UO0013.jpg | ||
Description: |
|
|
Filesize: | 51.51 KB | |
Viewed: | 28885 Time(s) | |
UO0012.jpg | ||
Description: |
|
|
Filesize: | 73.56 KB | |
Viewed: | 28885 Time(s) | |
UO0017.jpg | ||
Description: |
|
|
Filesize: | 143.8 KB | |
Viewed: | 28878 Time(s) | |
UO0018.jpg | ||
Description: |
|
|
Filesize: | 137.41 KB | |
Viewed: | 28878 Time(s) | |
platoon_michael wrote (View Post): |
The only Air Support the Germans have is through the default option from WAR.
Any idea what type of plane it was?.I guess it could be an error on my part. If you were playing as the Allies and saw no planes that can come from one of the 2 soldiers being killed (looking into making that a 1 man Team instead of a 2 man Team).Might help me with making the Planes run and timing of the explosions look better. I've been thinking about re-configuring FO's so that they may fire from buildings but that option was not available in TT's original Mod. There is 1 Axis team that can fire Nebelwefers without LOS but not sure if he can fire from a building.I'll look into it. In the original VETBoB by TT that was not an option.I do atleast think they should be able to fire Smoke from a building. I'm afraid if I do that the Mod will be labeled as being to heavy with the support. I believe the support teams were used in VETBoB to overcome the inability to Hex Edit the support in CCIV.I left them in there despite that not being a problem in WAR just to be true to the Mod. The Force Pools are also in no way shape or form completed,while most of them are as close to original to the Mod I have changed quite a few based solely on game-play and a the simple fact that I want to see everything in my FP thats fun to play with. A few FP's need to be well how should I say?..better done. Also some of the Schreks don't fire from a building just so you know. Next update will have all the proper graphics for the BG_Unit Icons. |
platoon_michael wrote (View Post): |
With an opponent who also had the Mod?
If so maybe I need to look into the issue I have read about others having problems with the splash screen being changed on tLD I think it was. Something like that. Anything specific seem to make it freeze up? I'm very sorry to hear that. I don't feel that any of the editing I did was enough to warrent not being able to play online. But it is all new to me,and I hope everyone understands it's still in a Beta phase. And after playing a few Battles last night for the first time in months I see I didn't fix the German Assualt Badge medal nor the listing of them on the Solder screen I was experimenting with increasing the size of Medals and it appears the game doesn't like that. Are either of you using my new .OVM's with Trees? The HUGE size of those files might be causing a problem. Working 2 jobs now just to make ends meet so it will be some time before I get around to messing with anything. I just thought a few people might enjoy poking around with it. The graphics on page 1 of this thread were supplied from the game Company of Hero's and the mod Battle of the Bulge. Fellas name is Halftrack. few other files in that Mod I may upload later on down the road. This mod does come with a Music file for those of you who have an interest. |
BGUNIT162_001.jpg | ||
Description: |
|
|
Filesize: | 15.44 KB | |
Viewed: | 11715 Time(s) | |
stugIII150pz.jpg | ||
Description: |
|
|
Filesize: | 17 KB | |
Viewed: | 11698 Time(s) | |
stugusa.jpg | ||
Description: |
|
|
