Dima wrote (View Post): |
Install TLD:GT . |
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After some 40 battles with Ronson in GT2.0 on GR I can say IMO that the mortars are toned down well enough. Lart time I had a battery of 2 Flak 38 under mortar fire and they didn´t scored a hit. They are so much cut down in efficiency that I hardly deploy them, when I can´t get two of them. But this is a personal taste. |
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They are so much cut down in efficiency that I hardly deploy them, when I can´t get two of them. But this is a personal taste. |
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Still I wonder about the vulnerability of ATGs, maybe they didn´t received much attention of the modders as did the tanks? Just a question. |
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AFAIR a value less then 100 prevents the crew to shoot at anything. |
Dima wrote (View Post): | ||
But they do suppress don't they? Anyway, they work way cooler when paired in sections and with enough ammo . |
Dima wrote (View Post): | ||
What do you mean? |
Dima wrote (View Post): | ||
not correct, any stat above 0 will allow shooting . |
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Oh, they do perfecly. Maybe now they have too less ammo with that grade of down toning! |
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ok, that could be a long post, |
diggin.robat wrote (View Post): |
After some 40 battles with Ronson in GT2.0 on GR I can say IMO that the mortars are toned down well enough. Lart time I had a battery of 2 Flak 38 under mortar fire and they didn´t scored a hit. They are so much cut down in efficiency that I hardly deploy them, when I can´t get two of them. But this is a personal taste.
Still I wonder about the vulnerability of ATGs, maybe they didn´t received much attention of the modders as did the tanks? Just a question. cheers diggin |
Amgot wrote (View Post): |
I'm gonna try to alter the mortar values for WaR by myself (except if you're willing to do a GT "light" for WaR davidssfx? ) |
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