Dima wrote (View Post): | ||
[...]
What do you mean? [...] |
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Placing of ATG into houses seems to be also a matter of discussion. Was it done or not in reality? At least I heard of a Flak 36 but into a church building. |
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My modding times are long ago and last time I worked with CC3, but IMO it was possible to edit the "vehicular size" and "object size" of the gun in the vehicle.txt. Also the the Integrity can be edited to make them last a bit longer. Exploding guns are a bit unusual, I guess. |
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Well, I think that ATGs are too easily spotted when deployed in the relative open and a bit too vulnerable to gun fire. Not only unmodded morters hit them easily but also tanks take them out usually with the first shot.
I have to say that I only know the receiving (german) end of Anit-ATG fire in H2H. Ronson seems to have problems to locate my guns when properly put in bushes or aoruns building corners, so my that´s only my impression. But when he detects them they are done for. That happend in the same way in most vanilla CC versions. |
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Hope this view from the other side is of interest, we shall have to see what effect the standard Artillery barrages have on these ATG, when I finally get off those blood soaked beaches:)...... |
ronson wrote (View Post): |
[...] In actual fact I took out one of Robats guns recently with a combined assault on a bunker at one of the Omaha maps, first hitting it with everything, then I moved the Sherman to fire through the slot, although the tank fired several times, it was in fact the Rifle team that took out the gun with their grenades. This attack took the bunker which looked to be staffed with the Pak plus 2 other teams. The cost to me was my 3 assault teams plus a MMG, which was giving suppressive fire and a command team who were 'encouraging' the attack. Quite a high cost, but the fact the gun is now destroyed and bunker taken now opens things up on that beach allowing in future turns the Shremans to roam relatively freely. |
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I would suggest some test with the ATG´s integrity to prevent them to merely pop up like a tank but to be put out of action by being damaged or by crew loss. |
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I agree with the med and hvy ATG´s size to prevent them to be put into houses, but in that case I would also suggest to edit IG18´s size (and any other similar sized guns) to be be able to put into appropiate cover like the PAK38. |
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Something to do with a german unit´s AT capabilities |
Dima wrote (View Post): | ||
AFAIK integrity won't help. |
Dima wrote (View Post): | ||
IIRC leIG has smaller size in CC than pak38 . |
Dima wrote (View Post): | ||
the German units AT capabilities in Normandy are greatly overrated in TLD . |
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In CC3 at least it did. I fiddled aorund with Mark I_V* in the GW mod to prevent them of brewing up to easily, instead of being pierced by solid AP-rounds, which killed crew and systems. |
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Well, it wouldn´t get into houses or bunker as the PAK38 did. It´s not only vehicular size but also size object (element radius) in vehicle.txt. Have to admit, that I didn´t looked at the GT2.0 code by now. |
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I see, but in nearly 50 H2H games by now I only saw a Shermie succesfully hit by Pzfaust twice and only once taking out the tank. |
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If a grenadier group took only one casuality, their AT-ability dropped immensly, mybe by loosing the Pzfaust? |
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