Filesize: | 9.77 KB | |
Viewed: | 11698 Time(s) | |
BGUNIT025_000.jpg | ||
Description: |
|
|
Filesize: | 16.24 KB | |
Viewed: | 11671 Time(s) | |
stug3g_jkleerebezem3.jpg | ||
Description: |
|
|
Filesize: | 124.36 KB | |
Viewed: | 11671 Time(s) | |
m_DRA6561.jpg | ||
Description: |
|
|
Filesize: | 5.87 KB | |
Viewed: | 11639 Time(s) | |
malmedy_StuGIII_thumb.jpg | ||
Description: |
|
|
Filesize: | 10.56 KB | |
Viewed: | 11639 Time(s) | |
uwar_tysk_mat_1837.jpg | ||
Description: |
|
|
Filesize: | 10.81 KB | |
Viewed: | 11639 Time(s) | |
uwar_tysk_mat_1836.jpg | ||
Description: |
|
|
Filesize: | 9.04 KB | |
Viewed: | 11639 Time(s) | |
uwar_tysk_mat_1835.jpg | ||
Description: |
|
|
Filesize: | 7.25 KB | |
Viewed: | 11639 Time(s) | |
uwar_tysk_mat_1834.jpg | ||
Description: |
|
|
Filesize: | 8.57 KB | |
Viewed: | 11639 Time(s) | |
uwar_tysk_mat_1833.jpg | ||
Description: |
|
|
Filesize: | 11.95 KB | |
Viewed: | 11639 Time(s) | |
uwar_tysk_mat_1831.jpg | ||
Description: |
|
|
Filesize: | 21.37 KB | |
Viewed: | 11639 Time(s) | |
uwar_tysk_mat_1830.jpg | ||
Description: |
|
|
Filesize: | 20.99 KB | |
Viewed: | 11639 Time(s) | |
uwar_tysk_mat_1829.jpg | ||
Description: |
|
|
Filesize: | 12.61 KB | |
Viewed: | 11639 Time(s) | |
10_th.jpg | ||
Description: |
|
|
Filesize: | 9.04 KB | |
Viewed: | 11639 Time(s) | |
uwar_tysk_mat_1828.jpg | ||
Description: |
|
|
Filesize: | 16.47 KB | |
Viewed: | 11639 Time(s) | |
Untitled-1.jpg | ||
Description: |
|
|
Filesize: | 15.37 KB | |
Viewed: | 11522 Time(s) | |
am20ht_norm_hull_but.tex_000.jpg | ||
Description: |
|
|
Filesize: | 13.2 KB | |
Viewed: | 11489 Time(s) | |
gtiger_norm_hull_but.tex.jpg | ||
Description: |
|
|
Filesize: | 14.41 KB | |
Viewed: | 11489 Time(s) | |
Test 1 copy.jpg | ||
Description: |
|
|
Filesize: | 15.04 KB | |
Viewed: | 11489 Time(s) | |
am4a3jumbo-EL_norm_hull_but.tex.jpg | ||
Description: |
|
|
Filesize: | 13.07 KB | |
Viewed: | 11732 Time(s) | |
gPanther-M10_norm_hull_but.tex.jpg | ||
Description: |
|
|
Filesize: | 13.26 KB | |
Viewed: | 11732 Time(s) | |
Next Update.jpg | ||
Description: |
|
|
Filesize: | 272.95 KB | |
Viewed: | 11685 Time(s) | |
BG_UNIT ICONS#2.jpg | ||
Description: |
|
|
Filesize: | 256.85 KB | |
Viewed: | 11644 Time(s) | |
UO0021.jpg | ||
Description: |
|
|
Filesize: | 106.18 KB | |
Viewed: | 11699 Time(s) | |
UO0025.jpg | ||
Description: |
|
|
Filesize: | 106.7 KB | |
Viewed: | 11674 Time(s) | |
German Panther Ausf. G posing as US M10 Tank Destroyer 2.jpg | ||
Description: |
|
|
Filesize: | 6.11 KB | |
Viewed: | 11581 Time(s) | |
German Panther Ausf. G posing as US M10 Tank Destroyer.jpg | ||
Description: |
|
|
Filesize: | 6.43 KB | |
Viewed: | 11581 Time(s) | |
Mod Installer icons.jpg | ||
Description: |
|
|
Filesize: | 174.69 KB | |
Viewed: | 11483 Time(s) | |
Tejszd wrote (View Post): |
Hey platoon_michael,
If you resize the CC4 commander pics to match the TLD standard size the WAR will default them to the right position and allow for all unit locations to be used. In working on Meuse to move it to TLD I resized the commander pics and use the TLD mod files with WAR. For the buttons I would move them to match TLD/WAR so that you do not need a different exe.... |
UO0004.jpg | ||
Description: |
|
|
Filesize: | 300.12 KB | |
Viewed: | 9340 Time(s) | |
UO0008.jpg | ||
Description: |
|
|
Filesize: | 112.75 KB | |
Viewed: | 9325 Time(s) | |
platoon_michael wrote (View Post): |
I would love to see a screen shot of how your doing this.
