictures they were but it was old news.]


I think we tossed you a cookie in any case as you put in a lot of work thet really just reinforced what was already known.... just a matter of harnessing resources to address the issue.


:)

#49: Re: CC: LSA - is it worth purchasing Author: papa_whisky PostPosted: Sun Apr 03, 2011 11:33 am
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Well after buying and playing LSA (still haven't played a GC), I personally think it has much greater depth than all previous games. After patching and playing with maximum difficulty levels it is very tough against AI. Capturing a bridge is really hard. You have to make a lot of strategic decisions and carefully balance the casualties against progress, the clock is always ticking. AI is still AI naturally, but fairly aggressive. I have no regrets about the price.

#50: Re: CC: LSA - is it worth purchasing Author: TejszdLocation: Canada PostPosted: Sun Apr 03, 2011 6:02 pm
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Good to hear the feedback papa_whisky!

#51: Re: CC: LSA - is it worth purchasing Author: Priapus PostPosted: Wed Apr 20, 2011 2:52 am
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Have mortars had their accuracy and power reduced yet?

#52: Re: CC: LSA - is it worth purchasing Author: tigercubLocation: charters towers PostPosted: Wed Apr 20, 2011 4:02 am
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I have  LSA i think it below standard.

#53: Re: CC: LSA - is it worth purchasing Author: svr PostPosted: Wed Apr 20, 2011 8:58 am
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Priapus wrote (View Post):
Have mortars had their accuracy and power reduced yet?


No. They are stupidly powerful. You have to house rule their usage to have any fun.

I would not recommend buying this game at its current state. Wait until some mods come along.

#54: Re: CC: LSA - is it worth purchasing Author: papa_whisky PostPosted: Wed Apr 20, 2011 1:53 pm
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I agree the mortars are a problem. The minimum range of the 3in 8cm and 80mm should be much longer. This would in effect reduce their accuracy, as they engage at a longer range and not for close up defence/attack. The power of them seems about right.

To say you wouldn't recommend buying in its current is a bit self defeatist if you want mods. The problem of mortars, as are many of the other small annoyances are very fixable, just mod it. The more people who play and give constructive feedback the better.

#55: Re: CC: LSA - is it worth purchasing Author: 7A_WoulfLocation: Sweden PostPosted: Wed Apr 20, 2011 9:27 pm
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LSA with the latest official patch is the only CC I play now after my absence.

The mg's are damn lethal and force you to reconsider your game-style (don't walk in the open, don't depend on hiding in buildings and behind walls; -Fire and movement, or you die!)

With the latest patch AT-guns are supposed to be harder to spot. Don't know for sure, sometimes it feels like that, other times they fire a few shots before the crew get mowed down by the Jerry HT or AC. But on the other hand I played turn after turn without spotting the German Infantry gun on one of my maps.

I can agree about the too accurate mortars, but with lesser accuracy and a longer minimum range I think they will be more realistic. Personally I deploy my 80mm far in the back to play "realistic" and sometimes the scatter drives me mad, but when they hit infantry moving in the open the bodies fly in beautiful arcs!  Cool

Right now I don't feel any need to install any other CC than LSA, there is always room for improvements, but over all I like it.
But that's me, as they say: "One Man's Meat is another man's poison". There will always be those who thinks CC peaked at CC3, CC4 or CC5

#56: Re: CC: LSA - is it worth purchasing Author: Priapus PostPosted: Thu Apr 21, 2011 3:48 am
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svr wrote (View Post):
Priapus wrote (View Post):
Have mortars had their accuracy and power reduced yet?


No. They are stupidly powerful. You have to house rule their usage to have any fun.

I would not recommend buying this game at its current state. Wait until some mods come along.


Yeah, I'm waiting for Hoogleys mod before going anywhere near LSA again. Roll on Stalingrad: TLD edition.

#57: Re: CC: LSA - is it worth purchasing Author: stienerLocation: Gibsons B.C. canada PostPosted: Fri Apr 22, 2011 8:42 am
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you gentlemen NEED to post at matrix if you want anyone to listen to you. this is all good feed back but no one at matrix really looks here for feed back.

#58: Re: CC: LSA - is it worth purchasing Author: arkturasLocation: United Kingdom PostPosted: Fri Apr 29, 2011 7:46 am
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schrecken wrote (View Post):
ARKTURAS


Ref the RLI ring - well spotted Schrecken!, its the first time I have signed into the forum in months. Better fire up a game of CC LSA.

#59: Re: CC: LSA - is it worth purchasing Author: schreckenLocation: Sydney, Australia PostPosted: Sat Apr 30, 2011 2:26 am
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Are you a "Saint"?

#60: Re: CC: LSA - is it worth purchasing Author: QMLocation: Australia PostPosted: Sat Apr 30, 2011 8:54 am
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The RLI were all saints.  The best at the game back then IMO.



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