I don't own tLD to just fire it up and look. Reason being is I just don't see how your not covering up the commanders name. I assumed that was a graphic located in the gamegadg but apparently not. I also don't understand how your not having to relocate the image with the RTBTool in order for it to not cover up the expanded SEPOPUP_000.tga image. (maybe they fixed that for tLD?) So now I have 2 questions 1)Where is the commanders name located? (somewhere in the .EXE or a .dll file) 2)Is it possible to remove/relocate it? |
WAR Meuse Mod.jpg | ||
Description: |
|
|
Filesize: | 307.48 KB | |
Viewed: | 9224 Time(s) | |
gJagT After.jpg | ||
Description: |
|
|
Filesize: | 17.86 KB | |
Viewed: | 9202 Time(s) | |
gJagT Before.jpg | ||
Description: |
|
|
Filesize: | 18.19 KB | |
Viewed: | 9202 Time(s) | |
BCrocodile_norm_hull_but.tex.jpg | ||
Description: |
|
|
Filesize: | 18.29 KB | |
Viewed: | 9202 Time(s) | |
New M20 Armored Utility Car.jpg | ||
Description: |
|
|
Filesize: | 29.53 KB | |
Viewed: | 9193 Time(s) | |
UO0008.jpg | ||
Description: |
|
|
Filesize: | 99.03 KB | |
Viewed: | 9183 Time(s) | |
platoon_michael wrote (View Post): |
Those look very,very nice.
What do you mean you search for the correct size? |
soldierscreen.jpg | ||
Description: |
|
|
Filesize: | 215.53 KB | |
Viewed: | 10220 Time(s) | |
UO0023.jpg | ||
Description: |
|
|
Filesize: | 145.02 KB | |
Viewed: | 10209 Time(s) | |
UO0020.jpg | ||
Description: |
|
|
Filesize: | 121.89 KB | |
Viewed: | 10209 Time(s) | |
UO0019.jpg | ||
Description: |
|
|
Filesize: | 742.78 KB | |
Viewed: | 10209 Time(s) | |
UO0028.jpg | ||
Description: |
|
|
Filesize: | 150.25 KB | |
Viewed: | 10181 Time(s) | |
UO0027.jpg | ||
Description: |
|
|
Filesize: | 150.95 KB | |
Viewed: | 10181 Time(s) | |
UO0063.jpg | ||
Description: |
|
|
Filesize: | 139.5 KB | |
Viewed: | 10215 Time(s) | |
platoon_michael wrote (View Post): |
That almost sounds like an old WAR Matrix bug when the game first came out.
Have u updated ur WAR to the latest patch? |
platoon_michael wrote (View Post): |
This is not a Nomada mod. |
platoon_michael wrote (View Post): |
This is not a Nomada mod. |
scenarioeditorscreen.jpg | ||
Description: |
|
|
Filesize: | 210.69 KB | |
Viewed: | 9248 Time(s) | |
platoon_michael wrote (View Post): |
I'm pretty sure I didn't touch that but I'll look into it.
Thanks |
johnsilver wrote (View Post): |
Well.. Smaller issues like that, when playing against the AI (grenades vs tanks) can be avoided most times, then maybe some of the H2H people would take issue with it.
Yes. There might be a strength problem with it, but then if one moves a tank.. Right next to a building (unsupported) IMO they deserve to lose it... Some of that could be fixed by lowering the amount of available grenades if you even wanted to address it? If you want to know of other things have noticed.. M5 Stuarts and M20 armored cars taking on Pz4's and taking them out from the front, even at 150-200' range. Have noticed in all versions of this WAR the lack of any armor it seems for these tanks. They seem to be the "Tommy Cookers" in this game. |
UO0090.jpg | ||
Description: |
|
|
Filesize: | 436.31 KB | |
Viewed: | 7609 Time(s) | |
UO0097.jpg | ||
Description: |
|
|
Filesize: | 239.56 KB | |
Viewed: | 7772 Time(s) | |
scenarioeditorscreen.jpg | ||
Description: |
|
|
Filesize: | 775.05 KB | |
Viewed: | 7744 Time(s) | |
platoon_michael wrote (View Post): |
Maybe I should lay off the Beer when editing? |
johnsilver wrote (View Post): |
More issues you may have missed:
Artillery support only allowed on Bullingen and Krinket that have found now. Just noticed. Just to try.. Attempted to give support to any unit on day 2 and nobody can accept, other than units located on, or moving to those 2 maps. I understand before there were many very far away from Axis deployment that could not get artillery support. Now it is allowed only for 2 maps it seems. |
pvt_Grunt wrote (View Post): | ||
Or have more? |